Post by Tobin on Jan 22, 2015 1:19:30 GMT
Main Class:
As a side note; I kept the decimals until I obtained the final number as shown below. Once everything was added together, all numbers were rounded down. In all honesty it only makes a couple of digets difference that likely won't mean anything, just it's my gut instinct to not dismiss fractions until add the additions and multiplications have been accounted for.
Main Class Claims:
Crash Course: Post 7:600 Post 8: 763
1363
Tobin Vs Caer: THE CLASH OF TWO VERTICALLY CHALLANGED TITANS: Post 4: 789 Post 5: 775 Post 6: 441 Post 7:848 Post 8:548 Post 9: 332 Post 10: 1180
4913
The Winter Ball: Post 1: 750 Post 2:1197 Post 3: 562 Post 4: 964
3473*(Projected Event Modifer) 1.5 = 5209.5
London Val/Chinese event: Post 1: 799
779*1.5 = 1198.5
Stonehenge[GUILD]: Post 4: 527 Post 5: 566
1093*1.3 = 1420.9
Phantom Train [GUILD]: Post 3: 1109 , Post 4: 750
1859*1.3 = 2416.7
Total Word Count: 16520
Main Class AP Claimed: 66.
Total Claim:
Link to Previous Claim: Previous Claim
Post-Claim AP:
Main Class: 474 AP Craft Subclass: 121 AP RP Subclass: 47 AP
Post-Claim AP:
Main Class: 540 AP Craft Subclass: 119 AP RP Subclass: 47 AP
Final Levels:
Main Class Level: 67 Craft Subclass Level: 40 RP Subclass Level: 21
Requested Skill(s): One Skill; One skill change.
Hellfire Drive
Tier III Skill
A secret art taught in the village of the Moon Dance Forest. To use it to its full potential, it's said that one should train under the guidance of the villagers. Imitating the sun goddess' final move, a Monk can toggle this skill. When activated, the Monk turns into a burning representation of themselves, in red, white, and yellow flames. Their speed is vastly increased by up to 50%, and each attack or skill that involves physical contact deals added minor Light and Fire damage. This skill has a constant mana upkeep cost, and has a transformation animation of 2 seconds. Due to fatigue, the speed boost is greatest at the beginning and dies down roughly 2% per second until it is basically negligible after 25 seconds. After it is canceled, the skill goes into cooldown for 45 seconds.
As I have used a Teir 3 slot to pick a teir 1 skill, I wish to redeem one of these slots for a higher level skill. Replace:
Skybound Throw
Tier I Skill
A monk skill that utilizes throwing weapons in order to keep one's distance. It is performed by jumping backward and tossing throwing weapons forward. The Monk is then propelled about a foot upward in the opposite direction with each throw. This skill has an animation time of 1 second each throw, and may only be sustained for a total of 3 seconds before it automatically deactivates. It has a cooldown time of 5 seconds.
With
Lightning Straight
Tier II Skill
A skill that covers the fist in an electrifying glow as the Monk targets an enemy, smashing them for lightning-elemental melee damage. After this skill's animation time is resolved, the Monk will quickly dash over toward the target and deliver a straight punch directly to the target. Lightning Straight is known as one of the fastest skills to initiate upon a foe in close range and its special dash effect allows the Monk to even strike faraway enemies more easily. Lightning Straight's animation time is equal to a minimum of 0.5 seconds plus 0.25 seconds for every 1 meter away the target is. This skill has a cooldown of 12 seconds.
As a side note; I kept the decimals until I obtained the final number as shown below. Once everything was added together, all numbers were rounded down. In all honesty it only makes a couple of digets difference that likely won't mean anything, just it's my gut instinct to not dismiss fractions until add the additions and multiplications have been accounted for.
Main Class Claims:
Crash Course: Post 7:600 Post 8: 763
1363
Tobin Vs Caer: THE CLASH OF TWO VERTICALLY CHALLANGED TITANS: Post 4: 789 Post 5: 775 Post 6: 441 Post 7:848 Post 8:548 Post 9: 332 Post 10: 1180
4913
The Winter Ball: Post 1: 750 Post 2:1197 Post 3: 562 Post 4: 964
3473*(Projected Event Modifer) 1.5 = 5209.5
London Val/Chinese event: Post 1: 799
779*1.5 = 1198.5
Stonehenge[GUILD]: Post 4: 527 Post 5: 566
1093*1.3 = 1420.9
Phantom Train [GUILD]: Post 3: 1109 , Post 4: 750
1859*1.3 = 2416.7
Total Word Count: 16520
Main Class AP Claimed: 66.
Total Claim:
Link to Previous Claim: Previous Claim
Post-Claim AP:
Main Class: 474 AP Craft Subclass: 121 AP RP Subclass: 47 AP
Post-Claim AP:
Main Class: 540 AP Craft Subclass: 119 AP RP Subclass: 47 AP
Final Levels:
Main Class Level: 67 Craft Subclass Level: 40 RP Subclass Level: 21
Requested Skill(s): One Skill; One skill change.
Hellfire Drive
Tier III Skill
A secret art taught in the village of the Moon Dance Forest. To use it to its full potential, it's said that one should train under the guidance of the villagers. Imitating the sun goddess' final move, a Monk can toggle this skill. When activated, the Monk turns into a burning representation of themselves, in red, white, and yellow flames. Their speed is vastly increased by up to 50%, and each attack or skill that involves physical contact deals added minor Light and Fire damage. This skill has a constant mana upkeep cost, and has a transformation animation of 2 seconds. Due to fatigue, the speed boost is greatest at the beginning and dies down roughly 2% per second until it is basically negligible after 25 seconds. After it is canceled, the skill goes into cooldown for 45 seconds.
As I have used a Teir 3 slot to pick a teir 1 skill, I wish to redeem one of these slots for a higher level skill. Replace:
Skybound Throw
Tier I Skill
A monk skill that utilizes throwing weapons in order to keep one's distance. It is performed by jumping backward and tossing throwing weapons forward. The Monk is then propelled about a foot upward in the opposite direction with each throw. This skill has an animation time of 1 second each throw, and may only be sustained for a total of 3 seconds before it automatically deactivates. It has a cooldown time of 5 seconds.
With
Lightning Straight
Tier II Skill
A skill that covers the fist in an electrifying glow as the Monk targets an enemy, smashing them for lightning-elemental melee damage. After this skill's animation time is resolved, the Monk will quickly dash over toward the target and deliver a straight punch directly to the target. Lightning Straight is known as one of the fastest skills to initiate upon a foe in close range and its special dash effect allows the Monk to even strike faraway enemies more easily. Lightning Straight's animation time is equal to a minimum of 0.5 seconds plus 0.25 seconds for every 1 meter away the target is. This skill has a cooldown of 12 seconds.