Post by Luiniel on Feb 10, 2015 6:15:22 GMT
Main Class: Samurai
Main Class Claims:
*Londinium Coconia Lunar Festival - [1] (614 x 1.5 Event Bonus = 921)
*Among the Roses - [1] [2] [3] (585+477+490 = 1552)
*Beyond the Blue Abyss - [1] [2] [3] (825+911+1029x1.2 Guild Bonus = 3318)
*Looking For a Chat? - [1] [2] [3] [4] [5] [6] (351+442+395+573+353+266 = 2380)
*Welcome to the Underground - [1] (774)
*Murderous Hearts - [1] (573)
Total Word Count: 9518
Main Class AP Claimed: 38 AP
Total Claim:
Link to Previous Claim: Luiniel AP Claim #1
Pre-Claim AP: 48
Main Class: - 48 AP
Craft Subclass: - AP
RP Subclass: - AP
Post-Claim AP: 86
Main Class: - 86 AP
Craft Subclass: - AP
RP Subclass: - AP
Final Levels:
Main Class Level: - 27
Craft Subclass Level: - 1
RP Subclass Level: - 1
Requested Skill(s):
Main Class Claims:
*Londinium Coconia Lunar Festival - [1] (614 x 1.5 Event Bonus = 921)
*Among the Roses - [1] [2] [3] (585+477+490 = 1552)
*Beyond the Blue Abyss - [1] [2] [3] (825+911+1029x1.2 Guild Bonus = 3318)
*Looking For a Chat? - [1] [2] [3] [4] [5] [6] (351+442+395+573+353+266 = 2380)
*Welcome to the Underground - [1] (774)
*Murderous Hearts - [1] (573)
Total Word Count: 9518
Main Class AP Claimed: 38 AP
Total Claim:
Link to Previous Claim: Luiniel AP Claim #1
Pre-Claim AP: 48
Main Class: - 48 AP
Craft Subclass: - AP
RP Subclass: - AP
Post-Claim AP: 86
Main Class: - 86 AP
Craft Subclass: - AP
RP Subclass: - AP
Final Levels:
Main Class Level: - 27
Craft Subclass Level: - 1
RP Subclass Level: - 1
Requested Skill(s):
Ace Move: Go no Sen (Early Bird, Night Owl)
Tier I Skill
Chain 1. Starts or resets the current Chain. Does nothing if the opponent targeted the player with a magic attack. This ace move follows after the basic concept of Parry, except that it is used in an aggressive manner to build up momentum. The user predicts an oncoming attack and counters it by striking the opponent's weapon with their weapon and then pushing onward into an attack of their own. Gonosen is typically performed with a melee weapon, but its concept can also be used to deflect an opponent's arrow by shooting it off-course. To deflect ranged attacks in this manner, the Samurai must obviously be equipped with a bow. This skill has an animation time of 1 second and a cooldown of 20 seconds.
Tier I Skill
Chain 1. Starts or resets the current Chain. Does nothing if the opponent targeted the player with a magic attack. This ace move follows after the basic concept of Parry, except that it is used in an aggressive manner to build up momentum. The user predicts an oncoming attack and counters it by striking the opponent's weapon with their weapon and then pushing onward into an attack of their own. Gonosen is typically performed with a melee weapon, but its concept can also be used to deflect an opponent's arrow by shooting it off-course. To deflect ranged attacks in this manner, the Samurai must obviously be equipped with a bow. This skill has an animation time of 1 second and a cooldown of 20 seconds.
Ace Move: Kabuto-wari (Helm Splitter)
Tier I Skill
Chain 1. Starts or resets the current Chain. Kabutowari is a simple technique that involves a quick forward charge followed by a vertical slash aiming to cut down on the target's head. It delivers extra damage if dealt when the target has full HP. This skill has an animation time of 1.5 seconds and a cooldown of 15 seconds.
Tier I Skill
Chain 1. Starts or resets the current Chain. Kabutowari is a simple technique that involves a quick forward charge followed by a vertical slash aiming to cut down on the target's head. It delivers extra damage if dealt when the target has full HP. This skill has an animation time of 1.5 seconds and a cooldown of 15 seconds.
Ace Move: Bushi Chousen (Samurai's Challenge)
Tier I Skill
Chain 1. When used, resets any current Chain to 0. If an opponent performed an attack on you between this turn and your next turn, raise your Chain by 1. A move often used to start the battle. The Samurai issues a valiant taunt toward all enemies in the immediate area, challenging them to take up arms in a grand duel of honor. The animation of this skill is somewhat flashy and when it was a game, there were even videos of fandubs speculating what the samurai might have said. Needless to say, it carries on in this game too. After this skill is used, no other party members can be directly targeted for attacks until the beginning of your next turn. This skill has an animation time of 2 seconds and a cooldown of 20 seconds.
Tier I Skill
Chain 1. When used, resets any current Chain to 0. If an opponent performed an attack on you between this turn and your next turn, raise your Chain by 1. A move often used to start the battle. The Samurai issues a valiant taunt toward all enemies in the immediate area, challenging them to take up arms in a grand duel of honor. The animation of this skill is somewhat flashy and when it was a game, there were even videos of fandubs speculating what the samurai might have said. Needless to say, it carries on in this game too. After this skill is used, no other party members can be directly targeted for attacks until the beginning of your next turn. This skill has an animation time of 2 seconds and a cooldown of 20 seconds.