Post by Zyrune on Jan 6, 2015 22:40:30 GMT
Zyrune
Character Info
REAL NAME: Levi Eliasson
REAL GENDER: Male
GAME GENDER: Male
AGE: 23
SEXUALITY: Homosexual
FACE-CLAIM: Edited, Free Iwatobi Swim Club Artwork
PLAYED BY: Delphron
RACE: HALF-ALV
FACTION: Adventurer
Appearance A tall with a lean build to match, Zyrune adorns wavy, messy light pink hair that always seems to fall between his large purple eyes that seem to continually sparkle. His normal attire is usually garbs from distant lands usually preferring Aladdin style clothes as his default go to outfit, but he is known to wear japanese style clothes also, he prefers these strange outfits and unique looks to the average armor sets as he feels they set his character apart. Usually his outfit consists of a sort of chest piece resembling a sultan's wrap of sorts that only covers the top part of his chest like a crop top with a matching arabian wrap style hat and large comfortable pants to go with it. Levi had it in mind that his character would be a strange and unique looking character. There are so many unqiue races within the Endertales universe, Levi made his choice based on his audience and game preferences  and that resulted in choosing an Half-Alv due to the sole fact that they get a storyline bonus. Outside of Endertales, Levi is remarkable similar to his animated counterpart, however he trades the light pink hair for soft hazelnut waves and green sparkling eyes. | Personality A refreshing type of character, Zyrune is a better version of Levi. The aim of the character was all for his channel and with his channel, he has a animated and spirited character which his audience connects with, Zyrune is this character to the full.  Honest and overly friendly to others, Zyrune is a ball of contradictions. Always there to help and offer whatever advice he can, Zyrune can always come across quite shy and withheld to those that don't take the time to know him. When he meets someone new, he tends to take a backseat until he gets a feel for the persons personality, he can be a bit much and knows from past experience what people would react positively to him and what people would not. His talkative nature can get him into trouble as he prefers to constantly talk to those around him and can come quite flustered if confronted and can sometimes end up saying more than he should. Zyrune also has a habit of saying the right thing, a really wrong way. Despite all of this, once you are in his inner circle of trust, you better uphold that trust. Zyrune trusts those heavily, being a druid he doesn't have much offensive moves and needs those he trusts to be there for him. If he is going to heal and buff you when it counts, you better be there to take that damage for him. Most people in his circle love how open and honest he is, he can be a bit much at first, but most come to love him at least within the online community. Zyrune and especially Levi can be very competitive with his friends. A trait he often denies but secretly can't control. Preferring to work as a team, he chose the druid class as he prefers the role of support and finds more fun in this than in the hack and slash roles many prefer.  Due to the bond he holds with his younger sister, he tends to look out for those misfits that are younger than him, in the online world this tends to mean he helps new players even though most of the time, they just head on their way.  He tends to talk with his hands a lot which used to embarrass him but now he wears as a sign of pride of who he is.  |
Extra
As a serial video game player, Levi loves the lore and storylines of games, falling deeply in love with the moments that can bring an emotional response from a player, or the lore that the world is based upon. These worlds capture his imagination and Levi van spend hours learning more and more about a games lore. 
Biography
Levi grew up in Ireland in a small village away from any city and lived a pretty lonely life. He knew he was different from a young age, how could he forget it, the other children never seem to, nor did they fail to remind him of it constantly.  
Being too weak to stand up top those that saw him as different, he shut down who he was for the majority of his childhood, becoming quite an introvert, only keeping his true self for when he was alone. Levi never really made any friends and he kept to himself as much as everyone else let him. 
He was constantly afraid of doing something outside the norm for fear that that would push what little he had in common with other kids further away. He enjoyed art and was quite good at it, being a creative spirit came naturally to him and while his parents and teachers celebrated this fact, other kids saw this as weird and strange, why didn't he like sports?
This constant backlash caused Levi to shut down any hobbies that made him different and instead he conformed to what he assumed others wanted of him and yet nothing worked, no matter what he did, they still sought him out to laugh at or make fun of. No matter how hard he studied, or what he joined to seem normal his classmates would not let him be. 
It wasn't really until his sister was born that he realised what a fool he had been. From the moment of her birth, she was always the most beautiful person and the bond that quickly grew between them was unmatched. It wasn't until her fifth birthday or so that his parents knew that something wasn't quite right. Elena had trouble focusing, always away with the fairies so to speak. After plenty of appointments with doctors, Levi was told his sister was slightly autistic, she learnt differently than other children and at the moment in his current school was push aside by teachers and bullied by other kids for being different. 
Seeing the same thing happen to his sister, caused Levi to promise that he would always be her friend, providing all the friendship and comfort that he never received as a child. He always made time for her and many an afternoon or weekend morning playing pretend or video games. 
Eventually Levi started college but he decided against an artistic course again assuming that he would never succeed  in that field and went for a computer programming course. He managed to put in three years, but after three he failed and dropped out. He was honest with his parents and decided that maybe education wasn't for him and decided to work in the retail world. 
This so happened to be one of the best decisions he ever made. Not only did retail life suit him, he loved every minute of it. Not only that but the free time that he gained from the flexible shifts of retail allowed him to focus on his creative talents at home. Levi was quite artistic and sought many ways to express his creativity. Each way he would run by his sister and gauge his ability by how much joy it would bring her to do it together. Eventually he started playing video games, preferably fantasy or sci fi games as they held strange and different worlds that would always include even praise those that were different. Together he and his sister would explore this strange and vast new worlds together, worlds that didn't seem to push them away but embrace them. 
Eventually Levi started to record and then upload his gameplay to social media and after two years had made a profound name for himself as a hit video game player. His quirky animated personality may not have won across his classmates, but it was a hit around the world, every person who watched his videos identified with his childhood struggle, the majority of his audience was younger, he won over their hearts by playing various games. His creative mind was always at work thinking of ways to write story lines or what games his audience would love.
Despite this popularity was never his goal, it was simply another way to express his creativity and embrace the worlds of fantasy that he loved so much. He was always pleased when his sister gave it a thumb up of approval not only that but his sister was his very first fan, always watching any video that he uploaded. 
It was his sister who first discovered Endertale, they had played it when they were younger, but the world had been through many updates and now it was a completely different world. It was just fate that he had been contacted by a group of video game players looking to start an Endertale series.  He agreed knwoing how much his sister would love watching him revisit their old haunts and how much joy it would bring to his audience. However soon into the series something changed. He logged on to the server to try and gain some levels while the others of the series were offline and then IT happened.  
When it happened, he immediately felt like half his soul had been torn from him. Knowing he was trapped here and his sister alone over there, was not easy to accept, nor has he accepted it. Despite the time that has past since the incident, he has no doubt his sister is by his side refusing to give up on him and due to this he has vowed to make Zyrune the character that his sister would be so proud of. 
Being too weak to stand up top those that saw him as different, he shut down who he was for the majority of his childhood, becoming quite an introvert, only keeping his true self for when he was alone. Levi never really made any friends and he kept to himself as much as everyone else let him. 
He was constantly afraid of doing something outside the norm for fear that that would push what little he had in common with other kids further away. He enjoyed art and was quite good at it, being a creative spirit came naturally to him and while his parents and teachers celebrated this fact, other kids saw this as weird and strange, why didn't he like sports?
