Post by Deleted on Jul 1, 2016 18:05:08 GMT
Main Class: Enchanter
Main Class Claims:
- Dearest Brother, Where Couldst Thou Be? -
523
- An Idiot That Knows He's An Idiot -
225
- Still Better Than SAO -
325
- A Simple Misunderstanding -
877
- Biting Off More Than You Can Chew -
726
815
Total: 1541
- The Enchanter Is A Part-Timer! -
534
Total Word Count: 4025
Gold Amount: 0
Main Class AP Claimed: 16
Total Claim:
Link to Previous Claim: N/A
Pre-Claim AP:
Main Class: 0 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Post-Claim AP:
Main Class: 16 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Final Levels:
Main Class Level: 9
Craft Subclass Level: 0
RP Subclass Level: 0
Requested Skill(s):
Pulse Bullet
Tier I Skill
Possibly the Enchanter's best skill at attempting to fill a DPS role, pulse bullet is a simple light orb projectile that flies off toward an enemy when used. Its damage potential is low, but its 0.5 second cast time and 3 second cooldown rate is low enough that an Enchanter can actually shoot Pulse Bullets in rapid succession and rack up damage. Admittedly, spamming Pulse Bullets prevents the Enchanter from providing support, and doing so for long enough will eventually start to wear down the Enchanter's MP.
Astral Torment
Tier I Skill
The Enchanter shoots an indigo bolt at a target, causing semi-transparent chains to appear and surround their body like a chain of guilt. Although not movement restrictive like other similar Enchanter abilities, this skill places an oppressive atmosphere upon the target and causes extremely minor damage over time for the next minute. However, this skill can be stacked on a target up to five times, each time multiplying the effect's potency. This skill's effect is considered a Mind debuff, and a five-chain effect is on par with low-rank poison effects. This skill has a cast time of 1 second and subsequent cooldown of 5 seconds.
Total Gold Amount: 0
Main Class Claims:
- Dearest Brother, Where Couldst Thou Be? -
523
- An Idiot That Knows He's An Idiot -
225
- Still Better Than SAO -
325
- A Simple Misunderstanding -
877
- Biting Off More Than You Can Chew -
726
815
Total: 1541
- The Enchanter Is A Part-Timer! -
534
Total Word Count: 4025
Gold Amount: 0
Main Class AP Claimed: 16
Total Claim:
Link to Previous Claim: N/A
Pre-Claim AP:
Main Class: 0 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Post-Claim AP:
Main Class: 16 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Final Levels:
Main Class Level: 9
Craft Subclass Level: 0
RP Subclass Level: 0
Requested Skill(s):
Pulse Bullet
Tier I Skill
Possibly the Enchanter's best skill at attempting to fill a DPS role, pulse bullet is a simple light orb projectile that flies off toward an enemy when used. Its damage potential is low, but its 0.5 second cast time and 3 second cooldown rate is low enough that an Enchanter can actually shoot Pulse Bullets in rapid succession and rack up damage. Admittedly, spamming Pulse Bullets prevents the Enchanter from providing support, and doing so for long enough will eventually start to wear down the Enchanter's MP.
Astral Torment
Tier I Skill
The Enchanter shoots an indigo bolt at a target, causing semi-transparent chains to appear and surround their body like a chain of guilt. Although not movement restrictive like other similar Enchanter abilities, this skill places an oppressive atmosphere upon the target and causes extremely minor damage over time for the next minute. However, this skill can be stacked on a target up to five times, each time multiplying the effect's potency. This skill's effect is considered a Mind debuff, and a five-chain effect is on par with low-rank poison effects. This skill has a cast time of 1 second and subsequent cooldown of 5 seconds.
Total Gold Amount: 0