Post by Rapp on Jan 14, 2016 9:02:50 GMT
Main Class: Guardian
Main Class Claims:
Thread: Adventure Starts Here! [CA, x1.1]
520 Words
532 Words
532 Words
528 Words
255 Words
278 Words
311 Words
316 Words
328 Words
511 Words
488 Words
Total Word Count: 4599 Words x 1.1 = 5058 Words
Main Class AP Claimed: 5058 / 250 = 20 AP
Total Claim:
Link to Previous Claim: N/A
Pre-Claim AP:
Main Class: 0 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Post-Claim AP:
Main Class: 20 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Final Levels:
Main Class Level: 11
Craft Subclass Level: 1
RP Subclass Level: 1
Requested Skill(s):
Main Class Claims:
Thread: Adventure Starts Here! [CA, x1.1]
520 Words
532 Words
532 Words
528 Words
255 Words
278 Words
311 Words
316 Words
328 Words
511 Words
488 Words
Total Word Count: 4599 Words x 1.1 = 5058 Words
Main Class AP Claimed: 5058 / 250 = 20 AP
Total Claim:
Link to Previous Claim: N/A
Pre-Claim AP:
Main Class: 0 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Post-Claim AP:
Main Class: 20 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Final Levels:
Main Class Level: 11
Craft Subclass Level: 1
RP Subclass Level: 1
Requested Skill(s):
[b]Cardinal Rose[/b]: Tier I Adventurer Skill
A skill that distinguishes a character's ability to be a good navigator. It is a toggle skill that uses a negligible amount of mana when it is activated, causing an icon of a compass to appear in the bottom right corner of the character's vision. As long as this skill is active, the character will always know which direction is north. This skill is particularly effective when exploring in uncharted territory.
[b]Splitting Fang[/b]: Tier I Adventurer Skill
A ranged attack performed with any weapon that can be swung. It is activated by swinging the weapon from a raised position over the head downward about 120 degrees. The swing causes a thin white projectile to be generated to quickly slide across the ground and move forward a maximum of 10 meters. The projectile's height is roughly a meter high. As soon as the projectile touches any physical object or non-ally character, it dissipates and deals physical damage to them. This skill can go through allies without damaging them, allowing for a good turtling strategy for teams with strong defensive formations. This skill has an animation time of 1.5 seconds and a cooldown of 6 seconds.
[b]Counter Break[/b]: Tier I Guardian Skill
Every force has an equal and opposite reaction. When attacked, the two options are usually to move out of the way or brace and block the attack somehow. However, some choose a third unusual option which is to face the attack head on with a display of power of your own. By literally attacking an attack with an attack, you not only mess up the collision point but you negate most of your opponent’s power using your own kinetic energy. Also, if you surpass your opponent in power sufficiently, it is possible to break apart the opponent’s attack so significantly that you can chain it into an attack of your own. This skill can only be used as a counterattack against skills with an animation time of 2 seconds or more. Counter Break has a cooldown of 30 seconds.