Post by Luiniel on Dec 29, 2014 19:46:12 GMT
[attr="class","ws"] [attr="class","h"]Luiniel [attr="class","fc"] [attr="class","bi"]REAL NAME: Anshishoku Kurosawa [attr="class","bi2"]REAL GENDER: Female [attr="class","bi2"]GENDER: Female [attr="class","bi2"]AGE: Nineteen [attr="class","bi2"]SEXUALITY: Bisexual [attr="class","bi2"]FACE-CLAIM: original, Unknown [attr="class","bi2"]PLAYED BY: Luin [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"]What was once a small, lolita looking fox girl has undergone a drastic change. Tired of being small, Luiniel changed her appearance to that of a taller blonde with the aid of a potion. Now she has a rather tall, slender frame that stands at about 5' 7" with with a more athletic build than her previous rendition of herself. With this design she wanted to stop being looked upon as a small "child" and so she created a curvaceous blonde bombshell with a rather pale skin tone of course going so far as to increase the chest size of her character to mess with others. Keeping true to who she was outside of the game, she remained as close to her own appearance as possible only deviating on height and body type. On top of her head sits two blonde fox ears that have a slight bit of them missing on the thin part as if something had nicked them with a small blade. Her eyes also changed color going from what was once a crimson red color to a bright green. But what she tried to portray the most in this new model was a rather devious, yet welcoming look with her lips being a bright cherry red and her smirk charming yet deadly. When she is not in her battle attire she can often be seen wearing an over sized kimono that is worn loosely and a pair of black hakama with a katana attached to her hip. When not in combat she wears a black kimono with a white over coat with sleeves long enough to hide her hands. Her armor is a deep crimson red which is very light, she only wears a chest piece and gauntlets that are visible armor. [attr="class","h3"]Personality [attr="class","b"]It's easy to see that she has a rather outgoing personality upon first meeting her. She hardly ever stops talking, even when she has nothing to say! This tiny Samurai loves to make friends, to spend time around people, and thrives on being in the spotlight. Luin loves to tease people about an assortment of things, that's how you tell she likes you at all or that she calls you a friend. Small pranks are also common when you are in her presence; she loves to watch people squirm when she thrusts them out of their comfort zone. While it can seem mean to most, she doesn't mean much by it and it's the only way she knows how to interact with other people. In the real world Anshi was shy and very soften spoken. When it comes to things like combat, exploration and helping others though she tends to become quite serious. It is perhaps the only thing that she can take serious, never seeming to make jokes about her raids. That was what she lived for when this was a game; seeing new content and leaving her mark on it. Most players who are into that sort of thing tend to be stuck up and exclusive but she has a mother hen personality and loves to assist. She is an open book when it comes to advice and would rather see more skilled players in the world rather than a sea of stuggling newbies. [attr="class","h3"]History [attr="class","b"]There was nothing special or unique about Anshi that anyone could tell you about. She was your average gaming nerd who did not stand out amongst the crowd. She was short, quiet, and never bothered to really reach out to people in the real world. Most thought she was depressed, that she was never going to make something of herself. Everyday she would come straight home from school and lock herself in her room, no one knew exactly what it was she did or why. But behind those walls she could truly be herself, the mischevious little firecracker who was born to dazzle others. As a means of coping with her ordinary existance she created her eccentric Samurai avatar to be everything she couldn't be in real life. Elder Tale was her means of coping, making friends, and working through her real life problems. Though eventually she would become bored of being at the top of her game, seeking new challenges. Sure the Japanese servers were updating rather frequently but she wanted to explore something unknown to her. With that in mind she transfered to the english servers so that she could explore the United Kingdom with everyone else; something truly refreshing as she had always wanted to see it with her own eyes. This is the unremarkable story of how this tiny samurai ended up here in Londinium. Simply a shy Otaku seeking something new, a challenge that she could not have found on her own servers. [attr="class","h3"]Extra [attr="class","b"]- Can use either hand as a sword hand. - Has a great sense of direction. - Has zero filter or off switch. |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Foxtail [attr="class","bi4"]CLASS: Samurai [attr="class","bi4"]SUBCLASS: Animal Trainer [attr="class","bi5"]CRAFTING CLASS: Woodcrafter [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Ace Move: Go no Sen (Early Bird, Night Owl): Tier I Skill Chain 1. Starts or resets the current Chain. Does nothing if the opponent targeted the player with a magic attack. This ace move follows after the basic concept of Parry, except that it is used in an aggressive manner to build up momentum. The user predicts an oncoming attack and counters it by striking the opponent's weapon with their weapon and then pushing onward into an attack of their own. Gonosen is typically performed with a melee weapon, but its concept can also be used to deflect an opponent's arrow by shooting it off-course. To deflect ranged attacks in this manner, the Samurai must obviously be equipped with a bow. This skill has an animation time of 1 second and a cooldown of 10 seconds. [attr="class","skill"]Ace