Post by parasole on Feb 21, 2015 16:37:21 GMT
Previous Main Class: Cleric
Previous level: 13
Skills:
New Main Class: Summoner
New Level: 10 (6 Skills)
Skills:
Summon Follower - Harpy
Tier I Skill
Bird-type Wind elemental familiar. Summons a creature that has the features of a bird and woman. She attacks targets with cutting blast of wind and sharp talons. She can also stun enemies by emitting an ear splitting shriek. This stun lasts for 3 seconds. Harpy’s personality is Friendly toward its Summoner and Predatory toward all enemies. This follower takes 2 seconds of cast time to summon.
Summon Follower - Phantom
Tier I Skill
Spirit-type Darkness elemental follower. The Summoner calls forth a ghost-like servant that has low attack power but high evasion and magic resistance. This entity has a number of forms but usually appears as a miniature reaper-like creature with a violet cloak-like body and a simplified skull-like face. It is effective for diverting attention and performing recon duties. Phantom's personality type is Docile toward its Summoner and Curious toward all enemies. This follower takes 2 seconds of cast time to summon.
Summon Follower - Sylph
Tier I Skill
Fairy-type Wind elemental follower. Sylph is a small fairy-like creature that looks like a jolly girl. She is able to attack with a magical wind that knocks back enemies. She can summon a healing breeze that heals allies for a minor amount and removes a debuff. She is Friendly to her Summoner and Wary toward all enemies. This follower takes 2 seconds of cast time to summon.
Tongue of Nature
Tier I Skill
It's often said that certain people seem to have an affinity toward interacting with nature and communicating with animals. With this skill, the Adventurer's natural affinity is idealized into a tangible form. While this toggle skill is active, the character will be able to communicate with animals and monsters. Incoming speech by monsters will appear as subtitles at the bottom of the user's vision. There is a huge variance between being able to notice this effect and actually using it effectively, however. "Nice to meet you" is not the same thing as "Look, fresh meat", for example. At lower levels, the user of this skill will very often mishear monsters' speech and mispronounce their own words, mistakes that might cause hostility if used incorrectly. However, as the user gradually gains experience, they will be able to negotiate with monsters more easily. The Animal Trainer, Fisherman, Druid classes are more aligned with the power of nature and thus higher success rates are gained if the user is one or more of these classes. Monsters at a lower level compared to the user's highest class level also are easier to communicate with.
Graveyard Walk
Tier I Skill
Graveyard Walk is a slightly peculiar spell that channels spiritual energy into the vessels of active followers. This skill is used by the Summoner to increase the damage of Spirit Followers' attacks at the cost of a slight decrease in hit-rate. During the duration of this skill, the follower will be less responsive to the Summoner's commands and will prioritize on offensively defeating its enemies. This skill has a casting time of 3 seconds, a duration of 30 seconds, and a cooldown of 40 seconds.
Death Scythe
Tier I Skill
An attack that allows the summoned Spirit-type Follower to attack physical targets while inflicting poison damage and slight defense debuffs on contact. Alternately, if no Spirit-type Follower is currently active, this skill summons one of these Followers for a split second in order to deliver a single arc-shaped horizontal slash in front of the user, without any other effects. This skill has a casting time of 2 seconds, a duration of 60 seconds, and a cooldown time of 75 seconds. If it is used without an active Spirit-type Follower, the cooldown time becomes 15 seconds instead.
Previous level: 13
Skills:
New Main Class: Summoner
New Level: 10 (6 Skills)
Skills:
Summon Follower - Harpy
Tier I Skill
Bird-type Wind elemental familiar. Summons a creature that has the features of a bird and woman. She attacks targets with cutting blast of wind and sharp talons. She can also stun enemies by emitting an ear splitting shriek. This stun lasts for 3 seconds. Harpy’s personality is Friendly toward its Summoner and Predatory toward all enemies. This follower takes 2 seconds of cast time to summon.
Summon Follower - Phantom
Tier I Skill
Spirit-type Darkness elemental follower. The Summoner calls forth a ghost-like servant that has low attack power but high evasion and magic resistance. This entity has a number of forms but usually appears as a miniature reaper-like creature with a violet cloak-like body and a simplified skull-like face. It is effective for diverting attention and performing recon duties. Phantom's personality type is Docile toward its Summoner and Curious toward all enemies. This follower takes 2 seconds of cast time to summon.
Summon Follower - Sylph
Tier I Skill
Fairy-type Wind elemental follower. Sylph is a small fairy-like creature that looks like a jolly girl. She is able to attack with a magical wind that knocks back enemies. She can summon a healing breeze that heals allies for a minor amount and removes a debuff. She is Friendly to her Summoner and Wary toward all enemies. This follower takes 2 seconds of cast time to summon.
Tongue of Nature
Tier I Skill
It's often said that certain people seem to have an affinity toward interacting with nature and communicating with animals. With this skill, the Adventurer's natural affinity is idealized into a tangible form. While this toggle skill is active, the character will be able to communicate with animals and monsters. Incoming speech by monsters will appear as subtitles at the bottom of the user's vision. There is a huge variance between being able to notice this effect and actually using it effectively, however. "Nice to meet you" is not the same thing as "Look, fresh meat", for example. At lower levels, the user of this skill will very often mishear monsters' speech and mispronounce their own words, mistakes that might cause hostility if used incorrectly. However, as the user gradually gains experience, they will be able to negotiate with monsters more easily. The Animal Trainer, Fisherman, Druid classes are more aligned with the power of nature and thus higher success rates are gained if the user is one or more of these classes. Monsters at a lower level compared to the user's highest class level also are easier to communicate with.
Graveyard Walk
Tier I Skill
Graveyard Walk is a slightly peculiar spell that channels spiritual energy into the vessels of active followers. This skill is used by the Summoner to increase the damage of Spirit Followers' attacks at the cost of a slight decrease in hit-rate. During the duration of this skill, the follower will be less responsive to the Summoner's commands and will prioritize on offensively defeating its enemies. This skill has a casting time of 3 seconds, a duration of 30 seconds, and a cooldown of 40 seconds.
Death Scythe
Tier I Skill
An attack that allows the summoned Spirit-type Follower to attack physical targets while inflicting poison damage and slight defense debuffs on contact. Alternately, if no Spirit-type Follower is currently active, this skill summons one of these Followers for a split second in order to deliver a single arc-shaped horizontal slash in front of the user, without any other effects. This skill has a casting time of 2 seconds, a duration of 60 seconds, and a cooldown time of 75 seconds. If it is used without an active Spirit-type Follower, the cooldown time becomes 15 seconds instead.