Post by Sunny on Feb 8, 2015 4:01:13 GMT
Sunny
Character Info
REAL NAME: Luiza Cardoso
REAL GENDER: Female
GAME GENDER: Female
AGE: 18
SEXUALITY: Heterosexual
FACE-CLAIM: Original, Rinmaru Games
PLAYED BY: TheShapeofThings
RACE: Race of Ritual
FACTION: Adventurer
Appearance A Brazilian girl of African ancestry, Luiza has cocoa-dark skin marked with the occasional scar and rough-patch; curly, black hair that ends at her chin; and deep-russet brown eyes that are full of life. She's played volleyball for years, noted by the layers of muscle lining her stocky body. Her chest leaves much to be desired -at least, according to her- but her curves can be found in her hips and thighs. Luiza has a round face with a relatively large nose, plump lips, and dimples. She stands at 5'2 feet and weighs 122 lbs. Luiza loves color, and it's reflected in her character's appearance. Sunny has ochre-shaded eyes, highlighted by green eye shadow. Her black hair carries a purplish gleam and trails along her shoulder blades in fun, thick dreadlocks. An orange headband holds the locks from her tattooed face. A matching bandana rests around her neck. Sunny has a smaller nose with a ruby stud piercing. Large, bronze hoops hang from each ear. Sunny's Ritual Race tattoos are a series of curls and swirls that travel the course of her body and up-and-down her limbs. They come together at her back, forming a large sun-like shape. Sunny's clothing is comprised of a leather jacket, matching shorts, a white blouse, and boots. | Personality A congenial, warm girl, Luiza is a lover of life and a definite people-person, taking a liking to meeting new players and inviting them along on quests and the like. She exudes an easygoing and a happy life-energy, not to be confused as hyper. The Brazilian culture is reflected throughout her mannerisms, such as hugging or kissing close friends in greeting; however, she is quite aware of the social implications of these actions in foreign cultures and makes a point to suppress these near instinctive reactions. She still might pat you on the back, though. Having been an athlete for five years, Luiza is no stranger to competition and takes new challenges in strife, rarely turning her back on a battle unless it is painfully obvious that she cannot win or walk away with her life. She's become a pretty good sport when faced with losing. As an independent college student, she's going through that rebellious phase, taking advantage of the character creation process to experiment with tattoos and piercings, things that her parents had absolutely forbidden her to have so long as she lived under their roof. She has a weakness for gossip and is a sucker for rumors. |
Extra
- Thinks online romances are creepy.
- Speaks primarily in Brazilian-Portuguese; however, she is educated in English. She tends to lapse between the two languages, using exclamations in her mother-tongue when caught by surprise.
- Plays volleyball, like, really well.
Biography
What most people would consider to be an unusually-active family, Luiza saw nothing more than ordinary. Born smack-dab in the middle of five children in a small, Brazilian community, she learned very quickly how to run with the pack, which was no easy task. The family as a whole was loud and athletic, with the exception of the baby. He wasn't very good at sports, and while they were interesting to watch, he found gaming to be a much more agreeable hobby to engage in, so while his elder brothers and sisters leapt hurdles and threw fire-ball pitches through home plate, he nestled inside the quiet sanctity of his room and tapped away on his keyboard.
But on to Luiza, our main character. She's a volleyball girl. She eats it up. Doesn't matter if it's on the beach or in the gym at school, she has a blast and is almost always up for a game. School is treated as another aspect of her day-to-day life. She gets good enough grades but not without proper motivation. She's smart enough but hates studying and would much rather be hanging with friends. Some years ago, her elder sister went off to college, like their eldest brother before, leaving her with her two younger brothers. The impact that she too would be graduating from high school soon had inspired her to spend more time with her remaining siblings, namely the baby of the family.
He taught her about gaming. At first, she just went with the flow in order to please him. Pretty soon, however, she found herself actually wanting to play. Years passed, and Luiza soon left her hometown to attend University in England. When she came across Elder Tale, well that was just fine! Only problem was, the game was rigged or something. Whatever the cause, Luiza was sucked into the game like thousands of others across the world.
But on to Luiza, our main character. She's a volleyball girl. She eats it up. Doesn't matter if it's on the beach or in the gym at school, she has a blast and is almost always up for a game. School is treated as another aspect of her day-to-day life. She gets good enough grades but not without proper motivation. She's smart enough but hates studying and would much rather be hanging with friends. Some years ago, her elder sister went off to college, like their eldest brother before, leaving her with her two younger brothers. The impact that she too would be graduating from high school soon had inspired her to spend more time with her remaining siblings, namely the baby of the family.
He taught her about gaming. At first, she just went with the flow in order to please him. Pretty soon, however, she found herself actually wanting to play. Years passed, and Luiza soon left her hometown to attend University in England. When she came across Elder Tale, well that was just fine! Only problem was, the game was rigged or something. Whatever the cause, Luiza was sucked into the game like thousands of others across the world.
