Post by Quinn on Feb 10, 2014 11:47:57 GMT
Main Class:
Main Class Claims:
A Chip Off the Old Block (All posts: 2051 words)
I Don't Wanna Die (All posts: 3104 words)
Castle of Glass (All posts: 4164 words)
Total Word Count: 9319
Main Class AP Claimed: 37 AP (9319 / 250 = 37.276)
Total Claim:
37 AP
Link to Previous Claim: None.
Pre-Claim AP: 0 AP
Main Class: - 0 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP: 37 AP
Main Class: - 37 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Requested Skill(s):
Heartbeat Healing (Tier I Skill): One of the Druid's signature healing spells, Heartbeat Healing is a spell that covers the target in a sparkling green light and delivers gradual HP regeneration to the target every few seconds. It is the primary and most potent spell of the healing core, with many other healing spells rotated in between.
Nature Revive (Tier I Skill): A revival skill on par with the Cleric's Resurrection skills. It can only be used if the target has only been incapacitated within the last 10 seconds. This skill will bath the target in blue light and resurrect them with low HP. There is also a slow HP regeneration effect upon revive. The only downside to this ability is that a target cannot be revived again by this skill for two minutes, so the party should quickly support them back up to a safe state as soon as possible.
Familiar: Grey Wolf (Tier I Skill): A summoning ability usable by the Druid class, which brings forth a Grey Wolf pup to fight beside them. The wolf excels in physical offense and speed, making it an excellent companion for those wanting to improve their DPS. However, it is a little more fragile than other beginner familiars such as the Alraune, so caution should be exercised when dealing with tough monsters. The wolf's signature ability is a high-speed pounce that can bounce over to strike nearby foes within a second, although this skill does come with a cooldown of 20 seconds. The wolf's abilities and appearance becomes more impressive as the skill ranks up, increasing the familiar's size. When a Familiar summoning skill is used, any Familiars currently active are canceled.
Brilliant Prism (Tier I Skill): The Druid utilizes the power of water to create a large number of bubbles that float about in the air. These bubbles are then aligned in a way where they act as a sunlight-conducting lens, magnifying the light to create an intense beam which strikes the target for light-based damage. In the absence of sunlight, a light source that generates heat such as a flame can be used as a substitute, but the casting time will be lengthened.
Main Class Claims:
A Chip Off the Old Block (All posts: 2051 words)
I Don't Wanna Die (All posts: 3104 words)
Castle of Glass (All posts: 4164 words)
Total Word Count: 9319
Main Class AP Claimed: 37 AP (9319 / 250 = 37.276)
Total Claim:
37 AP
Link to Previous Claim: None.
Pre-Claim AP: 0 AP
Main Class: - 0 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP: 37 AP
Main Class: - 37 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Requested Skill(s):
Heartbeat Healing (Tier I Skill): One of the Druid's signature healing spells, Heartbeat Healing is a spell that covers the target in a sparkling green light and delivers gradual HP regeneration to the target every few seconds. It is the primary and most potent spell of the healing core, with many other healing spells rotated in between.
Nature Revive (Tier I Skill): A revival skill on par with the Cleric's Resurrection skills. It can only be used if the target has only been incapacitated within the last 10 seconds. This skill will bath the target in blue light and resurrect them with low HP. There is also a slow HP regeneration effect upon revive. The only downside to this ability is that a target cannot be revived again by this skill for two minutes, so the party should quickly support them back up to a safe state as soon as possible.
Familiar: Grey Wolf (Tier I Skill): A summoning ability usable by the Druid class, which brings forth a Grey Wolf pup to fight beside them. The wolf excels in physical offense and speed, making it an excellent companion for those wanting to improve their DPS. However, it is a little more fragile than other beginner familiars such as the Alraune, so caution should be exercised when dealing with tough monsters. The wolf's signature ability is a high-speed pounce that can bounce over to strike nearby foes within a second, although this skill does come with a cooldown of 20 seconds. The wolf's abilities and appearance becomes more impressive as the skill ranks up, increasing the familiar's size. When a Familiar summoning skill is used, any Familiars currently active are canceled.
Brilliant Prism (Tier I Skill): The Druid utilizes the power of water to create a large number of bubbles that float about in the air. These bubbles are then aligned in a way where they act as a sunlight-conducting lens, magnifying the light to create an intense beam which strikes the target for light-based damage. In the absence of sunlight, a light source that generates heat such as a flame can be used as a substitute, but the casting time will be lengthened.