Post by Deleted on Jan 21, 2015 12:23:51 GMT
Main Class: Sorcerer
Main Class Claims: 1 2 3 4 5 6 7 from This thread = 5290 (4232 base + 1058 for being mentored)
1 2 3 4 5 6 7 from this thread = 3802
Total Word Count: 9092
Main Class AP Claimed: 36
Craft Subclass: Artisan
Craft Subclass Claims: 1 2 3 4 5 6 7 8 from This thread
Total Word Count: 2335
Craft Class AP Claimed: 9
Total Claim:
Link to Previous Claim: N/A
Pre-Claim AP:
Main Class: - AP 0
Craft Subclass: - AP 0
RP Subclass: - AP 0
Post-Claim AP:
Main Class: - AP 36
Craft Subclass: - AP 9
RP Subclass: - AP 0
Final Levels:
Main Class Level: - 15
Craft Subclass Level: - 5
RP Subclass Level: - 1
Requested Skill(s):
Spellwalk
Tier I Skill
A toggle skill that allows a character to cast a spell without forcing them to remain immobile during the spell's casting duration. It is an excellent skill to take for those who prefer an on-the-go strategy or at least a less vulnerable position. When the character moves while casting a spell, their movement speed is halved. This speed penalty decreases to 40% at Level 30, 25% at Level 60, and 10% at Level 90.
Barrier Spike
Tier I Skill
A skill known to be one of the very few defensive options available to a sorcerer. The magician calls upon the powers of earth in order to erect a small wall of spiked stalagmites from the ground. This walls can withstand a moderate amount of physical damage before falling apart. However, the Sorcerer shouldn't count on this as their only defense. This skill has a casting time of 2 seconds and a cooldown of 30 seconds. Barrier Spikes are considered to be resistant to Earth and Physical attacks and weak to Wind attacks.
Psychic Conductor
Tier I Skill
The Sorcerer channels mana toward an inanimate object within 10 meters and lifts it into the air. This object can then be used to bludgeon enemies until it either breaks or the user cancels their grip on the object. Psychic Conductor can lift objects with a maximum weight equal to 10 pounds times the user's level. It cannot be used on objects that are in the possession of another character and slowly drains the user's MP over time. This skill has a casting time of 2 seconds and a cooldown of 10 seconds from the moment it is canceled.
Force Shield
Tier I Skill
The Sorcerer creates a semi-transparent blue force field that increases their physical defense and magical resistance. This barrier is most effective against ranged attacks, while anyone who comes close enough for a physical attack can quite easily bypass the barrier's defense. This skill is considered a Barrier-type skill and is affected by Shaman skills that specifically target barriers. This skill has a casting time of 2 seconds, a maximum duration of 20 seconds, and a cooldown of 30 seconds.
Main Class Claims: 1 2 3 4 5 6 7 from This thread = 5290 (4232 base + 1058 for being mentored)
1 2 3 4 5 6 7 from this thread = 3802
Total Word Count: 9092
Main Class AP Claimed: 36
Craft Subclass: Artisan
Craft Subclass Claims: 1 2 3 4 5 6 7 8 from This thread
Total Word Count: 2335
Craft Class AP Claimed: 9
Total Claim:
Link to Previous Claim: N/A
Pre-Claim AP:
Main Class: - AP 0
Craft Subclass: - AP 0
RP Subclass: - AP 0
Post-Claim AP:
Main Class: - AP 36
Craft Subclass: - AP 9
RP Subclass: - AP 0
Final Levels:
Main Class Level: - 15
Craft Subclass Level: - 5
RP Subclass Level: - 1
Requested Skill(s):
Spellwalk
Tier I Skill
A toggle skill that allows a character to cast a spell without forcing them to remain immobile during the spell's casting duration. It is an excellent skill to take for those who prefer an on-the-go strategy or at least a less vulnerable position. When the character moves while casting a spell, their movement speed is halved. This speed penalty decreases to 40% at Level 30, 25% at Level 60, and 10% at Level 90.
Barrier Spike
Tier I Skill
A skill known to be one of the very few defensive options available to a sorcerer. The magician calls upon the powers of earth in order to erect a small wall of spiked stalagmites from the ground. This walls can withstand a moderate amount of physical damage before falling apart. However, the Sorcerer shouldn't count on this as their only defense. This skill has a casting time of 2 seconds and a cooldown of 30 seconds. Barrier Spikes are considered to be resistant to Earth and Physical attacks and weak to Wind attacks.
Psychic Conductor
Tier I Skill
The Sorcerer channels mana toward an inanimate object within 10 meters and lifts it into the air. This object can then be used to bludgeon enemies until it either breaks or the user cancels their grip on the object. Psychic Conductor can lift objects with a maximum weight equal to 10 pounds times the user's level. It cannot be used on objects that are in the possession of another character and slowly drains the user's MP over time. This skill has a casting time of 2 seconds and a cooldown of 10 seconds from the moment it is canceled.
Force Shield
Tier I Skill
The Sorcerer creates a semi-transparent blue force field that increases their physical defense and magical resistance. This barrier is most effective against ranged attacks, while anyone who comes close enough for a physical attack can quite easily bypass the barrier's defense. This skill is considered a Barrier-type skill and is affected by Shaman skills that specifically target barriers. This skill has a casting time of 2 seconds, a maximum duration of 20 seconds, and a cooldown of 30 seconds.