Post by Capsule on Feb 22, 2015 4:54:39 GMT
For Saber: Punk.
So basically everything in my inventory, minus the equippables. neep you, I have no need for them, but I'm keeping them indefinitely. Oh, and this trade should be cleared first.
So basically everything in my inventory, minus the equippables. neep you, I have no need for them, but I'm keeping them indefinitely. Oh, and this trade should be cleared first.
Windsor Antiqua Staff: Lv5 two-handed staff. A wooden staff decorated with a dull and unrefined crystal at its tip. It is a mass-produced generic weapon created by the People of the Land, and so is a little more expensive to buy than if one were to normally craft a similar-quality weapon.
Soft Blanket: It may have seen some better days and some mistakes in it's creation are evident. It's not quite completely soft but not quite scratchy, it might just keep you warm at night... maybe.
2 x Improved Medicinal Formula: Level 10 potion, Therapeutic Index bonus applied. A basic healing potion that restores about 250 HP. It has a toxicity rating of 0. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
3 x Improved Medicinal Tablet: A healing pill that restores about 375 HP. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 1. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
Sleeping Potion: Level 10 potion. A potion made from herbs that are famous for their ability to induce slumber. Drinking it results in an almost instantaneous sleep that can last up to a minute or until the target is struck. Its potency is noticeably less effective on higher level and sleep-resistant monsters.
Burn Cream: Level 10 potion. A thick, yellowish paste that can be applied to minor burns. The paste provides a cooling and minor healing sensation when applied to the affected area.
[b]Frenmic Statue: [/b]A stone sculpture of a Frenmic Rabbit sitting up on its hind legs, nose in the wind. It's probably wondering who cut the cheese. A work of Adler. NPCMV: 22 gold.
[b]Starter Wand[/b]: A starter weapon designed for novice adventurers, made out of cheap wood. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can.
[b]Small Music Box[/b]: Music Box Crafted by Hirosame, emblazoned with a logo on the bottom of the Emblem for Apocrypha as well as the Initials "HW" for Handy Wrench. The [a href="http://youtube.com/watch?v=Azv7iP8Pnzs"]song[/a] that plays was requested by the user.
Regenerating Moon Cake: An odd red box containing a Moon Cake, a sweet pastry consisting of bean paste and egg yolks. Eating this cake slightly restores HP and raises the character's stats by a small amount for the next 10 minutes. Strangely enough, no matter how much cake you eat, another one will appear in the box after a full day.
[b]Starter Cloth Armor[/b]: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
[b]Giant Squid Plush[/b]: A 20 inch long, soft and cuddly giant squid plush. It is pink in color, and has ten tentacles, two of which are a few inches longer than the others, making it possible for a person to tie the squid around their shoulders. The interior of the squid's body is hollow and lightly lined, designed so that small objects (mostly potions, small tools, jewelry, etc.) can be stored within. This "secret" compartment is accessible through the mouth of the squid, and is secured by a single button.
[b][font color="#1952e6"]Basic Pharmacist Mortar and Pestle[/font][/b] - A pharmacist's Basic Upgrade Tool that allows for grinding of ingredients into fine powders. Allows a Pharmacist to craft Level 11-20 Pharmacist materials by combining together lower-leveled materials through the Basic Material Upgrading recipe.
[b]Strawberry Pocky[/b]: A small box of biscuit sticks, coated in a strawberry candy flavoring. These are popular snacks amongst Japanese teenagers, and are occasionally used in kissing games. Eating these provides a slight MP regen.
[b]Apfelstrudel[/b]: An apple pastry popular in Austria and many other European countries. The dough is thin and elastic, and encases the apples, raisins and spices within. Eating this provides a slight MP regen.
[b]Impure Tablet[/b]: Pharmacist ingredient, level 20 material.
[b]Anti-poison Poultice[/b]:A poultice made from herbs that counteracts poisonous substances, by applying it to the affected area. The poultice has a very minor healing effect that should not be relied upon, nor should it be ingested. Ingesting it has a chance of worsening the poison debuff.
[b]Lesser Mana Potion (L10)[/b] A basic mana potion that restores 100 MP. It's good for lower levels, but lacks the oomph higher levels need.