This constant backlash caused Levi to shut down any hobbies that made him different and instead he conformed to what he assumed others wanted of him and yet nothing worked, no matter what he did, they still sought him out to laugh at or make fun of. No matter how hard he studied, or what he joined to seem normal his classmates would not let him be. 
It wasn't really until his sister was born that he realised what a fool he had been. From the moment of her birth, she was always the most beautiful person and the bond that quickly grew between them was unmatched. It wasn't until her fifth birthday or so that his parents knew that something wasn't quite right. Elena had trouble focusing, always away with the fairies so to speak. After plenty of appointments with doctors, Levi was told his sister was slightly autistic, she learnt differently than other children and at the moment in his current school was push aside by teachers and bullied by other kids for being different. 
Seeing the same thing happen to his sister, caused Levi to promise that he would always be her friend, providing all the friendship and comfort that he never received as a child. He always made time for her and many an afternoon or weekend morning playing pretend or video games. 
Eventually Levi started college but he decided against an artistic course again assuming that he would never succeed  in that field and went for a computer programming course. He managed to put in three years, but after three he failed and dropped out. He was honest with his parents and decided that maybe education wasn't for him and decided to work in the retail world. 
This so happened to be one of the best decisions he ever made. Not only did retail life suit him, he loved every minute of it. Not only that but the free time that he gained from the flexible shifts of retail allowed him to focus on his creative talents at home. Levi was quite artistic and sought many ways to express his creativity. Each way he would run by his sister and gauge his ability by how much joy it would bring her to do it together. Eventually he started playing video games, preferably fantasy or sci fi games as they held strange and different worlds that would always include even praise those that were different. Together he and his sister would explore this strange and vast new worlds together, worlds that didn't seem to push them away but embrace them. 
Eventually Levi started to record and then upload his gameplay to social media and after two years had made a profound name for himself as a hit video game player. His quirky animated personality may not have won across his classmates, but it was a hit around the world, every person who watched his videos identified with his childhood struggle, the majority of his audience was younger, he won over their hearts by playing various games. His creative mind was always at work thinking of ways to write story lines or what games his audience would love.
Despite this popularity was never his goal, it was simply another way to express his creativity and embrace the worlds of fantasy that he loved so much. He was always pleased when his sister gave it a thumb up of approval not only that but his sister was his very first fan, always watching any video that he uploaded. 
It was his sister who first discovered Endertale, they had played it when they were younger, but the world had been through many updates and now it was a completely different world. It was just fate that he had been contacted by a group of video game players looking to start an Endertale series.  He agreed knwoing how much his sister would love watching him revisit their old haunts and how much joy it would bring to his audience. However soon into the series something changed. He logged on to the server to try and gain some levels while the others of the series were offline and then IT happened.  
When it happened, he immediately felt like half his soul had been torn from him. Knowing he was trapped here and his sister alone over there, was not easy to accept, nor has he accepted it. Despite the time that has past since the incident, he has no doubt his sister is by his side refusing to give up on him and due to this he has vowed to make Zyrune the character that his sister would be so proud of. 
Inventory
WEAPONS:
Macaroon Chef Costume, Level 20, vanity clothing. A must among sweet favoring chefs, it is a favorite among chefs that love to delve into sweet tangy world of joy that many enjoy so much. The fabric is spotless, being glossy and resistant to most stains a chef comes into contact with. It is said that before it is assembled, each piece of the outfit is dusted with icing sugar and crushed coconia macaroon dust before being assembled, it is this process that is said to give the outfit the ability to reflect light and sparkle as the chef prepares a meal.
Southern Arabian Outfit- A fashion outfit of Arabian design that is popular with southern individuals.
Daring White Mage Outfit- Cast magic in the daring white mage outfit
Heart Seeker Black Mage Outfit - Seek out the hearts of the innocent in this mage oriented outfit.
Dashing Arabian Outfit - A dashing more put together style of Arabian design
Spring Floral Yukata- A light Yukata which soft spring floral and colour choices.
Winter Plain Yukata- Heavier than a light yukata and plainer in design, perfect for winter festivals
Host Boy Formal Wear- Formal wear that will make potential love ones swoon
Amazing Magic Idol Outfit [Pink] - Defeat the forces of evil and win the hearts of many wearing this magical outfit fit for an Idol
Soft Cherry Blossom Blanket
A thick winter blanket that has white fluffy and soft material on one half of the blanket and pink soft material on the other. On the pink side, there is multiple cherry blossoms sown into it, to create a beautiful intricate pattern.
Educated Octopus Plush: Lvl 10
A kawaii octopus plushie with a big, rounded oversized head, beady eyes, and small stubby tentacles. It has a soft pink bow adorning the left side of it's head and has the same colour fabric for it's classic 'O' face. It also has large black glass frames attached to it's head
The underside is white with blue suction cups. It’s your very own cuddle buddy or simply a perfect bedroom decoration.
Cloud Star Vest, Level 15, Cloth Equipment
Reforge - [Skill Duration] [Heart Beat Healing]
A wrap style vest as gorgeous as the clouds that drift across the blue sky on a summers day. Its glossy materials reflect light. It is normally a favorite item because it has a lot of glittering effect as it enhances the effect of healing spells.
Amulet Of The Typhoon Selkie lvl 30
Reforge [magical defense increase]
Legend states that the Typhoon Selkie, a mystical being long forgotton by the people of the land, once existed within the oceans around the Unfounded Kingdom. Selkies are said to live as seals in the sea but shed their skin to become human on land. One such selkie shed her skin and fell in love with a fisherman. They lived together for many years, but the selkie always longed to return to her home within the sea. One day the farmer awoke to find that she had left, in her place an amulet she always wore, she said as long as he wore the amulet, he would always be surrounded by her love.
This magical amulet is said to be handed down to a selkie when she finds her true love. Hand painted leather designed to look like something only the beautiful powers of the ocean could create. A pure white glossy pearl from the deepest part of the sea sits in the centre surrounded by leather hand painted fins and coral structures.
Macaroon Chef Costume, Level 20, vanity clothing. A must among sweet favoring chefs, it is a favorite among chefs that love to delve into sweet tangy world of joy that many enjoy so much. The fabric is spotless, being glossy and resistant to most stains a chef comes into contact with. It is said that before it is assembled, each piece of the outfit is dusted with icing sugar and crushed coconia macaroon dust before being assembled, it is this process that is said to give the outfit the ability to reflect light and sparkle as the chef prepares a meal.
Southern Arabian Outfit- A fashion outfit of Arabian design that is popular with southern individuals.
Daring White Mage Outfit- Cast magic in the daring white mage outfit
Heart Seeker Black Mage Outfit - Seek out the hearts of the innocent in this mage oriented outfit.
Dashing Arabian Outfit - A dashing more put together style of Arabian design
Spring Floral Yukata- A light Yukata which soft spring floral and colour choices.
Winter Plain Yukata- Heavier than a light yukata and plainer in design, perfect for winter festivals
Host Boy Formal Wear- Formal wear that will make potential love ones swoon
Amazing Magic Idol Outfit [Pink] - Defeat the forces of evil and win the hearts of many wearing this magical outfit fit for an Idol
Soft Cherry Blossom Blanket
A thick winter blanket that has white fluffy and soft material on one half of the blanket and pink soft material on the other. On the pink side, there is multiple cherry blossoms sown into it, to create a beautiful intricate pattern.
