Post by Midori on Jan 8, 2015 2:42:22 GMT
Main Class Claims:
- AAAfterparty [max alliance (+30%)] - 1108 x 1.3 = 1440.4 words: log-horizon.proboards.com/post/18662
- AAAfterparty [max alliance (+30%)] - 265 x 1.3 = 344.5 words: log-horizon.proboards.com/post/18756
- AAAfterparty [max alliance (+30%)] - 1051 x 1.3 = 1366.3 words: log-horizon.proboards.com/post/18819
- OTP Ball - 736 words: log-horizon.proboards.com/post/18715
- OTP Ball - 991 words: log-horizon.proboards.com/post/18915
- OTP Ball - 1020 words: log-horizon.proboards.com/post/19506
- FCs Team Up [mentor (+25%)] - 653 x 1.25 = 816.25 words: log-horizon.proboards.com/post/19228
- FCs Team Up [mentor (+25%)] - 1143 x 1.25 = 1428.75 words: log-horizon.proboards.com/post/19399
- FCs Team Up [mentor (+25%)] - 685 x 1.25 = 856.25 words: log-horizon.proboards.com/post/19432
- FCs Team Up [mentor (+25%)] - 786 x 1.25 = 982.5 words: log-horizon.proboards.com/post/19547
- FCs Team Up [mentor (+25%)] - 1047 x 1.25 = 1308.75 words: log-horizon.proboards.com/post/19746
- Suspicious Thread of Squee Bonding Time - 549 words: log-horizon.proboards.com/post/19572
- Suspicious Thread of Squee Bonding Time - 683 words: log-horizon.proboards.com/post/19665
Total Word Count: 12522.7
Main Class AP Claimed: 50
Weekly Solo Limit: 0/30 AP
Link to Previous Claim: log-horizon.proboards.com/thread/4242/8-midoris-ap-claim
Pre-Claim AP:
Main Class: 59 AP
Craft Subclass: 28 AP
RP Subclass: 50 AP
Post-Claim AP:
Main Class: 109 AP
Craft Subclass: 28 AP
RP Subclass: 50 AP
Pretty ridiculous pacing. Level 31 Heretic.
Desired Skill:
Miasma Curtain: Tier I Heretic Skill
The Heretic concentrates Miasma in a dispersed form and swings its essence around them, causing a violet mist to materialize and rapidly whip out from the Heretic's body. The Miasma strikes all opponents within 2 meters with dark attribute damage and applies 1 point of Corruption to all affected targets. Miasma Curtain does not damage allies, but will still apply Corruption if they are within range. This skill has a minimum casting time of 2 seconds, a maximum casting time of 5 seconds, and a cooldown of 10 seconds. Miasma Curtain's casting time can be increased in order to deal 10% extra damage and 1 additional point of Corruption per second.
Oblivion Claw: Tier I Heretic Skill
A Heretic skill that conjures Miasma to shroud a melee weapon up to 1 meter away in a purple mist-like animation. It may also be cast on a character's bare hand, creating a purple mist silhouette resembling a demon's claw. A direct contact between the enchantment and the target's body deals minor darkness-attribute damage and places a harmful curse upon the target. When this skill is cast, the Heretic may select one of the following effects: [Increase the animation or cast time of this skill by 1 second], [After activation, increase the cooldown time of this skill by 5 seconds], [Reduce the duration of this skill by 10%], or [The user takes 5 points of Corruption immediately after this skill is used]. If a target was damaged by this skill, the selected effect will activate immediately when the target uses their next skill. If the user does not damage an opponent within 10 seconds of this skill's activation, it is canceled. This skill has a cooldown of 20 seconds, a minimum casting time of 3 seconds, and a maximum casting time of 8 seconds. For every second spent to charge the casting time, increase the curse's effect by 10%. A target currently affected by this skill's effect is treated as though their Corruption was increased by 5.
Pain Affliction: Tier I Heretic Skill
A concentrated stream of Miasma is fired toward a target's limb, causing a strong sensation of pain. Depending on where the burst made contact with, this psychological effect can cause a 25% reduction in attack speed or movement speed for 30 seconds. This skill has a casting time of 3 seconds and a cooldown of 60 seconds. A target currently affected by this skill's effect is treated as though their Corruption was increased by 2.
Shadow Puppetry: Tier II Heretic Skill
A skill that magnetizes lost spirits into the vessel of an inanimate object. The Heretic may use this skill if they are equipped with a Puppet or Hex Doll, if there is a zombie the Heretic revived by Occultic Reanimation, or if an Artificial Life monster just had its HP depleted to 0 within the last 5 seconds. The Heretic uses the Miasma to preserve the hollow body and infuse it with the soul of a spirit, which will then control the item or monster. If a Puppet or Hex Doll is equipped, they will automatically support the Heretic by launching attacks at any opponent that gets within 2 meters of the Heretic. If a monster is controlled, its HP restored to full and it will fight until its HP reaches 0 or until time has run out, after which it will vanish into a black mist. Monsters controlled by this skill cannot use skills. Puppets and monsters controlled by this skill receive a Super Armor buff, preventing them from staggering or being knocked back by attacks. If the Heretic's roleplay subclass is Puppeteer, they may also activate Puppeteer skills on a controlled monster and the item level of any puppet they control is increased by 10 levels. This skill has a casting time of 5 seconds, a duration of 60 seconds, and a cooldown of 70 seconds.
