Post by Sark on Oct 31, 2015 11:55:49 GMT
AP Claim
Bonus justification:
October Art: log-horizon.proboards.com/thread/6308/star-event-celestial-arms-quest
CA 20%: log-horizon.proboards.com/thread/6308/star-event-celestial-arms-quest
Halloween 10%: log-horizon.proboards.com/thread/6695/halloween-hunts
Main Class | |
Posts: | Thread: CA 2-5 (Bonus: 10% October Art & 20% CA): 1020 + 1762 + 1064 + 1047 + 889 + 1069 + 1302 + 1621 Thread: Clearing the Way(Bonus: 10% October Art): 1142 + 384 + 888 + 473 Thread: Adventure of the Great Wilds(Bonus: 10% October Art): 601 |
Total Word Count: | 13,261 |
Total AP Earned: | 53 |
Crafting Class | |
Posts: | Thread: CA 2-1 (Bonus: 10% October Art & 20% CA) 1092 +1097 Thread: CA 2-3(Bonus: 10% October Art & 20% CA): 975 + 627 + 867 Thread: CA 2-4(Bonus: 10% October Art & 20% CA): 713 + 664 + 590 Thread: Sark's Stall(Bonus: 10% October Art): (947 Commerce = 710) + (555 Commerce = 416) Thread: AotGW (Bonus: 10% October Art): 433 Thread: Clothier(Bonus: 10% October Art): 668 + 723 + 701 + 660 Thread: Right Tool(Bonus: 10% October Art): 743 Thread: Halloween (Bonus: 10% October Art & 10% Halloween): 493 + 498 + 498 (yes really) + 487 + 469 (This thread is testing out Dorian's new accessories) |
Total Word Count: | 14,124 |
TOTAL AP Earned: | 56 |
Roleplay Class | |
Posts: | n/a |
Total Word Count: | 0 |
TOTAL AP Earned: | 0 |
Previous AP Claim: | Here |
Oh and Gold = 555+947 = 1502 words. 375 gold please!
Main Class | Craft Subclass | Roleplay SubClass | |
AP prior to claim | 57 | 44 | 0 |
AP after claim | 110 | 100 | 0 |
Levels after claim | 32 | 36 | 1 |
New Skills
Tailor 21 Runway Model: The Tailor's fashion sense allows them to make clothing that complements a character's gear, making it seem stronger and more impressive. When the Tailor is participating in a thread and a character is wearing Vanity Clothing crafted by the Tailor, this skill may be used to buff an item for 1 hour. The buff may target themselves. The buff causes the item level of any cloth or leather armor worn by the target to increase by an amount equal to the Vanity Clothing's level / 10. Armor affected by this skill cannot have its item level raised past Level 90 by this effect. This skill has an animation time of 5 seconds and no cooldown. Reusing this skill causes the duration to reset.
Tailor 31 Straw to Gold: Particularly experienced crafters acquire the ability to customize a clothing's appearance more effectively, making the clothing look a bit more impressive than it normally is. When the Tailor performs a craft in any craft thread (cannot be a speed craft), the Artisan may apply this skill as a bonus to increase the level of the item by 3. This skill may boost an item's level past their own crafting level. No item can be boosted past Level 90 by this effect. Additionally, when the Tailor is participating in a thread and a character is wearing cloth armor/leather armor/accessories crafted by the Tailor, this skill may be used to buff an item for 1 hour. The buff may target themselves. The buff causes the apparent level of those items to be increased by an amount equal to the Tailor's crafting level / 10 when determining the effects of reforges or enchants. The items' levels do not change in terms of defensive ability, so damage calculations are not affected. This skill has an animation time of 5 seconds and a cooldown of 1 minute.
Bushido: Iaido (Art of the Draw) Passive. Samurai have a honed and disciplined mind. Their visualization and training enable their first strike when their katana is drawn from the sheath to deal additional damage and threat. A Samurai is granted a free Iaido strike before performing a Chain 1 ability or after completing a Chain 3 or higher ability. This skill can only activate once per chain. This strike does not break the chain, allowing the Samurai to perform a skill in the same turn.
Ace Move: Go no Sen (Early Bird, Night Owl) Chain 1. Starts or resets the current Chain. Does nothing if the opponent targeted the player with a magic attack. This ace move follows after the basic concept of Parry, except that it is used in an aggressive manner to build up momentum. The user predicts an oncoming attack and counters it by striking the opponent's weapon with their weapon and then pushing onward into an attack of their own. Gonosen is typically performed with a melee weapon, but its concept can also be used to deflect an opponent's arrow by shooting it off-course. To deflect ranged attacks in this manner, the Samurai must obviously be equipped with a bow. This skill has an animation time of 1 second and a cooldown of 10 seconds.