Educated Octopus Plush: Lvl 10
A kawaii octopus plushie with a big, rounded oversized head, beady eyes, and small stubby tentacles. It has a soft pink bow adorning the left side of it's head and has the same colour fabric for it's classic 'O' face. It also has large black glass frames attached to it's head
The underside is white with blue suction cups. It’s your very own cuddle buddy or simply a perfect bedroom decoration.
Cloud Star Vest, Level 15, Cloth Equipment
Reforge - [Skill Duration] [Heart Beat Healing]
A wrap style vest as gorgeous as the clouds that drift across the blue sky on a summers day. Its glossy materials reflect light. It is normally a favorite item because it has a lot of glittering effect as it enhances the effect of healing spells.
Amulet Of The Typhoon Selkie lvl 30
Reforge [magical defense increase]
Legend states that the Typhoon Selkie, a mystical being long forgotton by the people of the land, once existed within the oceans around the Unfounded Kingdom. Selkies are said to live as seals in the sea but shed their skin to become human on land. One such selkie shed her skin and fell in love with a fisherman. They lived together for many years, but the selkie always longed to return to her home within the sea. One day the farmer awoke to find that she had left, in her place an amulet she always wore, she said as long as he wore the amulet, he would always be surrounded by her love.
This magical amulet is said to be handed down to a selkie when she finds her true love. Hand painted leather designed to look like something only the beautiful powers of the ocean could create. A pure white glossy pearl from the deepest part of the sea sits in the centre surrounded by leather hand painted fins and coral structures.
EQUIPMENT
Left Arm N/A | Armor Cloth - Level 10 | Right Arm Baton of Radiance - [Image] – Level 30 – At the core of everything is the universe itself. How things work, how things operate in such cohesion with one another, and the beauty of it all… is just too much for words to describe. As human beings, we are curious. We look to the sky with wonder, curiosity, and many of us seek to expand our knowledge about it. However we are not the only ones reaching out in the equation, oh no; the sky gives back. Every night, we are graced with the sight of thousands of stars and objects, living in the universe we are allowed to thrive in. It is something we take for granted. This weapon is a symbol of the stars we live beneath; it is a tribute to the glorious light they bestow upon us. This weapon is a staff, a short staff to be precise, and it is a symmetrical object in all aspects. It stretches for two meters from one point to the other and is a foot at its widest. On both ends there is a half of a three pointed golden “star”; combining the ends would create a full six-pointed star. The main central points in the split star are much larger than the diagonal four, which are about half the size of the main points. At the base of the stars, there is a white crest which flows like water off the staff, creating a beautiful guard to protect the user’s hands from slippage. Beneath this crest is the actual metallic handle, stained grey as to symbolize the darkness of space. In many places, one can see a glowing green color; this green glow is mana flowing within the weapon, giving it its magical abilities. Within one of the mana points, the Funeral Parlor emblem can be seen beneath the green glow. [Reforge Effect: Magic Damage Increase - Level 30 - +7.5%] |
Accessory #1 Lucky Dragon Hat, Level 15, Cloth Accessory, - Cooldown Reforge for Earthbeat Healing | Accessory #2 Heavenly Scarf, Level 15, Cloth Accessory Reforge - [Mp cost Reduction] [Heal] A scarf woven from threads spun of pure sunlight dyed hues of blue, it is designed to not only look amazing but also to increase the range of healing magic. Easily recognisable it is as gorgeous as a soft running river and it's glossy material's reflect the light. | Accessory #3 Abyssimal Arabian Pendant Head Piece, Level 15, Cloth Accessory Reforge - [Hp Increase] Beads of pure light sewn together into a beautiful minilist style that can be worn as a headdress. |
Accessory #4 Serene belt, Level 15, Cloth Accessory Reforge - [Skill Duration] [Earth Beat Healing] A sash type belt woven from threads created using cloud vapor after it rains. It is said to increase the duration of a certain healing spell. | ||
Vanity #1 Southern Arabian Outfit- A fashion outfit of Arabian design that is popular with southern individuals. | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Druid
Cure Bloom
Tier I Skill
A low-base burst healing ability that releases a thin pink mist with the fragrance of flowers. While it is a little weaker than the Heal spell, its quick casting speed and low cooldown makes it a very utility skill for keeping up dedicated healing on a party member. If the target is currently affected by a healing over time spell, this skill heals twice as much HP. Additionally, if the target is affected by any type of poison effect when this spell was cast, the poison's duration is reduced by 5 seconds. The aesthetic effect of this skill also makes it a nice ability to have when cleaning a room, too! This skill has a casting time of 1.5 seconds and a cooldown of 8 seconds.
Tier I Skill
A low-base burst healing ability that releases a thin pink mist with the fragrance of flowers. While it is a little weaker than the Heal spell, its quick casting speed and low cooldown makes it a very utility skill for keeping up dedicated healing on a party member. If the target is currently affected by a healing over time spell, this skill heals twice as much HP. Additionally, if the target is affected by any type of poison effect when this spell was cast, the poison's duration is reduced by 5 seconds. The aesthetic effect of this skill also makes it a nice ability to have when cleaning a room, too! This skill has a casting time of 1.5 seconds and a cooldown of 8 seconds.
Brilliant Prism
Tier I Skill
The Druid utilizes the power of water to create a large number of bubbles that float about in the air. These bubbles are then aligned in a way where they act as a sunlight-conducting lens, magnifying the light to create an intense beam which strikes the target for light-based damage. In the absence of sunlight, a light source that generates heat such as a flame can be used as a substitute, but the casting time will be lengthened by 2 seconds. This skill has a casting time of 2 seconds and a cooldown of 20 seconds.
Tier I Skill
The Druid utilizes the power of water to create a large number of bubbles that float about in the air. These bubbles are then aligned in a way where they act as a sunlight-conducting lens, magnifying the light to create an intense beam which strikes the target for light-based damage. In the absence of sunlight, a light source that generates heat such as a flame can be used as a substitute, but the casting time will be lengthened by 2 seconds. This skill has a casting time of 2 seconds and a cooldown of 20 seconds.
Willow Spirit
Tier I Skill
The Druid calls forward earth magic to quickly sprout plant vines from the ground. These vines latch onto the closest target within range and bind them to a short walking distance until they are either cut off or wear off. Any additional opponents who make direct physical contact with the vine are also injured by its sharp thorns. This skill has a casting time of 1.5 seconds and a cooldown of 15 seconds.
Tier I Skill
The Druid calls forward earth magic to quickly sprout plant vines from the ground. These vines latch onto the closest target within range and bind them to a short walking distance until they are either cut off or wear off. Any additional opponents who make direct physical contact with the vine are also injured by its sharp thorns. This skill has a casting time of 1.5 seconds and a cooldown of 15 seconds.
Arbor Phalanx
Tier I Skill
For defensive purposes, the Druid uses earth magic to quickly sprout a tree from the ground which grows up to about the height of an adult man. Protruding from this tree are a number of sharp branches which can injure anyone who gets close enough. After 2 minutes, if the plant was not destroyed within that time, this spell is canceled and the tree is desummoned. Only one Arbor Phalanx tree can be active at one time. This skill has a casting time of 2 seconds and a cooldown of 30 seconds.
Tier I Skill
For defensive purposes, the Druid uses earth magic to quickly sprout a tree from the ground which grows up to about the height of an adult man. Protruding from this tree are a number of sharp branches which can injure anyone who gets close enough. After 2 minutes, if the plant was not destroyed within that time, this spell is canceled and the tree is desummoned. Only one Arbor Phalanx tree can be active at one time. This skill has a casting time of 2 seconds and a cooldown of 30 seconds.
