Post by Icyferno on Feb 13, 2015 15:02:35 GMT
TO MOD: Yes, the recipient and the person who foots the bill is different.
Crafting
Crafter: Icyferno
Recipient: Saskia
Recipe:
Material Fee: 9 ( 5 x 3 x 45 ) + 4 ( 5 x 4 x 45 ) + ( 5 x 2 x 45 ) + 2 [ (5 x 2 x 45) + 25 ] + [ ( 5 x 1 x 45 ) + 50 ] + [ ( 5 x 3 x 45 ) + 50 ] + [ ( 5 x 3 x 45 ) + 25 ] + [ ( 5 x 2 x 45 ) + 100 ] = 13325 (10000 from Bailin, 3325 from Icyferno)
Requested Item:
Standard Craft Thread:
Burn Cream
Charm Potion
Miasma-Cleaning Spray
Miasma Perfume
Sleeping Potion
Lesser Mana Potion
Anti-poison Poultice
Anti-Stun Tablets
Corrosive Poison
Medicinal Pastilles
Potion of Water Breathing
Greater Mana Potion
Pet Medicine
Henna Dye
Speed Craft Thread:
Impure Poison
Medicinal Formula
Medicinal Tablet
Potion of Nighteye
Smoke Grenade
Minor Potion of Luck
Bonuses:
Equip the item?: How do you even equip potions.
Additional Costs: N/A
Crafting
Crafter: Icyferno
Recipient: Saskia
Recipe:
Burn Cream
Material Required: 2 Solvents, 1 Tablet
Posts Required: 3
Requirement: Level 1 Pharmacist
Based on Pharmacist Capsule's recipe. A thick, yellowish paste that can be applied to minor burns. The paste provides a cooling and minor healing sensation when applied to the affected area. Its potency depends on the average level of the materials used to make it.
Material Required: 2 Solvents, 1 Tablet
Posts Required: 3
Requirement: Level 1 Pharmacist
Based on Pharmacist Capsule's recipe. A thick, yellowish paste that can be applied to minor burns. The paste provides a cooling and minor healing sensation when applied to the affected area. Its potency depends on the average level of the materials used to make it.
Charm Potion
Materials Required: 2 Base Herbs, 2 Tablets
Posts Required: 3
Requirement: Level 1 Pharmacist
A potion made from aromatic and aphrodisiac herbs. This reddish concoction causes a charm effect when used against an enemy, causing them to temporarily turn against their allies. A good wallop to the head or death can usually counteract it, however. The duration depends on the level of the materials used to make it.
Materials Required: 2 Base Herbs, 2 Tablets
Posts Required: 3
Requirement: Level 1 Pharmacist
A potion made from aromatic and aphrodisiac herbs. This reddish concoction causes a charm effect when used against an enemy, causing them to temporarily turn against their allies. A good wallop to the head or death can usually counteract it, however. The duration depends on the level of the materials used to make it.
Impure Poison
Material Required: 1 Base Herb, 2 Solvents
Posts Required: 3
Requirement: Level 1 Pharmacist
A fairly diluted poison suggested by Pharmacist Polio. It has a toxicity rating of 5. Drinking it directly will lower the character's current HP by about 100. Of course, its attributes as a poison makes it more useful when applied to a weapon and used to attack an enemy. Enemies struck by a weapon affected by Impure Poison have a chance of acquiring a minor poison debuff which slowly lower HP over the course of a minute and sickness debuffs which lower all stats for about a minute. Its potency depends on the average level of the materials used to make it.
Material Required: 1 Base Herb, 2 Solvents
Posts Required: 3
Requirement: Level 1 Pharmacist
A fairly diluted poison suggested by Pharmacist Polio. It has a toxicity rating of 5. Drinking it directly will lower the character's current HP by about 100. Of course, its attributes as a poison makes it more useful when applied to a weapon and used to attack an enemy. Enemies struck by a weapon affected by Impure Poison have a chance of acquiring a minor poison debuff which slowly lower HP over the course of a minute and sickness debuffs which lower all stats for about a minute. Its potency depends on the average level of the materials used to make it.
