Post by Deleted on Nov 17, 2015 21:44:25 GMT
Main Class: Swashbuckler
Main Class Claims:
- Clearing The Way -
215
1340
486
273
789
519
209
Total: 3831
- Flowers of The Moonlit Night -
801
572
612
657
1041
(x1.1 Halloween AP Bonus Applied)
Total: 3683
- Not-So-Silent Night -
348
463
369
(x1.1 Halloween AP Bonus Applied)
Total: 1180
- Cowboys And Sorcerers -
609
306
816
1575
439
911
Total: 4656
- Monday We Heard The News -
321
318
282
Total: 921
- Tuesday We Went To The Beach -
222
278
Total: 500
Total Word Count: 14771
Main Class AP Claimed: 59
RP Subclass: Courtesan
RP Subclass Claims:
- Bigger And Better Things -
661
1035
Total: 1701
- Fitting In -
260
592
697
Total: 1549
Total Word Count: 3250
RP Class AP Claimed: 13
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/6661/dumahs-fifth-log-ticket
Pre-Claim AP: (Enter the amount of AP you have distributed among your three classes as of your previous claim.)
Main Class: 125 AP
Craft Subclass: 27 AP
RP Subclass: 19 AP
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.)
Main Class: 184 AP
Craft Subclass: 27 AP
RP Subclass: 32 AP
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: 46
Craft Subclass Level: 14
RP Subclass Level: 16
Requested Skill(s):
Spark Shot: Tier I Skill
A magical attack that generates an orb of electricity that can either be thrown or charged onto a throwing weapon or projectile. When the orb or affected object hits a surface or target, it creates a small electrical burst which deals minor area of effect lightning damage. Targets take heavy damage if they were recently affected by a skill of water affinity, however. This skill has an casting time of 2 seconds and a cooldown of 10 seconds.
Razor-Edged Draw: Tier II Skill
A Swashbuckler skill that is best used to interrupt an enemy currently performing a skill that requires a long period of preparation. Upon striking the target with this skill, the spell that the opponent was preparing has its cast time reset, forcing the target to recast the skill from scratch. This can be a saving grace against monsters with particularly deadly yet slow to cast spells. This skill can be activated using either one-handed weapons or throwing weapons, although performing it with throwing weapons is more practical in keeping the Swashbuckler out of harm's way. Targets affected by Razor-Edged Draw are immune to further casting interruption by its effect for 10 seconds. This skill has a 1.5 second animation time and the cooldown time of this skill is 7 seconds. Animation times are not affected by this skill.
Wild Card: Tier II Skill
A skill that can be used when the Swashbuckler is either holding a single one-handed weapon or is unarmed. The Swashbuckler opens the palm of their hands when this skill is used, after which a random 1-handed weapon from the Swashbuckler's inventory will be withdrawn and immediately appear in their unarmed hand. It's said that many Swashbucklers who rely on this skill tend to thin out their inventory so that they are able to summon consistently reliable weapons when needed. Still, there is a bit of a thrill in activating this skill with a large weapon inventory and not knowing what you might pull out. This skill serves as an excellent countermeasure to having one's weapon disarmed. Swashbucklers who specialize in throwing weapons will be able to use this skill to easily reload their weapon supply without having to use the inventory menu. The animation time of this skill is 1 second and its cooldown time is 3 seconds.
Wind Bullet: Tier I Skill
Toggle skill. A skill that is usually performed with a free hand, making it a useful technique for Monks and characters who wield only a single one-handed weapon. It can also be used with an actual firearm, causing wind bullets to be fired whenever the gun is not loaded with any form of ammunition. Its bare handed version is performed by extending the thumb and index finger while curling the other three fingers, as though a gun gesture is being made. Thanks to the toggle function of this skill acting as a safety, it can be turned off for those times where you don't want to accidentally shoot people because of your careless gestures. By pressing down the thumb or trigger, a concentrated shot of air is expelled forward from the index finger or barrel, causing a minor recoil from the shot. Wind bullets shot from this attack are fairly weak and are used more often to subdue or stall an opponent. This skill has a range of 10 meters, an animation time of 0.5 seconds, and a cooldown time of 1 second.
Knot of Leverage: The power of seduction is an especially powerful weapon, and any capable Courtesan knows how to manipulation these bonds to their advantage. Usable only on targets affected by Allure. A skill that connects the Courtesan to their target by a transparent red string of mana, Knot of Leverage restricts the target from dealing any damage to the Courtesan. Violation of this restriction results in the target taking minor damage and suffering a 3-second stun effect. After this skill is used, Allure's effect on the target is canceled and must be reapplied again in order to activate this skill on the same target.