Nature Revive
Tier I Skill
A revival skill on par with the Cleric's Resurrection skills. It can only be used if the target has only been incapacitated within the last 10 seconds. This skill will bathe the target in blue light and resurrect them with low HP. There is also a slow HP regeneration effect upon revive. The only downside to this ability is that a target cannot be revived again by this skill for 2 minutes, so the party should quickly support them back up to a safe state as soon as possible. This skill has a casting time of 5 seconds and a cooldown of 90 seconds.
Tier I Skill
A revival skill on par with the Cleric's Resurrection skills. It can only be used if the target has only been incapacitated within the last 10 seconds. This skill will bathe the target in blue light and resurrect them with low HP. There is also a slow HP regeneration effect upon revive. The only downside to this ability is that a target cannot be revived again by this skill for 2 minutes, so the party should quickly support them back up to a safe state as soon as possible. This skill has a casting time of 5 seconds and a cooldown of 90 seconds.
Heartbeat Healing
Tier I Skill
One of the Druid's signature healing spells, Heartbeat Healing is a spell that covers the target in a sparkling green light and delivers gradual HP regeneration to the target every few seconds. It is the primary and most potent spell of the healing core, with many other healing spells rotated in between. This skill has a casting time of 2 seconds, a duration of 20 seconds, and a cooldown of 30 seconds.
Tier I Skill
One of the Druid's signature healing spells, Heartbeat Healing is a spell that covers the target in a sparkling green light and delivers gradual HP regeneration to the target every few seconds. It is the primary and most potent spell of the healing core, with many other healing spells rotated in between. This skill has a casting time of 2 seconds, a duration of 20 seconds, and a cooldown of 30 seconds.
Familiar: Alraune
Tier I Skill
A summoning ability usable by the Druid class. This summons an Alraune, a toddler-sized sprite resembling a girl made from flower petals. Alraunes usually perform a passive support role by placing pollen and powder onto targets to slow down their movement speed. However, they can also use this trait for an offensive support use by attacking the opponent and manually placing these spores on them. If enough spores are placed on a target, they may even be stunned for a few moments. The Alraune's offensive powers are very lacking, though, so a tank will usually be necessary if one were to go this route. The Alraune's abilities and appearance becomes more impressive as the skill ranks up, transforming into a beautiful flower-bodied girl. When a Familiar summoning skill is used, any Familiars currently active are canceled.
Tier I Skill
A summoning ability usable by the Druid class. This summons an Alraune, a toddler-sized sprite resembling a girl made from flower petals. Alraunes usually perform a passive support role by placing pollen and powder onto targets to slow down their movement speed. However, they can also use this trait for an offensive support use by attacking the opponent and manually placing these spores on them. If enough spores are placed on a target, they may even be stunned for a few moments. The Alraune's offensive powers are very lacking, though, so a tank will usually be necessary if one were to go this route. The Alraune's abilities and appearance becomes more impressive as the skill ranks up, transforming into a beautiful flower-bodied girl. When a Familiar summoning skill is used, any Familiars currently active are canceled.
Sand Curtain
Tier I Skill
The Druid uses the power of earth to collect dust and sand from the surrounding area into a small orb of light and releases it into the surrounding air. This is then followed up with an attack that summons a localized cyclone to swirl around the user and dealing wind-based damage to nearby enemies. This skill provides a temporary reduction in sight for all players and monsters within a ten meter radius for about 5 seconds. This skill has a casting time of 1 second and a cooldown of 10 seconds.
Tier I Skill
The Druid uses the power of earth to collect dust and sand from the surrounding area into a small orb of light and releases it into the surrounding air. This is then followed up with an attack that summons a localized cyclone to swirl around the user and dealing wind-based damage to nearby enemies. This skill provides a temporary reduction in sight for all players and monsters within a ten meter radius for about 5 seconds. This skill has a casting time of 1 second and a cooldown of 10 seconds.
Earthbeat Healing
Tier I Skill
Heartbeat Healing, in the form of a full party regeneration ability. It covers the target in a sparkling blue light. Understandably, it has a longer cooldown and a slightly lower efficiency than its single-target counterpart. However, it can be stacked with Heartbeat Healing to create a steady rate of healing over time. Be careful, as this skill attracts a high amount of aggro from opponents. This skill has a casting time of 4 seconds, a duration of 20 seconds, and a cooldown of 45 seconds.
Tier I Skill
Heartbeat Healing, in the form of a full party regeneration ability. It covers the target in a sparkling blue light. Understandably, it has a longer cooldown and a slightly lower efficiency than its single-target counterpart. However, it can be stacked with Heartbeat Healing to create a steady rate of healing over time. Be careful, as this skill attracts a high amount of aggro from opponents. This skill has a casting time of 4 seconds, a duration of 20 seconds, and a cooldown of 45 seconds.
Bubble Respiration
Tier I Skill
A skill generally used for noncombative scouting purposes in areas where one must dive in the water. The Druid summons a large number of bubbles that cover the target's body. Upon entry into the water, the bubbles move toward the target's face and act as a temporary air source. This allows the target to breathe for two minutes underwater before having to hold their breath. Unfortunately, while this skill has a fairly low cooldown, no additional bubbles can be attached to the target once they are affected by this skill. While this skill is most effective in the water, it can be used for distractive purposes as well. If the target is hit with any attack while they are not in the water, all of the bubbles attached to the target will scatter everywhere and create a slight distraction. This skill has a casting time of 5 seconds, a maximum duration of 3 minutes, and a cooldown of 20 seconds.
Tier I Skill
A skill generally used for noncombative scouting purposes in areas where one must dive in the water. The Druid summons a large number of bubbles that cover the target's body. Upon entry into the water, the bubbles move toward the target's face and act as a temporary air source. This allows the target to breathe for two minutes underwater before having to hold their breath. Unfortunately, while this skill has a fairly low cooldown, no additional bubbles can be attached to the target once they are affected by this skill. While this skill is most effective in the water, it can be used for distractive purposes as well. If the target is hit with any attack while they are not in the water, all of the bubbles attached to the target will scatter everywhere and create a slight distraction. This skill has a casting time of 5 seconds, a maximum duration of 3 minutes, and a cooldown of 20 seconds.
Flameburst
Tier I Skill
This skill involves the Druid thrusting forward the tip of their weapon toward the target. Then after 2 seconds of casting time, an attack resembling a flamethrower is fired forward in a cone-shaped pattern. Enemies in the flame radius are scorched, causing their HP to gradually decrease every 3 seconds for 9 seconds. This skill has a maximum duration of 10 seconds and a cooldown of 10 seconds from the moment it is canceled.
Tier I Skill
This skill involves the Druid thrusting forward the tip of their weapon toward the target. Then after 2 seconds of casting time, an attack resembling a flamethrower is fired forward in a cone-shaped pattern. Enemies in the flame radius are scorched, causing their HP to gradually decrease every 3 seconds for 9 seconds. This skill has a maximum duration of 10 seconds and a cooldown of 10 seconds from the moment it is canceled.
