Post by Deleted on Nov 26, 2015 10:33:38 GMT
Kyōki Person of the Land - RACE OF RITUAL - Heretic - courier - Blacksmith - ♂ [attr="class","equipicon"] [attr="class","equipdescription"] Cloak of Sin: lvl 30 chain armor A cloak that covers the top part of the body, and is really slim. The tail of it is all ripped up, and has two layers of it. [attr="class","equipicon"] [attr="class","equipdescription"]Black Iron Katana: lvl 30 katana A traditional Japanese weapon bearing a black blade, and a white shine. It cuts with ease and is super lightweight, and only the strong may wield it. [attr="class","equipicon"] [attr="class","equipdescription"]Dagger of White Lies: lvl 30 dagger A normal sized dagger, with a bright white blade, and heavier than a normal dagger. It can be used with another sword, but doubles as a backup. [attr="class","equipicon"] [attr="class","equipdescription"]Accessory Name: Level # Accessory Description. [attr="class","equipicon"] [attr="class","equipdescription"]Accessory Name: Level # Accessory Description. [attr="class","equipicon"] [attr="class","equipdescription"]Accessory Name: Level # Accessory Description. [attr="class","equipicon"] [attr="class","equipdescription"]Accessory Name: Level # Accessory Description. district. white AGE. 25 SEXUALITY. Heterosexual FACE-CLAIM. Ogichi SERIES/ARTIST. Bleach PLAYED BY. Kazyto [attr="class","infotitle"]Appearance [attr="class","infobox"] Word Count: 107 He is 6 feet tall, and has a slightly stoick build, with medium lengthed arms and long slender fingers. He usualy wears clothes that are white and black, white dominant, black as a secondary. He has one giant tattoo on his back, that is a symbol that slightly resembles a dragon, but looks more like a runes on his back, but this is most of the time covered by clothes, so is not visible. He has scruffy white hair that sticks up about 4 inches off the top of his head. His eyes are black, where they should be white, and his iris is a dark yellow. [attr="class","infotitle"]Personality [attr="class","infobox"] Word Count: 218 He is a wild person, who knows that he can die, but will have fun doing it. He will put himslef at risk just to test out what happens to him, and to see if he will survive. He aslo doesn't respect most people. If he doesn't like a person, he won't respect that person for anything. He is also single minded, he will set his mind on and will never stray away from that idea. But hr also has ADHD which will also make him very forgetful, and makes him naturally lazy. He absolutely refuses to take orders from anyone other than people who are weaker than him, he has a soft spot for those in need. He doesn't care much for woman, or other things not needed in life. Like gold, or material items. He really does stuff to feel like it, no reward from it. Thus, he also does thing without the knowledge of consequence. Around people, he likes to tell jokes and lighten up the mood and make people feel happy. When alone, he talks to himself, or play around with his sword, and likes to cut things up. You'll never find him not dmiling, as he always has a good time. He loves being relied on and will join people in an instance. [attr="class","infotitle"]History [attr="class","infobox"] Word Count: 261 When he was "born" Kyōki was a wonderful child. He was calm, and almost never cried. He ate accordingly, and slept like a rock. As he grew up, he realized the world around him. He knew where he wasin the world, econoically and mentally. His parents were poor, and were forced to live in the white district. He was also socially awkward, so he wan't able to get along well with other people of the land. His father was a scribe, who was hired by many people in the blue district to make maps, and thus he had to travel a lot. His mother was a priestess, she spread the word of Order of the Six Princesses. Her main princess was the princess of wisdom. She was a smart women, and loved reading, so she mainly preached the princess of wisdom. One day, his father took a stroll through the black district, and was stabbed and bled to death. At first, nobody knew about this, but one day, word got around, that he was dead, and Kyōki was one of the first people to know. This put him emotionally unstable and he would walk around lifeless. Eventually, he came iver it, but by then 10 years have passed and he was 18, with his mother dying soon after. But this time, he was ready. At age 20 he began to study magic of Heretics. And when he finished, he took up the most prized posession of his father: The Black Iron Katana, and set out, looking for a fufillment in life. [attr="class","infotitle"]Extra [attr="class","infobox"] Build: Main Level 30 / Crafting Level 10 / Roleplay Level 10 |
