Post by Ares on Feb 3, 2015 22:55:59 GMT
ARES
Character Info
REAL NAME: Medwin Catherine Werner
REAL GENDER: Female
GAME GENDER: Female
AGE: 19
SEXUALITY: Heterosexual
FACE-CLAIM: Saotome Ranma (Girl), RANMA 1/2
PLAYED BY: Impy
RACE: Wolf Hair
FACTION: Adventurer
Appearance Wynn stands at about 5'6”; she weighs at around 155lbs. As far as her figure goes, she's a little chubby thanks to the fact that she's not much for physical activity, and she's fairly well-endowed when it comes to her chest. This doesn't tend to matter much though, as she tends to keep herself fairly covered. She's not a terribly muscular person, as she isn't one to spend time working out or doing exercise. Wynn's hair is brown, and she keeps it cut rather short in a style that's rather similar to what is often traditionally seen on boys. It's normally rather messy, though her bangs often hang down in front of her eyes. She tends to hide behind them at times. It's not uncommon to see her wearing a black newsboy cap, though she'll sometimes opt to just wear the hood of her sweater on her head instead. Her eyes are a bright blue colour, and her skin tends to be rather pale thanks to her habit of staying indoors. She has one piercing in her right ear, and she generally wears a small, silver hoop. Wynn also had a tattoo sleeve on her left arm, which resembles the branches of a tree twisting all the way down to her elbow; the branches seem to form into letters in certain parts of the tattoo. As far as clothing goes, a lot of what Wynn wears tends to be rather casual. Her attire is somewhat masculine in nature, and she has a liking for baggy shirts and old jeans. She tends to only own one pair of shoes at a time as well, which are generally sneakers, and she'll stick with them until she has worn them out. Wynn has a pair of dog tags that she almost always wears, regardless of her outfit (except maybe formal attire); they were a gift from her grandfather, and belonged to her great-grandfather. Wynn doesn't come off as a very confident figure. She has the tendency to flinch rather often and keep her head down. Her voice is often soft and quiet, unless she's excited, and she usually shies away from most people. The only time that she'll generally come out of her shell is when she's around close friends and family, and it's during these time that her body language seems far more relaxed. As she isn't terribly confident with her body, Wynn's character in game doesn't exactly match what she looks like in real life - actually, her character is quite a contrast. Wynn's avatar is a figure that she created through her drawings, and appears as an elven woman with crimson hair, which is pulled back into a short braid. Her character has violet coloured eyes, and look far more physically fit than her real life appearance. Her avatar is lean with some muscle definition in her arms; compared to Wynn, Ares has a smaller bust than Wynn. Ares doesn't have any piercings on her person, but she does have a tattoo on her left arm that's similar to the one that Wynn has in real life - this is a constant feature that she likes to put on her characters as an identifier of sorts. | Personality Wynn is a quiet young woman who often tries to keep from attracting attention to herself, and tends to be shy around people that she doesn't know. She's very introverted, and has a hard time getting to know others - this isn't always because she doesn't want to, however. She just tends to lose her nerve when it comes to speaking with people. Wynn has had a passion for drawing and painting since she was a young child. She loves to create things, and her artistic abilities are one of the only things that she feels as though she's good at. She can often be found sketching or painting during her spare time, or when she's trying to relax. Thanks to the bullying that she experienced growing up, Wynn has very low self-esteem. She doesn't think very highly of herself, and often feels useless and unhelpful to those around her. She gets discouraged rather easily as well, and tends to be very critical of herself. Girly definitely would not be a word used to describe Wynn. Her interests tend to lean more towards the masculine side of the scale, a fact which often earns her the label of tomboy. For example, if given the choice between watching a chick-flick, or the newest action movie, she'll usually lean towards the latter choice, and she tends to get annoyed and unhappy when she gets stuck in situations that force her to adopt more feminine habits that she wouldn't normally practice, such as using makeup, or having to wear dresses at parties. She was always the girl who would rather jump in a mud puddle than play with dolls, and that fact has stayed very much the same throughout her life. Wynn has the habit of acting like a Mom to the people that she knows. She tends to fuss and worry, and can sometimes come off as somewhat bossy because of it. This can most likely be attributed to the fact that she's spent a lot of time looking after her younger siblings. Her habits have simply transferred over to the rest of the people in her life. This girl can also be rather clumsy at times, and it isn't uncommon for her to do something like walk into a door, or fall off of the chair that she was sitting on. When that happens, she tends to flee the scene in a flustered mess. She doesn't seem to have a graceful bone in her body. Despite being as shy as she is, Wynn actually dislikes being alone. She likes having someone nearby, even if they're not actually having a conversation, and simply having the presence of someone nearby brings her comfort. Unless it's from close friends and family, Wynn doesn't like being touched. She had a particular fear of being grabbed hold of, as well as of crowds. She can sometimes fall into a panic attack if she feels trapped within the latter. Wynn also suffers from social anxiety of sorts, and goes to see a therapist in order to help deal with the difficulties that she has. Wynn is a huge dork. She loves comic books, novels, video games, and a large variety of other nerdy things. Though these subjects were often things that she was picked on over growing up, she finds that her love for them as remained constant. She most likely will never grow out of them. |
Extra
Birthday: July 23rd
Zodiac: Cancer
Languages: Wynn's first language is English, though she's also fluent in German thanks to it being her father's native tongue. She's also knows enough Canadian French to manage simple conversations.