3 x [b]Improved Medicinal Tablet (L20)[/b]: Therapeutic Index bonus applied. A healing pill that restores about 750 HP. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 1. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
[b][font color="#1952e6"]Eroding Enchant Scroll[/font][/b] - Rank E enchant. Enchants on weapons. A scroll that can be enchanted onto an existing piece of equipment by using it in the Market Center. The scroll is consumed upon use, adding the prefix enchant "Eroding" to the equipment's name and applying the following effects:
- When fighting golems, increases the user's physical damage by 5 levels.
- Lowers the user's defense by 2 levels.
[b][font color="#1952e6"]Sarum Map 8[/font][/b] - A torn piece of an old map. It seems to emit a weak magnetic energy due to the presence of mana within the cloth, magnetizing itself to other map fragments. Maybe if you combine fragments 7-9 together, something might happen?
[b]Watership Down[/b]: Level 10 Grimoire - A grimoire that thinks it is a novel about a roving band of rabbits searching for a new home. Despite the front it puts up, however, it is very much a husk with a few rag tag pages. Lovers of the tale will find themselves quite disappointed if they were to open and attempt to thumb through it.
[b]: Volkova : Level 10 Kukri:[/b] A finely polished, 19 inch kukri with six inches reserved for the handle and thirteen inches of blade, which has been carefully formed and sharpened to be better for hacking and slashing. The blade curves a few inches from the handle and then the weapon widens, giving the kukri its known form. Along with having an extremely sharp edge, the weapon curves a little more than usual, much like a crescent, as to give the weapon a slight piercing factor. On the back of the weapon, near the tip, a few inches of the weapon has been serrated to give the weapon some survival uses to it, as well as to increase damage dealt. The handle and holster are both formed out of a combination of well-polished iron and hard, but smooth, leather, giving the weapon some additional grip and to add to the ascetics of the weapon.
Near the base of the blade, as well as on both side of the black holster, there is a fairly decent sized engraving of a snarling wolf's head. Care has been given to the detail and one can see it very easily by simply glancing at the image. Rather than just make a snout and form the basic head, the wolf is shown to be snarling, and its teeth can be easily seen. Fur is shown standing up, and the animal's ears are pulled back as the animal glares towards its prey which seems to sit just off the tip of the blade. The image is reflected on both sides of the weapon and its holder, showing both sides of the wolf's head. At the base of the weapon, the Funeral Parlor symbol is engraved as a watermark.
[b]Fallende Alptraum[/b]: A set of all black cloth armor in the fashion of a snugly fit tunic, form fitting leggings, and calf high, cloth boots. While it may seem to be too tight for comfort, it does a good job of accentuating what little female figure the wearer possesses.
[b]Freezepop (L20):[/b] A simple, black wetsuit with a small (faux) dorsal fin attached to the back. It's mostly armor designed for underwater combat, but can be used to fool your friends into thinking you're an actual shark. Beware of harpoons, though. On the tag, there is a stylized F sewn into it to denote the crafter. [i]Effect:[/i] L20 Movement speed increase.
[b]Stone Whistle (L1):[/b] A small hand-sculpted whistle commonly made and used by shepherds and children. Though small and simple, the sound can travel up to five kilometers if there are no obstacles between you and your target.
[b]Rousseau (L20) by 黒:[/b] A heavy duty and durable butterfly knife, with black, skeletonized solid metal handles, and a stainless blade with a black finish. The overall length is a little over eight inches, with a four inch blade. It makes for a fine recreational tool or weapon, but even the owner should beware the meaning behind its name; the blade's sharp edge can easily draw blood when mishandled or purposely swung.
[b]Neep (L1)[/b]: It's a black shirt with the phrase "Neep you, you neeping neep" printed in grey letters. It doesn't possess the intended worn in look, but perhaps in time...
[b]Charm Potion (L10)[/b]: A potion made from aromatic and aphrodisiac herbs. This reddish concoction causes a charm effect when used against an enemy, causing them to temporarily turn against their allies. A good wallop to the head or death can usually counteract it, however. The duration depends on the level of the materials used to make it.