- AAAfterparty [max alliance (+30%)] - 1108 x 1.3 = 1440.4 words: log-horizon.proboards.com/post/18662
- AAAfterparty [max alliance (+30%)] - 265 x 1.3 = 344.5 words: log-horizon.proboards.com/post/18756
- AAAfterparty [max alliance (+30%)] - 1051 x 1.3 = 1366.3 words: log-horizon.proboards.com/post/18819
- OTP Ball - 736 words: log-horizon.proboards.com/post/18715
- OTP Ball - 991 words: log-horizon.proboards.com/post/18915
- OTP Ball - 1020 words: log-horizon.proboards.com/post/19506
- FCs Team Up [mentor (+25%)] - 653 x 1.25 = 816.25 words: log-horizon.proboards.com/post/19228
- FCs Team Up [mentor (+25%)] - 1143 x 1.25 = 1428.75 words: log-horizon.proboards.com/post/19399
- FCs Team Up [mentor (+25%)] - 685 x 1.25 = 856.25 words: log-horizon.proboards.com/post/19432
- FCs Team Up [mentor (+25%)] - 786 x 1.25 = 982.5 words: log-horizon.proboards.com/post/19547
- FCs Team Up [mentor (+25%)] - 1047 x 1.25 = 1308.75 words: log-horizon.proboards.com/post/19746
- Suspicious Thread of Squee Bonding Time - 549 words: log-horizon.proboards.com/post/19572
- Suspicious Thread of Squee Bonding Time - 683 words: log-horizon.proboards.com/post/19665
Total Word Count: 12522.7
Main Class AP Claimed: 50
Weekly Solo Limit: 0/30 AP
Link to Previous Claim: log-horizon.proboards.com/thread/4242/8-midoris-ap-claim
Pre-Claim AP:
Main Class: 59 AP
Craft Subclass: 28 AP
RP Subclass: 50 AP
Post-Claim AP:
Main Class: 109 AP
Craft Subclass: 28 AP
RP Subclass: 50 AP
Pretty ridiculous pacing. Level 31 Heretic.
Desired Skill:
Miasma Curtain: Tier I Heretic Skill
The Heretic concentrates Miasma in a dispersed form and swings its essence around them, causing a violet mist to materialize and rapidly whip out from the Heretic's body. The Miasma strikes all opponents within 2 meters with dark attribute damage and applies 1 point of Corruption to all affected targets. Miasma Curtain does not damage allies, but will still apply Corruption if they are within range. This skill has a minimum casting time of 2 seconds, a maximum casting time of 5 seconds, and a cooldown of 10 seconds. Miasma Curtain's casting time can be increased in order to deal 10% extra damage and 1 additional point of Corruption per second.
Oblivion Claw: Tier I Heretic Skill
A Heretic skill that conjures Miasma to shroud a melee weapon up to 1 meter away in a purple mist-like animation. It may also be cast on a character's bare hand, creating a purple mist silhouette resembling a demon's claw. A direct contact between the enchantment and the target's body deals minor darkness-attribute damage and places a harmful curse upon the target. When this skill is cast, the Heretic may select one of the following effects: [Increase the animation or cast time of this skill by 1 second], [After activation, increase the cooldown time of this skill by 5 seconds], [Reduce the duration of this skill by 10%], or [The user takes 5 points of Corruption immediately after this skill is used]. If a target was damaged by this skill, the selected effect will activate immediately when the target uses their next skill. If the user does not damage an opponent within 10 seconds of this skill's activation, it is canceled. This skill has a cooldown of 20 seconds, a minimum casting time of 3 seconds, and a maximum casting time of 8 seconds. For every second spent to charge the casting time, increase the curse's effect by 10%. A target currently affected by this skill's effect is treated as though their Corruption was increased by 5.
Pain Affliction: Tier I Heretic Skill
A concentrated stream of Miasma is fired toward a target's limb, causing a strong sensation of pain. Depending on where the burst made contact with, this psychological effect can cause a 25% reduction in attack speed or movement speed for 30 seconds. This skill has a casting time of 3 seconds and a cooldown of 60 seconds. A target currently affected by this skill's effect is treated as though their Corruption was increased by 2.
Shadow Puppetry: Tier II Heretic Skill
A skill that magnetizes lost spirits into the vessel of an inanimate object. The Heretic may use this skill if they are equipped with a Puppet or Hex Doll, if there is a zombie the Heretic revived by Occultic Reanimation, or if an Artificial Life monster just had its HP depleted to 0 within the last 5 seconds. The Heretic uses the Miasma to preserve the hollow body and infuse it with the soul of a spirit, which will then control the item or monster. If a Puppet or Hex Doll is equipped, they will automatically support the Heretic by launching attacks at any opponent that gets within 2 meters of the Heretic. If a monster is controlled, its HP restored to full and it will fight until its HP reaches 0 or until time has run out, after which it will vanish into a black mist. Monsters controlled by this skill cannot use skills. Puppets and monsters controlled by this skill receive a Super Armor buff, preventing them from staggering or being knocked back by attacks. If the Heretic's roleplay subclass is Puppeteer, they may also activate Puppeteer skills on a controlled monster and the item level of any puppet they control is increased by 10 levels. This skill has a casting time of 5 seconds, a duration of 60 seconds, and a cooldown of 70 seconds.