Post by Lux33 on Mar 27, 2016 0:32:46 GMT
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Lux33 Adventurer - Human - Sorcerer - Dancer - Blacksmith - ♂ [attr="class","equipicon"] [attr="class","equipdescription"]Starter Chainmail Armor: Level 1 Armor A basic set of chainmail armor made from cheap iron. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","equipicon"] [attr="class","equipdescription"]Starter Long Sword: Level 1 Weapon A sword with a prominent shape designed for cutting. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","equipicon"] [attr="class","equipdescription"]Starter Long Sword: Level 1 Weapon A sword with a prominent shape designed for cutting. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","equipicon"] [attr="class","equipdescription"]Accessory Name: Level # Accessory Description. [attr="class","equipicon"] [attr="class","equipdescription"]Accessory Name: Level # Accessory Description. [attr="class","equipicon"] [attr="class","equipdescription"]Accessory Name: Level # Accessory Description. [attr="class","equipicon"] [attr="class","equipdescription"]Accessory Name: Level # Accessory Description. REAL NAME. Zeal Love REAL GENDER. Male AGE. Sixteen SEXUALITY. Heterosexual FACE-CLAIM. Inigo/Laslow SERIES/ARTIST. Fire Emblem: Awakening/Fates PLAYED BY. Verin [attr="class","infotitle"]Appearance [attr="class","infobox"] Tall and lean Lux's in game avatar stands roughly around six foot two and weighs only about one hundred fifty two pounds. With combed back grayish white hair Lux's avatar supports a nice set of calm grey eyes that never seem to waver in front of any problem, but instead only seem to show a playful glint to everyone. Rarely does that glint disappear from Lux's eyes except for when he is deep in his own thoughts often of which his his eyes don't act as a major signal for when he's in deep thought, instead Lux will often out of habit place his his right hand under his chin in the fashion as if he were holding something. Fashion wise Lux likes to keep his clothing and armor more on the simple side rather than the ever so flamboyant clothes and armor that usually appears in other MMORPGs like Elder Tale. [attr="class","infotitle"]Personality [attr="class","infobox"] Taking the Catastrophe as a chance to become a new person Lux took the persona as a charismatic Sorcerer/Dancer whose willing to help all those that he believes truly need it. Often Lux will go out and just wander through Londinium, viewing the sights, tasting the food samples, and starting conversations with anyone who has the time to. In this persona Lux seems to always be happy and never resorts to violence, but of course this is all a persona that Lux takes advantage of and not his true personality. In truth Lux is an unstable and violent person whose willing to throw away those that don't produce the results the want while also being consumed in a well of depression. Lux's true personality keeps the smile that is ever present in his persona, but this time behind the smile is a calculative mastermind that plots revenge, thinks of ways to gain fame, and seeks fortune. Often though after pulling back on his persona Lux will be hit with a wave of depression and sleep out of stress. Lux himself knows that all in all he's just tricking himself and is practically evil, but wishes nothing more to be good. [attr="class","infotitle"]History [attr="class","infobox"] Son of an English actor and an American dancer Lux was named Zeal and was born in the United States and raised to take either of his parents' rolls in the future. Favoring his mother from a young age, Zeal quickly became better and better at dancing, almost reaching the point of mastery, while progressing more slowly when it came to acting. Still from a young age it was obvious that Zeal was going to be one of the highest people in the entertainment business until his father ruined it. One night while out with a friend and rival Zeal's father for what seemed to be no reason whatsoever got into a fight with his friend and ended up killing him and shortly there after himself. When news spread Lux started to become bullied in school until one day Lux retaliated and nearly killed one of his victimizers. After that his mother had no choice but to move with her son to her parents in law estate where they were welcomed with open arms. To help Lux his grandparents had Lux's cousins spend time with him and that's how Lux got into gaming. Soon enough with the word of a London-based server for Elder Tale Lux preordered a copy and just like many others got sucked into the game during the Catastrophe. [attr="class","infotitle"]Extra [attr="class","infobox"] 33 is Lux's favorite number and black is his favorite color. In real life Lux is also Ambidextrous, but prefers his right hand. |
[attr="class","bigheader]Skills [attr="class","columnheader"]MAIN CLASS SKILLs [attr="class","columnheader"]SUB-CLASS CLASS SKILLs [attr="class","columnheader"]CRAFTING CLASS SKILLs [attr="class","column"] -Ambidexterity: The mechanics of Elder Tale lightly discourage dual-wielding due to the reduced accuracy and proficiency with such a combat style. However, it remains a quite popular strategy among those who willingly sacrifice stability and defense for a little boost in DPS. It is such that Swashbucklers are primarily the class type that specializes in dual-wielding and thus has the most compatible skills for this purpose. The Ambidexterity skill passively lifts the dual-wielding penalty from equipping two one-handed weapons or two shields. This skill does nothing for a Swashbuckler, since they already possess a beginner skill which does the same purpose. -Inferno Strike: Elemental enchantment. The Sorcerer enchants a weapon with the flame element, causing it to glow red and release occasional small embers. A target struck by the weapon at this time can be ignited with a Burn status effect, causing minor damage every time the character attacks or uses an active skill for 10 seconds. Because of the direct hit necessary to activate this skill, it is a slightly risky strategy. This skill has a casting time of 4 seconds, a duration of 300 seconds, and a cooldown of 60 seconds. If this skill is used on a weapon that is already affected by an elemental enchant, the previous elemental enchantment is overwritten. Elemental Attunement effect: Fire Orb +10%. -Icicle Impale: Elemental enchantment. The Sorcerer enchants a weapon with the ice element, causing it to glow blue and seemingly crystallize as though it were encased in ice. If an opponent's weapon makes direct contact with the enchanted weapon at this time, it will freeze and become more difficult to wield, lowering the opponent's attack speed. Likewise, if the enchanted blade comes in direct contact with the opponent's body, the opponent will be slowed for a little while. This skill has a casting time of 4 seconds, a duration of 300 seconds, and a cooldown of 60 seconds. If this skill is used on a weapon that is already affected by an elemental enchant, the previous elemental enchantment is overwritten. Elemental Attunement effect: Ice Orb +10%. -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description [attr="class","column"] -Pacifying Dance: A skill that allows the dancer to perform beautiful dances to momentarily captivate those who see it. For the next 30 seconds, monsters within 25 meters have their nature changed. Aggressive and Predatory monsters become Wary. Wary, Aloof, and Cowardly monsters become Docile. Docile monsters become Friendly. This effect does not work against monsters that are already engaged in battle when this skill was used. -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description [attr="class","column"] -Heatsink: Blacksmiths are able to wear chain armor without penalties if they are normally unable to wear chain armor. They are able to wear plate armor without penalties if they are normally able to wear chain armor but not plate armor. Also a toggle skill. Through their skills at working around a forge, blacksmiths have developed a slight tolerance toward heat. They take reduced damage of 10% from fire-based attacks. -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description |
[attr="class","bigheader]INVENTORY [attr="class","columnheader"]Equipment [attr="class","columnheader"]Consumables & Ammunition [attr="class","columnheader"]Misc. [attr="class","column"] -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description [attr="class","column"] -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description [attr="class","column"] -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description |
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