Post by Capsule on Nov 10, 2015 6:22:23 GMT
Crafting
Crafter: Capsule
Recipient: Capsule
Recipe:
Material Fee: 50
Conversion Fee: N/A
Requested Item:
Standard Craft Thread: N/A
Speed Craft Thread: Palate for the Ages reward
Conversion Qualifications: N/A
Bonuses: 50% off material cost from the Palate for the Ages event
Equip the item?: N/A
Additional Costs: N/A
Crafting
Crafter: Capsule
Recipient: Capsule
Recipe:
Material Fee: 250
Conversion Fee: N/A
Requested Item:
Standard Craft Thread: N/A
Speed Craft Thread: Palate for the Ages reward
Conversion Qualifications: N/A
Bonuses: 50% off material cost from the Palate for the Ages event
Cross discipline crafting: Pharmacists may craft Brewer recipes.
Equip the item?: N/A
Additional Costs: N/A
Crafting
Crafter: Capsule
Recipient: Capsule
Recipe:
Material Fee: 550 / 2= 275g
Conversion Fee: N/A
Requested Item:
Standard Craft Thread: N/A
Speed Craft Thread: Palate for the Ages reward
Conversion Qualifications: N/A
Bonuses: 50% off material cost from the Palate for the Ages event
Equip the item?: N/A
Additional Costs: N/A
Crafting
Crafter: Capsule
Recipient: Capsule
Recipe:
Material Fee: 900 / 2= 450g
Conversion Fee: N/A
Requested Item:
Standard Craft Thread: N/A
Speed Craft Thread: GMP
Conversion Qualifications: N/A
Bonuses: 50% off material cost from the Palate for the Ages event
Equip the item?: N/A
Additional Costs: N/A
Crafting
Crafter: Capsule
Recipient: Capsule
Recipe:
Material Fee: 450 / 2= 225g
Conversion Fee: N/A
Requested Item:
Standard Craft Thread: N/A
Speed Craft Thread: MT
Conversion Qualifications: N/A
Bonuses: 50% off material cost from the Palate for the Ages event
Equip the item?: N/A
Additional Costs: N/A
Total gold owed: 1250
Note: I have an AP claim to prove I can make up to level 90 items
Crafter: Capsule
Recipient: Capsule
Recipe:
Magic Display
Materials Required: 100 Gold
Posts Required: 3
Requirement: Level 10 Alchemist or Pharmacist
Description: An object designed through scientific or magical properties to bolster the aesthetic potential of a house. These inventions are typically little trinkets if manmade, or flora that is preserved through the use of potions or magic. The Alchemist or Pharmacist that crafts this item may rewrite its name and description. The crafter must also choose an available housing stat (SOL, BUR, INN, ING, REC, CUL) to apply to the finished furniture item. That item will give +1 to the respective stat. Choose a stat appropriate to the description of the item. For food crafted with an item level of 31-60, the stat bonus increases to +2, except that the Material Fee becomes 250 Gold. For food crafted with an item level of 61-90, the stat bonus increases to +3, except that the Material Fee becomes 500 Gold.
Materials Required: 100 Gold
Posts Required: 3
Requirement: Level 10 Alchemist or Pharmacist
Description: An object designed through scientific or magical properties to bolster the aesthetic potential of a house. These inventions are typically little trinkets if manmade, or flora that is preserved through the use of potions or magic. The Alchemist or Pharmacist that crafts this item may rewrite its name and description. The crafter must also choose an available housing stat (SOL, BUR, INN, ING, REC, CUL) to apply to the finished furniture item. That item will give +1 to the respective stat. Choose a stat appropriate to the description of the item. For food crafted with an item level of 31-60, the stat bonus increases to +2, except that the Material Fee becomes 250 Gold. For food crafted with an item level of 61-90, the stat bonus increases to +3, except that the Material Fee becomes 500 Gold.