Move: Kodama-kaeshi (Rebounding Echo): Tier I Skill Chain X. Usable at any time, copies the Chain number of the previous Ace Move for the duration of the turn. If the previous move was a Chain X skill or if the user did not use an Ace Move during their previous turn, this skill becomes Chain 1 for the duration of the turn. Kodamakaeshi is a sudden shift into a counterattacking position once the user has been struck by a target's attack. By sacrificing a bit of their momentum, they are able to react with lightning reflexes and deliver a blow of their own. This skill has an animation time of 0.5 seconds and a cooldown of 30 seconds. [attr="class","skill"]Ace Move: Denkosekka (Lightspeed): Tier I Skill Chain 1. Starts or resets the current Chain. The activation of Denkosekka covers the samurai in a electrifying aura, raising the user's movement speed. This aura is also used as a makeshift barrier that can absorb some damage from a single hit before dissipating. However, the samurai must be sure not to stray too far from their party while this ace move is active, lest they risk collapsing the party formation. This skill has a maximum duration of 15 seconds and a cooldown of 25 seconds. [attr="class","skill"]Ace Move: Izuna-giri (Vacuum Slash):Tier I Skill Chain 2. Usable after Chain 1 skills. Izunagiri is performed using a overhead slash, creating a vacuum air blade to be shot directly forward and strike enemies. The concept is also available toward bow use as well, engulfing the arrows in a wind current that allows for additional piercing damage. This attack is notably one of the few Samurai skills that can strike from long range for melee fighters. This skill's attribute is wind, has an animation time of 2 seconds, and a cooldown of 10 seconds. [attr="class","skill"]Ace Move: Seinaru Shinken (Divinity Slash):Tier I Skill Chain 3. Usable after Chain 2 skills. The user's mana swirls around their weapon as they lift it upward in preparation for an overhead strike. With an animation time of 3 seconds, the use of this skill is very distinctive and will throw most opponents into caution. However, after the animation is concluded, the weapon is slammed down at the ground, releasing a massive golden energy cutting wave forward, with a maximum range of three meters. This attack is concentrated in a minimal area, delivering massive damage to anyone foolish enough not to prepare for the attack. While inflexible, it is easily one of the most impressive Samurai techniques and is often used for dispatching of tanky enemies. This skill has a cooldown of 30 seconds. [attr="class","skill"]Ace Move: Kabuto-wari (Helm Splitter): Tier I Skill Chain 1. Starts or resets the current Chain. Kabutowari is a simple technique that involves a quick forward charge followed by a vertical slash aiming to cut down on the target's head. It delivers extra damage if dealt when the target has full HP. This skill has an animation time of 1.5 seconds and a cooldown of 5 seconds. [attr="class","skill"]Ace Move: Shunsen (Flashwave): Tier I Skill Chain 2. Usable after Chain 1 skills. Shunsen is a quick and sudden horizontal slash that cuts the air and forms a cutting wave vacuum which deals additional damage. Unlike Izunagiri, this pressure field is stationary and essentially serves as a deterrent to opponents' melee attacks for the duration of the technique. This technique has a fan-shaped area of effect, making it an excellent technique to dispatch enemies standing in close proximity. This skill's attribute is wind, has an animation time of 2 seconds and a cooldown of 20 seconds. [attr="class","skill"]Ace Move: Tsurugi Bunshin (Blade Mirage): Tier I Skill Chain 3. Usable after Chain 2 skills. The user channels their mana in order to create a trailing afterimage that follows their every movement for 10 seconds. Every time the user performs an attack, the afterimage causes the attacking animation to persist about an extra second after the attack was launched. In the case of a ranged attack from a bow, an afterimage will trail behind the first arrow and cause two arrows to apparently be shot. Because of this effect, a target is not only hit once by a basic attack, but twice. As such, performing this Ace move prevents the user from using any other skills until the effect has worn off. This skill has a cooldown of 60 seconds. [attr="class","skill"]Bushido: Iaido (Art of the Draw):Tier I Skill Passive. Samurai have a honed and disciplined mind. Their visualization and training enable their first strike when their katana is drawn from the sheath to deal additional damage and threat. A Samurai is granted a free Iaido strike before performing a Chain 1 ability or after completing a Chain 3 or higher ability. This skill can only activate once per chain. This strike does not break the chain, allowing the Samurai to perform a skill in the same turn. [attr="class","skill"]Ace Move: Zantetsuken (Steel-Cutting Blade): Tier I Skill Chain 1. Starts or resets the current Chain. A Samurai technique that's well-known not for its offensive abilities, but its utility purposes. This skill causes the Samurai's weapon to flash a bright red color as they slash a target. If this target is a living creature or monster, it deals pitifully single-digit damage. However, inanimate objects such as doors and walls will take heavy damage from the blow, and the terrain can be cut up by this technique. Use this skill when you need to cut yourself an alternate route. Its low cooldown makes it more of the more practical skills to take for Samurai who don't care much for combat. This skill has an animation time of 1 seconds and a cooldown of 5 seconds. [attr="class","skill"]Ace Move: Mawarufuusen (Whirlpool Spin): Tier I Skill Chain 2. Usable after Chain 1 skills. Mawarufuusen is performed by lifting the weapon above the user's head and spinning it around like a helicopter propeller. This causes a manipulation of the air surrounding the