Post by Capsule on Jan 22, 2014 15:33:39 GMT
Main Class:
Main Class Claims: 791, 600, 605, 486, 648, 509, 500, 502, 500, 1239, 1407, 720
Total Word Count: 8507
Main Class AP Claimed: 34
Craft Subclass:
Craft Subclass Claims: 412, 694, 915, 2790 (Too Much Time On My Hands)
Total Word Count: 4811
Craft Class AP Claimed: 19
RP Subclass:
RP Subclass Claims: 779, 511, 555, 636, 681, 650
Total Word Count: 3812
RP Class AP Claimed: 15
Total Claim:
Link to Previous Claim: Previous
Pre-Claim AP:
Main Class: 20 AP
Craft Subclass: 20 AP
RP Subclass: 10 AP
Post-Claim AP:
Main Class: 54 AP
Craft Subclass: 39 AP
RP Subclass: 25 AP
Requested Skill(s):
Main Class Claims: 791, 600, 605, 486, 648, 509, 500, 502, 500, 1239, 1407, 720
Total Word Count: 8507
Main Class AP Claimed: 34
Craft Subclass:
Craft Subclass Claims: 412, 694, 915, 2790 (Too Much Time On My Hands)
Total Word Count: 4811
Craft Class AP Claimed: 19
RP Subclass:
RP Subclass Claims: 779, 511, 555, 636, 681, 650
Total Word Count: 3812
RP Class AP Claimed: 15
Total Claim:
Link to Previous Claim: Previous
Pre-Claim AP:
Main Class: 20 AP
Craft Subclass: 20 AP
RP Subclass: 10 AP
Post-Claim AP:
Main Class: 54 AP
Craft Subclass: 39 AP
RP Subclass: 25 AP
Requested Skill(s):
Express Delivery: The Courier may perform this skill to double their movement speed for 15 seconds. This skill has a cooldown of 30 seconds and automatically deactivates whenever the Courier is engaging in battle or is targeted by an enemy. Checkpoint's range also passively increases by 100 meters.
Nightmare Sphere: The enchanter summons a violet orb of mana and throws it in a direction. Afterward, the sphere expands to a few meters in radius, where it will greatly slow down the movement speed of all occupants within its boundary. Even gravity seems to slow down, causing all falling objects to act as though they were on the Moon.
Mind Shock: A spell that launches a single orb to cause minor damage and disorientation on nearby opponents. While under the effect of this spell, the side-directional movements of an opponent are reversed - attempting to jump to the right causes the body to jump to the left instead. Because of this, targets have their accuracy and evasion partially compromised. Mind Shock's cooldown time is three minutes, making it a usually one-time spell in most battle situations. This skill's debuff classification is Mind.
Pulse Bullet: Possibly the Enchanter's best skill at attempting to fill a DPS role, pulse bullet is a simple light orb projectile that flies off toward an enemy when used. Its damage potential is low, but its near-instant cast time and 3-second cooldown rate is low enough that an Enchanter can actually shoot Pulse Bullets in rapid succession and rack up damage. Admittedly, spamming Pulse Bullets prevents the Enchanter from providing support, and doing so for long enough will eventually start to wear down the Enchanter's MP.