Post by Darko Lipowitz on Feb 7, 2015 0:04:11 GMT
Main Class: Sorcerer
Plant Food: #1, #2, #3, #4, #5, #6
Bandit Troubles: #3
Skate Away to Another Day: #1, #2, #3, #4
Looking for a chat?: #1, #2, #3
Woodcrafter in need: #1, #2
Uncharted Destinies: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10
Operation C.L.A.S.S; Come Late and start sleeping: #1
Total Word Count: 933 + 506 + 371 + 584 + 363 + 564 + 467 + 585 + 421 + 526 + 752 + 550 + 419 + 525 + 430 + 764 + 506 + 737 + 482 + 927 + 471 + 742 + 1018 + 468 + 524 + 891 + (512 * 1.3 for guild RP) = 16191
Main Class AP Claimed: 64
Total Claim: 0 Solo RP AP, 45 Group RP AP, total 45 AP
Link to Previous Claim: Link
Pre-Claim AP: (Enter the amount of AP you have distributed among your three classes as of your previous claim.)
Main Class: 36 AP
Craft Subclass: 2 AP
RP Subclass: 5 AP
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.)
Main Class: 100 AP
Craft Subclass: 2 AP
RP Subclass: 5 AP
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: 30
Craft Subclass Level: 2
RP Subclass Level: 3
Requested Skill(s):
Thunderbolt Crash: Tier I Sorcerer Skill
Elemental enchantment. The Sorcerer enchants a weapon with the lightning element, causing it to glow white and occasionally release sparks from its surface. A target struck by this weapon is inflicted with a minor paralysis effect. It can also affect a target who uses uninsulated metal equipment. This skill has a casting time of 4 seconds, a duration of 300 seconds, and a cooldown of 60 seconds. If this skill is used on a weapon that is already affected by an elemental enchant, the previous elemental enchantment is overwritten.
Frost Spear: Tier I Skill
Impales a single target using an icicle spear for Ice-element damage. This skill inflicts a slowing debuff on the target, as well as increasing its defense for the duration. Many players learn this skill for its balance of damage, casting time, and utility that is a notch above most Sorcerer skills. This skill has a casting time of 2 seconds and a cooldown of 15 seconds.
Quick Swap: Tier I Skill
A skill that facilitates the quick switching of equipment from the user's equipment to their inventory. While many characters use quick slots in order to swap out their weapons, this requires a manual action. The use of Quick Swap does this exchange automatically. This switching can only be done with two equipment sets at a time, both of which are registered prior to the start of battle. When Quick Swap is used, the current equipment set will be swapped out to the other set designated by the skill. Due to the nature of this skill, it is best used by characters of the Weapon Specialist classes. This skill has an animation time of 1 second. Its cooldown if used by a Weapon Specialist class is 30 seconds which increases to 60 seconds if used by any other class.
Spellwalk: Tier I Skill
A toggle skill that allows a character to cast a spell without forcing them to remain immobile during the spell's casting duration. It is an excellent skill to take for those who prefer an on-the-go strategy or at least a less vulnerable position. When the character moves while casting a spell, their movement speed is halved. This speed penalty decreases to 40% at Level 30, 25% at Level 60, and 10% at Level 90.
Barrier Spike: Tier I Sorcerer Skill
A skill known to be one of the very few defensive options available to a sorcerer. The magician calls upon the powers of earth in order to erect a small wall of spiked stalagmites from the ground. This walls can withstand a moderate amount of physical damage before falling apart. However, the Sorcerer shouldn't count on this as their only defense. This skill has a casting time of 2 seconds and a cooldown of 30 seconds. Barrier Spikes are considered to be resistant to Earth and Physical attacks and weak to Wind attacks.
Plant Food: #1, #2, #3, #4, #5, #6
Bandit Troubles: #3
Skate Away to Another Day: #1, #2, #3, #4
Looking for a chat?: #1, #2, #3
Woodcrafter in need: #1, #2
Uncharted Destinies: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10
Operation C.L.A.S.S; Come Late and start sleeping: #1
Total Word Count: 933 + 506 + 371 + 584 + 363 + 564 + 467 + 585 + 421 + 526 + 752 + 550 + 419 + 525 + 430 + 764 + 506 + 737 + 482 + 927 + 471 + 742 + 1018 + 468 + 524 + 891 + (512 * 1.3 for guild RP) = 16191
Main Class AP Claimed: 64
Total Claim: 0 Solo RP AP, 45 Group RP AP, total 45 AP
Link to Previous Claim: Link
Pre-Claim AP: (Enter the amount of AP you have distributed among your three classes as of your previous claim.)
Main Class: 36 AP
Craft Subclass: 2 AP
RP Subclass: 5 AP
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.)
Main Class: 100 AP
Craft Subclass: 2 AP
RP Subclass: 5 AP
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: 30
Craft Subclass Level: 2
RP Subclass Level: 3
Requested Skill(s):
Thunderbolt Crash: Tier I Sorcerer Skill
Elemental enchantment. The Sorcerer enchants a weapon with the lightning element, causing it to glow white and occasionally release sparks from its surface. A target struck by this weapon is inflicted with a minor paralysis effect. It can also affect a target who uses uninsulated metal equipment. This skill has a casting time of 4 seconds, a duration of 300 seconds, and a cooldown of 60 seconds. If this skill is used on a weapon that is already affected by an elemental enchant, the previous elemental enchantment is overwritten.
Frost Spear: Tier I Skill
Impales a single target using an icicle spear for Ice-element damage. This skill inflicts a slowing debuff on the target, as well as increasing its defense for the duration. Many players learn this skill for its balance of damage, casting time, and utility that is a notch above most Sorcerer skills. This skill has a casting time of 2 seconds and a cooldown of 15 seconds.
Quick Swap: Tier I Skill
A skill that facilitates the quick switching of equipment from the user's equipment to their inventory. While many characters use quick slots in order to swap out their weapons, this requires a manual action. The use of Quick Swap does this exchange automatically. This switching can only be done with two equipment sets at a time, both of which are registered prior to the start of battle. When Quick Swap is used, the current equipment set will be swapped out to the other set designated by the skill. Due to the nature of this skill, it is best used by characters of the Weapon Specialist classes. This skill has an animation time of 1 second. Its cooldown if used by a Weapon Specialist class is 30 seconds which increases to 60 seconds if used by any other class.
Spellwalk: Tier I Skill
A toggle skill that allows a character to cast a spell without forcing them to remain immobile during the spell's casting duration. It is an excellent skill to take for those who prefer an on-the-go strategy or at least a less vulnerable position. When the character moves while casting a spell, their movement speed is halved. This speed penalty decreases to 40% at Level 30, 25% at Level 60, and 10% at Level 90.
Barrier Spike: Tier I Sorcerer Skill
A skill known to be one of the very few defensive options available to a sorcerer. The magician calls upon the powers of earth in order to erect a small wall of spiked stalagmites from the ground. This walls can withstand a moderate amount of physical damage before falling apart. However, the Sorcerer shouldn't count on this as their only defense. This skill has a casting time of 2 seconds and a cooldown of 30 seconds. Barrier Spikes are considered to be resistant to Earth and Physical attacks and weak to Wind attacks.