Hobbies: Drawing, gaming, reading, working on vehicles with her Dad.
Fears: Beings grabbed or touched by strangers, large crowds, and dolls.
Meyer Briggs: ISFP
Temperament: Sanguine
Alignment: Lawful Good
Kinsey Scale: 1
Zodiac: Cancer
Languages: Wynn's first language is English, though she's also fluent in German thanks to it being her father's native tongue. She's also knows enough Canadian French to manage simple conversations.
Hobbies: Drawing, gaming, reading, working on vehicles with her Dad.
Fears: Beings grabbed or touched by strangers, large crowds, and dolls.
Meyer Briggs: ISFP
Temperament: Sanguine
Alignment: Lawful Good
Kinsey Scale: 1
Biography
Wynn grew up as the eldest of seven siblings in her household. Her parents, Bryna and Jens, had her when they were quite young, which caused a few difficulties for the family early on. They struggled with money for the first few years, and Bryna was forced to drop out of school for a while so that she could two jobs to help Jens support them. Because of this, Wynn often alternated between going to work with her mother or father. With the former, Bryna often needed to hide her daughter behind the counter, under the desk, or whatever cover she had in order to make sure that no one was aware of the fact that Wynn had gone to work with her. With Jens, however, hiding her wasn't so much of a problem, as he worked in a factory, where is wasn't altogether uncommon for the workers to bring their children. Between the two of them, Wynn probably enjoyed going with her father more, as the factory acted almost as a sort of playground for her.
It was through her father's job that she met her best friend, Natalie Kovak, who's father was also a worker in the factory. Jens was also a good friend to a few of the members of the Kovak family, which was probably something else that helped to bring the girls closer together. They spent many good days together, and their friendship was one that would last for the entirety of their lives. This would become essential later on in life, as the girl would find difficulty making friends with other children.
Wynn was two years old when the first of her siblings, Brittany, was born. Their family was still relatively small by this point, but was steadily growing, and Jens and Bryna began working harder in order to support their two girls.Things were difficult, but they managed to keep their daughters from realizing just how hard everything was. Never once did Bryna or Jens take out their frustrations out on their children either. They were given an opportunity that was heaven sent, however, when Viktor Kovak, who was a close friend of Jens', rose in the company that owned the factories which he and Jens had worked in. Jens was promoted, and thus got a substantial raise in his salary. It was more than enough to allow his family to live very comfortably, and at last, they found themselves in a bit of relief.
It was the summer before Wynn started the first grade that another child was added to the family - a little boy named Lance, who her parents decided to adopt. Though things were initially rocky, the child was soon integrated in with the other two children, and they became good playmates that summer. Natalie, Wynn's best friend, was at first reluctant to accept him when school started up, but it wasn't long before they formed a trio of sorts. The three children grew very close, and would remain as such for many years to come.
