Post by Pen Ddraig on Feb 4, 2015 7:03:59 GMT
Main Class:
Main Class Claims:
log-horizon.proboards.com/thread/4323 Gobs 1505+827+682 x 1.3 (guild bonus)= 3918.2
988- log-horizon.proboards.com/post/18897 Breaking out
634- log-horizon.proboards.com/post/19963 Breaking out
407- log-horizon.proboards.com/post/19121 Golden Flowers
813- log-horizon.proboards.com/post/19609 Golden Flowers
1010- log-horizon.proboards.com/post/19985 Golden Flowers
972- log-horizon.proboards.com/post/20025 Golden Flowers
746- log-horizon.proboards.com/post/20483 Golden Flowers
547- log-horizon.proboards.com/post/21206 Golden Flowers
Training Troubles log-horizon.proboards.com/thread/4319 710+567+1043+849 x 1.2 (guild bonus)= 3802.8
Total Word Count: 14,520
Main Class AP Claimed: 58 AP
Total Claim:
Link to Previous Claim: Pen Ddraig's AP Hoard: First Room
Pre-Claim AP: 22 AP
Main Class: - 22 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP: 80 AP
Main Class: - 80 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Final Levels: 26
Main Class Level: - 26
Craft Subclass Level: - 1
RP Subclass Level: - 1
Requested Skill(s):
Parry:
Tier I Skill
A hard parry that is delivered to reduce the force of an incoming attack. It is a system-assisted action that controls the body in the face of an oncoming attack, designed to reduce the damage from an attack as much as possible. Thus, while anyone can parry an attack given the right timing and momentum and achieve mixed results, activating this skill is probably one of the safest defenses against such an attack. Allowing the system free reign of one's own actions, however, may perhaps prove somewhat difficult in terms of flexibility. Despite that, this skill is one of the most basic and effective defensive techniques of the Warrior classes. Parry has an animation time of 1 second and a cooldown of 5 seconds. This cooldown is doubled to 10 seconds if used by any other class.
Stepover:
Tier I Skill
Traps are everywhere in a dungeon. Wired arrow traps, falling ceilings, spiked floors, crushing walls, perhaps even some of your teammates are traps themselves. In any case, this skill deals with providing the Guardian with the ability to temporarily reduce the damage taken from area hazards drastically and to override the obstacle to ultimately break the mechanism. By finding a way through an otherwise rigged pathway, it might be possible to find a shortcut. This skill has a duration of 10 seconds and a cooldown of 1 minute.
Taunting shout:
Tier I Skill
A aggro-gaining skill that targets a single enemy and boasts one of the lowest cooldowns in the Guardians' skill list. The Guardian provokes a single opponent and draws their attention. Because of this basic utility, it is a very simple skill mostly used by beginners. Of course, if there's only one opponent, why waste your time when you can stick with this classic? This skill has an animation time of 2 seconds and a cooldown of 5 seconds. Skill
Heavy Anchor:
Tier I Skill
This skill is performed by facing a nearby target at equal footing. The Guardian slams their foot into the ground, causing the opponent to essentially be pinned to the very spot they stand. Neither of you will be able to move while the skill is active. This skill has an animation time of 2 seconds and a cooldown of 30 seconds. The maximum duration of this skill is 10 seconds, ending immediately when either the Guardian or target is moved by an outside force.
Cool Defense:
Tier I Skill
Toggle skill; the Guardian taps into their mana and creates an additional line of defense between them and the opponent's attacks. For every blow that the target lands on the guardian, a small amount will be nullified. This defense is made all the more apparent when it comes to weak multiple-strike attacks. The Guardian's MP is slowly sapped as this skill remains active.
Main Class Claims:
log-horizon.proboards.com/thread/4323 Gobs 1505+827+682 x 1.3 (guild bonus)= 3918.2
988- log-horizon.proboards.com/post/18897 Breaking out
634- log-horizon.proboards.com/post/19963 Breaking out
407- log-horizon.proboards.com/post/19121 Golden Flowers
813- log-horizon.proboards.com/post/19609 Golden Flowers
1010- log-horizon.proboards.com/post/19985 Golden Flowers
972- log-horizon.proboards.com/post/20025 Golden Flowers
746- log-horizon.proboards.com/post/20483 Golden Flowers
547- log-horizon.proboards.com/post/21206 Golden Flowers
Training Troubles log-horizon.proboards.com/thread/4319 710+567+1043+849 x 1.2 (guild bonus)= 3802.8
Total Word Count: 14,520
Main Class AP Claimed: 58 AP
Total Claim:
Link to Previous Claim: Pen Ddraig's AP Hoard: First Room
Pre-Claim AP: 22 AP
Main Class: - 22 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP: 80 AP
Main Class: - 80 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Final Levels: 26
Main Class Level: - 26
Craft Subclass Level: - 1
RP Subclass Level: - 1
Requested Skill(s):
Parry:
Tier I Skill
A hard parry that is delivered to reduce the force of an incoming attack. It is a system-assisted action that controls the body in the face of an oncoming attack, designed to reduce the damage from an attack as much as possible. Thus, while anyone can parry an attack given the right timing and momentum and achieve mixed results, activating this skill is probably one of the safest defenses against such an attack. Allowing the system free reign of one's own actions, however, may perhaps prove somewhat difficult in terms of flexibility. Despite that, this skill is one of the most basic and effective defensive techniques of the Warrior classes. Parry has an animation time of 1 second and a cooldown of 5 seconds. This cooldown is doubled to 10 seconds if used by any other class.
Stepover:
Tier I Skill
Traps are everywhere in a dungeon. Wired arrow traps, falling ceilings, spiked floors, crushing walls, perhaps even some of your teammates are traps themselves. In any case, this skill deals with providing the Guardian with the ability to temporarily reduce the damage taken from area hazards drastically and to override the obstacle to ultimately break the mechanism. By finding a way through an otherwise rigged pathway, it might be possible to find a shortcut. This skill has a duration of 10 seconds and a cooldown of 1 minute.
Taunting shout:
Tier I Skill
A aggro-gaining skill that targets a single enemy and boasts one of the lowest cooldowns in the Guardians' skill list. The Guardian provokes a single opponent and draws their attention. Because of this basic utility, it is a very simple skill mostly used by beginners. Of course, if there's only one opponent, why waste your time when you can stick with this classic? This skill has an animation time of 2 seconds and a cooldown of 5 seconds. Skill
Heavy Anchor:
Tier I Skill
This skill is performed by facing a nearby target at equal footing. The Guardian slams their foot into the ground, causing the opponent to essentially be pinned to the very spot they stand. Neither of you will be able to move while the skill is active. This skill has an animation time of 2 seconds and a cooldown of 30 seconds. The maximum duration of this skill is 10 seconds, ending immediately when either the Guardian or target is moved by an outside force.
Cool Defense:
Tier I Skill
Toggle skill; the Guardian taps into their mana and creates an additional line of defense between them and the opponent's attacks. For every blow that the target lands on the guardian, a small amount will be nullified. This defense is made all the more apparent when it comes to weak multiple-strike attacks. The Guardian's MP is slowly sapped as this skill remains active.