Post by Deleted on Apr 12, 2016 22:55:15 GMT
Main Class: Swashbuckler
Main Class Claims:
- A Swashbuckler's Realization? -
546
253
Total: 799
- Hosts of The Dead -
579
Total: 579
- Continued Education -
964
547
758
411
440
516
634
548
578
(1.3x AP Guild Bonus)
Total: 7014
- Warrior's Way -
468
378
371
971
519
(1.25x AP Mentor Bonus)
Total: 3383
- Swish And The Swish -
369
Total: 369
- Lost Goblin Search Party -
393
329
270
(1.25x AP Mentor Bonus)
Total: 1240
- Field Trip -
502
(1.25x AP Mentor Bonus)
Total: 627
Total Word Count: 14011
Main Class AP Claimed: 56
Craft Subclass: Tailor
Craft Subclass Claims:
- Right Tool For The Right Job -
781
712
516
Total: 2009
- A String From Home -
664
502
258
205
Total: 1629
Total Word Count: 3638
Craft Class AP Claimed: 14
RP Subclass: Courtesan
RP Subclass Claims:
- So Now What? -
542
515
258
(1.3x AP Guild Bonus)
Total: 1708
- Learning From Another's Stupidity -
460
Total: 460
- Out To Explore The World -
1347
530
Total: 1877
- Searching For Answers -
357
627
726
565
503
272
816
Total: 3866
- A Howl In The Night -
225
506
497
748
379
Total: 2355
- Hot For Teacher -
909
(1.25x AP Mentor Bonus)
Total: 1136
Total Word Count: 11086
RP Class AP Claimed: 45
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/7077/dumahs-sixth-log-ticket
Pre-Claim AP:
Main Class: 184 AP
Craft Subclass: 27 AP
RP Subclass: 32 AP
Post-Claim AP:
Main Class: 240 AP
Craft Subclass: 41 AP
RP Subclass: 77 AP
Final Levels:
Main Class Level: 54
Craft Subclass Level: 19
RP Subclass Level: 30
Requested Skill(s):
Right Bower: A skill that aims to utilize the Swashbuckler's fast-paced fighting style as a means to cripple a tough adversary. When this skill is activated, the Swashbuckler gains 5 stacks of the Bower buff. Each active Bower buff increases the damage dealt by the Swashbuckler by 1% each. A Bower buff can be consumed at any time during a non-skill melee or ranged attack to activate any of the following skill effects: Bleeding Spades, Blind Bet, Crash Shot, House Advantage, Magnum Shot, Parry, Piercing Pillar, Razor-Edged Draw, Splitting Fang, Sword Rain Flurry, or Viper Raise. Crash Shot and Magnum Shot cannot be triggered if the Swashbuckler uses a melee attack, and melee-only skills cannot be triggered if the Swashbuckler uses a ranged attack. The respective skill must be learned by the Swashbuckler in order to use its corresponding skill effect. Any skill effects activated by the use of a Bower buff does not trigger a cooldown for the respective skill, and they may also be used while their respective skill is currently in cooldown. Right Bower has an instant cast time and a cooldown of 90 seconds.
Opening Gambit: A Swashbuckler skill that targets a single enemy and visually marks up to five of the target's weak points to the Swashbuckler's party. This skill is best known not only for party DPS support but also as an immediate setup for Trigger Jackpot. Only a maximum of five markers can be placed on a target at any one time. This skill appears as small card-shaped targets that overlap over the enemy's body. Successfully striking the enemy at any of these markers will result in a greatly increased possibility for a critical hit. The weak points indicated by this skill update in real life and might vary depending on changes to the target's stance or equipment. This skill has a casting time of 2 seconds. Markers placed by this skill have a duration of 30 seconds and this skill has a cooldown of 45 seconds.
(Right Bower is listed under the Rank II skills, but it is marked as a Rank III skill. I'm confused. If it is a Rank III skill and it is just misplaced, then I will instead take Trigger Jackpot.)
Trigger Jackpot: One of the Swashbuckler's special skills that does not require direct melee contact with the opponent. Trigger Jackpot can be used to place a marker somewhere upon the opponent's body that appears as a small card-shaped target overlaid over the body. Only a maximum of five markers can be placed on a target at any one time. The effect of striking the target at this point is identical to Opening Gambit's effect. However, this skill really starts to show its true colors once five markers have been placed upon the target. When this skill is activated and the target already has five markers on their body, all five markers will spontaneously flash and explode to deal a moderate amount of damage to the opponent. These markers are removed from the target after activation. Because of the flashy animation of this skill, many Swashbucklers refer to the use of this skill as "bombing" the opponent. This skill can only be activated when the opponent is clearly with the Swashbuckler's line of sight and within 10 meters. This skill has a casting time of 2 seconds and a cooldown time of 3 seconds if used to place a marker on the opponent, but a cooldown time of 30 seconds after it has been used to detonate markers.
Celebrity Concubine: Influential Courtesans will not only be able to appease a single person at a time, but everyone within their range of influence. This toggle skill causes the Allure skill to activate upon all nearby People of the Land within 10 meters. This skill is thus highly effective for reducing the tension among a crowd of Landers and can even be used as a setup for mass usage of Leverage Knot for the truly blackhearted. After Allure is used when this skill is toggled, this skill goes into cooldown for two minutes.
