Post by Deleted on Jul 21, 2015 3:09:41 GMT
Nicodemus
Character Info
REAL NAME: Seth Halbrook
REAL GENDER: Male
GAME GENDER: Male
AGE: 20
SEXUALITY: Heterosexual
FACE-CLAIM: Ryner Lute
PLAYED BY:BetaSlash
RACE: Race of Ritual
FACTION: Adventurer
Appearance Nicodemus is five feet and ten inches tall and weighs a hundred and twenty pounds. He has two noticeable physical characteristics apart from the various runes covering his body. The first characteristic being that he has two different colored eyes, the left one an emerald green with a ring of gold around the pupil and the right one a blue gray. The second characteristic is that he has two moles on his neck in close proximity of each other in such a way that it resembles a fang bite that has scabbed up. His body shape is an ectomorphic build. He is slightly muscular but it only shows because of his body's low fat content. Nicodemus has cold calculating eyes; his brow is almost always furrowed. Nico's hairstyle is worn without a care, his hair almost always having a bedhead look; ruffled with strands stick up everywhere. His only attempts to style it are running his hand across the left side of forehead to the right side, sweeping his hair to the right. His clothing style generally consists of blue jeans, a scarf, and a sweater or polo shirt in real life. However, in the game world, Nico is partial to tunics, cloaks, mantles, and most fantasy archetype clothing. He also wears rectangular glasses. In public he presents himself in an upright manner with an air of authority, and in private he presents himself as a lazy man, slouching and lazing about. His walking posture is completely straight with his legs moving very fast as if he's always in a rush to get somewhere with his shoulders barely moving. In real life he has the stereotypical image of a geek and for the most part its an accurate impression of him. As an Adventurer he modeled his avatar after his real self. | Personality Nico is an extrovert. He's the type of person that when he is in a group or social setting, he'll be the first person to start making conversation and friends. However, he's cool with being alone and working by himself if the situation demands it. If placed in a situation where he can either be with a group or be by himself, he'll most likely choose being with the group. Nico is the kind of person that uses his observations of the world and his experiences in order to help with his interpreting of patterns to decide the best course of action. He is an equal mix of Intuition and Sensing with a slight leaning towards the sensing side. Nico is clearly a thinking man, he will care little for other peoples feeling and emotions when deciding what to do; he'll make his plans with the best outcome in mind regardless of a persons feelings. Nico likes to make plans before he goes about his business preferring to always have a slight bit of control over situations. He makes plans with multiple contingencies for any incidents that might transpire. His views on honesty are very simple, its okay to be dishonest if it serves a point. Lying for no reason is a waste of time and energy, after all lies can become twisted and shattered. Nico wants to believe in others but he doubts his actions when trusting someone and due to this, he'll generally be less trusting towards people. When meeting new people Nico welcomes them with a warm smile that hides his piercing gaze as he attempts to identify their character, he's quite okay with getting to know people. Dealing with larger groups, he will try to get in a position of respect or leadership, and attempt his best to get to know everyone. He'll do the same technique with a small group except he'll take more time getting to know the group members. In a one on one conversation, he will do his best to impose a good impression and get on one's good side. He prioritizes people based on what he can get out of them and their abilities. Ultimately he values whoever he has the deepest bonds with. Nico is an extremely competitive driven person regardless what it is, he always tries his best to win and come out on top. Nico's strengths is that he is cerebral, analytical, level headed, calm, wild, fun loving, strange, imaginative, curious, exploratory, relaxed, and cool. Nico's weakness's include that he is cold, selfish, coarse, tough, wary, and suspicious. He has two major fears. His first is creepy-crawlies mainly spiders and ants. His other fear is being disabled, such as losing his sight, hearing, or being unable to talk. |
Extra
His blood type is AB-. Right Handed. His favorite food is a BLT. He enjoys anime, manga, and video games.
Biography
Seth was born in Michigan, USA. He is an only child. He had a happy childhood with a brief bit of sadness when his dad died when he was 8, but for the most part it was filled with fun and laughter. In school he was a bit of loner when growing up, he would always sit at the desk farthest away from everyone and just daydream most of the day away, often getting in trouble with his teachers. He was a bit of a trouble maker, talking back to the teacher and such. Whenever he started to make friends, a few weeks after he would always end up moving and going to a new school, which would restart the cycle. Once he started high school, he reinvented himself. He started becoming more of a social person and getting out of his shell. It was also revealed that he was an incredibly smart kid. He was in advanced classes and always got A's. During highschool he took part of many math competitions and spelling bees, winning most. His best class was math, by the time he graduated he had already finished the whole calc line. Pre-calc, calc, calc 2, calc 3, and intro to linear algebra. Through dual enrollment he graduated high school with an associates degree. At the end of his high school education, he was extremely popular and had completely broken out of his shell. Going from a troublemaker to being one of the best kids at school. Growing up he was a huge fan of games and computer gaming specifically rpgs and their counterparts. After graduating, he applied for a scholarship to Cambridge University and he won the highest paying scholarship there was. So in the year of 2018, he went to England to go to university there. During his stay there he heard about Elder Tale's release in Great Britain, a game that he had been wanting to play since his childhood, he jumped for the chance and pre-ordered it. He researched the game fully wanting to be one of the strongest players and form the strongest guild, always a fan of the highest damaging characters, so he chose Sorcerer and race of ritual for the highest power possible.