Inventory
Starter bullet: Basic shot used in firearms. Not powerful by any means, but it is cheap.
EQUIPMENT
Left Arm Apprentice Grimoire: A one-handed apprentice’s book of spells designed for novice mages, made out of cheap materials. Doesn’t particularly have too many pages, but it is better than nothing. If used by a magic class, you get the ability to shoot a basic magic attack with a range of 2 meters. | Armor Starter Leather Armor: A basic set of soft leather armor made from cheap leather. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. | Right Arm Starter Pistol: A crudely made starter weapon for adventurers. It is a single shot weapon and must be reloaded after every shot. |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Swashbuckler
Magnum Shot: Ranged skill. The user pulls the string of the bow with great force and fires a projectile at the target. The force of the impact causes the monster to be knocked back up to several meters depending on its size. This skill gains a lot of aggro if it successfully hits an opponent. While considerably more difficult, it's said that some rangers use this skill at point-blank range while tanking a monster's attacks in order to control its position. This skill may also be used with a firearms weapon, allowing the user to fire a bullet that has reduced destructive power but increased knockback potential. This skill has an animation time of 3 seconds and a cooldown time of 6 seconds.
Magic Light: The user summons a bright ball of light. This spell has no real offensive properties and is mostly just used for illuminating a dark area. One particularly characteristic about the Magic Light is its face, which changes expression in a way mimicking its owner. It's often voted consistently near the top of annual Elder Tale "Which of these summons would make a good plushie for Elder Tale to sell as merchandise" polls. It comes in three forms - a spherical orb, a ball of flame, and a bundle of small firefly-like lights. This skill has a casting time of 2 seconds and a duration of 2 minutes for Mage classes. For any other class, the duration of this skill is dropped to 30 seconds. There is no cooldown for this skill, but it cannot be conjured again for 10 seconds after it has worn off or manually canceled.
Crash Shot: A bow or firearms skill where the user aims slightly upward and then releases the string or fires the trigger. As the projectile descends downward, it explodes into multiple small fragments which somehow retain all the force of the original shot, making this burst of tiny shrapnel deceptively powerful. It will damage all possible targets within a 5 meter radius, so be sure your allies are out of the way before you strike. This skill has an animation time of 2.5 seconds and a cooldown of 10 seconds.
Equipment Mastery: Magical: Passive. An Adventurer skill that provides weapon proficiency of hex dolls, grimoires, crystal balls, and magitech. Normally, classes that are incompatible with certain types of weapons suffer damage and accuracy penalties when using the weapon in question. Possession of an equipment mastery skill negates this penalty for that specified weapon type. Generally, there are reasons behind why certain classes focus on certain weapon types. Taking this skill provides some level of versatility, but be warned that some of your main class skills might prove incompatible with this new fighting style. In the case of magitech, lacking proficiency in range and using a ranged magitech weapon may be ill-advised. This skill does nothing if the character's class is already able to use all four magical weapon types normally.
Heal: The most fundamental HP recovery magic of the healer classes and the root of all restorative skills. Although it grants HP restoration, it is known for its poor mana efficiency compared to other healing skills, barrier skills and reactive activation skills, thus putting this on low priority amongst healing skills. Beginners often look at healers based on how much HP this skill heals, causing some to be called second-rate or third-rate healers. That said, truly useless healers are out of the question, since most are at least competent in using restorative magic. When this skill is used, the caster is surrounded by a hazy warm light, and the chosen target is showered down with particles of light. This skill has a casting time of 2 seconds and a cooldown time of 10 seconds. If used by a non-healer class, the cooldown doubles to 20 seconds.
Fall Defense: A toggle skill that is acquired by the character's natural reflexes and physical coordination. By knowing the most effective ways to recover from a fall while sustaining as little damage as possible, these characters take 20% less damage from fall damage occurring from falls at heights of 3 meters or higher. This reduction changes to 30% when the character reaches Level 30, 40% at Level 60, and 50% at Level 90.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Exorcist
Holy Banishment: The Exorcist covers their palm in a glowing light and points at a target, releasing a semi-transparent laser forward. If the target was an aggressive monster, they drop aggro on the party for a few moments and may even retreat. If the target is an Undead or Spirit monster, or if they are weak to abilities of the Light element, then this skill knocks them back and deals light damage. It has a cast time of 1 second and a cooldown time of 10 seconds, and its potency increases with a higher Wisdom stat and Exorcist level.
Crafting Class: Alchemist
Transmutation: Alchemists are naturally aligned with the power of magical equipment, able to use the Adventurer skill [Equipment Mastery: Magical] as a Beginner-level skill without having it take up a skill slot. Their research also gives them an advantage in fighting Artificial Life to deal an additional 10% damage. If [Equipment Mastery: Magical] is already learned through racial or class bonuses, Magitech damage increases by 10%.
Change Log
Coded By Saber of L33T T3@M