Main Class Claims:
- A Swashbuckler's Realization? -
546
253
Total: 799
- Hosts of The Dead -
579
Total: 579
- Continued Education -
964
547
758
411
440
516
634
548
578
(1.3x AP Guild Bonus)
Total: 7014
- Warrior's Way -
468
378
371
971
519
(1.25x AP Mentor Bonus)
Total: 3383
- Swish And The Swish -
369
Total: 369
- Lost Goblin Search Party -
393
329
270
(1.25x AP Mentor Bonus)
Total: 1240
- Field Trip -
502
(1.25x AP Mentor Bonus)
Total: 627
Total Word Count: 14011
Main Class AP Claimed: 56
Craft Subclass: Tailor
Craft Subclass Claims:
- Right Tool For The Right Job -
781
712
516
Total: 2009
- A String From Home -
664
502
258
205
Total: 1629
Total Word Count: 3638
Craft Class AP Claimed: 14
RP Subclass: Courtesan
RP Subclass Claims:
- So Now What? -
542
515
258
(1.3x AP Guild Bonus)
Total: 1708
- Learning From Another's Stupidity -
460
Total: 460
- Out To Explore The World -
1347
530
Total: 1877
- Searching For Answers -
357
627
726
565
503
272
816
Total: 3866
- A Howl In The Night -
225
506
497
748
379
Total: 2355
- Hot For Teacher -
909
(1.25x AP Mentor Bonus)
Total: 1136
Total Word Count: 11086
RP Class AP Claimed: 45
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/7077/dumahs-sixth-log-ticket
Pre-Claim AP:
Main Class: 184 AP
Craft Subclass: 27 AP
RP Subclass: 32 AP
Post-Claim AP:
Main Class: 240 AP
Craft Subclass: 41 AP
RP Subclass: 77 AP
Final Levels:
Main Class Level: 54
Craft Subclass Level: 19
RP Subclass Level: 30
Requested Skill(s):
Right Bower: A skill that aims to utilize the Swashbuckler's fast-paced fighting style as a means to cripple a tough adversary. When this skill is activated, the Swashbuckler gains 5 stacks of the Bower buff. Each active Bower buff increases the damage dealt by the Swashbuckler by 1% each. A Bower buff can be consumed at any time during a non-skill melee or ranged attack to activate any of the following skill effects: Bleeding Spades, Blind Bet, Crash Shot, House Advantage, Magnum Shot, Parry, Piercing Pillar, Razor-Edged Draw, Splitting Fang, Sword Rain Flurry, or Viper Raise. Crash Shot and Magnum Shot cannot be triggered if the Swashbuckler uses a melee attack, and melee-only skills cannot be triggered if the Swashbuckler uses a ranged attack. The respective skill must be learned by the Swashbuckler in order to use its corresponding skill effect. Any skill effects activated by the use of a Bower buff does not trigger a cooldown for the respective skill, and they may also be used while their respective skill is currently in cooldown. Right Bower has an instant cast time and a cooldown of 90 seconds.
Opening Gambit: A Swashbuckler skill that targets a single enemy and visually marks up to five of the target's weak points to the Swashbuckler's party. This skill is best known not only for party DPS support but also as an immediate setup for Trigger Jackpot. Only a maximum of five markers can be placed on a target at any one time. This skill appears as small card-shaped targets that overlap over the enemy's body. Successfully striking the enemy at any of these markers will result in a greatly increased possibility for a critical hit. The weak points indicated by this skill update in real life and might vary depending on changes to the target's stance or equipment. This skill has a casting time of 2 seconds. Markers placed by this skill have a duration of 30 seconds and this skill has a cooldown of 45 seconds.
(Right Bower is listed under the Rank II skills, but it is marked as a Rank III skill. I'm confused. If it is a Rank III skill and it is just misplaced, then I will instead take Trigger Jackpot.)
Trigger Jackpot: One of the Swashbuckler's special skills that does not require direct melee contact with the opponent. Trigger Jackpot can be used to place a marker somewhere upon the opponent's body that appears as a small card-shaped target overlaid over the body. Only a maximum of five markers can be placed on a target at any one time. The effect of striking the target at this point is identical to Opening Gambit's effect. However, this skill really starts to show its true colors once five markers have been placed upon the target. When this skill is activated and the target already has five markers on their body, all five markers will spontaneously flash and explode to deal a moderate amount of damage to the opponent. These markers are removed from the target after activation. Because of the flashy animation of this skill, many Swashbucklers refer to the use of this skill as "bombing" the opponent. This skill can only be activated when the opponent is clearly with the Swashbuckler's line of sight and within 10 meters. This skill has a casting time of 2 seconds and a cooldown time of 3 seconds if used to place a marker on the opponent, but a cooldown time of 30 seconds after it has been used to detonate markers.
Celebrity Concubine: Influential Courtesans will not only be able to appease a single person at a time, but everyone within their range of influence. This toggle skill causes the Allure skill to activate upon all nearby People of the Land within 10 meters. This skill is thus highly effective for reducing the tension among a crowd of Landers and can even be used as a setup for mass usage of Leverage Knot for the truly blackhearted. After Allure is used when this skill is toggled, this skill goes into cooldown for two minutes.