Post by Luiniel on Oct 3, 2015 4:29:11 GMT
Class Change
Cost: 500 Gold
Previous Class: Druid
Previous Class AP: 18
New Class: Samurai
New Class AP: 86
Skill Additions:
Beginner Equips: --
Equip?: Please equip old gear;
Sarum Progressive Armor (Chain) lv. 20 - A weapon or armor of the Sarum Progressive brand, a large amount of speed-crafted equipment left behind from the Sarum Expedition being sold to boost the city's economy. While convenient, they are a little more expensive than if you were to craft your own equips. Upon purchase of this item, you may specify what type of item you want (longsword, katana, light armor, etc).
Sarum Progressive Weapon (Katana) lv. 20 (x2) - A weapon or armor of the Sarum Progressive brand, a large amount of speed-crafted equipment left behind from the Sarum Expedition being sold to boost the city's economy. While convenient, they are a little more expensive than if you were to craft your own equips. Upon purchase of this item, you may specify what type of item you want (longsword, katana, light armor, etc).
Cost: 500 Gold
Previous Class: Druid
Previous Class AP: 18
New Class: Samurai
New Class AP: 86
Skill Additions:
Ace Move: Denkosekka (Lightspeed)
Tier I Skill
Chain 1. Starts or resets the current Chain. The activation of Denkosekka covers the samurai in a electrifying aura, raising the user's movement speed. This aura is also used as a makeshift barrier that can absorb some damage from a single hit before dissipating. However, the samurai must be sure not to stray too far from their party while this ace move is active, lest they risk collapsing the party formation. This skill has a maximum duration of 15 seconds and a cooldown of 25 seconds.
Tier I Skill
Chain 1. Starts or resets the current Chain. The activation of Denkosekka covers the samurai in a electrifying aura, raising the user's movement speed. This aura is also used as a makeshift barrier that can absorb some damage from a single hit before dissipating. However, the samurai must be sure not to stray too far from their party while this ace move is active, lest they risk collapsing the party formation. This skill has a maximum duration of 15 seconds and a cooldown of 25 seconds.
Ace Move: Izuna-giri (Vacuum Slash)
Tier I Skill
Chain 2. Usable after Chain 1 skills. Izunagiri is performed using a overhead slash, creating a vacuum air blade to be shot directly forward and strike enemies. The concept is also available toward bow use as well, engulfing the arrows in a wind current that allows for additional piercing damage. This attack is notably one of the few Samurai skills that can strike from long range for melee fighters. This skill's attribute is wind, has an animation time of 2 seconds, and a cooldown of 10 seconds.
Tier I Skill
Chain 2. Usable after Chain 1 skills. Izunagiri is performed using a overhead slash, creating a vacuum air blade to be shot directly forward and strike enemies. The concept is also available toward bow use as well, engulfing the arrows in a wind current that allows for additional piercing damage. This attack is notably one of the few Samurai skills that can strike from long range for melee fighters. This skill's attribute is wind, has an animation time of 2 seconds, and a cooldown of 10 seconds.
Ace Move: Seinaru Shinken (Divinity Slash)
Tier I Skill
Chain 3. Usable after Chain 2 skills. The user's mana swirls around their weapon as they lift it upward in preparation for an overhead strike. With an animation time of 3 seconds, the use of this skill is very distinctive and will throw most opponents into caution. However, after the animation is concluded, the weapon is slammed down at the ground, releasing a massive golden energy cutting wave forward, with a maximum range of three meters. This attack is concentrated in a minimal area, delivering massive damage to anyone foolish enough not to prepare for the attack. While inflexible, it is easily one of the most impressive Samurai techniques and is often used for dispatching of tanky enemies. This skill has a cooldown of 30 seconds.
Tier I Skill
Chain 3. Usable after Chain 2 skills. The user's mana swirls around their weapon as they lift it upward in preparation for an overhead strike. With an animation time of 3 seconds, the use of this skill is very distinctive and will throw most opponents into caution. However, after the animation is concluded, the weapon is slammed down at the ground, releasing a massive golden energy cutting wave forward, with a maximum range of three meters. This attack is concentrated in a minimal area, delivering massive damage to anyone foolish enough not to prepare for the attack. While inflexible, it is easily one of the most impressive Samurai techniques and is often used for dispatching of tanky enemies. This skill has a cooldown of 30 seconds.