Magic Light
Tier I Skill
The user summons a bright ball of light. This spell has no real offensive properties and is mostly just used for illuminating a dark area. One particularly characteristic about the Magic Light is its face, which changes expression in a way mimicking its owner. It's often voted consistently near the top of annual Elder Tale "Which of these summons would make a good plushie for Elder Tale to sell as merchandise" polls. It comes in three forms - a spherical orb, a ball of flame, and a bundle of small firefly-like lights. This skill has a casting time of 2 seconds and a duration of 2 minutes for Mage classes. For any other class, the duration of this skill is dropped to 30 seconds. There is no cooldown for this skill, but it cannot be conjured again for 10 seconds after it has worn off or manually canceled.
Tier I Skill
The user summons a bright ball of light. This spell has no real offensive properties and is mostly just used for illuminating a dark area. One particularly characteristic about the Magic Light is its face, which changes expression in a way mimicking its owner. It's often voted consistently near the top of annual Elder Tale "Which of these summons would make a good plushie for Elder Tale to sell as merchandise" polls. It comes in three forms - a spherical orb, a ball of flame, and a bundle of small firefly-like lights. This skill has a casting time of 2 seconds and a duration of 2 minutes for Mage classes. For any other class, the duration of this skill is dropped to 30 seconds. There is no cooldown for this skill, but it cannot be conjured again for 10 seconds after it has worn off or manually canceled.
Golem Construction
Tier II Skill
Golems, as an embodiment of nature energy, have been used by the ancient Druids of the Stonehenge area for generations. It is arguable that they had learned to use the skill even before Summoners had started to form contracts with the magical creature. As a natural construct, it does not count as a Familiar but still possesses enough intelligence to independently attack its foes or defend its master. The Druid's way of calling a golem is more traditional in comparison to a Summoner, as it places a rune upon the surrounding environment. That rune would then react and create the golem using whatever natural resources are available in the area. Rather than simply soil, stone, or iron, these golems may even be composed from materials like water or even magma, should a natural source be available. In addition to this flexibility, the cost of maintaining this golem is fairly low in terms of MP draining. But perhaps its greatest weakness is this very same dependency upon the environment, as only one may be controlled and mana cannot be used to compensate for insufficient materials. Additionally, it is quite possible for a stronger Druid to seize control of a golem by paying a higher MP cost to take ownership. The size of a golem is limited to 1 meter, which increases to 2 meters at Level 60 and 3 meters at Level 90. This skill has a casting time of 5 seconds and a cooldown of 60 seconds.
Tier II Skill
Golems, as an embodiment of nature energy, have been used by the ancient Druids of the Stonehenge area for generations. It is arguable that they had learned to use the skill even before Summoners had started to form contracts with the magical creature. As a natural construct, it does not count as a Familiar but still possesses enough intelligence to independently attack its foes or defend its master. The Druid's way of calling a golem is more traditional in comparison to a Summoner, as it places a rune upon the surrounding environment. That rune would then react and create the golem using whatever natural resources are available in the area. Rather than simply soil, stone, or iron, these golems may even be composed from materials like water or even magma, should a natural source be available. In addition to this flexibility, the cost of maintaining this golem is fairly low in terms of MP draining. But perhaps its greatest weakness is this very same dependency upon the environment, as only one may be controlled and mana cannot be used to compensate for insufficient materials. Additionally, it is quite possible for a stronger Druid to seize control of a golem by paying a higher MP cost to take ownership. The size of a golem is limited to 1 meter, which increases to 2 meters at Level 60 and 3 meters at Level 90. This skill has a casting time of 5 seconds and a cooldown of 60 seconds.
Leaf Shield
Tier II Skill
The Druid summons a storm of leaves to surround and swirl around a particular target. If used on themselves or an ally, these leaves serve as a makeshift barrier and reduces any melee damage taken by the character by half. If used on an enemy, they take medium wind attribute damage over time for 10 seconds and also have their movement speed reduced by 25% for 10 seconds. Take heed, this combination of air and plant material makes for a potent combination with fire. If the target of this skill is targeted by a fire-attribute attack while Leaf Shield is still in effect, the damage of that skill is increased by 50%. If the target is targeted by a fire-attribute attack that does not deal damage, Leaf Shield immediately ends. This skill has a duration of 10 seconds, a casting time of 2 seconds, and a cooldown of 30 seconds.
Tier II Skill
The Druid summons a storm of leaves to surround and swirl around a particular target. If used on themselves or an ally, these leaves serve as a makeshift barrier and reduces any melee damage taken by the character by half. If used on an enemy, they take medium wind attribute damage over time for 10 seconds and also have their movement speed reduced by 25% for 10 seconds. Take heed, this combination of air and plant material makes for a potent combination with fire. If the target of this skill is targeted by a fire-attribute attack while Leaf Shield is still in effect, the damage of that skill is increased by 50%. If the target is targeted by a fire-attribute attack that does not deal damage, Leaf Shield immediately ends. This skill has a duration of 10 seconds, a casting time of 2 seconds, and a cooldown of 30 seconds.
Gaean Rebirth
Tier II Skill
A skill that wraps plant vines around the body of a teammate whose HP had dropped to zero within the past ten seconds. The life energy that was scattered upon death is reabsorbed by the vines and fed back into the body, thereby reviving the target as the vines change into blooming flowers which scatter back to the earth. In comparison with the Cleric's revival skills, this particular skill revives the target with most of their HP but possesses a longer cooldown time of 3 minutes in return. Regardless, it is often voted the most aesthetically symbolic revival skill due to its unique animation. This skill has a casting time of 8 seconds.
Tier II Skill
A skill that wraps plant vines around the body of a teammate whose HP had dropped to zero within the past ten seconds. The life energy that was scattered upon death is reabsorbed by the vines and fed back into the body, thereby reviving the target as the vines change into blooming flowers which scatter back to the earth. In comparison with the Cleric's revival skills, this particular skill revives the target with most of their HP but possesses a longer cooldown time of 3 minutes in return. Regardless, it is often voted the most aesthetically symbolic revival skill due to its unique animation. This skill has a casting time of 8 seconds.
Shrieker Echo
Tier II Skill
The Druid summons a few mushroom-like familiars which embed themselves into the ground. This skill does not count as a Familiar summoning skill and may be used even if a Familiar is currently active. As soon as one of these mushrooms are stepped on, they will unroot themselves from the ground and let out an extremely loud scream that will resonate throughout the area. All targets, ally or enemy, are stunned for up to three seconds as the extremely loud noise throws off their eardrums' sense of coordination. If a mushroom was left alone for five minutes, it will automatically desummon. This skill has had its fair share of controversy during Elder Tale's PC game days where people initiated player vs player duels as an excuse to annoy others with this skill's loud sound effect. Since then, it had been toned down a little bit, but the transition since the Apocalypse has returned the skill back to its podium of ear-splitting mayhem. Try not to use this skill carelessly or else you'll end up on peoples' blacklists. This skill has a casting time of 4 seconds and a cooldown of 30 seconds.
Tier II Skill
The Druid summons a few mushroom-like familiars which embed themselves into the ground. This skill does not count as a Familiar summoning skill and may be used even if a Familiar is currently active. As soon as one of these mushrooms are stepped on, they will unroot themselves from the ground and let out an extremely loud scream that will resonate throughout the area. All targets, ally or enemy, are stunned for up to three seconds as the extremely loud noise throws off their eardrums' sense of coordination. If a mushroom was left alone for five minutes, it will automatically desummon. This skill has had its fair share of controversy during Elder Tale's PC game days where people initiated player vs player duels as an excuse to annoy others with this skill's loud sound effect. Since then, it had been toned down a little bit, but the transition since the Apocalypse has returned the skill back to its podium of ear-splitting mayhem. Try not to use this skill carelessly or else you'll end up on peoples' blacklists. This skill has a casting time of 4 seconds and a cooldown of 30 seconds.
