Post by Icyferno on Jan 5, 2016 8:25:16 GMT
Crafting
Crafter: Icyferno
Recipient: Icyferno
Recipe:
Material Fee:2610.75 / 2 = 1305.375 2684.5 / 2 = 1342.25
Conversion Fee: N/A
Payer: 1342.25 gold from Icyferno to [System]
Requested Item:
Standard Craft Thread:
An Experimental Brew [Solo | Crafting] [Soda]
Speed Craft Thread:
Potions, potions everywhere! [Solo / Crafting] [Medicinal Formula]
First Impressions [Kumori / Closed / Crafting] [Complete] [Medicinal Tablet]
Mass Production [Crafting / Solo] [Everything else]
Seeing in the dark [Solo, Research] [Potion of Nighteye]
Conversion Qualifications: N/A
Bonuses:Equip the item?: N/A
Additional Costs: N/A
Crafter: Icyferno
Recipient: Icyferno
Recipe:
Medicinal Formula
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 1 Pharmacist
A basic healing potion that restores about 20 HP per average level of the materials used to make it. At low levels, this amount is essentially a player's entire amount, but higher level players will require a few in order to heal back to full HP. It has a toxicity rating of 1. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 1 Pharmacist
A basic healing potion that restores about 20 HP per average level of the materials used to make it. At low levels, this amount is essentially a player's entire amount, but higher level players will require a few in order to heal back to full HP. It has a toxicity rating of 1. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
Miasma-Cleansing Spray
Materials Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 10 Pharmacist
A recipe passed down among the citizens of the Avon Valley to combat the threat of the Heretics. By breaking down mana into its basic composition of psyche, the element is infused into a spray that serves to clean away traces of Miasma. Applying this spray to a character affected with Corruption will reduce their Corruption points by 5. It also deals minor damage to monsters of the Miasma element.
Materials Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 10 Pharmacist
A recipe passed down among the citizens of the Avon Valley to combat the threat of the Heretics. By breaking down mana into its basic composition of psyche, the element is infused into a spray that serves to clean away traces of Miasma. Applying this spray to a character affected with Corruption will reduce their Corruption points by 5. It also deals minor damage to monsters of the Miasma element.
Potion of Nighteye
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 5 Pharmacist
Researched by Pharmacist Icyferno. A potion made from a certain species of herbs that are said to have granted the People of the Land temporary night vision in the past. Due to the low quality of the solvents used to make this potion, it should be drank rather than used as eyedrops according to old Lander testimony. Upon being used, it tints the user's vision green and slightly increases their ability to see in the dark for a short period of time. Its duration and potency depends on the average level of ingredients used to make it.
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 5 Pharmacist
Researched by Pharmacist Icyferno. A potion made from a certain species of herbs that are said to have granted the People of the Land temporary night vision in the past. Due to the low quality of the solvents used to make this potion, it should be drank rather than used as eyedrops according to old Lander testimony. Upon being used, it tints the user's vision green and slightly increases their ability to see in the dark for a short period of time. Its duration and potency depends on the average level of ingredients used to make it.
Medicinal Tablet
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 1 Pharmacist
A healing pill that restores about 30 HP per average level of the materials used to make it. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 2. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 1 Pharmacist
A healing pill that restores about 30 HP per average level of the materials used to make it. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 2. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
Pet Medicine
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 5 Pharmacist
Medicinal pills and shots for pets/tamed beasts. The pills can be lightly roasted or left to dry after combining the powdered herbs and solvent, mostly based upon the pet's temperament. The shots are reserved for fleshy monsters and animals, and are generally not advised for the squeamish. The medication itself restores 18 HP per average level of the materials used to craft it. Low leveled pets can get by with the lower doses, but high leveled pets require much more.
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 5 Pharmacist
Medicinal pills and shots for pets/tamed beasts. The pills can be lightly roasted or left to dry after combining the powdered herbs and solvent, mostly based upon the pet's temperament. The shots are reserved for fleshy monsters and animals, and are generally not advised for the squeamish. The medication itself restores 18 HP per average level of the materials used to craft it. Low leveled pets can get by with the lower doses, but high leveled pets require much more.