Ace Move: Kabuto-wari (Helm Splitter)
Tier I Skill
Chain 1. Starts or resets the current Chain. Kabutowari is a simple technique that involves a quick forward charge followed by a vertical slash aiming to cut down on the target's head. It delivers extra damage if dealt when the target has full HP. This skill has an animation time of 1.5 seconds and a cooldown of 5 seconds.
Tier I Skill
Chain 1. Starts or resets the current Chain. Kabutowari is a simple technique that involves a quick forward charge followed by a vertical slash aiming to cut down on the target's head. It delivers extra damage if dealt when the target has full HP. This skill has an animation time of 1.5 seconds and a cooldown of 5 seconds.
Ace Move: Shunsen (Flashwave)
Tier I Skill
Chain 2. Usable after Chain 1 skills. Shunsen is a quick and sudden horizontal slash that cuts the air and forms a cutting wave vacuum which deals additional damage. Unlike Izunagiri, this pressure field is stationary and essentially serves as a deterrent to opponents' melee attacks for the duration of the technique. This technique has a fan-shaped area of effect, making it an excellent technique to dispatch enemies standing in close proximity. This skill's attribute is wind, has an animation time of 2 seconds and a cooldown of 20 seconds.
Tier I Skill
Chain 2. Usable after Chain 1 skills. Shunsen is a quick and sudden horizontal slash that cuts the air and forms a cutting wave vacuum which deals additional damage. Unlike Izunagiri, this pressure field is stationary and essentially serves as a deterrent to opponents' melee attacks for the duration of the technique. This technique has a fan-shaped area of effect, making it an excellent technique to dispatch enemies standing in close proximity. This skill's attribute is wind, has an animation time of 2 seconds and a cooldown of 20 seconds.
Ace Move: Tsurugi Bunshin (Blade Mirage)
Tier I Skill
Chain 3. Usable after Chain 2 skills. The user channels their mana in order to create a trailing afterimage that follows their every movement for 10 seconds. Every time the user performs an attack, the afterimage causes the attacking animation to persist about an extra second after the attack was launched. In the case of a ranged attack from a bow, an afterimage will trail behind the first arrow and cause two arrows to apparently be shot. Because of this effect, a target is not only hit once by a basic attack, but twice. As such, performing this Ace move prevents the user from using any other skills until the effect has worn off. This skill has a cooldown of 60 seconds.
Tier I Skill
Chain 3. Usable after Chain 2 skills. The user channels their mana in order to create a trailing afterimage that follows their every movement for 10 seconds. Every time the user performs an attack, the afterimage causes the attacking animation to persist about an extra second after the attack was launched. In the case of a ranged attack from a bow, an afterimage will trail behind the first arrow and cause two arrows to apparently be shot. Because of this effect, a target is not only hit once by a basic attack, but twice. As such, performing this Ace move prevents the user from using any other skills until the effect has worn off. This skill has a cooldown of 60 seconds.
Bushido: Iaido (Art of the Draw)
Tier I Skill
Passive. Samurai have a honed and disciplined mind. Their visualization and training enable their first strike when their katana is drawn from the sheath to deal additional damage and threat. A Samurai is granted a free Iaido strike before performing a Chain 1 ability or after completing a Chain 3 or higher ability. This skill can only activate once per chain. This strike does not break the chain, allowing the Samurai to perform a skill in the same turn.
Tier I Skill
Passive. Samurai have a honed and disciplined mind. Their visualization and training enable their first strike when their katana is drawn from the sheath to deal additional damage and threat. A Samurai is granted a free Iaido strike before performing a Chain 1 ability or after completing a Chain 3 or higher ability. This skill can only activate once per chain. This strike does not break the chain, allowing the Samurai to perform a skill in the same turn.
Ace Move: Zantetsuken (Steel-Cutting Blade)
Tier I Skill
Chain 1. Starts or resets the current Chain. A Samurai technique that's well-known not for its offensive abilities, but its utility purposes. This skill causes the Samurai's weapon to flash a bright red color as they slash a target. If this target is a living creature or monster, it deals pitifully single-digit damage. However, inanimate objects such as doors and walls will take heavy damage from the blow, and the terrain can be cut up by this technique. Use this skill when you need to cut yourself an alternate route. Its low cooldown makes it more of the more practical skills to take for Samurai who don't care much for combat. This skill has an animation time of 1 seconds and a cooldown of 5 seconds.