Material Fee: 50
Conversion Fee: N/A
Requested Item:
[b]Devil's Fuge[/b]: Level 30. This magnificent sprig of mistletoe can be strategically placed above door frames. Just make sure your timing is just right! [+ 1 CUL]
Standard Craft Thread: N/A
Speed Craft Thread: Palate for the Ages reward
Conversion Qualifications: N/A
Bonuses: 50% off material cost from the Palate for the Ages event
Equip the item?: N/A
Additional Costs: N/A
Crafting
Crafter: Capsule
Recipient: Capsule
Recipe:
Food Display
Materials Required: 100 Gold
Posts Required: 3
Requirement: Level 10 Chef or Level 10 Brewer
Description: Food that is made mostly for decorative purposes, resulting in the item's prolonged visual preservation even if it is left out for long periods of time. It's typically crafted with looks in mind, which means that the taste and nutritional value is very low. The Chef or Brewer that crafts this item may rewrite its name and description. The crafter must also choose an available housing stat (SOL, BUR, INN, ING, REC, CUL) to apply to the finished furniture item. That item will give +1 to the respective stat. Choose a stat appropriate to the description of the item. For food crafted with an item level of 31-60, the stat bonus increases to +2, except that the Material Fee becomes 250 Gold. For food crafted with an item level of 61-90, the stat bonus increases to +3, except that the Material Fee becomes 500 Gold.
Materials Required: 100 Gold
Posts Required: 3
Requirement: Level 10 Chef or Level 10 Brewer
Description: Food that is made mostly for decorative purposes, resulting in the item's prolonged visual preservation even if it is left out for long periods of time. It's typically crafted with looks in mind, which means that the taste and nutritional value is very low. The Chef or Brewer that crafts this item may rewrite its name and description. The crafter must also choose an available housing stat (SOL, BUR, INN, ING, REC, CUL) to apply to the finished furniture item. That item will give +1 to the respective stat. Choose a stat appropriate to the description of the item. For food crafted with an item level of 31-60, the stat bonus increases to +2, except that the Material Fee becomes 250 Gold. For food crafted with an item level of 61-90, the stat bonus increases to +3, except that the Material Fee becomes 500 Gold.
Material Fee: 250
Conversion Fee: N/A
Requested Item:
[b]Cheese Wedge[/b]: Level 90. A wedge of yellow cheese. [i]Knowing the mouse might one day leave its hole and get the cheese... It fills you with determination.[/i] For the best effect, place it in a tantalizing position on your work desk. [+ 3 INN]
Standard Craft Thread: N/A
Speed Craft Thread: Palate for the Ages reward
Conversion Qualifications: N/A
Bonuses: 50% off material cost from the Palate for the Ages event
Cross discipline crafting: Pharmacists may craft Brewer recipes.
Equip the item?: N/A
Additional Costs: N/A
Crafting
Crafter: Capsule
Recipient: Capsule
Recipe:
Stat Booster
Materials required: Material Fee (10 Gold x Item Level)
Posts Required: 3
Requirement: Level 20 Pharmacist
A recipe by Icyferno. A potion which temporarily increases a specific stat, allowing the user to momentarily go beyond their current limits. It is especially useful when used in a fight with an opponent much stronger than oneself. The effects of the potion do not stack with itself, even if the stat increased is different, but will stack with anything else. The stat that will be boosted must be referenced in the crafting thread, where it is made. The boost in stats is equal to that of a number between 1 and 5 Levels higher than what the user's current level is, capping at Level 100. Item Level determines the level increase, in that Item level 1-22 will increase by 1, 23-54 will increase by 2, 55-70 will increase by 3, 71-99 will increase by 4, and 100 will increase by 5. The duration and extent of the increase depends on the level of the materials used to make it, directly correlating to the stat bonus, and it has a toxicity rating of 2. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
Materials required: Material Fee (10 Gold x Item Level)
Posts Required: 3
Requirement: Level 20 Pharmacist
A recipe by Icyferno. A potion which temporarily increases a specific stat, allowing the user to momentarily go beyond their current limits. It is especially useful when used in a fight with an opponent much stronger than oneself. The effects of the potion do not stack with itself, even if the stat increased is different, but will stack with anything else. The stat that will be boosted must be referenced in the crafting thread, where it is made. The boost in stats is equal to that of a number between 1 and 5 Levels higher than what the user's current level is, capping at Level 100. Item Level determines the level increase, in that Item level 1-22 will increase by 1, 23-54 will increase by 2, 55-70 will increase by 3, 71-99 will increase by 4, and 100 will increase by 5. The duration and extent of the increase depends on the level of the materials used to make it, directly correlating to the stat bonus, and it has a toxicity rating of 2. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
Material Fee: 550 / 2= 275g
Conversion Fee: N/A
Requested Item:
[b]Stat Booster[/b]: Level 55. A recipe by Icyferno. A potion which temporarily increases the agility stat by 3, allowing the user to momentarily go beyond their current limits. It is especially useful when used in a fight with an opponent much stronger than oneself. The effects of the potion do not stack with itself, even if the stat increased is different, but will stack with anything else. The duration and extent of the increase depends on the level of the materials used to make it, directly correlating to the stat bonus, and it has a toxicity rating of 1. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect. Therapeutic Index applied.