[attr="class","bigheader]Skills [attr="class","columnheader"]MAIN CLASS SKILLs [attr="class","columnheader"]SUB-CLASS CLASS SKILLs [attr="class","columnheader"]CRAFTING SKILLs [attr="class","column"] -Black Operon: Tier I Skill Toggle skill. Heretics are the primary manipulators of Miasma and it is no surprise that they are able to extract excess Corruption from their body whenever it is needed. When this skill is toggled, the Heretic selects a Corruption Stage. If the Heretic should then enter that Corruption Stage, they will gradually lose an amount of Corruption points equal to the Stage selected, at the beginning of each post cycle. For example, selecting Corruption Stage 1 will cause the Heretic's Corruption points to decrease by 1 each post. Selecting Corruption Stage 5 will result in their Corruption points being decreased by 5 each post. As soon as the Heretic's Corruption Stage drops below the designated stage, their Corruption points will stop decreasing. This skill may be untoggled in order to select a new Corruption Stage. -Humoral Stigma: Tier I Skill The Heretic infuses an open wound with Miasma. As a natural antagonist to Anima, the energy of life, the Miasma lingers around the wound and prevents it from healing naturally. As such, this is a bleeding debuff curse that causes open wounds to continuously bleed. The target loses HP over time as long as their HP is less than full, or after 2 minutes have passed. The HP loss is fairly little but it adds up over time, much like a poison effect would. If the wounds should somehow be fully healed and HP reaches 100%, however, the curse is expelled. This skill has a casting time of 2 seconds and a cooldown of 10 seconds. A target currently affected by this skill's effect is treated as though their Corruption was increased by 3. -Oblivion Claw: Tier I Skill A Heretic skill that conjures Miasma to shroud a melee weapon up to 1 meter away in a purple mist-like animation. It may also be cast on a character's bare hand, creating a purple mist silhouette resembling a demon's claw. A direct contact between the enchantment and the target's body deals minor darkness-attribute damage and places a harmful curse upon the target. When this skill is cast, the Heretic may select one of the following effects: [Increase the animation or cast time of this skill by 1 second], [After activation, increase the cooldown time of this skill by 5 seconds], [Reduce the duration of this skill by 10%], or [The user takes 5 points of Corruption immediately after this skill is used]. If a target was damaged by this skill, the selected effect will activate immediately when the target uses their next skill. After a curse was successfully placed upon the target, no additional curses may be placed unless the user recasts the skill. The animation and passive damage buff will remain, however. If it has been 10 seconds since this skill made contact with an enemy's body or equipment, it is canceled. This skill has a cooldown of 20 seconds, a minimum casting time of 3 seconds, and a maximum casting time of 8 seconds. For every second spent to charge the casting time, increase the curse's effect by 10%. A target currently affected by this skill's effect is treated as though their Corruption was increased by 5. -Tainted Charity: Tier I Skill Miasma and Anima are two sides of the same coin and so it is no surprise that Miasma can be used to restore the body. This skill heals the target by a small amount. Its animation is fairly deceptive, looking very similarly to the Heal skill. If a target who received healing from Tainted Charity is not healed again by Tainted Charity within 2 minutes, all HP restored by the skill is immediately removed. This skill has a casting time of 2 seconds and no cooldown. Tainted Charity inflicts 2 points of Corruption on the target. -Tempting Hysteria: Tier I Skill The Heretic uses Miasma in order to attract malicious spirits that crowd around a target. A target affected by this skill experiences auditory hallucinations, as though the spirits are constantly whispering into their ears. The closer the target is to the Heretic, the louder these sounds appear to be. The casting time of all of the target's spells are increased by 0.1 seconds for every 1 meter they are close to the Heretic. Its maximum range is 20 meters, its casting time is 5 seconds, its duration is 30 seconds, and its cooldown is 60 seconds. A target currently affected by this skill's effect is treated as though their Corruption was increased by 2. -Lying Darkness: Tier I Skill The Heretic offers up a target by forming an occult circle, causing the summoned Miasma to slowly integrate with the target's flesh. When this skill is used, the Heretic may designate a number between 1-10, 1-20 if used on themselves. That amount is dealt as Corruption to the target. If the target moves more than 1 meter away from their position from the time this skill is cast, it has no effect. This skill has a casting time of 4 seconds and a cooldown of 10 seconds. -Miasma Bullet: Tier I Skill The Heretic generates Miasma into a black orb projectile. The orb is then fired toward an enemy within 10 meters at a high velocity. Exposure to this concentrated mass deals dark attribute damage to the target and applies 1 point of Corruption to the