Tier I Skill
Chain 1. Starts or resets the current Chain. A Samurai technique that's well-known not for its offensive abilities, but its utility purposes. This skill causes the Samurai's weapon to flash a bright red color as they slash a target. If this target is a living creature or monster, it deals pitifully single-digit damage. However, inanimate objects such as doors and walls will take heavy damage from the blow, and the terrain can be cut up by this technique. Use this skill when you need to cut yourself an alternate route. Its low cooldown makes it more of the more practical skills to take for Samurai who don't care much for combat. This skill has an animation time of 1 seconds and a cooldown of 5 seconds.
Ace Move: Mawarufuusen (Whirlpool Spin)
Tier I Skill
Chain 2. Usable after Chain 1 skills. Mawarufuusen is performed by lifting the weapon above the user's head and spinning it around like a helicopter propeller. This causes a manipulation of the air surrounding the user, pulling in any nearby opponents toward the user. As a result, nearby opponents' movement speeds are reduced if they target any character other than the samurai. This skill's attribute is wind, can be sustained up to 10 seconds, and has a cooldown of 30 seconds.
Tier I Skill
Chain 2. Usable after Chain 1 skills. Mawarufuusen is performed by lifting the weapon above the user's head and spinning it around like a helicopter propeller. This causes a manipulation of the air surrounding the user, pulling in any nearby opponents toward the user. As a result, nearby opponents' movement speeds are reduced if they target any character other than the samurai. This skill's attribute is wind, can be sustained up to 10 seconds, and has a cooldown of 30 seconds.
Ace Move: Kodama-kaeshi (Rebounding Echo)
Tier I Skill
Chain X. Usable at any time, copies the Chain number of the previous Ace Move for the duration of the turn. If the previous move was a Chain X skill or if the user did not use an Ace Move during their previous turn, this skill becomes Chain 1 for the duration of the turn. Kodamakaeshi is a sudden shift into a counterattacking position once the user has been struck by a target's attack. By sacrificing a bit of their momentum, they are able to react with lightning reflexes and deliver a blow of their own. This skill has an animation time of 0.5 seconds and a cooldown of 30 seconds.
Tier I Skill
Chain X. Usable at any time, copies the Chain number of the previous Ace Move for the duration of the turn. If the previous move was a Chain X skill or if the user did not use an Ace Move during their previous turn, this skill becomes Chain 1 for the duration of the turn. Kodamakaeshi is a sudden shift into a counterattacking position once the user has been struck by a target's attack. By sacrificing a bit of their momentum, they are able to react with lightning reflexes and deliver a blow of their own. This skill has an animation time of 0.5 seconds and a cooldown of 30 seconds.
Ace Move: Go no Sen (Early Bird, Night Owl)
Tier I Skill
Chain 1. Starts or resets the current Chain. Does nothing if the opponent targeted the player with a magic attack. This ace move follows after the basic concept of Parry, except that it is used in an aggressive manner to build up momentum. The user predicts an oncoming attack and counters it by striking the opponent's weapon with their weapon and then pushing onward into an attack of their own. Gonosen is typically performed with a melee weapon, but its concept can also be used to deflect an opponent's arrow by shooting it off-course. To deflect ranged attacks in this manner, the Samurai must obviously be equipped with a bow. This skill has an animation time of 1 second and a cooldown of 10 seconds.
Tier I Skill
Chain 1. Starts or resets the current Chain. Does nothing if the opponent targeted the player with a magic attack. This ace move follows after the basic concept of Parry, except that it is used in an aggressive manner to build up momentum. The user predicts an oncoming attack and counters it by striking the opponent's weapon with their weapon and then pushing onward into an attack of their own. Gonosen is typically performed with a melee weapon, but its concept can also be used to deflect an opponent's arrow by shooting it off-course. To deflect ranged attacks in this manner, the Samurai must obviously be equipped with a bow. This skill has an animation time of 1 second and a cooldown of 10 seconds.
Beginner Equips: --
Equip?: Please equip old gear;
Sarum Progressive Armor (Chain) lv. 20 - A weapon or armor of the Sarum Progressive brand, a large amount of speed-crafted equipment left behind from the Sarum Expedition being sold to boost the city's economy. While convenient, they are a little more expensive than if you were to craft your own equips. Upon purchase of this item, you may specify what type of item you want (longsword, katana, light armor, etc).
Sarum Progressive Weapon (Katana) lv. 20 (x2) - A weapon or armor of the Sarum Progressive brand, a large amount of speed-crafted equipment left behind from the Sarum Expedition being sold to boost the city's economy. While convenient, they are a little more expensive than if you were to craft your own equips. Upon purchase of this item, you may specify what type of item you want (longsword, katana, light armor, etc).