Post by Fletcher on Oct 24, 2015 11:53:38 GMT
CURRENT CLAIMS
AP CLAIM:
Summoner
Main Class Claims:
Trials by Fire Act I
1032
1169
803
741
1227
1225
671
981
970
1032
1172
Total: 11023
Halp, I died!
535
492
517
415
416
Total: 2375
Not-So-Silent Night (x1.1 Halloween Bonus)
708
412
465
Total: 1585 x1.1 = 1743
Celestial Arms Part 2 (x1.2 Celestial Arms Party Bonus)
532
960
645
486
912
694
1000
409
460
643
610
816
1061
991
987
461
688
771
Total: 13126 x 1.2 = 15751
Total Word Count: 11023 + 2375 + 1743 + 15751 = 30892
Main Class AP Claimed: 123
Gold Claimed: 0
Alchemist
Craft Subclass Claims:
Gastronomy: The Art and Science of Food (x1.25 Mentor Thread Bonus)
363
498
587
508
476
467
Total: 2899 x1.25 Mentor Bonus = 3623
Atelier Fletcher
283
Total Word Count: 3623 + 283 = 3906
Craft Class AP Claimed: 15
Total Claim:
Link to Previous Claim: Here
Pre-Claim AP:
Main Class: 113 AP
Craft Subclass: 133 AP
RP Subclass: 0 AP
Post-Claim AP:
Main Class: 236 AP
Craft Subclass: 148 AP
RP Subclass: 0 AP
Final Levels:
Main Class Level: 51
Craft Subclass Level: 46
RP Subclass Level: 1
Requested Skill(s):[/b]
Summon Follower - Undine
Tier II Skill
Aquatic-type Water elemental follower. Summons a sprite with a body composed entirely of water. It only possesses modest attack power, but is focused more on tanking and is fairly resilient to attacks. Undine's personality type is Friendly toward its Summoner and Wary toward all enemies. This follower takes 3 seconds of cast time to summon.
Summon Follower - Unicorn
Tier II Skill
Beast-type Light elemental follower. A popular mascot due to the lovely appearance, the Unicorn specializes in healing magics. It will auto-attack enemies and will use AOE Recovery magic when the health of party members reaches a certain level. While this healing is useful, it falls short of the healing classes and should not be used as a dedicated form of healing. Unicorn's personality type is Friendly toward its Summoner and Wary toward all enemies. This follower takes 3 seconds of cast time to summon.
Summon Follower - Dullahan
Tier II Skill
Spirit-type Darkness elemental follower. A skill that summons an shadowy suit of armor riding atop a ghostly horse. The Dullahan possesses an excellent combination of mobility and endurance, making it a very popular choice for Summoners following a defensive playstyle. It wields a hand axe that can be thrown at opponents like a boomerang. Dullahan's personality type is Aloof toward its Summoner and Aggressive toward all enemies. This follower takes 3 seconds of cast time to summon.
Imposing Might
Tier II Skill
The Summoner may use the power of their contracts in order to exert a degree of power upon an animal not bound to a tamer by contract. When this skill is used, the Summoner selects a monster or Tamed Animal (not a Familiar, Follower, or Shikigami). Sentient monsters cannot be targeted by this skill. If a monster is targeted by this skill, the Summoner's level is compared to the affected monster's level to determine the extent of success. If a Tamed Animal is targeted by this skill, the Summoner's level is compared to the affected tamer's subclass level to determine the extent of success. If successful, the Summoner may order the monster to do any of the following actions. This skill has an instant casting time and a cooldown time of 10 seconds.
- Gather Information: The Summoner talks to the animal to elicit information and secrets normally withheld. Usable only if the Summoner has Tongue of Nature.
- Stand Down: The Summoner places an enchantment upon the animal, preventing it from attacking the Summoner or their party for 10 seconds. This effect is canceled if the affected animal is attacked by the Summoner or their party.
- Run Away: The Summoner imposes a level of threat to the extent of making the animal want to run away. Only a well-trained or brave animal will resist this command.
- Turn on your Master: The Summoner commands the animal to attack their own tamer. This skill requires a substantial level difference between the Summoner and the lower-level tamer's subclass level to be successful. This skill has no effect on a wild monster.
- Brave It Out: The Summoner encourages a party member's Tamed Animal, temporarily increasing its stats as though its level was increased by 10. This encouragement effect lasts for 10 seconds.
- Join Me: The Summoner scouts the animal as a companion. This skill requires a substantial level difference between the Summoner and the lower-level monster to be successful. If successful, the monster will be affected as though the Animal Trainer's [Scout] skill was used. If the Summoner is an Animal Trainer, this skill can boost the success rate of the [Scout] skill. This skill has no effect on a tamed monster.
Black Curtain
Tier II Skill
A utility skill that allows for the caster to open a door-shaped gateway through space that links two locations. Both the entrance and exit locations can be chosen by the caster but can not exceed a range of 15 meters from one another. The skill remains in effect for five seconds. As soon as something enters one of the portals, it immediately reappears through the other portal. If the portal's duration has expired and something is not fully through a portal, it is ejected back the way it came from. This skill is often used for defensive escape purposes, but it has other practical usages such as turning an otherwise short-ranged attack into mid-range. This skill has a casting time of 3 seconds and a cooldown of 10 seconds.
Soul Possession
Tier II Skill
A skill that switches the Summoner's consciousness with that of their active Follower or Tamed Animal under their control. This skill allows the Summoner to possess the target's body for an indefinite amount of time until the skill is canceled. The Summoner's body left behind will be controlled by the target. A loyal Follower possessing its master's body will often stay out of trouble and refrain from contact with any other creatures. Switching with an animal that has not been adequately trained, however, has led to some unusual results... The upside to this ability is that it does not have a maximum range of duration, so it is not uncommon for a Summoner to perform this skill while in a safe zone to switch consciousness with a fast-moving creature in order to make an urgent journey. The Summoner may speak and use other Summoner skills while this skill is active. If the Summoner's possessed body or real body has its HP reduced to 0, the skill is automatically canceled. This skill has a casting time of 10 seconds. When it is canceled, its cooldown becomes 60 seconds.
Last Stand
Tier II Skill
An Adventurer emergency skill that can be activated in tight situations to veil oneself in a red aura. While under the effects of this aura, if an attack would otherwise knock the Adventurer's HP down to 0, then they are left at 1 HP instead and this skill is immediately nullified. This effect does not protect against damage over time effects or debuffs such as poison. While under the effects of this skill, the Adventurer may not perform any other skills. Last Stand has a maximum duration of 10 seconds and a cooldown of 5 minutes.
Level 41 Skill
Core Extract: The Alchemist is able to extract an enchant or reforge and turn it into an item. When extracting enchants and reforges in this manner, a transaction is performed in the Market Center. After the transaction is approved, an extracted enchant is turned back into an Enchant Scroll item. An extracted reforge is turned into an item called [Reforge Core: (Reforge Effect) for (Item Type)]. The Reforge Core may then be affixed to another item that meets the qualifications.