Main Class Claims:
- Clearing The Way -
215
1340
486
273
789
519
209
Total: 3831
- Flowers of The Moonlit Night -
801
572
612
657
1041
(x1.1 Halloween AP Bonus Applied)
Total: 3683
- Not-So-Silent Night -
348
463
369
(x1.1 Halloween AP Bonus Applied)
Total: 1180
- Cowboys And Sorcerers -
609
306
816
1575
439
911
Total: 4656
- Monday We Heard The News -
321
318
282
Total: 921
- Tuesday We Went To The Beach -
222
278
Total: 500
Total Word Count: 14771
Main Class AP Claimed: 59
RP Subclass: Courtesan
RP Subclass Claims:
- Bigger And Better Things -
661
1035
Total: 1701
- Fitting In -
260
592
697
Total: 1549
Total Word Count: 3250
RP Class AP Claimed: 13
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/6661/dumahs-fifth-log-ticket
Pre-Claim AP: (Enter the amount of AP you have distributed among your three classes as of your previous claim.)
Main Class: 125 AP
Craft Subclass: 27 AP
RP Subclass: 19 AP
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.)
Main Class: 184 AP
Craft Subclass: 27 AP
RP Subclass: 32 AP
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: 46
Craft Subclass Level: 14
RP Subclass Level: 16
Requested Skill(s):
Spark Shot: Tier I Skill
A magical attack that generates an orb of electricity that can either be thrown or charged onto a throwing weapon or projectile. When the orb or affected object hits a surface or target, it creates a small electrical burst which deals minor area of effect lightning damage. Targets take heavy damage if they were recently affected by a skill of water affinity, however. This skill has an casting time of 2 seconds and a cooldown of 10 seconds.
Razor-Edged Draw: Tier II Skill
A Swashbuckler skill that is best used to interrupt an enemy currently performing a skill that requires a long period of preparation. Upon striking the target with this skill, the spell that the opponent was preparing has its cast time reset, forcing the target to recast the skill from scratch. This can be a saving grace against monsters with particularly deadly yet slow to cast spells. This skill can be activated using either one-handed weapons or throwing weapons, although performing it with throwing weapons is more practical in keeping the Swashbuckler out of harm's way. Targets affected by Razor-Edged Draw are immune to further casting interruption by its effect for 10 seconds. This skill has a 1.5 second animation time and the cooldown time of this skill is 7 seconds. Animation times are not affected by this skill.
Wild Card: Tier II Skill
A skill that can be used when the Swashbuckler is either holding a single one-handed weapon or is unarmed. The Swashbuckler opens the palm of their hands when this skill is used, after which a random 1-handed weapon from the Swashbuckler's inventory will be withdrawn and immediately appear in their unarmed hand. It's said that many Swashbucklers who rely on this skill tend to thin out their inventory so that they are able to summon consistently reliable weapons when needed. Still, there is a bit of a thrill in activating this skill with a large weapon inventory and not knowing what you might pull out. This skill serves as an excellent countermeasure to having one's weapon disarmed. Swashbucklers who specialize in throwing weapons will be able to use this skill to easily reload their weapon supply without having to use the inventory menu. The animation time of this skill is 1 second and its cooldown time is 3 seconds.
Wind Bullet: Tier I Skill
Toggle skill. A skill that is usually performed with a free hand, making it a useful technique for Monks and characters who wield only a single one-handed weapon. It can also be used with an actual firearm, causing wind bullets to be fired whenever the gun is not loaded with any form of ammunition. Its bare handed version is performed by extending the thumb and index finger while curling the other three fingers, as though a gun gesture is being made. Thanks to the toggle function of this skill acting as a safety, it can be turned off for those times where you don't want to accidentally shoot people because of your careless gestures. By pressing down the thumb or trigger, a concentrated shot of air is expelled forward from the index finger or barrel, causing a minor recoil from the shot. Wind bullets shot from this attack are fairly weak and are used more often to subdue or stall an opponent. This skill has a range of 10 meters, an animation time of 0.5 seconds, and a cooldown time of 1 second.
Knot of Leverage: The power of seduction is an especially powerful weapon, and any capable Courtesan knows how to manipulation these bonds to their advantage. Usable only on targets affected by Allure. A skill that connects the Courtesan to their target by a transparent red string of mana, Knot of Leverage restricts the target from dealing any damage to the Courtesan. Violation of this restriction results in the target taking minor damage and suffering a 3-second stun effect. After this skill is used, Allure's effect on the target is canceled and must be reapplied again in order to activate this skill on the same target.