Post by Nisha on May 13, 2014 18:32:41 GMT
Main Class:
Main Class Claims:
Sibling Reunion: 532, 521, 682
Golem Bowling: 1005, 2007
For Science!: 728, 671, 806
Sarum Special Quest: 488
Disturbed Sleep: 725, 714, 1109
Rollin' Golems: 792, 720
Cleaning the streets!: 524, 592, 661
Cleaning the streets of central: 624
Cleaning the station: 1229
The Meaning of words: 914
Total Word Count: 16044
Main Class AP Claimed: 64
Craft Class:
Craft Class Claims:
Scaring the neighbors: 1220
Scriptures of meeting: 1290, 1029
Total Word Count: 3539
Craft Class AP Claimed: 14
Roleplay Class:
Roleplay Class Claims:
Demented Delivery: 734, 826, 1456, 1073
Scaring the Neighbors: 760
Ghost Adventures: 704
Total Word Count: 5553
Roleplay Class AP Claimed: 22
Total Claim:
Link to Previous Claim: Link
Pre-Claim AP:
Main Class: 76 AP
Craft Subclass: 20 AP
RP Subclass: 4 AP
Post-Claim AP:
Main Class: 140 AP
Craft Subclass: 34 AP
RP Subclass: 26 AP
Final Levels:
Main Class Level: 38
Craft Subclass Level: 16
RP Subclass Level: 14
Requested Skill(s):
Ace Move - Yabouzan: Tier II Skill / Chain 4. Usable after Chain 3 skills, reverts Chain to 0 after use. While Samurai skills generally cap off at Chain 3, this skill is one of the rare exceptions that can chain onto such an already powerful skill. A powerful battoujutsu technique, performed by holding the melee weapon down to the side with a tight grip. The Samurai then dashes forward, disappears for a split second, then teleports five meters in front. If the Samurai teleported through any target, they are dealt severe physical damage upon the Samurai's reappearance. Due to the amount of battle momentum required to use this skill, it is often the Samurai's ultimate finishing move. However, if mistimed, it can often spell one's defeat. This double-edged nature is symbolic of its name, translating to Ambition Cutter. This skill has an animation time of 1 second and a cooldown of 90 seconds.
Ace Move - Ikusanehan: Tier II Skill / Chain 1. Starts or resets the current Chain. If this skill is used consecutively, treat it as though it were one Chain level up (First turn activation of Ikusanehan is Chain 1, second turn becomes Chain 2, etc). A Samurai technique that inflicts a self buff on the user as their body emits a gradually intensifying red aura. This buff passively raises their offensive and defensive stats until they perform an attack. This technique can be stacked up to three times, making it a good selection for tankier Samurai builds. It also grants the Samurai with an impressive amount of battle focus, allowing them to perform more complicated techniques after a brief moment of meditation. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
Ace Move - Bishamonkeshin: Tier II Skill / Chain 3. Usable after Chain 2 skills. A powerful aggro-seizing ability that can be used after accumulating enough battle momentum. This skill causes the Samurai's body to glow with a bright light, rapidly regenerating HP over 20 seconds. At the same time, this visual effect induces monsters to aggro the Samurai. Because the sustained HP serves as an offset to an increased aggro, this skill is often favored in party situations for tanking purposes. The cooldown of this skill is 60 seconds.
Ace Move - Tsubamegaeshi: Tier II Skill / Chain X. Usable at any time, reverts Chain to 0 after use. After the samurai has gathered enough battle momentum from combat, Tsubamegaeshi is a double-slash technique that involves an energy cutting wave slashing at the target from below while the player rushes in for a downward slash at the same instance. The cutting wave's power is highly dependent upon the level of the current Chain, so it is often used as a combo finisher. This skill has an animation time of 0.75 seconds and a cooldown of 90 seconds.
Divine Ward: This skill requires an open space of at least six feet around the Exorcist in all directions, ignoring obstacles. The Exorcist's palm glows as they strike the ground, forming a magic circle with a radius of five feet around the Exorcist for a minute. All Undead or Spirit monsters within the boundary are blown out of the boundary and take constant damage as long as they are within the boundary. This skill's duration is 75 seconds.