Heal
Tier I Skill
The most fundamental HP recovery magic of the healer classes and the root of all restorative skills. Although it grants HP restoration, it is known for its poor mana efficiency compared to other healing skills, barrier skills and reactive activation skills, thus putting this on low priority amongst healing skills. Beginners often look at healers based on how much HP this skill heals, causing some to be called second-rate or third-rate healers. That said, truly useless healers are out of the question, since most are at least competent in using restorative magic. When this skill is used, the caster is surrounded by a hazy warm light, and the chosen target is showered down with particles of light. This skill has a casting time of 2 seconds and a cooldown time of 10 seconds. If used by a non-healer class, the cooldown doubles to 20 seconds.
Tier I Skill
The most fundamental HP recovery magic of the healer classes and the root of all restorative skills. Although it grants HP restoration, it is known for its poor mana efficiency compared to other healing skills, barrier skills and reactive activation skills, thus putting this on low priority amongst healing skills. Beginners often look at healers based on how much HP this skill heals, causing some to be called second-rate or third-rate healers. That said, truly useless healers are out of the question, since most are at least competent in using restorative magic. When this skill is used, the caster is surrounded by a hazy warm light, and the chosen target is showered down with particles of light. This skill has a casting time of 2 seconds and a cooldown time of 10 seconds. If used by a non-healer class, the cooldown doubles to 20 seconds.
Fireball Pitch
Tier I Skill
A quick and easy fire-based magic spell, summoning a small fireball in the palm of one's hand. It is warm to the touch when handled by the caster but burningly volatile when thrown. A successful direct hit inflicts light fire damage to the target. Unlike other spells, it is manually thrown at targets rather than automatically flying toward them. This comes with a number of benefits and disadvantages. Obviously, this skill requires accurate aim and dexterity. On the other hand, it provides for customized control and timing and its projectile speed is increased when thrown with high velocity. Due to the aesthetics and nature of this skill, Adventurers often throw these fireballs as if they were baseballs. Rumor has it that such a baseball tournament was started in the North American server as a peacekeeping event. This skill has a casting time of 2 second and a cooldown of 5 seconds. The cooldown is increased to 10 seconds if used by a non-mage class.
Tier I Skill
A quick and easy fire-based magic spell, summoning a small fireball in the palm of one's hand. It is warm to the touch when handled by the caster but burningly volatile when thrown. A successful direct hit inflicts light fire damage to the target. Unlike other spells, it is manually thrown at targets rather than automatically flying toward them. This comes with a number of benefits and disadvantages. Obviously, this skill requires accurate aim and dexterity. On the other hand, it provides for customized control and timing and its projectile speed is increased when thrown with high velocity. Due to the aesthetics and nature of this skill, Adventurers often throw these fireballs as if they were baseballs. Rumor has it that such a baseball tournament was started in the North American server as a peacekeeping event. This skill has a casting time of 2 second and a cooldown of 5 seconds. The cooldown is increased to 10 seconds if used by a non-mage class.
Ingraining Roots
Tier II Skill
A healing over time spell of medium potency with a downside of inducing a movement buff effect on the target while it is active. Roots sprout up from the ground and bind the target's legs, feeding them a steady amount of life energy as nutrients. The roots have a small ability to attenuate to other skills that regenerate HP, so it is often used alongside skills such as Heartbeat Healing in order to achieve maximum efficiency. This side effect can even be handy for leeching off the effects of an opponent's powerful healing spell. Ingraining Roots are much easier to break than the ones generated by Willow Spirit in case of an emergency, but generally a Druid would want to be mindful of the situation before they should use this skill in battle. This skill has a casting time of 3 seconds, a maximum duration of 10 seconds, and a cooldown of 30 seconds.
Tier II Skill
A healing over time spell of medium potency with a downside of inducing a movement buff effect on the target while it is active. Roots sprout up from the ground and bind the target's legs, feeding them a steady amount of life energy as nutrients. The roots have a small ability to attenuate to other skills that regenerate HP, so it is often used alongside skills such as Heartbeat Healing in order to achieve maximum efficiency. This side effect can even be handy for leeching off the effects of an opponent's powerful healing spell. Ingraining Roots are much easier to break than the ones generated by Willow Spirit in case of an emergency, but generally a Druid would want to be mindful of the situation before they should use this skill in battle. This skill has a casting time of 3 seconds, a maximum duration of 10 seconds, and a cooldown of 30 seconds.
Call Storm
Tier I Skill
The Druid calls upon the forces of nature to generate a temporary drizzle upon the battlefield. This drizzle is imbued with a high amount of mana, allowing for damaging spells to deal a greater amount of damage than usual. This reduces the elemental resistances of all players and monsters within the area of effect. This skill has a casting time of 7 seconds, a duration of 100 seconds, and a cooldown of 120 seconds.
Tier I Skill
The Druid calls upon the forces of nature to generate a temporary drizzle upon the battlefield. This drizzle is imbued with a high amount of mana, allowing for damaging spells to deal a greater amount of damage than usual. This reduces the elemental resistances of all players and monsters within the area of effect. This skill has a casting time of 7 seconds, a duration of 100 seconds, and a cooldown of 120 seconds.
Splitting Fang
Tier I Skill
A ranged attack performed with any weapon that can be swung. It is activated by swinging the weapon from a raised position over the head downward about 120 degrees. The swing causes a thin white projectile to be generated to quickly slide across the ground and move forward a maximum of 10 meters. The projectile's height is roughly a meter high. As soon as the projectile touches any physical object or non-ally character, it dissipates and deals physical damage to them. This skill can go through allies without damaging them, allowing for a good turtling strategy for teams with strong defensive formations. This skill has an animation time of 1.5 seconds and a cooldown of 6 seconds.
Tier I Skill
A ranged attack performed with any weapon that can be swung. It is activated by swinging the weapon from a raised position over the head downward about 120 degrees. The swing causes a thin white projectile to be generated to quickly slide across the ground and move forward a maximum of 10 meters. The projectile's height is roughly a meter high. As soon as the projectile touches any physical object or non-ally character, it dissipates and deals physical damage to them. This skill can go through allies without damaging them, allowing for a good turtling strategy for teams with strong defensive formations. This skill has an animation time of 1.5 seconds and a cooldown of 6 seconds.
Familiar: Healing Sequoya
Tier III Skill
Though considered a Familiar summon, this skill brings forth a giant tree that stretches high up, healing up to 10 nearby allies by 1% HP every second for 30 seconds. While this skill can be used indoors or in small spaces, where the size of the tree will clip at the ceiling and stop growing, it requires an open area of 10 meters in radius to summon. Enemies may decide to attack the Sequoya to reduce its duration. After it takes considerable damage (the Sequoya is weak to fire and resists earth), it will be desummoned. The healing range of Healing Sequoya is 10 meters. When a Familiar summoning skill is used, any Familiars currently active are canceled.
Tier III Skill
Though considered a Familiar summon, this skill brings forth a giant tree that stretches high up, healing up to 10 nearby allies by 1% HP every second for 30 seconds. While this skill can be used indoors or in small spaces, where the size of the tree will clip at the ceiling and stop growing, it requires an open area of 10 meters in radius to summon. Enemies may decide to attack the Sequoya to reduce its duration. After it takes considerable damage (the Sequoya is weak to fire and resists earth), it will be desummoned. The healing range of Healing Sequoya is 10 meters. When a Familiar summoning skill is used, any Familiars currently active are canceled.
