Post by Citrine on Mar 30, 2016 1:18:41 GMT
Main Class:
Main Class Claims:
A Little Getting to Know Each Other
1609
New World Struggles
807
293
423
A Howl In The Night
397
534
404
841
Two Crafters are Better than One
626
534
565
Total Word Count: 7033
Main Class AP Claimed: 28
Total Claim:
Link to Previous Claim: N/A
Pre-Claim AP:
Main Class: 0 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Post-Claim AP:
Main Class: 28 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Final Levels:
Main Class Level: 13
Craft Subclass Level: 1
RP Subclass Level: 1
Requested Skill(s):
Main Class Claims:
A Little Getting to Know Each Other
1609
New World Struggles
807
293
423
A Howl In The Night
397
534
404
841
Two Crafters are Better than One
626
534
565
Total Word Count: 7033
Main Class AP Claimed: 28
Total Claim:
Link to Previous Claim: N/A
Pre-Claim AP:
Main Class: 0 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Post-Claim AP:
Main Class: 28 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Final Levels:
Main Class Level: 13
Craft Subclass Level: 1
RP Subclass Level: 1
Requested Skill(s):
[div][attr="class","skill"][b]Aura Saber[/b]: Tier I Adventurer Skill
Swings the weapon around the user's body in a faint aura, then crashes it down upon the enemy. Multiple enemies can be struck by this attack by they are adjacent to the target. This skill increases targets' aggro on the user more than that of a regular attack. If this skill is used by Monks, the user will deliver an aura-enhanced swinging punch that delivers the same effects. This skill has an animation time of 2 seconds and a cooldown of 5 seconds.[/div]
[div][attr="class","skill"][b]Parry[/b]: Tier I Adventurer Skill
A hard parry that is delivered to reduce the force of an incoming attack. It is a system-assisted action that controls the body in the face of an oncoming attack, designed to reduce the damage from an attack as much as possible. Thus, while anyone can parry an attack given the right timing and momentum and achieve mixed results, activating this skill is probably one of the safest defenses against such an attack. Allowing the system free reign of one's own actions, however, may perhaps prove somewhat difficult in terms of flexibility. Despite that, this skill is one of the most basic and effective defensive techniques of the Warrior classes. Parry has an animation time of 1 second and a cooldown of 5 seconds. This cooldown is doubled to 10 seconds if used by any other class.[/div]
[div][attr="class","skill"][b]Sword Rain Flurry[/b]: Tier I Adventurer Skill
The user pierces the target in rapid succession, usually amounting to an initial five stabs plus an additional one every 20 levels. Sword Rain Flurry is an adapted version of the Swashbuckler's Dart-Tack Target, only performed with the intention of damaging the target rather than simply diverting its attention. Despite its name, this skill can be performed with any weapon type although thrusting-type weapons often perform most optimally. Each strike deals a moderate amount of damage, but the main downside is that the user is locked into this animation until the move is completed. This skill has a total animation time of 3 seconds. Its cooldown time is 10 seconds.[/div]
[div][attr="class","skill"][b]Hammer Beat[/b]: Tier I Guardian Skill
A skill that raises the shield or two-handed weapon over the Guardian's body, then crashes it down upon the enemy with a loud sound effect. If a monster struck by this attack is lower-leveled than the Guardian, it is almost guaranteed to shift aggro upon the Guardian. However, the Guardian may need to follow up this skill with other aggro-generating skills in order to reliably hold the monster's aggro in an extended fight. This skill has an animation time of 2.5 seconds and a cooldown of 5 seconds.[/div]