Standard Craft Thread: N/A
Speed Craft Thread: Palate for the Ages reward
Conversion Qualifications: N/A
Bonuses: 50% off material cost from the Palate for the Ages event
Therapeutic Index: The Pharmacist's growing skill in creating potions has improved to the point where the very close gap between treatment and side effects has widened enough to allow for a safe range. Lower the Toxicity Rating of all non-poison items created by the Pharmacist by 1 and increase their potency by 25%.
Additional Costs: N/A
Crafting
Crafter: Capsule
Recipient: Capsule
Recipe:
Mana Potion, Greater
Material Required: Material Fee (10 Gold x Item Level)
Posts Required: 3
Requirement: Level 30 Pharmacist
A recipe by Capsule. An upgraded version of the lesser mana potion, that restores about 20 MP per average level of the materials used to make it. Its base level is level thirty, making it unavailable for crafting for those below this level. It also requires that the Pharmacist have knowledge of the lesser mana potion.
Material Required: Material Fee (10 Gold x Item Level)
Posts Required: 3
Requirement: Level 30 Pharmacist
A recipe by Capsule. An upgraded version of the lesser mana potion, that restores about 20 MP per average level of the materials used to make it. Its base level is level thirty, making it unavailable for crafting for those below this level. It also requires that the Pharmacist have knowledge of the lesser mana potion.
Material Fee: 900 / 2= 450g
Conversion Fee: N/A
Requested Item:
[b]Greater Mana Potion[/b]: Level 90. A recipe by Capsule. An upgraded version of the lesser mana potion, that restores 2250 MP. Its base level is level thirty, making it unavailable for crafting for those below this level. It also requires that the Pharmacist have knowledge of the lesser mana potion. Therapeutic Index applied.
Standard Craft Thread: N/A
Speed Craft Thread: GMP
Conversion Qualifications: N/A
Bonuses: 50% off material cost from the Palate for the Ages event
Therapeutic Index: The Pharmacist's growing skill in creating potions has improved to the point where the very close gap between treatment and side effects has widened enough to allow for a safe range. Lower the Toxicity Rating of all non-poison items created by the Pharmacist by 1 and increase their potency by 25%.
Additional Costs: N/A
Crafting
Crafter: Capsule
Recipient: Capsule
Recipe:
Medicinal Tablet
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 1 Pharmacist
A healing pill that restores about 30 HP per average level of the materials used to make it. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 2. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 1 Pharmacist
A healing pill that restores about 30 HP per average level of the materials used to make it. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 2. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
Material Fee: 450 / 2= 225g
Conversion Fee: N/A
Requested Item:
[b]Medicinal Tablet[/b]: Level 90. A healing pill that restores 3375 HP. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 1. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect. Therapeutic Index applied.
Standard Craft Thread: N/A
Speed Craft Thread: MT
Conversion Qualifications: N/A
Bonuses: 50% off material cost from the Palate for the Ages event
Therapeutic Index: The Pharmacist's growing skill in creating potions has improved to the point where the very close gap between treatment and side effects has widened enough to allow for a safe range. Lower the Toxicity Rating of all non-poison items created by the Pharmacist by 1 and increase their potency by 25%.
Additional Costs: N/A
Total gold owed: 1250
Note: I have an AP claim to prove I can make up to level 90 items