Post by parasole on Feb 18, 2015 13:31:14 GMT
Main Class: Cleric
Words Counted using writtenkitten
Main Class Claims:
[INVITE] IGNORANCE IS NOT BLISS!
Post 1 (2,410) Post 2 (741) Post 3 (442)
(Total wc: 3,594)
GIRLS JUST WANT TO HAVE FUN! [MENTOR/PARASOLE]
Post 1 (440 x 1.25 = 550) Post 2 (727 x 1.25 = 908) Post 3 (370 x 1.25 = 462)
(Total wc: 1,920)
[INVITE] THAT WHICH WE WEAR, THAT WHICH WE ARE.
Post 1 (920) Post 2 (418) Post 3 (405)
(total wc: 1,743)
Total Word Count: 7,257
Main Class AP Claimed: 7,257 % 250 = 29 Ap
Craft Subclass:
[GUILD VA ] WELCOME TO THE UNDERWORLD [GUILD/DM]
Post 2 (832 + 30% Guild Bonus = 1,081)
(Total wc: 1,081)
A SNOWY AMBUSH [OPEN]
Post 3 (694)
(Total wc: 694)
[INVITE] THAT WHICH WE WEAR, THAT WHICH WE ARE.
Post 8 (638)
(Total wc: 638)
GIRLS JUST WANT TO HAVE FUN! [MENTOR/PARASOLE]
Post 8 (389 x 1.25 = 486)
(Total wc: 486)
Total Word Count: 2,899/6000
Craft Class AP Claimed: 2,899 % 250 = 11 Ap
Rp Subclass:
GIRLS JUST WANT TO HAVE FUN! [MENTOR/PARASOLE]
Post 4 (370 x 1.25 = 462) Post 5 (479 x 1.25 = 598) Post 6 (502 x 1.25 = 627) Post 7 (509 x 1.23 = 636)
(Total wc: 2,323)
[INVITE] THAT WHICH WE WEAR, THAT WHICH WE ARE.
Post 4 (526) Post 5 (363) Post 6 (436) Post 7 (529)
(Total wc: 1,854)
[GUILD VA] OPERATION C.L.A.S.S; COME LATE AND START SLEEPING
Post 1 (539 + 30% Guild Bonus = 700)
(Total wc: 700)
[GUILD VA 5/5] WELCOME TO THE UNDERWORLD
Post 1 (324 + 30% Guild Bonus = 421)
(Total wc: 421)
A SNOWY AMBUSH [OPEN]
Post 1 (472) Post 2 (483)
(Total wc: 955)
Total Word Count: 6,253
Rp Class AP Claimed: 6,253 % 250 = 25 Ap
Total Claim:
Link to Previous Claim:
Post-Claim AP:
Main Class: - 29 AP
Craft Subclass: - 11 AP
RP Subclass: - 25 AP
Final Levels:
Main Class Level: 13
Craft Subclass Level: 6
RP Subclass Level: 13
Requested Skill(s):
Main Class Skill
Covering
Tier I Skill
Despite a Warrior class's bulky appearance, their agility in the midst of battle can sometimes be very surprising. When an ally is about to be targeted by an attack, this skill allows the character to switch places with the target and take the force of the attack. It can also be activated in response to an area of effect attack, taking all the damage from affected party members onto oneself. Obviously, as good as the character's reflexes may be, this requires that the ally be in very close proximity. This skill has a maximum range of 3 meters, an animation time of 1 second, and a cooldown of 15 seconds. If used by a character other than a Warrior-based class or Warden, the cooldown is doubled to 30 seconds.
Healing Light
Tier I Skill
Heals injuries by shooting a white light with a hexagram shape from one's fingertips. The amount of HP it heals is small compared to Heal, but it generates minimal Hate and only consumes a small amount of MP, as well as having short casting and cooldown times. It can be used to heal minor wounds and emergency healing, and is often used alongside primary restoration spells to supplement one's healing capabilities. In large-scale battles where many Clerics are organized, Healing Light can be "showered" on a single tank. Because of its utility, players regardless of level are dependent on the use of this skill. Among its popular nicknames are "Do Your Best Heal" and "Crossroad Heal". This skill has a casting time of 2 seconds and a cooldown time of 8 seconds.
Equipment Mastery: Swords
Tier I Skill
Passive. An Adventurer skill that provides weapon proficiency of both one-handed and two-handed swords. Normally, classes that are incompatible with certain types of weapons suffer damage and accuracy penalties when using the weapon in question. Possession of an equipment mastery skill negates this penalty for that specified weapon type. Generally, there are reasons behind why certain classes focus on certain weapon types. Taking this skill provides some level of versatility, but be warned that some of your main class skills might prove incompatible with this new fighting style. This skill does nothing if the character's class is already able to use both types of swords normally.
Sword Rain Flurry
Tier I Skill
The user pierces the target in rapid succession, usually amounting to an initial five stabs plus an additional one every 20 levels. Sword Rain Flurry is an adapted version of the Swashbuckler's Dart-Tack Target, only performed with the intention of damaging the target rather than simply diverting its attention. Despite its name, this skill can be performed with any weapon type although thrusting-type weapons often perform most optimally. Each strike deals a moderate amount of damage, but the main downside is that the user is locked into this animation until the move is completed. This skill has a total animation time of 3 seconds. Its cooldown time is 10 seconds.
Crafting Class Skill
No skill gained
Role Play class Skill
Feng Shui:
Level 11 Skill
The Housekeeper's talent to organize a room for maximum space efficiency yet with an aesthetically pleasing appearance is unparalleled. Increase the number of Furniture and Decorations you can place in a Guild or Personal Housing's room by 1.
