Post by Satan on Feb 2, 2015 7:28:29 GMT
SATAN
Character Info
REAL NAME: Ian Black
REAL GENDER: Male
GAME GENDER: Male
AGE: 22
SEXUALITY: Heterosexual
FACE-CLAIM: Frankenstein, Nobelesse
PLAYED BY: Satan
RACE: Ritualist
FACTION: Adventurer
Appearance Satan is a tall man standing a little bit above six foot six, and weighing about 222 pounds of pure muscle bone and sinew. Now that we got his height and weight done let’s move onto his body type most people would describe his body type as a highly athletic build with not a flaw on him anywhere. As far as facial features Satan has short cut hair that is well styled (Basically looking like the picture ) His eyes are a natural amber color that gleam with a natural internal intensity that has made them be described as "The eyes of a wolf" Stan is also normally seen with a epic beard and mustache combo mostly cut into a goatee type of style, but on occasion he will go clean shaven depending on how serious he feels he needs to be in a certain situation. Now let’s get down to Satan's outfit that he is normally seen wearing. Satan can be seen wearing the top of the line fashions but despite the current fashion he wears certain colors. Normally he is seen wearing Black dress slacks with a white button up shirt with a black jacket that would go over the top of his white button up shirt. Now on-top of this ensemble of dark brooding business man he wears a blood red tie that contrasts greatly with the rest of his outfit making it pop out and gleam like fresh spilt blood. Now as far as the rest of his outfit depending on the weather and situation Satan can be seen wearing a black leather long coat (Rainproof of course and highly fashionable with just the right amount of billow when the wind catches it to make it go from badass to super badass) with a bowler hat or fedora depending on his mood and how sunny it is the days he decides to venture out. | Personality Alrighty so we have tapped the physical half of Satan’s build or the physical form that he takes in the human world so I think it’s time we got down to the gritty gritty mental stuff. So as you probably have guessed Satan is a smooth operator in all senses of the word. Through his long years of life Satan has grown to understand the human mind better than anyone else on the planet. As such he likes to exploit this advantage to his gain. What does he do with this knowledge you ask? The answer is simple he manipulates people flawlessly teasing and tugging at their emotions and their logical minds making him the ultimate manipulator. How does this make him the ultimate manipulator you say? The answer again is simple. You see if one believes something with the whole of their heart, aka emotionally believing something, they will fight relentlessly for their beliefs BUT, giving time and if they are beaten enough they can lose faith in their beliefs. Now if someone believes something logically they are steadfast in their beliefs they are had to convince they are wrong BUT, they can be swayed by emotions. So Satan knows that if one believes what he says with both heart and mind they will be forever his to influence. As such Satan is always manipulative with humans in the hopes that he will be able to corrupt them to his side and take their souls for his own private collection. Satan also has a strong love for religions of all types and shapes. This must be wrong you must be thinking how could Satan love religion? The answer is not as simple as black and white but instead runs in shades of grey. Satan realized long ago that organized religion would be a bane to his existence that devout and righteous would never fall sway to his manipulations of he did not learn of the religions and actively seek out their loopholes and short comings. As such Satan has memorized every bible translation ever known as well as tweaking subtly manipulating the people who will eventually become priests bishops pope’s rabbi’s shaman’s and the like to be open to his manipulations. This sort of manipulation of the religious has become one of Satan’s favorite past time besides making deal’s for peoples souls and causing chaos and destruction. Satan also has a deep seated love for deal making of all types and kinds. This love of deals has led to the tales of the deal’s at the cross roads. These deals all normally deal around power influence or talent. But Satan always tends to get the better of these deal’s using complex language and sub clauses to make the person think they are getting what they want but actually getting something far darker and chilling this does not mean that Satan does not come through on his deal making. Satan always delivers exactly what the person wants down to the letter for the set period of time negotiated in their deal. But, some people are not satisfied with this sort of deal making and as such they tend to challenge their deal’s terms. Satan gets ecstatic when this happens because it lets him go into the challenge. The challenge lets the opponent try to best Satan in any sort of competition mentioned (Satan has never lost one of these challenges by the way). As such Satan has grown to be proficient in various numbers of skills in preparation for the challenges people lay down. So basically what I am trying to say on top of the love of competition and negotiation Satan likes to take risks this has led to him saying more than once “Never was anything great achieved without danger, risk or extreme duress. As such sometimes we have to toss the dice and see what face will eventually show”. |
Extra
Theme Song: Sympathy For The Devil ~The Rolling Stones
Biography
IN THE BEGINNING BEFORE TIME BEGAN GOD MADE THE WORLD AND ALL THINGS WERE- Nah I am messing with you my actual story begins at the age of twelve when my mother introduced me to video games. It was that act that eventually lead to four years of constant video game based baby sitting where I had no supervision at all. Then of course my mother died in a tragic car accident and i was transferred to the custody of my overly religious grandparents. It was during this following five year period that I was locked into a extremely religious sect dedicated to the advancement of god as a whole. it was during this time during one of the many beating sand other such events my mind was shattered in two forming two different persona's the first being myself Ian Black and the second being that of Satan. Needless to say when i turned twenty one I escaped this cult and after going through a year of therapy to help remove the Satan persona from my mind that one of my therapists suggested that i try some role play based therapy with a new online based role play game. So i went out and bought Log Horizon and well when I made my character and logged in and SURPRISE!