Unfortunately, things were not always easy for her. Before starting school, Wynn had been a fairly happy child. This changed when her schooling began, however, as she found that she tended to be a little different as far as things went with the other children, and she tended had a lot of difficulty fitting in. The girls at school didn't take to her tomboyish attitude, and many of the boys didn't particularly want to hang out with a girl. The fact that Wynn's levels of dorkiness continued to grow as she got older didn't particularly help her case either. She began getting picked on at school, and eventually decided that it would be best to stay out of everyone's way. The girl also neglected to tell her parents about what was going on, so they were none the wiser when it came to how her daughter was faring with the other children. Natalie proved to be a comfort to the girl, luckily, but even she couldn't be there with Wynn all the time. On the days when Nat was unable to come to school, Wynn found herself feeling quite miserable. Elementary school was fairly unpleasant for her, and she was always more than happy to go home at the end of the day - home was a place for relief, a safe haven. At home, she could be herself without fear of dealing with the cruel reactions of the other children. For the most part, it stayed that way.
Things didn't get any better when Natalie was taken away from home to be put into foster care. Having her best friend taken away was difficult for the young girl, and while Lance still provided her with companionship, it wasn't quite the same - he wasn't Natalie, after all.
As it turned out, the Werner family wasn't done growing by a long shot. It was during her sixth year that her younger brother, Christopher, was born, which was quite the reason for celebration in the family. Three years later, another sibling came along, though this one was a sister, and her parents named her Kira. Then, just before her first year of high school, her sixth sibling, Nixie was born. It was at about this time that Wynn began babysitting her younger siblings quite a bit. Wynn became rather protective over each and every one of them, often taking responsibility when her parents needed her to.
Unfortunately, Wynn was having difficulty with a lot of other things at this time. The bullying was gradually getting worse, though Wynn did all she could to keep anyone else from knowing about it. She was gradually growing shyer and shyer, and any confidence that she had left only remained because of encouragement that she got from Lance. It was hard, but Wynn told herself that so long as she had her brother around, she'd be able to get through everything alright. High school was only a four years, after all - if she could make it through that, then maybe there would be better things waiting for her afterwards.
Things didn't get any better. School became like a nightmare for Wynn, and while she'd done her best to keep her head up before, everything seemed to be getting worse and worse, especially when it came to her being picked on. She'd thought that things would get better after Erik had regained custody of Natalie, allowing the two girls to become close once more, but that was rather short-lived as the redheaded girl was sent back into foster care once more. Losing Nat a second time became yet another blow for her, and one incident in particular that brought everything crashing down on Wynn, and would cause her to ultimately retreat into her shell for good.
There was one girl in particular who had always tormented Wynn relentlessly - a girl by the name of Tianna. A bully from the time that they'd been small, Tianna's abuse on Wynn grew worse and worse as the years had gone by. She suddenly seemed to change her tone one day though and extended an offer of friendship to the girl. Wynn was, understandably, confused and suspicious. She quickly found out the reason for Tianna's sudden change of heart though - she wanted to get close to Lance. Though normally shy, Wynn still apparently had a shred of pride left in her, and in a brief moment of bravery, she told Tianna to kindly neep off. For a short time, she was actually proud of the fact that she'd stood up for herself. Maybe she could handle this. Maybe things wouldn't be quite so bad.
It quickly became clear that this would not be the case.
She'd been walking home from school one evening, taking a shortcut through the park, when she ran into Tianna again. This time, however, the other girl had a group of her friends with her. Wynn didn't stand much of a chance when Tianna and her companions decided that she needed to be taught a lesson for mouthing off as she had before. A couple of the other teenagers held Wynn by while the rest of them took turns beating on her, and by the time they'd finished, Wynn was left bruised and humiliated. After being left alone with a warning to never tell a soul, Wynn hurried back home and made a beeline for the bathroom. She used some of her younger sister's makeup to hide the injuries on her face, and her parents never found out what had happened - Wynn didn't want them to know.
The experience had a dramatic effect on Wynn. Her confidence and self-esteem were both shattered by it, and the girl was left more timid than she had been before. Not only that, but she developed a particular phobia of being grabbed and held onto after the incident. She was alright around her family, but it wasnt uncommon for her to jerk away from strangers or those who snuck up on her.
