Post by Lucipurr on May 8, 2015 0:36:09 GMT
Lucipurr
Character Info
REAL NAME: Noelle Johnstone
REAL GENDER: Female
GAME GENDER: Female
AGE: 21
SEXUALITY: Heterosexual
FACE-CLAIM: original (I think), UNKNOWN
PLAYED BY: LUCIPURR
RACE: Fox Tail
FACTION: Adventurer
Appearance Shoulder-blade length silver hair, with ears that tend to stick to the sides rather than straight up. She has azure blue eyes and a silver fox tail. She often hides her tail around people she doesn't know because she is very protective of it. When she is happy or having fun, her tail often wags. She is slightly pigeon-toed and always has her make up done to compliment her outfit. She has a tattoo of the Nephilim Bat on the inside of her left wrist. Otherwise, she looks like this: | Personality Lucipurr is an extrovert and always happy to make a new friend, despite having an introverted and serious husband who she teases whenever she can. She always trusts her intuition more than her senses as she feels she can't always trust her senses. However she often acts first and asks questions later, especially when it comes to gaming. She Tends to wear her heart on her sleeve but can often weigh the pros and cons of a situation to decide the best outcome, something she relies on her husband helps her with at times. She is able to judge a situation quickly and is very organized, trying to keep control in her life. She values honesty but knows the importance of a well placed lie. She is wary of others but can be quick to trust. She is very partial to friends and family, prioritizing their needs over others. Sometimes she can be competitive but only when it comes to friendly competition. - What are the character's personal strengths and virtues? - What are the character's personal weaknesses and fears? |
Extra
Biography
Noelle had a fairly normal suburban childhood. Nothing exciting happend to her except for the odd trip to a theme park. She went to college to create a better future for her self and her future family, when she had one. While there she met Abel Johnstone a quiet nerd who she found interesting and eventually fell in love with. They moved in together and later married while they pursued their different careers and degrees, during this time she discovered his love for gaming. Wanting to be a part of every aspect of his life, she pretended to enjoy playing the games with him. One day Abel came home with a new game, 'Elder Tale', that he was using in a clinical trial. Noelle was skeptical about how a game could be used to help people in a hospital, until she had her accident. It happened one day on her way home from work; A semi-truck ran her off the road and into the woods, where her car flipped several times before finally coming to rest sideways against a tree. She woke up a week, and four surgeries, later at the hospital where her husband worked. He came in and told her she would make a full, perfect recovery but would be on bed rest for several months. He offered to put her on his medical trial list so that she could have some form of entertainment as well as spend time with him while she was in the hospital. She agreed and signed up the day before the new expansion was released.
Inventory
EQUIPMENT
Left Arm | Armor Starter Cloth Armor | Right Arm Starter Staff |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Sorcerer
Orb of Lava
A ranged Fire-element magic that hurls a fist-sized orb of lava onto enemies. This lava ball bounces across enemy targets, dealing damage on impact. Since this skill is Fire-based, this is very effective against enemies weak against fire. One well-known trait of this skill is that it does not affect allies during combat, making it a popular skill among players. This skill has a casting time of 2 seconds and a cooldown of 20 seconds.
A ranged Fire-element magic that hurls a fist-sized orb of lava onto enemies. This lava ball bounces across enemy targets, dealing damage on impact. Since this skill is Fire-based, this is very effective against enemies weak against fire. One well-known trait of this skill is that it does not affect allies during combat, making it a popular skill among players. This skill has a casting time of 2 seconds and a cooldown of 20 seconds.
Frost Spear
Impales a single target using an icicle spear for Ice-element damage. Due to the opponent being weighed down by a layer of ice, they receive a slowing debuff as well as a slight defense buff for the next 10 seconds. If a fire-attribute skill is used on the target at this time, the slow debuff and defense buff is negated and the target takes fire damage as though their fire resistance was reduced by 1 stage. Many players learn this skill for its balance of damage, casting time, and utility that is a notch above most Sorcerer skills. This skill has a casting time of 2 seconds and a cooldown of 15 seconds.
Impales a single target using an icicle spear for Ice-element damage. Due to the opponent being weighed down by a layer of ice, they receive a slowing debuff as well as a slight defense buff for the next 10 seconds. If a fire-attribute skill is used on the target at this time, the slow debuff and defense buff is negated and the target takes fire damage as though their fire resistance was reduced by 1 stage. Many players learn this skill for its balance of damage, casting time, and utility that is a notch above most Sorcerer skills. This skill has a casting time of 2 seconds and a cooldown of 15 seconds.
Mana Arrow
A non-elemental skill with fairly low base damage that resembles a thin white-colored laser beam. It makes up for this inherent weakness by its low cooldown and possessing the ability to homing on a moving opponent. Particularly agile enemies can still outrun and dodge the arrow, while others can still lead the projectile into an obstacle. This skill has a casting time of 1 second and a cooldown of 5 seconds.
A non-elemental skill with fairly low base damage that resembles a thin white-colored laser beam. It makes up for this inherent weakness by its low cooldown and possessing the ability to homing on a moving opponent. Particularly agile enemies can still outrun and dodge the arrow, while others can still lead the projectile into an obstacle. This skill has a casting time of 1 second and a cooldown of 5 seconds.
Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Sage
Sense Element
Sages are sensitive to the different forms of mana once it has polarized into the eight main elements. Sense Element allows the Sage to home in onto a specific element and obtain a vague impression of that element's location. This can be useful for searching for water sources when traveling through a dry desert or for being able to navigate oneself through a dark cave by following the trail of light or wind mana. Of course, based on the context of the environment, this skill may not be particularly helpful at times. Using it while sailing on the high seas to search for water mana, for example, will probably overload the Sage's senses. Sense Element has a casting time of 10 seconds, a range of 25 meters, and a cooldown of 60 seconds.
Sages are sensitive to the different forms of mana once it has polarized into the eight main elements. Sense Element allows the Sage to home in onto a specific element and obtain a vague impression of that element's location. This can be useful for searching for water sources when traveling through a dry desert or for being able to navigate oneself through a dark cave by following the trail of light or wind mana. Of course, based on the context of the environment, this skill may not be particularly helpful at times. Using it while sailing on the high seas to search for water mana, for example, will probably overload the Sage's senses. Sense Element has a casting time of 10 seconds, a range of 25 meters, and a cooldown of 60 seconds.
Crafting Class: Artisan
Carving
Toggle skill. Artisans have a certain affinity with carving stone, making their normal artistic talents not to be underestimated in battle. Artisans deal 20% more damage to Rock-type monsters. They can also ignore defense buffs on Rock-type monsters.
Toggle skill. Artisans have a certain affinity with carving stone, making their normal artistic talents not to be underestimated in battle. Artisans deal 20% more damage to Rock-type monsters. They can also ignore defense buffs on Rock-type monsters.
Change Log
MM/DD/YYYY -- Info
Coded By Saber of L33T T3@M