Inventory
(If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
EQUIPMENT
Left-Hand | Armor | Right Arm Starter Long Sword: A sword with a prominent shape designed for cutting. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Sorcerer
Skill Name: Fragarach Arms Elemental enchantment. The Sorcerer enchants a weapon with the wind element, causing it to glow green and release a gentle air current from its surface. This spell persists until the user violently swings their weapon in a vertical arc. At that moment, a cutting wave of air will be immediately launched forward. Fragarach Arms thus serves as a short-term solution in combating enemies who get too close. if used on the caster's weapon. This skill has a casting time of 3 seconds and a cooldown of 20 seconds. If this skill is used on a weapon that is already affected by an elemental enchant, the previous elemental enchantment is overwritten. Main Class skill 1 of 3.
Skill Name:Mana Arrow;
A non-elemental skill with fairly low base damage that resembles a thin white-colored laser beam. It makes up for this inherent weakness by its low cooldown and possessing the ability to homing on a moving opponent. Particularly agile enemies can still outrun and dodge the arrow, while others can still lead the projectile into an obstacle. This skill has a casting time of 1 second and a cooldown of 5 seconds.Main Class skill 2 of 3.
A non-elemental skill with fairly low base damage that resembles a thin white-colored laser beam. It makes up for this inherent weakness by its low cooldown and possessing the ability to homing on a moving opponent. Particularly agile enemies can still outrun and dodge the arrow, while others can still lead the projectile into an obstacle. This skill has a casting time of 1 second and a cooldown of 5 seconds.Main Class skill 2 of 3.
Skill Name: Blink;
A short range teleportation technique often employed by the Sorcerer for emergency escape. The Sorcerer designates an area of a 2-meter radius within 5 meters and teleports to the position. The only downside is that the teleportation distance is very haphazard and will randomly place you somewhere within that zone. This means that if a Sorcerer aims at a point 5 meters away, they might end up somewhere between 3 and 7 meters away. The Sorcerer cannot warp into objects so there is a possibility to manipulate this skill's randomness to the user's advantage. It's not be any means useful for precision, but it's a useful means of misdirection especially when you're up against only one enemy. This skill has a casting time of 1.5 seconds and a cooldown of 5 seconds.
Main Class skill 3 of 3.
A short range teleportation technique often employed by the Sorcerer for emergency escape. The Sorcerer designates an area of a 2-meter radius within 5 meters and teleports to the position. The only downside is that the teleportation distance is very haphazard and will randomly place you somewhere within that zone. This means that if a Sorcerer aims at a point 5 meters away, they might end up somewhere between 3 and 7 meters away. The Sorcerer cannot warp into objects so there is a possibility to manipulate this skill's randomness to the user's advantage. It's not be any means useful for precision, but it's a useful means of misdirection especially when you're up against only one enemy. This skill has a casting time of 1.5 seconds and a cooldown of 5 seconds.
Main Class skill 3 of 3.
Roleplay Class: Sage
Skill Name: Sense Element;
Sages are sensitive to the different forms of mana once it has polarized into the eight main elements. Sense Element allows the Sage to home in onto a specific element and obtain a vague impression of that element's location. This can be useful for searching for water sources when traveling through a dry desert or for being able to navigate oneself through a dark cave by following the trail of light or wind mana. Of course, based on the context of the environment, this skill may not be particularly helpful at times. Using it while sailing on the high seas to search for water mana, for example, will probably overload the Sage's senses. Sense Element has a casting time of 10 seconds, a range of 25 meters, and a cooldown of 60 seconds.
Sages are sensitive to the different forms of mana once it has polarized into the eight main elements. Sense Element allows the Sage to home in onto a specific element and obtain a vague impression of that element's location. This can be useful for searching for water sources when traveling through a dry desert or for being able to navigate oneself through a dark cave by following the trail of light or wind mana. Of course, based on the context of the environment, this skill may not be particularly helpful at times. Using it while sailing on the high seas to search for water mana, for example, will probably overload the Sage's senses. Sense Element has a casting time of 10 seconds, a range of 25 meters, and a cooldown of 60 seconds.
Crafting Class: Alchemist
Skill Name:Transmutation;
Alchemists are naturally aligned with the power of magical equipment, able to use the Adventurer skill [Equipment Mastery: Magical] as a Beginner-level skill without having it take up a skill slot. Their research also gives them an advantage in fighting Artificial Life to deal an additional 10% damage. If [Equipment Mastery: Magical] is already learned through racial or class bonuses, Magitech damage increases by 10%.
Alchemists are naturally aligned with the power of magical equipment, able to use the Adventurer skill [Equipment Mastery: Magical] as a Beginner-level skill without having it take up a skill slot. Their research also gives them an advantage in fighting Artificial Life to deal an additional 10% damage. If [Equipment Mastery: Magical] is already learned through racial or class bonuses, Magitech damage increases by 10%.
Change Log
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