[b]Corrosive Poison (L10)[/b]: A potion that is made by combining an impure poison with two mana shards. When shaken and tossed at an opponent, the mana activates and causes the poison within to become corrosive, like a weaker form of acid. When it makes contact with its intended target, the concoction causes a moderate burning effect, along with a stronger poison debuff. Unlike the standard impure poison, however, the duration of this debuff lasts only thirty seconds, but acts faster. The sickness debuff remains the same; all stats lowered for about a minute. Drinking it directly will lower the player's health by 200. Its potency depends on the average level of the materials used to make it.
[b]Medicinal Pastilles (L10)[/b]: A chewy, flavored pastille that has medicinal effects of either restoring HP or MP depending on the Base Herb that is used. Candies are delicious and convenient, especially for getting children (or adults) to take their medication without fuss. To create this successfully, chefs are required to have prior knowledge of crafting Ordinary Food and Sweet Confection, while Pharmacists are required to have prior knowledge of crafting Medicinal Formula and Lesser Mana Potion.
[b]Potion of Water Breathing (L10)[/b]: A recipe by Capsule. A potion derived of herbs from the sea, it allows the user to spend an additional two minutes underwater. This makes underwater combat or diving expeditions less wearisome. One should still be wary of swallowing too much salt water, however.
[b]My Little Centaur Can't Be This Buff? (L10)[/b]: The sculpture of an incredibly buff and masculine centaur, complete with two large sets of bull horns upon its head. It is roughly the size of a miniature pony, which does this fearsome creature no justice.
[b]Inedible Pastries (L10)[/b]: A platter that consists of three (oddly small) scrumptious looking pastries: a strawberry frosted donut with chocolate sprinkles, a blueberry and strawberry crepe with a drizzle of chocolate, and a raspberry tart. Do not be fooled, though! These are all carved from stone and cleverly painted to resemble actual pastries.
[b]Scissor Blade Replica (L10)[/b]: [i]DON'T LOSE YOUR WAAAAY -[/i] a sculpture in the likeness of a large pair of red scissors. They are permanently locked in the folded position, with the blades themselves being 41 inches in length, and the entire object well over four pounds. [i]Recommended for display only.[/i]
[b]Hemlock Grove (L10)[/b]: A simple flower pot, large enough to host a beaker. It was designed as an impromptu burner for on the go potion crafting, and is deep enough to support a few twigs or equally small kindling. As clay fired pottery, a little bit of flames won't do much in the way of damage.
[b]Dragon Ear Cuff[/b]: An ear cuff wrought from metal, in the shape of a dragon. It is curved in a way so that it encircles the outer ear. A single leg juts towards the center, where it can latch onto another part of the ear, to provide further security. The tail of the dragon curls around the ear lobe, giving the effect of a tiny, metal dragon clinging to the wearer's ear. Increases the duration of the skill [Astral Bind] by 1 second.
[b]Anti-stun Tablet (L20)[/b]: Researched by Pharmacist Hanelli. A tablet that can be quickly ingested while in the heat of battle, this can help recover against the Stun debuff, allowing whoever has taken it to move right after being inflicted with the Stun debuff. Normally comes in tablet form, but instead if it being chewable, it is soluble, because once the player ingests this, it dissolves and becomes a liquid form, therefore allowing movement once the body has absorbed its liquid form.
[b]Pesto Sauce (L10)[/b]: A sauce made from ground up basil, garlic, pesto nuts and cheese, and stirred together for completion. It's a little salty, and should be diluted with a bit of water if added to pasta, but makes a suitable source of flavor when you're stuck eating bland or Unfounded food.
5 x [b]Medicinal Tablet (L50)[/b]: A healing pill that restores 1875 HP. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 1. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
[b]Volkova (L20) by 黒:[/b] A finely polished, 19 inch kukri with six inches reserved for the handle and thirteen inches of blade, which has been carefully formed and sharpened to be better for hacking and slashing. The blade curves a few inches from the handle and then the weapon widens, giving the kukri its known form. Along with having an extremely sharp edge, the weapon curves a little more than usual, much like a crescent, as to give the weapon a slight piercing factor. On the back of the weapon, near the tip, a few inches of the weapon has been serrated to give the weapon some survival uses to it, as well as to increase damage dealt. The handle and holster are both formed out of a combination of well-polished iron and hard, but smooth, leather, giving the weapon some additional grip and to add to the ascetics of the weapon. Effect: Level 20. Inflicts elemental damage (dark).
