Post by Deleted on Sept 30, 2016 11:34:40 GMT
NINEBALL
Character Info
REAL NAME: HUSTLER-01
REAL GENDER: Not/Applicable
GAME GENDER: Male
AGE: 0(Late Activation)
SEXUALITY: Asexual. No sex drive whatsoever.
FACE-CLAIM: Nineball, Armored Core
PLAYED BY: Pokemon Master Red
RACE: Human, we assume.
FACTION: Adventurer. Sort of.
Appearance Nineball's actual appearance is, for the most part, unknown. He never exits his armor within view of anyone else, and neither does he remove his helmet, though he does make small alterations from time to time in privacy. Currently, he wears a very slightly modified version of the basic Warden armor-the visor slits on the helmet are horizontal rather than vertical with a tinted glass covering, and he appears to have given it a red paintjob, if a very rather rough one. Physically speaking, Nineball is a large man, around seven and a half feet tall in his Warden Suit, and he carries himself in an aloof manner, likely not helped by the fact that he never shows his face. For obvious reasons, how he looked in the Old World compared to how he looks in this world are very moot points-in the old world, he was composed entirely of computer code. In this one, he has...we assume...flesh and blood. | Personality Nineball is a very aloof individual. A lot of people assume that, like some others, he's roleplaying the brooding Warden out to root out corruption, but the truth simply is that he doesn't have very much core personality. His Code was not designed with a large amount of human interaction in mind, and it especially wasn't designed to deal with self-awareness. This isn't to say that he is incapable of emotion, but he definitely does not express it very well, nor does he truly recognize it or understand properly how to respond to social cues. He isn't a sociopath-he'll help out his friends, and will even go out of his way to help someone in need-but he fundamentally doesn't understand why he does these things, and in large part he doesn't care either. That said, this is all mostly theoretical at this point, as he has only very recently become active. While he is trying to make a identity for himself, the core code he's based off instructs him to become the #1 Ranked player on the server-which, considering he is in a actual world where there don't appear to be technical rankings, his now-self-aware mind interprets as a constant drive to become stronger, more powerful. In terms of level, equipment, and skill. He spends a vast majority of his personal time alone in a routine, just fighting mobs or working on his armor for XP, but he isn't the type to blindly follow this drive-he won't make a deal with the devil just for power. He has patience enough to choose the slow and steady path that doesn't hurt anyone-and technically, as long as he's improving himself in some way, he satisfies this directive of his. There isn't an end point for him, therefore there is no reason for him to choose a quick gain if it leads to a negative consequence, for either him or someone else. This patience also means that he typically pauses his routine if interrupted for whatever reason-he can always go back to it when people aren't talking to him or trying to ambush him or whatever else he's being interrupted for. A final quirk this directive has left him with is that he will (almost)always accept a challenge-he is to become the Top Ranked Player of the server, and thus if someone challenges him he must see if they are more skilled than he is, the most expedient method of which by partaking in said challenge. If he loses, he usually takes it in stride, but attempts to redouble his efforts to become more skilled in whatever skill the challenge was of. Similarly, if victorious he simply takes it as an indication he is progressing adequately in this venture and continues onward-left to his own devices, he wastes no time with celebrations or gloating. |
Extra
Fun Facts about Nineball!
1. He feels hunger but has no context for it, and therefore doesn't know to eat! He has never tasted food and does not actually eat.
2. Similarly, he doesn't have any context for exhaustion, and since he doesn't physically need to sleep he simply continues on without a care in the world! He has noticed that he feels less tired when he stops moving for short periods of time, and does occasionally rest(usually when someone speaks to him), but he doesn't consider it a need. Thus, he primarily uses a home as a reference point and a place to store things he doesn't want to carry or lose.
3. Apart from his name, his code bears no relation to the Armored Core series, and yet he will constantly attempt to update his armor to look like his namesake for reasons unknown to anyone! Even he does not really know why he likes this design over any others.