target. The Heretic may alternately charge this skill to deal 25% extra damage and 1 additional point of Corruption for every second of charging. This skill has a cooldown of 5 seconds, a regular casting time of 2 seconds, and a maximum casting time of 5 seconds. -Miasma Curtain: Tier I Skill The Heretic concentrates Miasma in a dispersed form and swings its essence around them, causing a violet mist to materialize and rapidly whip out from the Heretic's body. The Miasma strikes all opponents within 2 meters with dark attribute damage and applies 1 point of Corruption to all affected targets. Miasma Curtain does not damage allies, but will still apply Corruption if they are within range. This skill has a minimum casting time of 2 seconds, a maximum casting time of 5 seconds, and a cooldown of 10 seconds. Miasma Curtain's casting time can be increased in order to deal 10% extra damage and 1 additional point of Corruption per second. -Gluttonous Haze: Tier I Skill The Heretic casts a spell onto a target, causing a thin black mist to surround their body. As that target deals damage to an enemy, the mist absorbs the Anima that was spilled by the blow and feeds it into the target's body to heal them a small amount. This spell, combined with Tainted Charity, allows the Heretic to take a slightly more support-oriented playstyle. However, keep in mind that the presence of the black aura has been linked to mood swings and aggressive among those affected by it. Gluttonous Haze has a duration of 10 seconds, a 4 second cast time, and a 20 second cooldown. While a target is affected by this skill, their Mind resistance is reduced by 1 stage. -Eye for an Eye: Tier I Skill A spell that places a curse somewhere on the target's body and it appears as an eye-looking insignia. The user can see from that insignia as long as the target is within 100 meters. More obvious areas means it's easier to see, but also easy for the target to notice it. If the insignia is covered completely in any way, nothing can be seen. The user must close one of their eyes to see anything from the insignia. This skill has a casting time of 5 seconds, a maximum duration of 30 minutes, and a cooldown of 1 hour. -Shackles of the Sentenced: Tier I Skill Miasma takes a tangible form in the shape of violet-black chains which erupt from the ground and wrap around a target. These chains root the enemy in place for 5 seconds. During this time, if the target should be afflicted with any skill that inflicts Corruption, their Corruption is increased by 1 additional point. This skill has a casting time of 1.5 seconds and a cooldown of 20 seconds. -Pain Affliction : Tier I Skill A concentrated stream of Miasma is fired toward a target's limb, causing a strong sensation of pain. Depending on where the burst made contact with, this psychological effect can cause a 25% reduction in attack speed or movement speed for 30 seconds. This skill has a casting time of 3 seconds and a cooldown of 60 seconds. A target currently affected by this skill's effect is treated as though their Corruption was increased by 2. -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description [attr="class","column"] -Skill: Level 1 Skill Checkpoint: When you're supposed to be delivering items all over the country, you need to be able to keep track of where your clients are supposed to be! This toggle skill scans the Courier's quest log and notifies them of each destination point or individual they need to meet with in order to complete the quest. This works as a tall pillar of light that can be seen from up to 100 meters away. Additionally, if the Courtier possesses a map of the list, these points are marked with a [QUEST] icon. Only the Courier is able to see these details. -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description [attr="class","column"] -Skill: Level 1 Heatsink: Blacksmiths are able to wear chain armor without penalties if they are normally unable to wear chain armor. They are able to wear plate armor without penalties if they are normally able to wear chain armor but not plate armor. Also a toggle skill. Through their skills at working around a forge, blacksmiths have developed a slight tolerance toward heat. They take reduced damage of 10% from fire-based attacks. -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description |
[attr="class","bigheader]INVENTORY [attr="class","columnheader"]Equipment [attr="class","columnheader"]Consumables & Ammunition [attr="class","columnheader"]Misc. [attr="class","column"] -Scythe of Mercy: A scythe that is slightly shorter than normal. It's curve makes the blade look rectangular instead of round, and the pole is skinny and red, while the blade is a jet black. -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description [attr="class","column"] -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description [attr="class","column"] -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description |
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