Medicinal Formula
Material Required: 2 Base Herbs, 1 Solvent
Posts Required: 3
Requirement: Level 1 Pharmacist
A basic healing potion that restores about 20 HP per average level of the materials used to make it. At low levels, this amount is essentially a player's entire amount, but higher level players will require a few in order to heal back to full HP. It has a toxicity rating of 1. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
Material Required: 2 Base Herbs, 1 Solvent
Posts Required: 3
Requirement: Level 1 Pharmacist
A basic healing potion that restores about 20 HP per average level of the materials used to make it. At low levels, this amount is essentially a player's entire amount, but higher level players will require a few in order to heal back to full HP. It has a toxicity rating of 1. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
Medicinal Tablet
Material Required: 2 Tablets, 1 Solvent
Posts Required: 3
Requirement: Level 1 Pharmacist
A healing pill that restores about 30 HP per average level of the materials used to make it. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 2. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
Material Required: 2 Tablets, 1 Solvent
Posts Required: 3
Requirement: Level 1 Pharmacist
A healing pill that restores about 30 HP per average level of the materials used to make it. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 2. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
Miasma-Cleansing Spray
Materials Required: 1 Mana Fragment, 1 Base Herb, 1 Solvent
Posts Required: 3
Requirement: Level 10 Pharmacist
A recipe passed down among the citizens of the Avon Valley to combat the threat of the Heretics. By breaking down mana into its basic composition of psyche, the element is infused into a spray that serves to clean away traces of Miasma. Applying this spray to a character affected with Corruption will reduce their Corruption points by 5. It also deals minor damage to monsters of the Miasma element
Materials Required: 1 Mana Fragment, 1 Base Herb, 1 Solvent
Posts Required: 3
Requirement: Level 10 Pharmacist
A recipe passed down among the citizens of the Avon Valley to combat the threat of the Heretics. By breaking down mana into its basic composition of psyche, the element is infused into a spray that serves to clean away traces of Miasma. Applying this spray to a character affected with Corruption will reduce their Corruption points by 5. It also deals minor damage to monsters of the Miasma element
Miasma Perfume
Materials Required: 2 Solvents, 1 Mana Fragment
Posts Required: 3
Requirement: Level 10 Pharmacist
Smell like pure evil. A spray that seems to induce aggression toward whoever this is sprayed on. For the next 3 posts, all monsters that interact with the target makes the monster's nature more hostile (Friendly becomes Docile, Docile and Curious become Wary, Cowardly becomes Predatory, Wary becomes Aggressive).
Materials Required: 2 Solvents, 1 Mana Fragment
Posts Required: 3
Requirement: Level 10 Pharmacist
Smell like pure evil. A spray that seems to induce aggression toward whoever this is sprayed on. For the next 3 posts, all monsters that interact with the target makes the monster's nature more hostile (Friendly becomes Docile, Docile and Curious become Wary, Cowardly becomes Predatory, Wary becomes Aggressive).
Sleeping Potion
Material Required: 1 Base Herb, 1 Solvent, 1 Tablet
Posts Required: 3
Requirement: Level 5 Pharmacist
Based on Pharmacist Capsule's recipe. A potion made from herbs that are famous for their ability to induce slumber. Drinking it results in an almost instantaneous sleep that can last up to a minute or until the target is struck. Its potency depends on the average level of the materials used to make it, with monsters whose level is higher and sleep-resistant monsters suffering noticeably fewer effects.
Material Required: 1 Base Herb, 1 Solvent, 1 Tablet
Posts Required: 3
Requirement: Level 5 Pharmacist
Based on Pharmacist Capsule's recipe. A potion made from herbs that are famous for their ability to induce slumber. Drinking it results in an almost instantaneous sleep that can last up to a minute or until the target is struck. Its potency depends on the average level of the materials used to make it, with monsters whose level is higher and sleep-resistant monsters suffering noticeably fewer effects.
Potion of Nighteye
Material Required: 1 Base Herb, 2 Solvents
Posts Required: 3
Requirement: Level 5 Pharmacist
Researched by Pharmacist Icyferno. A potion made from a certain species of herbs that are said to have granted the People of the Land temporary night vision in the past. Due to the low quality of the solvents used to make this potion, it should be drank rather than used as eyedrops according to old Lander testimony. Upon being used, it tints the user's vision green and slightly increases their ability to see in the dark for a short period of time. Its duration and potency depends on the average level of ingredients used to make it.
Material Required: 1 Base Herb, 2 Solvents
Posts Required: 3
Requirement: Level 5 Pharmacist
Researched by Pharmacist Icyferno. A potion made from a certain species of herbs that are said to have granted the People of the Land temporary night vision in the past. Due to the low quality of the solvents used to make this potion, it should be drank rather than used as eyedrops according to old Lander testimony. Upon being used, it tints the user's vision green and slightly increases their ability to see in the dark for a short period of time. Its duration and potency depends on the average level of ingredients used to make it.