Inventory
Puppets:
Starter Wooden Pierrot & Control Bar - A control bar resembling two blocks of wood stuck together and attached to springs. They connect to a three-foot old puppet given to novice puppeteers, made out of cheap wood. It is easy to use but is really cheap and a bit decrepit. You probably should find yourself a new puppet.
EQUIPMENT
Left Arm | Armor | Right Arm |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: HERETIC
Miasma Curtain:
The Heretic concentrates Miasma in a dispersed form and swings its essence around them, causing a violet mist to materialize and rapidly whip out from the Heretic's body. The Miasma strikes all opponents within 2 meters with dark attribute damage and applies 1 point of Corruption to all affected targets. Miasma Curtain does not damage allies, but will still apply Corruption if they are within range. This skill has a minimum casting time of 2 seconds, a maximum casting time of 5 seconds, and a cooldown of 10 seconds. Miasma Curtain's casting time can be increased in order to deal 10% extra damage and 1 additional point of Corruption per second.
The Heretic concentrates Miasma in a dispersed form and swings its essence around them, causing a violet mist to materialize and rapidly whip out from the Heretic's body. The Miasma strikes all opponents within 2 meters with dark attribute damage and applies 1 point of Corruption to all affected targets. Miasma Curtain does not damage allies, but will still apply Corruption if they are within range. This skill has a minimum casting time of 2 seconds, a maximum casting time of 5 seconds, and a cooldown of 10 seconds. Miasma Curtain's casting time can be increased in order to deal 10% extra damage and 1 additional point of Corruption per second.
Miasma Bullet:
The Heretic generates Miasma into a black orb projectile. The orb is then fired toward an enemy within 10 meters at a high velocity. Exposure to this concentrated mass deals dark attribute damage to the target and applies 1 point of Corruption to the target. The Heretic may alternately charge this skill to deal 25% extra damage and 1 additional point of Corruption for every second of charging. This skill has a cooldown of 5 seconds, a regular casting time of 2 seconds, and a maximum casting time of 5 seconds.
The Heretic generates Miasma into a black orb projectile. The orb is then fired toward an enemy within 10 meters at a high velocity. Exposure to this concentrated mass deals dark attribute damage to the target and applies 1 point of Corruption to the target. The Heretic may alternately charge this skill to deal 25% extra damage and 1 additional point of Corruption for every second of charging. This skill has a cooldown of 5 seconds, a regular casting time of 2 seconds, and a maximum casting time of 5 seconds.
Tempting Hysteria:
The Heretic uses Miasma in order to attract malicious spirits that crowd around a target. A target affected by this skill experiences auditory hallucinations, as though the spirits are constantly whispering into their ears. The closer the target is to the Heretic, the louder these sounds appear to be. The casting time of all of the target's spells are increased by 0.1 seconds for every 1 meter they are close to the Heretic. Its maximum range is 20 meters, its casting time is 5 seconds, its duration is 30 seconds, and its cooldown is 60 seconds. A target currently affected by this skill's effect is treated as though their Corruption was increased by 2.
The Heretic uses Miasma in order to attract malicious spirits that crowd around a target. A target affected by this skill experiences auditory hallucinations, as though the spirits are constantly whispering into their ears. The closer the target is to the Heretic, the louder these sounds appear to be. The casting time of all of the target's spells are increased by 0.1 seconds for every 1 meter they are close to the Heretic. Its maximum range is 20 meters, its casting time is 5 seconds, its duration is 30 seconds, and its cooldown is 60 seconds. A target currently affected by this skill's effect is treated as though their Corruption was increased by 2.
Roleplay Class: Puppeteer
Act One - Exposition:: This skill passively allows the character to use a Control Bar and Puppet in battle at the cost of an off-hand equip. Control bars count as one-handed equips, but can be used two-handed. A puppet may be controlled with one hand but its attack speed will be reduced by 50%. When determining the level of Puppets and Control Bars that the Puppeteer may equip, they may use their Puppeteer level in place of their Main Class Level if it is higher. The Puppet's item level is capped at 10 levels above that of the Puppeteer's main class, regardless of their Puppeteer level. Its active effect allows the Puppeteer to send the puppet forward and grab the target. This results in a movement bind status effect. The amount of time it takes for an enemy to break free in seconds is equal to the level difference between the Puppeteer's main or roleplay class (whichever is higher) versus the target's main class, divided by 10. If the difference is less than 5 or is negative, the break time becomes 0.5 seconds. This skill goes into cooldown for 5 seconds after a target breaks free.
Crafting Class: Alchemist
Transmutation: Alchemists are naturally aligned with the power of magical equipment, able to use the Adventurer skill [Equipment Mastery: Magical] as a Beginner-level skill without having it take up a skill slot. Their research also gives them an advantage in fighting Artificial Life to deal an additional 10% damage. If [Equipment Mastery: Magical] is already learned through racial or class bonuses, Magitech damage increases by 10%.
Change Log
02/01/2015 -- Info
Coded By Saber of L33T T3@M