1. He feels hunger but has no context for it, and therefore doesn't know to eat! He has never tasted food and does not actually eat.
2. Similarly, he doesn't have any context for exhaustion, and since he doesn't physically need to sleep he simply continues on without a care in the world! He has noticed that he feels less tired when he stops moving for short periods of time, and does occasionally rest(usually when someone speaks to him), but he doesn't consider it a need. Thus, he primarily uses a home as a reference point and a place to store things he doesn't want to carry or lose.
3. Apart from his name, his code bears no relation to the Armored Core series, and yet he will constantly attempt to update his armor to look like his namesake for reasons unknown to anyone! Even he does not really know why he likes this design over any others.
Biography
(Minimum of 200 words is necessary. Explains the character's history prior to beginning their adventure in Elder Tale.)
First of all, we do ask that you keep the history somewhat believable given the time of the story (2018). Some suspense in belief is okay, but "cyborgs traveling 4 years back through time to play the game" is not such a good idea. Also check out the Timeline for help especially if you do not know about the story of Log Horizon.
Might be best to take your time and start with the early history. Not necessarily too early, but enough to give you a background.
If Adventurer, how was your character's childhood? Did they have a happy life with friends and family? If not, explain the troubles they've had in their years and how they've managed to deal with it. How was their schooling? Were they one of the better students or were they the delinquent type? However much more you can add depends on how old your character is. Perhaps you can talk about whether they've been in relationships, whether they've had jobs, whether anything that happened in their past shapes how they behave today. Hopefully you should have a long enough history as is, but now you can talk about how your character discovered Elder Tale too. Were they a gamer? If not, were they asked by friends and family to try the game? What were their initial thoughts about Elder Tale, a game that's likely as old or even older than they were, finally available for them to play? Did they have any goals for how they wanted to play the game?
Playing as a Person of the Land is different. They are essentially NPCs of Elder Tale, having gained their own personalities due to the transition. Therefore, their history is much more relevant to the world setting. In the Unfounded Kingdom, many of the noble ruling class have disappeared a long time before, leaving mainly the common citizens. Over a few generations, these people banded together to attempt to rebuild their society. They returned to a more simpler lifestyle beside the land - hence their title as People of the Land. They are born from the earth and will someday return to the earth. Unlike Adventurers, if their HP should reach 0, they suffer a permanent death. If you choose to play as a Person of the Land, you must heed your physical limitations. We're not out to get your character, but just know what you're getting yourself into before you decide to play as a Person of the Land.
Inventory
(If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
EQUIPMENT
Left Arm Starter Rifle+Starter Bullets | Armor Starter Wardenscale | Right Arm N/A |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class:WARDEN
Arsenal Tool: Neuroscope Lens
Type- Special | Arsenal Tool | Chest
The Purity Core on the Warden Armor can be used as ameans of gathering extrasensory information. Using the armor's mana circuits to synchronize with the wearer's neural connections, the Warden is able to see an improved visual interface from their eyes. This interface works as though the Warden were looking through a scope, as it calculates the distance between the Warden and whatever their current target is. Afterward, the interface will also suggest firing trajectories in order to best hit the target. This interface also helps with adjusting shots to compensate for a target in motion. This skill has an animation time of 2 seconds to use. At the start of the Warden's post cycle, pay 1 Purity Charge or cancel this skill. Only one Arsenal Tool of the Chest Type can be active at a time.
Type- Special | Arsenal Tool | Chest
The Purity Core on the Warden Armor can be used as ameans of gathering extrasensory information. Using the armor's mana circuits to synchronize with the wearer's neural connections, the Warden is able to see an improved visual interface from their eyes. This interface works as though the Warden were looking through a scope, as it calculates the distance between the Warden and whatever their current target is. Afterward, the interface will also suggest firing trajectories in order to best hit the target. This interface also helps with adjusting shots to compensate for a target in motion. This skill has an animation time of 2 seconds to use. At the start of the Warden's post cycle, pay 1 Purity Charge or cancel this skill. Only one Arsenal Tool of the Chest Type can be active at a time.