Covering
Tier I Skill
Despite a Warrior class's bulky appearance, their agility in the midst of battle can sometimes be very surprising. When an ally is about to be targeted by an attack, this skill allows the character to switch places with the target and take the force of the attack. It can also be activated in response to an area of effect attack, taking all the damage from affected party members onto oneself. Obviously, as good as the character's reflexes may be, this requires that the ally be in very close proximity. This skill has a maximum range of 3 meters, an animation time of 1 second, and a cooldown of 15 seconds. If used by a character other than a Warrior-based class or Warden, the cooldown is doubled to 30 seconds.
Tier I Skill
Despite a Warrior class's bulky appearance, their agility in the midst of battle can sometimes be very surprising. When an ally is about to be targeted by an attack, this skill allows the character to switch places with the target and take the force of the attack. It can also be activated in response to an area of effect attack, taking all the damage from affected party members onto oneself. Obviously, as good as the character's reflexes may be, this requires that the ally be in very close proximity. This skill has a maximum range of 3 meters, an animation time of 1 second, and a cooldown of 15 seconds. If used by a character other than a Warrior-based class or Warden, the cooldown is doubled to 30 seconds.
Roleplay Class: Idol
Level 1 Skill
Showtime!: The Idol raises their arm in the air and causes a spotlight to shine upon the target. This spotlight starts at 2 meters above the target's height and stretches down to cover their body within its radius. When Showtime! is in effect and used in a battle, any characters standing underneath the spotlight will have their aggro temporarily increased. Enemies that do not rely on vision to detect targets are unaffected by this skill. If it is used on a crafter in a crafting thread (cannot be a speed craft), the light serves as inspirational support and can be applied as a Production Bonus, increasing the final level of the craft by 1. This bonus can only be applied once per thread per character. Items cannot have their levels increased past Level 90 by this effect. If it is used in any other context, this skill can serve as a temporary light source. The spotlight is stationary and does not move, so it is fairly simple for an enemy to escape from attention. Showtime! has a casting time of 5 seconds, a maximum range of 5 meters, a duration of 30 seconds, and a cooldown time of 60 seconds.
Showtime!: The Idol raises their arm in the air and causes a spotlight to shine upon the target. This spotlight starts at 2 meters above the target's height and stretches down to cover their body within its radius. When Showtime! is in effect and used in a battle, any characters standing underneath the spotlight will have their aggro temporarily increased. Enemies that do not rely on vision to detect targets are unaffected by this skill. If it is used on a crafter in a crafting thread (cannot be a speed craft), the light serves as inspirational support and can be applied as a Production Bonus, increasing the final level of the craft by 1. This bonus can only be applied once per thread per character. Items cannot have their levels increased past Level 90 by this effect. If it is used in any other context, this skill can serve as a temporary light source. The spotlight is stationary and does not move, so it is fairly simple for an enemy to escape from attention. Showtime! has a casting time of 5 seconds, a maximum range of 5 meters, a duration of 30 seconds, and a cooldown time of 60 seconds.
Confetti Bomb:
Level 11 Skill
The Idol generates a small sphere in their hand that can be thrown at anything or anyone. Upon impact, the Confetti Bomb will make a squeaky loud noise at the point of impact and explode into a shower of colorful streamers. No damage is dealt, but it will certainly distract a foe that did not see it coming. This skill complements the Showtime! skill fairly well on monsters that do not rely on vision, causing them to draw aggro toward the point where the bomb was thrown. What's more, the streamers become a temporary physical object after the animation, allowing a resourceful Idol to light them on fire or blow them into enemies' faces should it be used during a strong wind. Confetti Bomb has a casting time of 2 seconds and a cooldown of 10 seconds. The streamers will disappear within 60 seconds after a Confetti Bomb was thrown.
Level 11 Skill
The Idol generates a small sphere in their hand that can be thrown at anything or anyone. Upon impact, the Confetti Bomb will make a squeaky loud noise at the point of impact and explode into a shower of colorful streamers. No damage is dealt, but it will certainly distract a foe that did not see it coming. This skill complements the Showtime! skill fairly well on monsters that do not rely on vision, causing them to draw aggro toward the point where the bomb was thrown. What's more, the streamers become a temporary physical object after the animation, allowing a resourceful Idol to light them on fire or blow them into enemies' faces should it be used during a strong wind. Confetti Bomb has a casting time of 2 seconds and a cooldown of 10 seconds. The streamers will disappear within 60 seconds after a Confetti Bomb was thrown.
Enthralling Performance:
Level 21 Skill
No Idol is complete without their very own set of melodies to serenade their fans with! This skill allows the Idol to learn the Bard skill [Siren Solo] as a Beginner-level skill without taking up a skill slot. Three other Tier I Bard skills may be bound to this skill, allowing the Idol to use those three skills without having them take up skill slots. Upon the Idol obtaining this skill, they must designate which three skills they would like to apply for this skill. In order to change skills affected by Enthralling Performance, the Idol must submit a standard Skill Change request and designate the three skills they would like Enthralling Performance to cover. If the Idol's main class is Bard, then Siren Solo's cooldown is additionally reduced by 2 seconds after any reforge or enchant effects have been applied.
[1] Speed Sword Etude
Tier I Skill
A lively song that makes one want to rush into battle, causing the surface of the skin to lightly sparkle during its duration. This tune causes all nearby party members' attack speeds to rise. This skill has a casting time of 3 seconds, a duration of 60 seconds and a cooldown time of 30 seconds. If it is used on a target that is currently affected by this buff, its duration resets to the full 60 second duration.
[2] Scarlet Symphony
Tier I Skill
The Bard plays a song as a menacing red mist starts to form around them. Then, after two seconds, the Bard's mana mixes with the aura to create blood-red blades that swirl around the Bard in a small circle of two feet in radius. Opponents struck by the skill suffer a bleeding damage over time debuff. This skill has a minimum casting time of 2 seconds. The cooldown of this skill is 15 seconds, and it applies as soon as the Bard stops playing their instrument.
[3] Meditation Nocturne
Tier I Skill
A relaxing melody that gradually regenerates party members' MP. This restoration is moreso apparent outside of battle, but it might come of practical use in the middle of a grueling raid. When in effect, the surface of a targeted character's skin appears to glow with a light blue tint. This skill has a casting time of 4 seconds, a duration of 40 seconds, and a cooldown of 60 seconds.
Level 21 Skill
No Idol is complete without their very own set of melodies to serenade their fans with! This skill allows the Idol to learn the Bard skill [Siren Solo] as a Beginner-level skill without taking up a skill slot. Three other Tier I Bard skills may be bound to this skill, allowing the Idol to use those three skills without having them take up skill slots. Upon the Idol obtaining this skill, they must designate which three skills they would like to apply for this skill. In order to change skills affected by Enthralling Performance, the Idol must submit a standard Skill Change request and designate the three skills they would like Enthralling Performance to cover. If the Idol's main class is Bard, then Siren Solo's cooldown is additionally reduced by 2 seconds after any reforge or enchant effects have been applied.