Lesser Mana Potion
Material Required: 1 Solvent, 2 Mana Fragments
Posts Required: 3
Requirement: Level 1 Pharmacist
A recipe by Capsule. A basic mana potion that restores about 10 MP per average level of the materials used to make it. It's good for lower levels, but lacks the oomph higher levels need.
Material Required: 1 Solvent, 2 Mana Fragments
Posts Required: 3
Requirement: Level 1 Pharmacist
A recipe by Capsule. A basic mana potion that restores about 10 MP per average level of the materials used to make it. It's good for lower levels, but lacks the oomph higher levels need.
Anti-Poison Poultice
Material Required: 2 Base Herb, 1 Tablet
Posts Required: 3
Requirement: Level 1 Pharmacist
A recipe by Capsule. A poultice made from herbs that counteracts poisonous substances, by applying it to the affected area. The poultice has a very minor healing effect that should not be relied upon, nor should it be ingested. Ingesting it has a chance of worsening the poison debuff.
Material Required: 2 Base Herb, 1 Tablet
Posts Required: 3
Requirement: Level 1 Pharmacist
A recipe by Capsule. A poultice made from herbs that counteracts poisonous substances, by applying it to the affected area. The poultice has a very minor healing effect that should not be relied upon, nor should it be ingested. Ingesting it has a chance of worsening the poison debuff.
Anti-Stun Tablets
Materials Required: 1 Solvent, 2 Tablet, 1 Base Herb
Posts Required: 3
Requirement: Level 1 Pharmacist
Researched by Pharmacist Hanelli. A tablet that can be quickly ingested while in the heat of battle, this can help recover against the Stun debuff, allowing whoever has taken it to move right after being inflicted with the Stun debuff. Normally comes in tablet form, but instead if it being chewable, it is soluble, because once the player ingests this, it dissolves and becomes a liquid form, therefore allowing movement once the body has absorbed its liquid form.
Materials Required: 1 Solvent, 2 Tablet, 1 Base Herb
Posts Required: 3
Requirement: Level 1 Pharmacist
Researched by Pharmacist Hanelli. A tablet that can be quickly ingested while in the heat of battle, this can help recover against the Stun debuff, allowing whoever has taken it to move right after being inflicted with the Stun debuff. Normally comes in tablet form, but instead if it being chewable, it is soluble, because once the player ingests this, it dissolves and becomes a liquid form, therefore allowing movement once the body has absorbed its liquid form.
Corrosive Poison
Materials Required: 1 Impure Poison, 2 Mana Fragments
Posts Required: 3
Requirement: Level 10 Pharmacist
A recipe by Pharmacist Capsule. A potion that is made by combining an impure poison with two mana shards. When shaken and tossed at an opponent, the mana activates and causes the poison within to become corrosive, like a weaker form of acid. When it makes contact with its intended target, the concoction causes a moderate burning effect, along with a stronger poison debuff. Unlike the standard impure poison, however, the duration of this debuff lasts only thirty seconds, but acts faster. The sickness debuff remains the same; all stats lowered for about a minute. Drinking it directly will lower the player's health by 200. Its potency depends on the average level of the materials used to make it.
Materials Required: 1 Impure Poison, 2 Mana Fragments
Posts Required: 3
Requirement: Level 10 Pharmacist
A recipe by Pharmacist Capsule. A potion that is made by combining an impure poison with two mana shards. When shaken and tossed at an opponent, the mana activates and causes the poison within to become corrosive, like a weaker form of acid. When it makes contact with its intended target, the concoction causes a moderate burning effect, along with a stronger poison debuff. Unlike the standard impure poison, however, the duration of this debuff lasts only thirty seconds, but acts faster. The sickness debuff remains the same; all stats lowered for about a minute. Drinking it directly will lower the player's health by 200. Its potency depends on the average level of the materials used to make it.
Medicinal Pastilles
Materials Required: 1 Base Herb, 1 Solvent
Posts Required: 3
Requirement: Level 1 Pharmacist
A chewy, flavored pastille that has medicinal effects of either restoring HP or MP depending on the Base Herb that is used. Candies are delicious and convenient, especially for getting children (or adults) to take their medication without fuss. To create this successfully, Pharmacists are required to have prior knowledge of crafting Medicinal Formula and Lesser Mana Potion.