Poison, Corrosive
Materials Required: Material Fee (10 Gold x Item Level)
Posts Required: 3
Requirement: Level 10 Pharmacist
A recipe by Pharmacist Capsule. A potion that is made by combining an impure poison with two mana shards. When shaken and tossed at an opponent, the mana activates and causes the poison within to become corrosive, like a weaker form of acid. When it makes contact with its intended target, the concoction causes a moderate burning effect, along with a stronger poison debuff. Unlike the standard impure poison, however, the duration of this debuff lasts only thirty seconds, but acts faster. The sickness debuff remains the same; all stats lowered for about a minute. Drinking it directly will lower the player's health by 200. Its potency depends on the average level of the materials used to make it.
Materials Required: Material Fee (10 Gold x Item Level)
Posts Required: 3
Requirement: Level 10 Pharmacist
A recipe by Pharmacist Capsule. A potion that is made by combining an impure poison with two mana shards. When shaken and tossed at an opponent, the mana activates and causes the poison within to become corrosive, like a weaker form of acid. When it makes contact with its intended target, the concoction causes a moderate burning effect, along with a stronger poison debuff. Unlike the standard impure poison, however, the duration of this debuff lasts only thirty seconds, but acts faster. The sickness debuff remains the same; all stats lowered for about a minute. Drinking it directly will lower the player's health by 200. Its potency depends on the average level of the materials used to make it.
Mana Potion, Greater
Material Required: Material Fee (10 Gold x Item Level)
Posts Required: 3
Requirement: Level 30 Pharmacist
A recipe by Capsule. An upgraded version of the lesser mana potion, that restores about 20 MP per average level of the materials used to make it. Its base level is level thirty, making it unavailable for crafting for those below this level. It also requires that the Pharmacist have knowledge of the lesser mana potion.
Material Required: Material Fee (10 Gold x Item Level)
Posts Required: 3
Requirement: Level 30 Pharmacist
A recipe by Capsule. An upgraded version of the lesser mana potion, that restores about 20 MP per average level of the materials used to make it. Its base level is level thirty, making it unavailable for crafting for those below this level. It also requires that the Pharmacist have knowledge of the lesser mana potion.
Soda
Materials Required: Material Fee (5 Gold x Item Level)
Posts Required: 2
Requirement: Level 1 Brewer
A fizzy beverage loved by children and college students alike. It's generally made with carbonated water, sweeteners and a flavoring agent. Food effect active for the next 7 post cycles and will override any existing food buff. Can be used in battle. Increases the character's movement speed by 5% when eaten. Movement speed is further increased by 0.1% for every 2 item levels (EX: Level 20 Ordinary Beverage increases movement speed by 6%). The Brewer that crafts this item may rewrite its name and description.
Materials Required: Material Fee (5 Gold x Item Level)
Posts Required: 2
Requirement: Level 1 Brewer
A fizzy beverage loved by children and college students alike. It's generally made with carbonated water, sweeteners and a flavoring agent. Food effect active for the next 7 post cycles and will override any existing food buff. Can be used in battle. Increases the character's movement speed by 5% when eaten. Movement speed is further increased by 0.1% for every 2 item levels (EX: Level 20 Ordinary Beverage increases movement speed by 6%). The Brewer that crafts this item may rewrite its name and description.
Material Fee:
Conversion Fee: N/A
Payer: 1342.25 gold from Icyferno to [System]
Requested Item:
Medicinal Formula: Level 60. A basic healing potion that restores about 1500 HP. At low levels, this amount is essentially a player's entire amount, but higher level players will require a few in order to heal back to full HP. It has a toxicity rating of 0. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect. Therapeutic Index applied.
Miasma-Cleansing Spray: Level 60. A recipe passed down among the citizens of the Avon Valley to combat the threat of the Heretics. By breaking down mana into its basic composition of psyche, the element is infused into a spray that serves to clean away traces of Miasma. Applying this spray to a character affected with Corruption will reduce their Corruption points by 6.25. It also deals minor damage to monsters of the Miasma element. Therapeutic Index applied.