She'd been walking home from school one evening, taking a shortcut through the park, when she ran into Tianna again. This time, however, the other girl had a group of her friends with her. Wynn didn't stand much of a chance when Tianna and her companions decided that she needed to be taught a lesson for mouthing off as she had before. A couple of the other teenagers held Wynn by while the rest of them took turns beating on her, and by the time they'd finished, Wynn was left bruised and humiliated. After being left alone with a warning to never tell a soul, Wynn hurried back home and made a beeline for the bathroom. She used some of her younger sister's makeup to hide the injuries on her face, and her parents never found out what had happened - Wynn didn't want them to know.
It wasn't surprising that the experience left an impact on Wynn. Her confidence and self-esteem were all but shattered by the event, and she spent the remainder of her high school years shying away from and avoiding everyone. She also developed a fear of crowds and being grabbed after that, though she did well to hide her phobia for the most part. The girl had retreated quite far into her shell though, and it seemed as though nothing could coax her back out.
It was during this time that Wynn threw herself into gaming. Finding herself unable to cope with most social interactions, despite desperately wanting to connect with people, the young woman soon found herself immersed in the realm of online gaming. Interaction online proved to be much easier for her than it was face to face, and while her shyness was still apparent, Wynn was relieved to find that she could actually manage to make friends through her gaming. This became both helpful and hurtful to her, as Wynn found that she often preferred her interactions online over those in real life, finding the former to be far less nerve-wracking. When Natalie suggested that they keep in contact through one game that Wynn played in particular, Elder Tale, the young woman found herself overjoyed, and the two of them agreed to make new characters when the UK server was launched.
Neither of them were expecting it to go horribly wrong when the Catastrophe hit.
Inventory
(If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
EQUIPMENT
Left Arm Starter Nodachi: A variant of the katana with a lengthened blade. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. | Armor Starter Platemail: A basic set of plate armor made from cheap iron. They are not really too protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. | Right Arm N/A |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Samurai
Ace Move: Kabuto-wari (Helm Splitter): Chain 1. Starts or resets the current Chain. Kabutowari is a simple technique that involves a quick forward charge followed by a vertical slash aiming to cut down on the target's head. It delivers extra damage if dealt when the target has full HP. This skill has an animation time of 1.5 seconds and a cooldown of 15 seconds.
Ace Move: Izuna-giri (Vacuum Slash): Chain 2. Usable after Chain 1 skills. Izunagiri is performed using a overhead slash, creating a vacuum air blade to be shot directly forward and strike enemies. The concept is also available toward bow use as well, engulfing the arrows in a wind current that allows for additional piercing damage. This attack is notably one of the few Samurai skills that can strike from long range for melee fighters. This skill's attribute is wind, has an animation time of 2 seconds, and a cooldown of 30 seconds.
Ace Move: Seinaru Shinken (Divinity Slash): Chain 3. Usable after Chain 2 skills. The user's mana swirls around their weapon as they lift it upward in preparation for an overhead strike. With an animation time of 3 seconds, the use of this skill is very distinctive and will throw most opponents into caution. However, after the animation is concluded, the weapon is slammed down at the ground, releasing a massive golden energy cutting wave forward, with a maximum range of three meters. This attack is concentrated in a minimal area, delivering massive damage to anyone foolish enough not to prepare for the attack. While inflexible, it is easily one of the most impressive Samurai techniques and is often used for dispatching of tanky enemies. This skill has a cooldown of 1 minute.
Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Bodyguard
Valor Guard: Passive. The Bodyguard prides themselves on being able to take a blow for their comrade. When the user takes the hit for an attack that originally targeted another character, increase the user's defense by 25% for the duration of that attack.
Crafting Class: Blacksmith
Heatsink: Blacksmiths are able to wear chain armor without penalties if they are normally unable to wear chain armor. They are able to wear plate armor without penalties if they are normally able to wear chain armor but not plate armor. Also a toggle skill. Through their skills at working around a forge, blacksmiths have developed a slight tolerance toward heat. They take reduced damage of 10% from fire-based attacks.
Change Log
02/02/2015 -- Character concept created; outline of bio and appearance made; personality completed; basic information completed.
02/03/2015 -- Bio edited and completed; extra information completed; equipment chosen; class information and skills chosen; faceclaim changed; ready for review.
Coded By Saber of L33T T3@M