Post by Deleted on Sept 19, 2015 21:18:26 GMT
Main Class: Assassin
Main Class Claims:
Dream or Reality?
422
569
312
414
[SOLO] Leveling Up!
649
567
599
315
Cowboys and Sorcerers
837
Total Word Count: 4684
Main Class AP Claimed: 18 AP
_____________________________________________________________
Craft Subclass: Pharmacist
Craft Subclass Claims: ---
Total Word Count: 0
Craft Class AP Claimed: 0
_____________________________________________________________
RP Subclass: Hitman
RP Subclass Claims: ---
Total Word Count: 0
RP Class AP Claimed: 0
_____________________________________________________________
Total Claim:
Link to Previous Claim: Right here gents
Pre-Claim AP: 6
Main Class: - 6 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP: 24
Main Class: - 24 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Final Levels:
Main Class Level: - 12
Craft Subclass Level: - 1
RP Subclass Level: - 1
______________________________________________________
Requested Skill(s):
Hide Walk: Self Buff. Even the novice Assassin must be adept at stealth. Known for being able to meld into shadow or disappearing behind cover, Assassins can become invisible to the naked eye for just a moment before dealing a deathly blow. It is not a perfect technique however, as those carefully watching the Assassin can see through their tricks. This skill has an duration of 2 seconds and a cooldown of 20 seconds.
Athropy Break: Debuff Ranged Attack. While Assassins primary favor physical attacks, they have adopted some minor magic in the past to keep up with the advances of magi. By enchanting a projectile with a spell, the Assassin can cause a spectral chain to bind their target on contact, the projectile itself only deals normal physical damage however. Weaker enemies with little resistance can be completely paralyzed by the chains, while stronger enemies are merely slowed. This skill has an casting time of 3 seconds and a cooldown of 15 seconds.
_____________________________________________________________
Main Class Claims:
Dream or Reality?
422
569
312
414
[SOLO] Leveling Up!
649
567
599
315
Cowboys and Sorcerers
837
Total Word Count: 4684
Main Class AP Claimed: 18 AP
_____________________________________________________________
Craft Subclass: Pharmacist
Craft Subclass Claims: ---
Total Word Count: 0
Craft Class AP Claimed: 0
_____________________________________________________________
RP Subclass: Hitman
RP Subclass Claims: ---
Total Word Count: 0
RP Class AP Claimed: 0
_____________________________________________________________
Total Claim:
Link to Previous Claim: Right here gents
Pre-Claim AP: 6
Main Class: - 6 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP: 24
Main Class: - 24 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Final Levels:
Main Class Level: - 12
Craft Subclass Level: - 1
RP Subclass Level: - 1
______________________________________________________
Requested Skill(s):
Hide Walk: Self Buff. Even the novice Assassin must be adept at stealth. Known for being able to meld into shadow or disappearing behind cover, Assassins can become invisible to the naked eye for just a moment before dealing a deathly blow. It is not a perfect technique however, as those carefully watching the Assassin can see through their tricks. This skill has an duration of 2 seconds and a cooldown of 20 seconds.
Athropy Break: Debuff Ranged Attack. While Assassins primary favor physical attacks, they have adopted some minor magic in the past to keep up with the advances of magi. By enchanting a projectile with a spell, the Assassin can cause a spectral chain to bind their target on contact, the projectile itself only deals normal physical damage however. Weaker enemies with little resistance can be completely paralyzed by the chains, while stronger enemies are merely slowed. This skill has an casting time of 3 seconds and a cooldown of 15 seconds.
_____________________________________________________________