[1] Speed Sword Etude
Tier I Skill
A lively song that makes one want to rush into battle, causing the surface of the skin to lightly sparkle during its duration. This tune causes all nearby party members' attack speeds to rise. This skill has a casting time of 3 seconds, a duration of 60 seconds and a cooldown time of 30 seconds. If it is used on a target that is currently affected by this buff, its duration resets to the full 60 second duration.
[2] Scarlet Symphony
Tier I Skill
The Bard plays a song as a menacing red mist starts to form around them. Then, after two seconds, the Bard's mana mixes with the aura to create blood-red blades that swirl around the Bard in a small circle of two feet in radius. Opponents struck by the skill suffer a bleeding damage over time debuff. This skill has a minimum casting time of 2 seconds. The cooldown of this skill is 15 seconds, and it applies as soon as the Bard stops playing their instrument.
[3] Meditation Nocturne
Tier I Skill
A relaxing melody that gradually regenerates party members' MP. This restoration is moreso apparent outside of battle, but it might come of practical use in the middle of a grueling raid. When in effect, the surface of a targeted character's skin appears to glow with a light blue tint. This skill has a casting time of 4 seconds, a duration of 40 seconds, and a cooldown of 60 seconds.
Inspiration:
Level 31 Skill
Idols have a way with using words and their own image to instill courage in others. When this skill is toggled, the Idol shouts an short inspiring phrase toward a target, increasing either their movement speed by 10%, current and maximum HP by 10%, or suspending a single Mind debuff. The effect chosen lasts for 10 seconds. To use this skill, the target must be able to hear and understand the Idol, thus it cannot be used on monsters without the Tongue of Nature skill, for example. If the HP buff was chosen and the target's modified HP should drop below 10% their total HP, they are reduced to 1 HP upon cancellation of the buff. If used in a craft thread, the target's Production Bonus is further increased by 1 during this skill's duration. Inspiration has a casting time of 1 second. Inspiration cannot be used on oneself and it has a cooldown of 10 seconds.
Level 31 Skill
Idols have a way with using words and their own image to instill courage in others. When this skill is toggled, the Idol shouts an short inspiring phrase toward a target, increasing either their movement speed by 10%, current and maximum HP by 10%, or suspending a single Mind debuff. The effect chosen lasts for 10 seconds. To use this skill, the target must be able to hear and understand the Idol, thus it cannot be used on monsters without the Tongue of Nature skill, for example. If the HP buff was chosen and the target's modified HP should drop below 10% their total HP, they are reduced to 1 HP upon cancellation of the buff. If used in a craft thread, the target's Production Bonus is further increased by 1 during this skill's duration. Inspiration has a casting time of 1 second. Inspiration cannot be used on oneself and it has a cooldown of 10 seconds.
Crafting Class: Tailor
Level 1 Skill
Needlework: Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly.
Needlework: Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly.
Emergency Suture:
Level 11 Skill
An experienced tailor will be able to make quick mending to clothes in the fraction of the time, although the material will definitely require a proper repair later on. Still, this skill is especially important when you need to fix up your gear during a battle or when you have an extremely vital fashion malfunction. Additionally, this skill allows a tailor to mend wounds and stop damage over time bleeding effects from skills such as Swashbuckler's Viper Raise. No damage is recovered, however.
Level 11 Skill
An experienced tailor will be able to make quick mending to clothes in the fraction of the time, although the material will definitely require a proper repair later on. Still, this skill is especially important when you need to fix up your gear during a battle or when you have an extremely vital fashion malfunction. Additionally, this skill allows a tailor to mend wounds and stop damage over time bleeding effects from skills such as Swashbuckler's Viper Raise. No damage is recovered, however.
Runway Model:
Level 21 Skill
The Tailor's fashion sense allows them to make clothing that complements a character's gear, making it seem stronger and more impressive. When the Tailor is participating in a thread and a character is wearing Vanity Clothing crafted by the Tailor, this skill may be used to buff an item for 1 hour. The buff may target themselves. The buff causes the item level of any cloth or leather armor worn by the target to increase by an amount equal to the Vanity Clothing's level / 10. Armor affected by this skill cannot have its item level raised past Level 90 by this effect. This skill has an animation time of 5 seconds and a cooldown of 1 minute.
Level 21 Skill
The Tailor's fashion sense allows them to make clothing that complements a character's gear, making it seem stronger and more impressive. When the Tailor is participating in a thread and a character is wearing Vanity Clothing crafted by the Tailor, this skill may be used to buff an item for 1 hour. The buff may target themselves. The buff causes the item level of any cloth or leather armor worn by the target to increase by an amount equal to the Vanity Clothing's level / 10. Armor affected by this skill cannot have its item level raised past Level 90 by this effect. This skill has an animation time of 5 seconds and a cooldown of 1 minute.
Straw to Gold:
Level 31 Skill
Particularly experienced crafters acquire the ability to customize a clothing's appearance for a short time, making the clothing look a bit more impressive than it normally is. When the Tailor is participating in a thread and a character is wearing cloth armor/leather armor/accessories crafted by the Tailor, this skill may be used to buff an item for 1 hour. The buff may target themselves. The buff causes the apparent level of those items to be increased by an amount equal to the Tailor's crafting level / 10 when determining the effects of reforges or enchants. The items' levels do not change in terms of defensive ability, so damage calculations are not affected. This skill has an animation time of 5 seconds and a cooldown of 1 minute.
Level 31 Skill
Particularly experienced crafters acquire the ability to customize a clothing's appearance for a short time, making the clothing look a bit more impressive than it normally is. When the Tailor is participating in a thread and a character is wearing cloth armor/leather armor/accessories crafted by the Tailor, this skill may be used to buff an item for 1 hour. The buff may target themselves. The buff causes the apparent level of those items to be increased by an amount equal to the Tailor's crafting level / 10 when determining the effects of reforges or enchants. The items' levels do not change in terms of defensive ability, so damage calculations are not affected. This skill has an animation time of 5 seconds and a cooldown of 1 minute.
Former Roleplay Class: Courtesan
Level 1 Skill
Allure: A toggle skill that can be used anytime in a conversation with People of the Land. It allows the Courtesan to smooth over any mistakes and retain the target's attention. Often, this skill can also be used to obtain information that would otherwise require long interrogation. Allure's effect scales with the Courtesan's subclass level, becoming more effective at higher levels.
Allure: A toggle skill that can be used anytime in a conversation with People of the Land. It allows the Courtesan to smooth over any mistakes and retain the target's attention. Often, this skill can also be used to obtain information that would otherwise require long interrogation. Allure's effect scales with the Courtesan's subclass level, becoming more effective at higher levels.
Former Crafting Class: Artisan
Level 1 Skill
Carving: Toggle skill. Artisans have a certain affinity with carving stone, making their normal artistic talents not to be underestimated in battle. Artisans deal 20% more damage to Rock-type monsters. They can also ignore defense buffs on Rock-type monsters.
Carving: Toggle skill. Artisans have a certain affinity with carving stone, making their normal artistic talents not to be underestimated in battle. Artisans deal 20% more damage to Rock-type monsters. They can also ignore defense buffs on Rock-type monsters.
Change Log
02/26/2015 -- Removed Londinium Steel Rod Lv10 from inventory as was gifted to Parasole -- Amaterasu
02/27/2015 -- Added Lvl 31 Idol Skill to replace "Placeholder" per request -- Sugar
03/12/2015 -- Removed three items from inventory upon approval of Temple Rewards -- Amaterasu