Words Counted using writtenkitten
Main Class Claims:
[INVITE] IGNORANCE IS NOT BLISS!
Post 1 (2,410) Post 2 (741) Post 3 (442)
(Total wc: 3,594)
GIRLS JUST WANT TO HAVE FUN! [MENTOR/PARASOLE]
Post 1 (440 x 1.25 = 550) Post 2 (727 x 1.25 = 908) Post 3 (370 x 1.25 = 462)
(Total wc: 1,920)
[INVITE] THAT WHICH WE WEAR, THAT WHICH WE ARE.
Post 1 (920) Post 2 (418) Post 3 (405)
(total wc: 1,743)
Total Word Count: 7,257
Main Class AP Claimed: 7,257 % 250 = 29 Ap
Craft Subclass:
[GUILD VA ] WELCOME TO THE UNDERWORLD [GUILD/DM]
Post 2 (832 + 30% Guild Bonus = 1,081)
(Total wc: 1,081)
A SNOWY AMBUSH [OPEN]
Post 3 (694)
(Total wc: 694)
[INVITE] THAT WHICH WE WEAR, THAT WHICH WE ARE.
Post 8 (638)
(Total wc: 638)
GIRLS JUST WANT TO HAVE FUN! [MENTOR/PARASOLE]
Post 8 (389 x 1.25 = 486)
(Total wc: 486)
Total Word Count: 2,899/6000
Craft Class AP Claimed: 2,899 % 250 = 11 Ap
Rp Subclass:
GIRLS JUST WANT TO HAVE FUN! [MENTOR/PARASOLE]
Post 4 (370 x 1.25 = 462) Post 5 (479 x 1.25 = 598) Post 6 (502 x 1.25 = 627) Post 7 (509 x 1.23 = 636)
(Total wc: 2,323)
[INVITE] THAT WHICH WE WEAR, THAT WHICH WE ARE.
Post 4 (526) Post 5 (363) Post 6 (436) Post 7 (529)
(Total wc: 1,854)
[GUILD VA] OPERATION C.L.A.S.S; COME LATE AND START SLEEPING
Post 1 (539 + 30% Guild Bonus = 700)
(Total wc: 700)
[GUILD VA 5/5] WELCOME TO THE UNDERWORLD
Post 1 (324 + 30% Guild Bonus = 421)
(Total wc: 421)
A SNOWY AMBUSH [OPEN]
Post 1 (472) Post 2 (483)
(Total wc: 955)
Total Word Count: 6,253
Rp Class AP Claimed: 6,253 % 250 = 25 Ap
Total Claim:
Link to Previous Claim:
Post-Claim AP:
Main Class: - 29 AP
Craft Subclass: - 11 AP
RP Subclass: - 25 AP
Final Levels:
Main Class Level: 13
Craft Subclass Level: 6
RP Subclass Level: 13
Requested Skill(s):
Main Class Skill
Covering
Tier I Skill
Despite a Warrior class's bulky appearance, their agility in the midst of battle can sometimes be very surprising. When an ally is about to be targeted by an attack, this skill allows the character to switch places with the target and take the force of the attack. It can also be activated in response to an area of effect attack, taking all the damage from affected party members onto oneself. Obviously, as good as the character's reflexes may be, this requires that the ally be in very close proximity. This skill has a maximum range of 3 meters, an animation time of 1 second, and a cooldown of 15 seconds. If used by a character other than a Warrior-based class or Warden, the cooldown is doubled to 30 seconds.
Healing Light
Tier I Skill
Heals injuries by shooting a white light with a hexagram shape from one's fingertips. The amount of HP it heals is small compared to Heal, but it generates minimal Hate and only consumes a small amount of MP, as well as having short casting and cooldown times. It can be used to heal minor wounds and emergency healing, and is often used alongside primary restoration spells to supplement one's healing capabilities. In large-scale battles where many Clerics are organized, Healing Light can be "showered" on a single tank. Because of its utility, players regardless of level are dependent on the use of this skill. Among its popular nicknames are "Do Your Best Heal" and "Crossroad Heal". This skill has a casting time of 2 seconds and a cooldown time of 8 seconds.
Equipment Mastery: Swords
Tier I Skill
Passive. An Adventurer skill that provides weapon proficiency of both one-handed and two-handed swords. Normally, classes that are incompatible with certain types of weapons suffer damage and accuracy penalties when using the weapon in question. Possession of an equipment mastery skill negates this penalty for that specified weapon type. Generally, there are reasons behind why certain classes focus on certain weapon types. Taking this skill provides some level of versatility, but be warned that some of your main class skills might prove incompatible with this new fighting style. This skill does nothing if the character's class is already able to use both types of swords normally.
Sword Rain Flurry
Tier I Skill
The user pierces the target in rapid succession, usually amounting to an initial five stabs plus an additional one every 20 levels. Sword Rain Flurry is an adapted version of the Swashbuckler's Dart-Tack Target, only performed with the intention of damaging the target rather than simply diverting its attention. Despite its name, this skill can be performed with any weapon type although thrusting-type weapons often perform most optimally. Each strike deals a moderate amount of damage, but the main downside is that the user is locked into this animation until the move is completed. This skill has a total animation time of 3 seconds. Its cooldown time is 10 seconds.
Crafting Class Skill
No skill gained
Role Play class Skill
Feng Shui:
Level 11 Skill
The Housekeeper's talent to organize a room for maximum space efficiency yet with an aesthetically pleasing appearance is unparalleled. Increase the number of Furniture and Decorations you can place in a Guild or Personal Housing's room by 1.