Main Class Claims:
Sibling Reunion: 532, 521, 682
Golem Bowling: 1005, 2007
For Science!: 728, 671, 806
Sarum Special Quest: 488
Disturbed Sleep: 725, 714, 1109
Rollin' Golems: 792, 720
Cleaning the streets!: 524, 592, 661
Cleaning the streets of central: 624
Cleaning the station: 1229
The Meaning of words: 914
Total Word Count: 16044
Main Class AP Claimed: 64
Craft Class:
Craft Class Claims:
Scaring the neighbors: 1220
Scriptures of meeting: 1290, 1029
Total Word Count: 3539
Craft Class AP Claimed: 14
Roleplay Class:
Roleplay Class Claims:
Demented Delivery: 734, 826, 1456, 1073
Scaring the Neighbors: 760
Ghost Adventures: 704
Total Word Count: 5553
Roleplay Class AP Claimed: 22
Total Claim:
Link to Previous Claim: Link
Pre-Claim AP:
Main Class: 76 AP
Craft Subclass: 20 AP
RP Subclass: 4 AP
Post-Claim AP:
Main Class: 140 AP
Craft Subclass: 34 AP
RP Subclass: 26 AP
Final Levels:
Main Class Level: 38
Craft Subclass Level: 16
RP Subclass Level: 14
Requested Skill(s):
Ace Move - Yabouzan: Tier II Skill / Chain 4. Usable after Chain 3 skills, reverts Chain to 0 after use. While Samurai skills generally cap off at Chain 3, this skill is one of the rare exceptions that can chain onto such an already powerful skill. A powerful battoujutsu technique, performed by holding the melee weapon down to the side with a tight grip. The Samurai then dashes forward, disappears for a split second, then teleports five meters in front. If the Samurai teleported through any target, they are dealt severe physical damage upon the Samurai's reappearance. Due to the amount of battle momentum required to use this skill, it is often the Samurai's ultimate finishing move. However, if mistimed, it can often spell one's defeat. This double-edged nature is symbolic of its name, translating to Ambition Cutter. This skill has an animation time of 1 second and a cooldown of 90 seconds.
Ace Move - Ikusanehan: Tier II Skill / Chain 1. Starts or resets the current Chain. If this skill is used consecutively, treat it as though it were one Chain level up (First turn activation of Ikusanehan is Chain 1, second turn becomes Chain 2, etc). A Samurai technique that inflicts a self buff on the user as their body emits a gradually intensifying red aura. This buff passively raises their offensive and defensive stats until they perform an attack. This technique can be stacked up to three times, making it a good selection for tankier Samurai builds. It also grants the Samurai with an impressive amount of battle focus, allowing them to perform more complicated techniques after a brief moment of meditation. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
Ace Move - Bishamonkeshin: Tier II Skill / Chain 3. Usable after Chain 2 skills. A powerful aggro-seizing ability that can be used after accumulating enough battle momentum. This skill causes the Samurai's body to glow with a bright light, rapidly regenerating HP over 20 seconds. At the same time, this visual effect induces monsters to aggro the Samurai. Because the sustained HP serves as an offset to an increased aggro, this skill is often favored in party situations for tanking purposes. The cooldown of this skill is 60 seconds.
Ace Move - Tsubamegaeshi: Tier II Skill / Chain X. Usable at any time, reverts Chain to 0 after use. After the samurai has gathered enough battle momentum from combat, Tsubamegaeshi is a double-slash technique that involves an energy cutting wave slashing at the target from below while the player rushes in for a downward slash at the same instance. The cutting wave's power is highly dependent upon the level of the current Chain, so it is often used as a combo finisher. This skill has an animation time of 0.75 seconds and a cooldown of 90 seconds.
Divine Ward: This skill requires an open space of at least six feet around the Exorcist in all directions, ignoring obstacles. The Exorcist's palm glows as they strike the ground, forming a magic circle with a radius of five feet around the Exorcist for a minute. All Undead or Spirit monsters within the boundary are blown out of the boundary and take constant damage as long as they are within the boundary. This skill's duration is 75 seconds.