Arsenal Tool: Riot Blade
Type- Offensive | Arsenal Tool | Arm
A skill most often utilized in close-quarters combat, the Riot Blade is an Arsenal Tool that extends from the Warden Armor at the knuckle area. The Purity Core manifests its energy in the form of a blue cylindrical energy sword that extends about half a meter forward. The concentrated energy allows the blade to cleanly cut through many physical objects in its path and leave behind burn marks from the point of impact. The blade, however, is extremely thin - roughly the width of a rapier in terms of dimensions. This skill has an animation time of 2 seconds to use. At the start of the Warden's post cycles, pay 1 Purity Charge or cancel this skill. Only two Arsenal Tools of the Arm Type can be active at a time.
Type- Offensive | Arsenal Tool | Arm
A skill most often utilized in close-quarters combat, the Riot Blade is an Arsenal Tool that extends from the Warden Armor at the knuckle area. The Purity Core manifests its energy in the form of a blue cylindrical energy sword that extends about half a meter forward. The concentrated energy allows the blade to cleanly cut through many physical objects in its path and leave behind burn marks from the point of impact. The blade, however, is extremely thin - roughly the width of a rapier in terms of dimensions. This skill has an animation time of 2 seconds to use. At the start of the Warden's post cycles, pay 1 Purity Charge or cancel this skill. Only two Arsenal Tools of the Arm Type can be active at a time.
Arsenal Tool: Polarizing Shield
Type- Defensive | Arsenal Tool | Arm
The Purity Core releases energy that courses through the warden armor's magitech circuits, materializing a shield that appears to be formed from a gentle blue light. This shield is electrical in nature and uses its buildup charge to repulse any objects of metallic nature, making it difficult for many foes to hit the Warden with such weapons. Additionally, if the Polarizing Shield makes contact with any target's body, it inflicts a Paralysis effect on them for 10 seconds, slowing down their attack speed and skill animation times by 25%. This skill has an animation time of 2 seconds to use. At the start of the Warden's post cycle, pay 1 Purity Charge or cancel this skill. Only two Arsenal Tools of the Arm Type can be active at a time.
Type- Defensive | Arsenal Tool | Arm
The Purity Core releases energy that courses through the warden armor's magitech circuits, materializing a shield that appears to be formed from a gentle blue light. This shield is electrical in nature and uses its buildup charge to repulse any objects of metallic nature, making it difficult for many foes to hit the Warden with such weapons. Additionally, if the Polarizing Shield makes contact with any target's body, it inflicts a Paralysis effect on them for 10 seconds, slowing down their attack speed and skill animation times by 25%. This skill has an animation time of 2 seconds to use. At the start of the Warden's post cycle, pay 1 Purity Charge or cancel this skill. Only two Arsenal Tools of the Arm Type can be active at a time.
Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Crafting Class: Mechanic
Disassembly: Toggle skill. Mechanics have a certain affinity with taking apart machines, so monsters that are mechanical in nature had better watch out. Mechanics deal 20% more damage to Machine-type monsters. They can also cancel buffs on Machine-type monsters upon a successful hit.
Roleplay Class: Sigilmaker
Seal of Aquarius: The Sigilmaker is able to create emblems which passively raises a target's stats for a short duration. This skill has a casting time of 5 seconds and a cooldown time of 10 seconds. When using this skill, the Sigilmaker must declare one of the following stats: Strength, Dexterity, Agility, Intelligence, Wisdom. The target will receive an Aquarius Sigil buff and the stat selected will be increased by 5% for the duration of the target's next post. Only one Aquarius Sigil can affect a single target at a time. For every 10 levels the Sigilmaker achieves, the duration of an Aquarius Sigil increases by 1 post.
Change Log
MM/DD/YYYY -- Info
Coded By Saber of L33T T3@M