Post by Angel on May 18, 2017 0:16:07 GMT
Angel
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Real Name: Ashley Malone
Real Gender: Female
Game Gender: Female
Age: 17
Sexuality: Bisexual
Race: Half-Alf
Faction: Adventurer
Face-Claim: OC
CBox Name: Ashley10
Real Name: Ashley Malone
Real Gender: Female
Game Gender: Female
Age: 17
Sexuality: Bisexual
Race: Half-Alf
Faction: Adventurer
Face-Claim: OC
CBox Name: Ashley10
[attr="class","tempo"] [attr="class","appbox1"] Ashley is a 5 feet and 2 inches tall girl with a petit and small build. She has always looked very scared and nervous as a result of her rather small build. She has long chestnut brown colored hair that is straight and flows freely in the breeze. She takes great care to keep it in the shape that it is in, a lot of brushing and washing. She has deep blue eyes, sweet, kind, and welcoming with one glance into them. She wears a white floor length dress with long sleeves that nearly cover her hands. The dress is made of a soft silk that stays clean and cool easily. Over that, she wears a blue shawl with gold trim that reaches to around her mid calf. The shawl is tied off in her front and is very plain, making her come off as a simple kind of girl at first glance. | [attr="class","tempo"] [attr="class","appbox1"] Ashley is a kind girl, who loves all she meets. She tries to be as accepting to everyone, this has lead her to get along with almost all people she has ever come in contact with. She is however a person who will follow her heart, she will choose what she thinks is right in any situation over the desires of anyone else. She loves people and won't fault others for their flaws as she understands that we are all human. She seeks peace for all, trying to help others feel as much peace as she can help them to feel in her presence. |
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[attr="class","appbox2"]Ashley is the youngest child in her family being born 2 years after her brother, Atticus. Since Ashley was a child, her parents have taught her to love and accept everyone. Her brother, Atticus has been a great example to her in this, as he would hang out with anyone and everyone. This however, lead him into some bad situations, he became an alcoholic for a few years and nearly destroyed his life during that time. Through the support of his parents and friends in his life, he got away from all of it. Ashley was a witness to all of these events. This lead her to not join in with others, but she would help them to get out of their bad habits. Because of how loving Ashley was, she had many who wanted to go out with her, this lead her into many relationships, however, more often then not, the relationship would end because they were quick decisions on her part to go out with them, not allowing her to see all sides of these many people. This didn't cause her to lose hope in these people, she has stayed friends with many of these people over the years. She got into online games with a few friends of hers, however, the only game that could ever hold her attention was elder tales, she had lived many years in the US up to this point in her life, but her parents moved her to Britain when she entered high school. Because the game wasn't big in Britain and there was not a server, she forgot about the game for a while. When the announcement of a British server came out, she got super hyped for it and decided when the game came out she would play it, thats how it all started...
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Armor:
Left Arm:
Right Arm:
Accessory Slot 1:
Accessory Slot 2:
Accessory Slot 3:
Accessory Slot 4:
Vanity Slot 1:
Vanity Slot 2:
Vanity Slot 3:
Armor:
[attr="class","equip1"]Starter Leather Armor - A basic set of soft leather armor made from cheap leather. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
Left Arm:
[attr="class","equip1"]Starter Wand - A one-handed starter weapon designed for novice adventurers, made out of cheap wood. Conducts magic better than a regular weapon but lacks any physical damage presence. You probably should get this replaced as soon as you can.
Right Arm:
[attr="class","equip1"] Empty
Accessory Slot 1:
[attr="class","equip2"]Empty
Accessory Slot 2:
[attr="class","equip2"]Empty
Accessory Slot 3:
[attr="class","equip2"]Empty
Accessory Slot 4:
[attr="class","equip2"]Empty
Vanity Slot 1:
[attr="class","equip2"]Empty
Vanity Slot 2:
[attr="class","equip2"]Empty
Vanity Slot 3:
[attr="class","equip2"]Empty
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Main Class:
Roleplay Class: Tracker
Crafting Class: Chef
Main Class:
[attr="class","skillbox1"]
Heartbeat Healing - Tier I - One of the Druid's signature healing spells, Heartbeat Healing is a spell that covers the target in a sparkling green light and delivers gradual HP regeneration to the target every few seconds. It is the primary and most potent spell of the healing core, with many other healing spells rotated in between. This skill has a casting time of 2 seconds, a duration of 10 seconds, and triggers a global cooldown during its cast.
