Post by Mute on Jul 12, 2015 7:40:15 GMT
(The threads Evolutionism and Taberna gain a x1.25 AP Mentor/Apprentice bonus)
Main Class:
Main Class Claims:
Evolutionism:
- 626
- 563
- 768
- 523
- 552
- 658
- 794
- 762
- 717
- 626
- 674
- 608
- 764
- 526
Total: 9161*1.25 = 11451
Taberna:
- 566
Total: 566 *1.25 = 707
Total Word Count: 11451 + 707 = 12158
Main Class AP Claimed: 48
Total Claim:
Link to Previous Claim: N/A (First claim)
Pre-Claim AP:
Main Class: 0
Craft Subclass: 0
RP Subclass: 0
Post-Claim AP:
Main Class: 48
Craft Subclass: 0
RP Subclass: 0
Final Levels:
Main Class Level: 18
Craft Subclass Level: 1
RP Subclass Level: 1
Requested Skill(s):
Main Class Skill(s):
Main Class:
Main Class Claims:
Evolutionism:
- 626
- 563
- 768
- 523
- 552
- 658
- 794
- 762
- 717
- 626
- 674
- 608
- 764
- 526
Total: 9161*1.25 = 11451
Taberna:
- 566
Total: 566 *1.25 = 707
Total Word Count: 11451 + 707 = 12158
Main Class AP Claimed: 48
Total Claim:
Link to Previous Claim: N/A (First claim)
Pre-Claim AP:
Main Class: 0
Craft Subclass: 0
RP Subclass: 0
Post-Claim AP:
Main Class: 48
Craft Subclass: 0
RP Subclass: 0
Final Levels:
Main Class Level: 18
Craft Subclass Level: 1
RP Subclass Level: 1
Requested Skill(s):
Main Class Skill(s):
[div][attr="class","skill"][b]Humoral Stigma[/b]: [u]Tier I Skill[/u]
The Heretic infuses an open wound with Miasma. As a natural antagonist to Anima, the energy of life, the Miasma lingers around the wound and prevents it from healing naturally. As such, this is a bleeding debuff curse that causes open wounds to continuously bleed. The target loses HP over time as long as their HP is less than full, or after 2 minutes have passed. The HP loss is fairly little but it adds up over time, much like a poison effect would. If the wounds should somehow be fully healed and HP reaches 100%, however, the curse is expelled. This skill has a casting time of 4 seconds and a cooldown of 40 seconds. A target currently affected by this skill's effect is treated as though their Corruption was increased by 3.[/div]
[div][attr="class","skill"][b]Lying Darkness[/b]: [u]Tier I Skill[/u]
The Heretic offers up a target by forming an occult circle, causing the summoned Miasma to slowly integrate with the target's flesh. When this skill is used, the Heretic may designate a number between 1-10, 1-20 if used on themselves. That amount is dealt as Corruption to the target. If the target moves more than 1 meter away from their position from the time this skill is cast, it has no effect. This skill has a casting time of 4 seconds and a cooldown of 20 seconds.[/div]
[div][attr="class","skill"][b]Pain Affliction[/b]: [u]Tier I Skill[/u]
A concentrated stream of Miasma is fired toward a target's limb, causing a strong sensation of pain. Depending on where the burst made contact with, this psychological effect can cause a 25% reduction in attack speed or movement speed for 30 seconds. This skill has a casting time of 3 seconds and a cooldown of 60 seconds. A target currently affected by this skill's effect is treated as though their Corruption was increased by 2.[/div]
[div][attr="class","skill"][b]Shackles of the Sentenced[/b]: [u]Tier I Skill[/u]
Miasma takes a tangible form in the shape of violet-black chains which erupt from the ground and wrap around a target. These chains root the enemy in place for 5 seconds. During this time, if the target should be afflicted with any skill that inflicts Corruption, their Corruption is increased by 1 additional point. This skill has a casting time of 1.5 seconds and a cooldown of 20 seconds.[/div]
[div][attr="class","skill"][b]Tempting Hysteria[/b]: [u]Tier I Skill[/u]
The Heretic uses Miasma in order to attract malicious spirits that crowd around a target. A target affected by this skill experiences auditory hallucinations, as though the spirits are constantly whispering into their ears. The closer the target is to the Heretic, the louder these sounds appear to be. The casting time of all of the target's spells are increased by 0.1 seconds for every 1 meter they are close to the Heretic. Its maximum range is 20 meters, its casting time is 5 seconds, its duration is 30 seconds, and its cooldown is 60 seconds. A target currently affected by this skill's effect is treated as though their Corruption was increased by 2.[/div]