Materials Required: 1 Base Herb, 1 Solvent
Posts Required: 3
Requirement: Level 1 Pharmacist
A chewy, flavored pastille that has medicinal effects of either restoring HP or MP depending on the Base Herb that is used. Candies are delicious and convenient, especially for getting children (or adults) to take their medication without fuss. To create this successfully, Pharmacists are required to have prior knowledge of crafting Medicinal Formula and Lesser Mana Potion.
Potion of Water Breathing
Material Required: 2 Base Herbs, 1 Solvent, 1 Mana Fragment
Posts Required: 3
Requirement: Level 5 Pharmacist
A recipe by Capsule. A potion derived of herbs from the sea, it allows the user to spend an additional two minutes underwater. This makes underwater combat or diving expeditions less wearisome. One should still be wary of swallowing too much salt water, however.
Material Required: 2 Base Herbs, 1 Solvent, 1 Mana Fragment
Posts Required: 3
Requirement: Level 5 Pharmacist
A recipe by Capsule. A potion derived of herbs from the sea, it allows the user to spend an additional two minutes underwater. This makes underwater combat or diving expeditions less wearisome. One should still be wary of swallowing too much salt water, however.
Greater Mana Potion
Material Required: 1 Solvent, 2 Mana Fragments, 1 Lesser Mana Potion
Posts Required: 3
Requirement: Level 30 Pharmacist
A recipe by Capsule. An upgraded version of the lesser mana potion, that restores about 20 MP per average level of the materials used to make it. Its base level is level thirty, making it unavailable for crafting for those below this level. It also requires that the Pharmacist have knowledge of the lesser mana potion.
Material Required: 1 Solvent, 2 Mana Fragments, 1 Lesser Mana Potion
Posts Required: 3
Requirement: Level 30 Pharmacist
A recipe by Capsule. An upgraded version of the lesser mana potion, that restores about 20 MP per average level of the materials used to make it. Its base level is level thirty, making it unavailable for crafting for those below this level. It also requires that the Pharmacist have knowledge of the lesser mana potion.
Smoke Grenade
Materials Required: 4 Base Herbs
Posts Required: 3
Requirement: Level 5 Pharmacist
A flask containing powder derived from plants which can produce smoke spontaneously when ignited. The neck of the flask contains powder derived from a herb which burns slowly when it comes into contact with mana, which can be released through the flask. This gives the user a maximum of three seconds to prepare before the flask explodes and releases a large torrent of smoke.
Materials Required: 4 Base Herbs
Posts Required: 3
Requirement: Level 5 Pharmacist
A flask containing powder derived from plants which can produce smoke spontaneously when ignited. The neck of the flask contains powder derived from a herb which burns slowly when it comes into contact with mana, which can be released through the flask. This gives the user a maximum of three seconds to prepare before the flask explodes and releases a large torrent of smoke.
Pet Medicine
Material Required: 2 Base Herb, 1 Solvent or 1 Basic Syringe
Posts Required: 3
Requirement: Level 5 Pharmacist
Medicinal pills and shots for pets/tamed beasts. The pills can be lightly roasted or left to dry after combining the powdered herbs and solvent, mostly based upon the pet's temperament. The shots are reserved for fleshy monsters and animals, and are generally not advised for the squeamish. The medication itself restores 18 HP per average level of the materials used to craft it. Low leveled pets can get by with the lower doses, but high leveled pets require much more.
Material Required: 2 Base Herb, 1 Solvent or 1 Basic Syringe
Posts Required: 3
Requirement: Level 5 Pharmacist
Medicinal pills and shots for pets/tamed beasts. The pills can be lightly roasted or left to dry after combining the powdered herbs and solvent, mostly based upon the pet's temperament. The shots are reserved for fleshy monsters and animals, and are generally not advised for the squeamish. The medication itself restores 18 HP per average level of the materials used to craft it. Low leveled pets can get by with the lower doses, but high leveled pets require much more.
Minor Potion of Luck
Materials Required: 2 Base Herbs, 1 Solvent
Posts Required: 2
Requirement: Level 5 Pharmacist
A basic potion which increases the chances of landing a critical hit for a short period of time. It has a toxicity rating of 1. The duration and strength depends on the level of the materials use to make it.
Materials Required: 2 Base Herbs, 1 Solvent
Posts Required: 2
Requirement: Level 5 Pharmacist
A basic potion which increases the chances of landing a critical hit for a short period of time. It has a toxicity rating of 1. The duration and strength depends on the level of the materials use to make it.