Earthbeat Healing - Tier I - Heartbeat Healing, in the form of a full party regeneration ability. It covers targets in a sparkling blue light. Understandably, it has a slightly lower efficiency than its single-target counterpart. However, it can be stacked with Heartbeat Healing to create a steady rate of healing over time. Be careful, as this skill attracts a high amount of aggro from opponents. This skill has a casting time of 4 seconds, a duration of 10 seconds, and triggers a global cooldown during its cast.
Tongue of Nature - Tier I - It's often said that certain people seem to have an affinity toward interacting with nature and communicating with animals. With this skill, the Adventurer's natural affinity is idealized into a tangible form. While this toggle skill is active, the character will be able to communicate with animals and monsters. Incoming speech by monsters will also appear as subtitles at the bottom of the user's vision. There is a huge variance between being able to notice this effect and actually using it effectively, however. "Nice to meet you" is not the same thing as "Look, fresh meat", for example. At lower levels, the user of this skill will very often mishear monsters' speech and mispronounce their own words, mistakes that might cause hostility if used incorrectly. However, as the user gradually gains experience, they will be able to negotiate with monsters more easily. The Animal Trainer, Fisherman, Druid classes are more aligned with the power of nature and thus higher success rates are gained if the user is one or more of these classes. Monsters at a lower level compared to the user's highest class level also are easier to communicate with.
Heartbeat Healing - Tier I - One of the Druid's signature healing spells, Heartbeat Healing is a spell that covers the target in a sparkling green light and delivers gradual HP regeneration to the target every few seconds. It is the primary and most potent spell of the healing core, with many other healing spells rotated in between. This skill has a casting time of 2 seconds, a duration of 10 seconds, and triggers a global cooldown during its cast.
Earthbeat Healing - Tier I - Heartbeat Healing, in the form of a full party regeneration ability. It covers targets in a sparkling blue light. Understandably, it has a slightly lower efficiency than its single-target counterpart. However, it can be stacked with Heartbeat Healing to create a steady rate of healing over time. Be careful, as this skill attracts a high amount of aggro from opponents. This skill has a casting time of 4 seconds, a duration of 10 seconds, and triggers a global cooldown during its cast.
Tongue of Nature - Tier I - It's often said that certain people seem to have an affinity toward interacting with nature and communicating with animals. With this skill, the Adventurer's natural affinity is idealized into a tangible form. While this toggle skill is active, the character will be able to communicate with animals and monsters. Incoming speech by monsters will also appear as subtitles at the bottom of the user's vision. There is a huge variance between being able to notice this effect and actually using it effectively, however. "Nice to meet you" is not the same thing as "Look, fresh meat", for example. At lower levels, the user of this skill will very often mishear monsters' speech and mispronounce their own words, mistakes that might cause hostility if used incorrectly. However, as the user gradually gains experience, they will be able to negotiate with monsters more easily. The Animal Trainer, Fisherman, Druid classes are more aligned with the power of nature and thus higher success rates are gained if the user is one or more of these classes. Monsters at a lower level compared to the user's highest class level also are easier to communicate with.
Roleplay Class: Tracker
[attr="class","skillbox2"]
Silent Move - Level I - A skill that deadens the user's movements whenever traveling, preventing them from making any sound while walking. In exchange, the Tracker's movement speed is reduced by 50%. For every 10 levels the tracker gains in their subclass level, this debuff is decreased by 10%. After Level 50, the debuff is eliminated completely.
Silent Move - Level I - A skill that deadens the user's movements whenever traveling, preventing them from making any sound while walking. In exchange, the Tracker's movement speed is reduced by 50%. For every 10 levels the tracker gains in their subclass level, this debuff is decreased by 10%. After Level 50, the debuff is eliminated completely.
Crafting Class: Chef
[attr="class","skillbox2"]
Iron Stomach - Level I - Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from Poison and Weakness status effects twice as quickly.
Iron Stomach - Level I - Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from Poison and Weakness status effects twice as quickly.
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Coded by Saber of L33T Team
Graphics by Evelyn, Scrollbars by Benetnasch
Graphics by Evelyn, Scrollbars by Benetnasch
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