user, pulling in any nearby opponents toward the user. As a result, nearby opponents' movement speeds are reduced if they target any character other than the samurai. This skill's attribute is wind, can be sustained up to 10 seconds, and has a cooldown of 30 seconds. [attr="class","skill"]Timber: Toggle skill. Woodcrafters naturally have an affinity for chopping and carving wood, making their abilities key in harming monsters that happen to be arboreal in nature. Woodcrafters deal 20% more damage to Plant-type monsters. They can also cancel buffs on Plant-type monsters upon a successful hit. [attr="class","skill"]Scout: The Animal Trainer attempts to recruit a monster to their cause in order to create a temporary partner. This is often done by approaching the monster without startling or aggravating it. If performed successfully, a tamed monster will fight by the Trainer's side for a few minutes before control is lost and the monster returns to the environment. Certain situations might make this duration last longer or shorter; acts of kindness toward the tamed monster will make it stick around for longer, while excessive demand will make the Trainer quickly lose favor with the monster. Only one monster can be tamed at a time at the early levels. [attr="class","skill"] [attr="class","skill"] One of the Druid's signature healing spells, Heartbeat Healing is a spell that covers the target in a sparkling green light and delivers gradual HP regeneration to the target every few seconds. It is the primary and most potent spell of the healing core, with many other healing spells rotated in between. This skill has a casting time of 2 seconds, a duration of 20 seconds, and a cooldown of 30 seconds. [attr="class","skill"] A revival skill on par with the Cleric's Resurrection skills. It can only be used if the target has only been incapacitated within the last 10 seconds. This skill will bathe the target in blue light and resurrect them with low HP. There is also a slow HP regeneration effect upon revive. The only downside to this ability is that a target cannot be revived again by this skill for 2 minutes, so the party should quickly support them back up to a safe state as soon as possible. This skill has a casting time of 5 seconds and a cooldown of 90 seconds. [attr="class","skill"] The Druid calls forward earth magic to quickly sprout plant vines from the ground. These vines latch onto the closest target within range and bind them to a short walking distance until they are either cut off or wear off. Any additional opponents who make direct physical contact with the vine are also injured by its sharp thorns. This skill has a casting time of 1.5 seconds and a cooldown of 15 seconds. [attr="class","skill"] This skill involves the Druid thrusting forward the tip of their weapon toward the target. Then after 2 seconds of casting time, an attack resembling a flamethrower is fired forward in a cone-shaped pattern. Enemies in the flame radius are scorched, causing their HP to gradually decrease every 3 seconds for 9 seconds. This skill has a maximum duration of 10 seconds and a cooldown of 10 seconds from the moment it is canceled. [attr="class","skill"] Heartbeat Healing, in the form of a full party regeneration ability. It covers the target in a sparkling blue light. Understandably, it has a longer cooldown and a slightly lower efficiency than its single-target counterpart. However, it can be stacked with Heartbeat Healing to create a steady rate of healing over time. Be careful, as this skill attracts a high amount of aggro from opponents. This skill has a casting time of 4 seconds, a duration of 20 seconds, and a cooldown of 45 seconds. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Sarum Progressive Armor (Chain) lv. 20 - A weapon or armor of the Sarum Progressive brand, a large amount of speed-crafted equipment left behind from the Sarum Expedition being sold to boost the city's economy. While convenient, they are a little more expensive than if you were to craft your own equips. Upon purchase of this item, you may specify what type of item you want (longsword, katana, light armor, etc). Create a thread in the Market Center to add this item to your character profile. [attr="class","skill"]Left Hand: Sarum Progressive Weapon (Katana) lv. 20 (x2) - A weapon or armor of the Sarum Progressive brand, a large amount of speed-crafted equipment left behind from the Sarum Expedition being sold to boost the city's economy. While convenient, they are a little more expensive than if you were to craft your own equips. Upon purchase of this item, you may specify what type of item you want (longsword, katana, light armor, etc). Create a thread in the Market Center to add this item to your character profile. [attr="class","skill"]Right Hand: N/A [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"] Starter Staff: A two-handed starter weapon designed for novice adventurers, made out of cheap wood. It is typically used to channel magic, but can also be used to whack people on the side of the head. You probably should get this replaced as soon as you can. Starter Cloth Armor: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. Starter Chainmail: A basic set of chainmail armor made from cheap iron. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. Starter Katana (x2): A traditional Japanese weapon with a single edge. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]02/26/2015 -- Changed armor and both weapons and added old equipment to inventory upon approval of Sarum Progressive Gear -- Amaterasu 05/28/2015 -- Changing Lv 27 (86 AP) Samurai to Level 10 (18 AP) upon approval of [Class Change] Samurai to Druid -- Amaterasu 06/01/2015 -- Changed Lv 1 Blacksmith to Lv 1 Woodcrafter and Lv 1 Acrobat to Lv 1 Animal Trainer upon approval of Blacksmith to Woodcrafter etc [Subclass Change] -- Amaterasu |
Coded By Archetype=Luna
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