Henna Dye
Material Required: 3 Base Herbs, 1 Solvent
Posts Required: 2
Requirement: Level 5 Pharmacist
Made from crushed leaves from the mignonette plant, the resulting powder can be mixed with acidic liquids and applied to the hair, skin, nails or fabric. It's popular among those who enjoy body art like tattoos, or just want to appear exotic. It is equipped like a "skin," but does not take up an accessory slot. The quality of the dye depends on the level of materials used to make it. The Pharmacist who makes this product may rewrite the description. It's possible that an Artisan could make these (useful) accessories, with actual effects.
Material Required: 3 Base Herbs, 1 Solvent
Posts Required: 2
Requirement: Level 5 Pharmacist
Made from crushed leaves from the mignonette plant, the resulting powder can be mixed with acidic liquids and applied to the hair, skin, nails or fabric. It's popular among those who enjoy body art like tattoos, or just want to appear exotic. It is equipped like a "skin," but does not take up an accessory slot. The quality of the dye depends on the level of materials used to make it. The Pharmacist who makes this product may rewrite the description. It's possible that an Artisan could make these (useful) accessories, with actual effects.
Material Fee: 9 ( 5 x 3 x 45 ) + 4 ( 5 x 4 x 45 ) + ( 5 x 2 x 45 ) + 2 [ (5 x 2 x 45) + 25 ] + [ ( 5 x 1 x 45 ) + 50 ] + [ ( 5 x 3 x 45 ) + 50 ] + [ ( 5 x 3 x 45 ) + 25 ] + [ ( 5 x 2 x 45 ) + 100 ] = 13325 (10000 from Bailin, 3325 from Icyferno)
Requested Item:
Burn Cream L45: Based on Pharmacist Capsule's recipe. A thick, yellowish paste that can be applied to minor burns. The paste provides a cooling and minor healing sensation when applied to the affected area. Its potency depends on the average level of the materials used to make it. Therapeutic Index applied.
Charm Potion L45: A potion made from aromatic and aphrodisiac herbs. This reddish concoction causes a charm effect when used against an enemy, causing them to temporarily turn against their allies. A good wallop to the head or death can usually counteract it, however. The duration depends on the level of the materials used to make it. Therapeutic Index applied.
Impure Poison L45: A fairly diluted poison suggested by Pharmacist Polio. It has a toxicity rating of 5. Drinking it directly will lower the character's current HP by about 100. Of course, its attributes as a poison makes it more useful when applied to a weapon and used to attack an enemy. Enemies struck by a weapon affected by Impure Poison have a chance of acquiring a minor poison debuff which slowly lower HP over the course of a minute and sickness debuffs which lower all stats for about a minute. Its potency depends on the average level of the materials used to make it.
Medicinal Formula L45: A basic healing potion that restores about 1125 HP. At low levels, this amount is essentially a player's entire amount, but higher level players will require a few in order to heal back to full HP. It has a toxicity rating of 0. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect. Therapeutic Index applied.
Medicinal Tablet L45: A healing pill that restores about 1687 HP. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 1. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect. Therapeutic Index applied.
Miasma-Cleansing Spray L45: A recipe passed down among the citizens of the Avon Valley to combat the threat of the Heretics. By breaking down mana into its basic composition of psyche, the element is infused into a spray that serves to clean away traces of Miasma. Applying this spray to a character affected with Corruption will reduce their Corruption points by 6. It also deals minor damage to monsters of the Miasma element. Therapeutic Index applied
Miasma Perfume L45: Smell like pure evil. A spray that seems to induce aggression toward whoever this is sprayed on. For the next 3 posts, all monsters that interact with the target makes the monster's nature more hostile (Friendly becomes Docile, Docile and Curious become Wary, Cowardly becomes Predatory, Wary becomes Aggressive).
Sleeping Potion L45: Based on Pharmacist Capsule's recipe. A potion made from herbs that are famous for their ability to induce slumber. Drinking it results in an almost instantaneous sleep that can last up to a minute or until the target is struck. Its potency depends on the average level of the materials used to make it, with monsters whose level is higher and sleep-resistant monsters suffering noticeably fewer effects. Therapeutic Index applied.
Potion of Nighteye L45: Researched by Pharmacist Icyferno. A potion made from a certain species of herbs that are said to have granted the People of the Land temporary night vision in the past. Due to the low quality of the solvents used to make this potion, it should be drank rather than used as eyedrops according to old Lander testimony. Upon being used, it tints the user's vision green and slightly increases their ability to see in the dark for a short period of time. Its duration and potency depends on the average level of ingredients used to make it. Therapeutic Index applied.
Lesser Mana Potion L45: A recipe by Capsule. A basic mana potion that restores about 562 MP. It's good for lower levels, but lacks the oomph higher levels need. Therapeutic Index applied.
