Post by Verin on Dec 22, 2014 21:52:04 GMT
Main Class:
Main Class Claims:
[EVENT/CLOSED] LURKING DEPTHS - SUPPORT TEAM 1
317 Words
233 Words
GATHERING THE RAID MEMBERS! [CLOSED]
193 Words (100% AP Bonus)
I SCREWED UP, BUT OH WELL [EVENT/SOLO]
378 Words (100% AP Bonus)
258 Words (100% AP Bonus)
191 Words (100% AP Bonus)
173 Words (100% AP Bonus)
NYAN CAT, ROLL WITH IT [EVENT/SOLO]
261 Words (100% AP Bonus)
232 Words (100% AP Bonus)
100 Words (100% AP Bonus)
[RAID 16/24][OPEN][ALL LEVELS WELCOME] A NOTE TO ADVENTURE!
252 Words
698 Words
DAWNING CROWNS [REC]
277 Words
Total Word Count: 3563
Main Class AP Claimed: 21
RP Subclass:
RP Subclass Claims:
[HOUSE OF CROWNS] MAKING HAM
353 Words
Total Word Count: 353
RP Class AP Claimed: 1
Total Claim:
Link to Previous Claim: 6th AP Claim
Pre-Claim AP:
Main Class: - 27AP
Craft Subclass: - 10AP
RP Subclass: - 0AP
Post-Claim AP:
Main Class: - 48AP
Craft Subclass: - 10AP
RP Subclass: - 1AP
Final Levels:
Main Class Level: - 18
Craft Subclass Level: - 6
RP Subclass Level: - 1
Requested Skill(s):
Fragarach Arms
Tier I Skill
Elemental enchantment. The Sorcerer enchants a weapon with the wind element, causing it to glow green and release a gentle air current from its surface. This spell persists until the user violently swings their weapon in a vertical arc. At that moment, a cutting wave of air will be immediately launched forward. Fragarach Arms thus serves as a short-term solution in combating enemies who get too close. if used on the caster's weapon. This skill has a casting time of 3 seconds and a cooldown of 20 seconds. If this skill is used on a weapon that is already affected by an elemental enchant, the previous elemental enchantment is overwritten.
Spellwalk
Tier I Skill
A toggle skill that allows a character to cast a spell without forcing them to remain immobile during the spell's casting duration. It is an excellent skill to take for those who prefer an on-the-go strategy or at least a less vulnerable position. When the character moves while casting a spell, their movement speed is halved. This speed penalty decreases to 40% at Level 30, 25% at Level 60, and 10% at Level 90.
Main Class Claims:
[EVENT/CLOSED] LURKING DEPTHS - SUPPORT TEAM 1
317 Words
233 Words
GATHERING THE RAID MEMBERS! [CLOSED]
193 Words (100% AP Bonus)
I SCREWED UP, BUT OH WELL [EVENT/SOLO]
378 Words (100% AP Bonus)
258 Words (100% AP Bonus)
191 Words (100% AP Bonus)
173 Words (100% AP Bonus)
NYAN CAT, ROLL WITH IT [EVENT/SOLO]
261 Words (100% AP Bonus)
232 Words (100% AP Bonus)
100 Words (100% AP Bonus)
[RAID 16/24][OPEN][ALL LEVELS WELCOME] A NOTE TO ADVENTURE!
252 Words
698 Words
DAWNING CROWNS [REC]
277 Words
Total Word Count: 3563
Main Class AP Claimed: 21
RP Subclass:
RP Subclass Claims:
[HOUSE OF CROWNS] MAKING HAM
353 Words
Total Word Count: 353
RP Class AP Claimed: 1
Total Claim:
Link to Previous Claim: 6th AP Claim
Pre-Claim AP:
Main Class: - 27AP
Craft Subclass: - 10AP
RP Subclass: - 0AP
Post-Claim AP:
Main Class: - 48AP
Craft Subclass: - 10AP
RP Subclass: - 1AP
Final Levels:
Main Class Level: - 18
Craft Subclass Level: - 6
RP Subclass Level: - 1
Requested Skill(s):
Fragarach Arms
Tier I Skill
Elemental enchantment. The Sorcerer enchants a weapon with the wind element, causing it to glow green and release a gentle air current from its surface. This spell persists until the user violently swings their weapon in a vertical arc. At that moment, a cutting wave of air will be immediately launched forward. Fragarach Arms thus serves as a short-term solution in combating enemies who get too close. if used on the caster's weapon. This skill has a casting time of 3 seconds and a cooldown of 20 seconds. If this skill is used on a weapon that is already affected by an elemental enchant, the previous elemental enchantment is overwritten.
Spellwalk
Tier I Skill
A toggle skill that allows a character to cast a spell without forcing them to remain immobile during the spell's casting duration. It is an excellent skill to take for those who prefer an on-the-go strategy or at least a less vulnerable position. When the character moves while casting a spell, their movement speed is halved. This speed penalty decreases to 40% at Level 30, 25% at Level 60, and 10% at Level 90.