The Flexible Swashbuckler
Human
Inactive Player
Gold:
Mechanic
Apprentice
Guild:
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Post by Ren on Oct 29, 2015 1:42:23 GMT
There is so much an apprentice can do and its importance.
Basically an apprentice can find his mentor and ask his mentor to teach him the class that his mentor have but some adventurers don’t know what role-play class they will choose so they pick apprentice so that when they settle their mind what role-play class they will choose it will become easy. Some said that apprentice can’t do anything but for me apprentice is best chose when starting to role play because you can do the work and help the others role-play class because apprentice can do whatever work of any other role-play class.
In my mind, I have a theory when starting to role-play here in forum. This is only my theory but I’m not sure if you will believe this. When picking a role-play class you should choose the apprentice because apprentice is the basic for all of the role-playing here. After picking the apprentice class, you can help any role-playing class and when your apprentice class level up higher, and you settle your mind what to pick, the level stay but you have an experience with that role-play class because apprentice can do anything just like I said earlier that’s why it’s the basic for all role-play class. When you settle your mind and pick other role-play class, you remember this; you help some apprentice to settle their mind and you become their mentor because you have an experience when it become to the role-play class of an apprentice.
Words Count : 253
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The Flexible Swashbuckler
Human
Inactive Player
Gold:
Mechanic
Apprentice
Guild:
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Post by Ren on Oct 29, 2015 6:25:45 GMT
An apprentice who didn’t chose any other role-play class can be a guild master for any adventurers who has an apprentice in role-play class. A guild that consists of apprentice can be a unique. You can accept any adventurers that have other role-play class except apprentice because the others role-play class will become the guide of the adventurers with apprentice class and they can faster settle their mind in what they will choose in future. Some people underestimate what an apprentice can do. Just like I say in my theory, the apprentice class is the basic for all of the role-play class because it is the easiest and when you settle your mind, it becomes easier because you have an experience.
Something troubling me in my theory. What if the adventurers doesn’t settle their mind what appropriate role-play class they want and stay to become an apprentice, all of the adventurers is apprentice, there won’t any person who had a permanent work. Apprentice is a constant role-play class if you cannot settle your mind nor have two options of what you will pick a role-play class but if you settle now your mind, it is the permanent role-play class. You cannot now choose others role-play class because you settle now your mind and what troubling me is there will be no permanent work the adventurers because all of them are okay with the constant role-play class. So I suggest if you want to pick apprentice, try to settle your mind so that you will have a permanent work.
Words Count : 258
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The Flexible Swashbuckler
Human
Inactive Player
Gold:
Mechanic
Apprentice
Guild:
|
Post by Ren on Oct 30, 2015 11:03:21 GMT
In my theory, there is something that troubling me but I came up with a good answer in that question of mine. What if all adventurers don’t settle their mind and they becomes all an apprentice? My answer to my question of mine is let them become an apprentice because apprentice have gain some experience just like a tracker role-play class, an animal trainer role-play class and other role-play class. Apprentice is a constant role-play class but they gain experience to some other role-play class. My solution to this is the apprentice role-play class can have a permanent work even if their role-play class is apprentice because apprentice role-play class has an experience in some other role-play class.
Adventurers with apprentice role-play class can join any event even if it is for tracker role-play class only because apprentice role-play class has an experience with others role-play class. Also, adventurers with apprentice role-play class can join any guild because apprentice class has experience about other role-play class.
Apprentice is the basic of all role-play class; they are constant so that when the adventurers with apprentice class settle their mind, it will be easy because they have experience with that. If the adventurers with apprentice class don’t settle their mind it is okay because they can have also permanent work because they have experience with some other role-play class
For your self-goodness, you should pick other role-play class because it will become your permanent role-play class because apprentice is only constant for those adventurers who can’t settle their mind easily.
Words Count : 258
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