Anti-Poison Poultice L45: A recipe by Capsule. A poultice made from herbs that counteracts poisonous substances, by applying it to the affected area. The poultice has a very minor healing effect that should not be relied upon, nor should it be ingested. Ingesting it has a chance of worsening the poison debuff. Therapeutic Index applied.
Anti-Stun Tablets L45: Researched by Pharmacist Hanelli. A tablet that can be quickly ingested while in the heat of battle, this can help recover against the Stun debuff, allowing whoever has taken it to move right after being inflicted with the Stun debuff. Normally comes in tablet form, but instead if it being chewable, it is soluble, because once the player ingests this, it dissolves and becomes a liquid form, therefore allowing movement once the body has absorbed its liquid form. Therapeutic Index applied.
Corrosive Poison L45: A recipe by Pharmacist Capsule. A potion that is made by combining an impure poison with two mana shards. When shaken and tossed at an opponent, the mana activates and causes the poison within to become corrosive, like a weaker form of acid. When it makes contact with its intended target, the concoction causes a moderate burning effect, along with a stronger poison debuff. Unlike the standard impure poison, however, the duration of this debuff lasts only thirty seconds, but acts faster. The sickness debuff remains the same; all stats lowered for about a minute. Drinking it directly will lower the player's health by 200. Its potency depends on the average level of the materials used to make it.
Medicinal Pastilles L45: A chewy, flavored pastille that has medicinal effects of either restoring HP or MP depending on the Base Herb that is used. Candies are delicious and convenient, especially for getting children (or adults) to take their medication without fuss. To create this successfully, Pharmacists are required to have prior knowledge of crafting Medicinal Formula and Lesser Mana Potion. Therapeutic Index applied.
Potion of Water Breathing L45: A recipe by Capsule. A potion derived of herbs from the sea, it allows the user to spend an additional two minutes underwater. This makes underwater combat or diving expeditions less wearisome. One should still be wary of swallowing too much salt water, however. Therapeutic Index applied.
Greater Mana Potion L45: A recipe by Capsule. An upgraded version of the lesser mana potion, that restores about 1125 MP. Its base level is level thirty, making it unavailable for crafting for those below this level. It also requires that the Pharmacist have knowledge of the lesser mana potion. Therapeutic Index applied.
Smoke Grenade L45: A flask containing powder derived from plants which can produce smoke spontaneously when ignited. The neck of the flask contains powder derived from a herb which burns slowly when it comes into contact with mana, which can be released through the flask. This gives the user a maximum of three seconds to prepare before the flask explodes and releases a large torrent of smoke. Therapeutic Index applied.
Pet Medicine L45: Medicinal pills and shots for pets/tamed beasts. The pills can be lightly roasted or left to dry after combining the powdered herbs and solvent, mostly based upon the pet's temperament. The shots are reserved for fleshy monsters and animals, and are generally not advised for the squeamish. The medication itself restores 1012 HP. Low leveled pets can get by with the lower doses, but high leveled pets require much more. Therapeutic Index applied.
Minor Potion of Luck L45: A basic potion which increases the chances of landing a critical hit for a short period of time. It has a toxicity rating of 0. The duration and strength depends on the level of the materials use to make it. Therapeutic Index applied.
Mark of the Graceful Flower L45: A simple, yet elegant floral pattern that adorns the left hand. The ink is jet black, and the markings are precisely tailored to fit the bearer's hand. [a href="http://40.media.tumblr.com/3358e190460a29255454ee27bcaa7fe7/tumblr_mpezfoeJqC1r3lsywo1_500.jpg"]Image[/a]
Standard Craft Thread:
Burn Cream
Charm Potion
Miasma-Cleaning Spray
Miasma Perfume
Sleeping Potion
Lesser Mana Potion
Anti-poison Poultice
Anti-Stun Tablets
Corrosive Poison
Medicinal Pastilles
Potion of Water Breathing
Greater Mana Potion
Pet Medicine
Henna Dye
Speed Craft Thread:
Impure Poison
Medicinal Formula
Medicinal Tablet
Potion of Nighteye
Smoke Grenade
Minor Potion of Luck
Bonuses:
Therapeutic Index: The Pharmacist's growing skill in creating potions has improved to the point where the very close gap between treatment and side effects has widened enough to allow for a safe range. Lower the Toxicity Rating of all non-poison items created by the Pharmacist by 1 and increase their potency by 25%.
Additional Costs: N/A