Potion of Nighteye: Level 60. Researched by Pharmacist Icyferno. A potion made from a certain species of herbs that are said to have granted the People of the Land temporary night vision in the past. Due to the low quality of the solvents used to make this potion, it should be drank rather than used as eyedrops according to old Lander testimony. Upon being used, it tints the user's vision green and slightly increases their ability to see in the dark for a short period of time. Its duration and potency depends on the average level of ingredients used to make it. Therapeutic Index applied.
Medicinal Tablet: Level 60. A healing pill that restores about 2250 HP. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 1. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect. Therapeutic Index applied.
Pet Medicine: Level 60. Medicinal pills and shots for pets/tamed beasts. The pills can be lightly roasted or left to dry after combining the powdered herbs and solvent, mostly based upon the pet's temperament. The shots are reserved for fleshy monsters and animals, and are generally not advised for the squeamish. The medication itself restores 1350 HP. Low leveled pets can get by with the lower doses, but high leveled pets require much more. Therapeutic Index applied.
Poison, Corrosive: Level 60. A recipe by Pharmacist Capsule. A potion that is made by combining an impure poison with two mana shards. When shaken and tossed at an opponent, the mana activates and causes the poison within to become corrosive, like a weaker form of acid. When it makes contact with its intended target, the concoction causes a moderate burning effect, along with a stronger poison debuff. Unlike the standard impure poison, however, the duration of this debuff lasts only thirty seconds, but acts faster. The sickness debuff remains the same; all stats lowered for about a minute. Drinking it directly will lower the player's health by 250. Its potency depends on the average level of the materials used to make it. Therapeutic Index applied.
Mana Potion, Greater: Level 60. A recipe by Capsule. An upgraded version of the lesser mana potion, that restores about 1500 MP. Its base level is level thirty, making it unavailable for crafting for those below this level. It also requires that the Pharmacist have knowledge of the lesser mana potion. Therapeutic Index applied.
Sugar Rush!: Level 60 Soda. A white can with the image of a winged shoe on its side. Packed full of sugar, this fizzy drink will have you running faster and harder than ever before! Rumor has it that this soda was based off a certain colored bull of the old world. Food effect active for the next 7 post cycles and will override any existing food buff. Can be used in battle. Increases the character's movement speed by 9.25% when drunk. Therapeutic Index applied.
Standard Craft Thread:
An Experimental Brew [Solo | Crafting] [Soda]
Speed Craft Thread:
Potions, potions everywhere! [Solo / Crafting] [Medicinal Formula]
First Impressions [Kumori / Closed / Crafting] [Complete] [Medicinal Tablet]
Mass Production [Crafting / Solo] [Everything else]
Seeing in the dark [Solo, Research] [Potion of Nighteye]
Conversion Qualifications: N/A
Bonuses:
Therapeutic Index: The Pharmacist's growing skill in creating potions has improved to the point where the very close gap between treatment and side effects has widened enough to allow for a safe range. Lower the Toxicity Rating of all non-poison items created by the Pharmacist by 1 and increase their potency by 25%.
Controlled Substance: A Pharmacist has the ability to beckon mana to change the composition of specific potions, rendering them ineffective when used. When this skill is activated, the Pharmacist may declare the name of any potion. That potion loses its effect for the next 30 seconds, so drinking it will result in no effect. This skill affects all potions of the same name within a range of 5 meters. This skill has a casting time of 1 second and a cooldown of 60 seconds. Of course, this means that the skill can also be used to augment a craft. Additionally, the Pharmacist may reduce the Material Fee of their potion crafts by 10% (25% if the craft is not a speed craft).
EMPATHION OF INGENUITY: Lv1 accessory. You found that delivering the items to the mysterious Executive Chef caused a mysterious gemstone necklace to appear in your possession. It resembles an emerald in appearance but the gemstone itself phases through to the touch as though it were an optical illusion. Is the banquet a stage to something bigger? Cannot be reforged or enchanted. When this item is equipped, it applies a crafting bonus of +1 toward a craft's final item level.
Palate of the Ages: Beware, for the banquet of revolution is coming. Grants 50% reduction fees until 6th Jan, 2016.
Additional Costs: N/A