Ace Move: Bushi Chousen (Samurai's Challenge) Chain 1. When used, resets any current Chain to 0. If an opponent performed an attack on you between this turn and your next turn, raise your Chain by 1. A move often used to start the battle. The Samurai issues a valiant taunt toward all enemies in the immediate area, challenging them to take up arms in a grand duel of honor. The animation of this skill is somewhat flashy and when it was a game, there were even videos of fandubs speculating what the samurai might have said. Needless to say, it carries on in this game too. This skill generates a high amount of aggro when used early on in a fight, an amount which decreases gradually over time. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
Ace Move: Torifune (Airship) Chain X. Usable at any time, copies the Chain number of the previous Ace Move for the duration of the turn. A Samurai skill that causes the Samurai's feet to float a few inches in the air. This allows for excellent mobility when fighting in rough terrain like gravel or sand and reducing the Samurai's risk of tripping over obstacles. It can even be used to walk along the surface of shallow water for about five seconds. The Samurai may alternately target a teammate with this skill, but it will cause any existing chain to break. This skill has a casting time of 3 seconds, a cooldown of 20 seconds, and a duration of 10 seconds.
Tailor 31 Straw to Gold: Particularly experienced crafters acquire the ability to customize a clothing's appearance more effectively, making the clothing look a bit more impressive than it normally is. When the Tailor performs a craft in any craft thread (cannot be a speed craft), the Artisan may apply this skill as a bonus to increase the level of the item by 3. This skill may boost an item's level past their own crafting level. No item can be boosted past Level 90 by this effect. Additionally, when the Tailor is participating in a thread and a character is wearing cloth armor/leather armor/accessories crafted by the Tailor, this skill may be used to buff an item for 1 hour. The buff may target themselves. The buff causes the apparent level of those items to be increased by an amount equal to the Tailor's crafting level / 10 when determining the effects of reforges or enchants. The items' levels do not change in terms of defensive ability, so damage calculations are not affected. This skill has an animation time of 5 seconds and a cooldown of 1 minute.
Bushido: Iaido (Art of the Draw) Passive. Samurai have a honed and disciplined mind. Their visualization and training enable their first strike when their katana is drawn from the sheath to deal additional damage and threat. A Samurai is granted a free Iaido strike before performing a Chain 1 ability or after completing a Chain 3 or higher ability. This skill can only activate once per chain. This strike does not break the chain, allowing the Samurai to perform a skill in the same turn.
Ace Move: Go no Sen (Early Bird, Night Owl) Chain 1. Starts or resets the current Chain. Does nothing if the opponent targeted the player with a magic attack. This ace move follows after the basic concept of Parry, except that it is used in an aggressive manner to build up momentum. The user predicts an oncoming attack and counters it by striking the opponent's weapon with their weapon and then pushing onward into an attack of their own. Gonosen is typically performed with a melee weapon, but its concept can also be used to deflect an opponent's arrow by shooting it off-course. To deflect ranged attacks in this manner, the Samurai must obviously be equipped with a bow. This skill has an animation time of 1 second and a cooldown of 10 seconds.
Ace Move: Bushi Chousen (Samurai's Challenge) Chain 1. When used, resets any current Chain to 0. If an opponent performed an attack on you between this turn and your next turn, raise your Chain by 1. A move often used to start the battle. The Samurai issues a valiant taunt toward all enemies in the immediate area, challenging them to take up arms in a grand duel of honor. The animation of this skill is somewhat flashy and when it was a game, there were even videos of fandubs speculating what the samurai might have said. Needless to say, it carries on in this game too. This skill generates a high amount of aggro when used early on in a fight, an amount which decreases gradually over time. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
Ace Move: Torifune (Airship) Chain X. Usable at any time, copies the Chain number of the previous Ace Move for the duration of the turn. A Samurai skill that causes the Samurai's feet to float a few inches in the air. This allows for excellent mobility when fighting in rough terrain like gravel or sand and reducing the Samurai's risk of tripping over obstacles. It can even be used to walk along the surface of shallow water for about five seconds. The Samurai may alternately target a teammate with this skill, but it will cause any existing chain to break. This skill has a casting time of 3 seconds, a cooldown of 20 seconds, and a duration of 10 seconds.