[b]Evanescence:[/b] A long, black cloak that is tattered at the ends. The interior of the cloak is of a deep purple, as is the back in places where signs of wear and tear occur. The provided hood almost appears to be too big for the wearer's head. Despite its somewhat questionable appearance, the cloak does give some Water and Ice resistance. In a way that many would call counterproductive, this cloak masks the wearer's somewhat feminine figure. Provides a 1% Resistance to Water/Ice Elements.
[b]Rocket Dog (L20)[/b]: A two-toned skateboard designed to accommodate an adult. The topside is black and barren, whereas the bottom is orange, depicting the blue outline of a scruffy dog in mid-run. Beneath the dog, in bold lettering, are the words "ROCKET DOG". The wheels of the board are a shade that match the logo, and have very faint lightning bolts etched into the sides. People are going to tell you not to ride on the sidewalk, but you aren't going to listen. You never do.
[b]Miasma-Cleansing Spray (L56):[/b] A recipe passed down among the citizens of the Avon Valley to combat the threat of the Heretics. By breaking down mana into its basic composition of psyche, the element is infused into a spray that serves to clean away traces of Miasma. Applying this spray to a character affected with Corruption will reduce their Corruption points by 6. It also deals minor damage to monsters of the Miasma element.
[b]Goat-kun (L19)[/b]: A somewhat terrifying and lifelike mask in the likeness of a black goat's head, made from black sand blown into glass. Two sharp horns protrude several inches from the mask, giving the viewer the impression that the wearer is much taller than they really are. The pair of amber orbs set on either side of the long nose function as "eyeholes," and reflect light, casting quite the eerie gaze in low light. [i]Effects[/i]: Gehenna Swarm's cooldown is lowered by one second, and physical resistance is increased by two levels.
[b]Bigger In Texas (L19)[/b]: "Everything's bigger in Texas"? What? You sure as hell don't know what or where Texas is, and you lack the patience to argue against this odd claim. Whatever. This accessory is a belt buckle crafted from alabaster stone and clay, formed as a malevolently grinning skull. You feel the need to grab and readjust it whenever a P.Y.T. passes by. [i]Effect[/i]: Gehenna Swarm's cooldown is lowered by one second, and physical resistance is increased by two levels.
[b]Virthuril (L50):[/b] A henna tattoo in the shape of a rabbit's head, with a tail attached behind it. It is situated on the wearer's left arm, just above the elbow.
[b][font color="196be6"]Sun in a Bottle[/font][/b] - Level 30 accessory. A warm ball of light in a bottle. When this item is summoned, it causes a Magic Light to appear beside the user for up to 30 seconds. Desummoning this item cancels the Magic Light but does not reset the duration. This item's duration refills itself by 5 seconds every post cycle.
[b][font color="1963e6"]Stonehenge Action Figure[/font][/b]: An elaborate 12-inch toy of the grumpy rock golem boss. It comes with battle modes to copy its Rock Windmill and Stonewheel abilities. It also has a special collector's edition mode, allowing one to press the small red button on its back, causing the golem to transform into a ball for 5 seconds only to subsequently explode and shoot its rocky limbs throughout the room and likely into your furniture and loved ones. Recommended for children over 12. Contains small parts.
[font color="19e619"]Fledgling Adventurer Sword[/font] - Lv5 longsword. Prefix: [Fledgling]. Suffix: [Adventurer]. A basic and easy to use weapon, crafted with ordinary metal but seems to possess some sort of innate ability said to bring out the best in newbie Adventurers.
Prefix [Fledgling]:
- When under Level 10, increases the user's physical damage by 2 levels.
- When under Level 10, increases the user's magic damage by 2 levels.
- When under Level 10, increases the user's defense by 2 levels.
Suffix [Adventurer]:
- When over Level 5, increases the user's physical damage by 1 level.
- When over Level 5, increases the user's magic damage by 1 level.
2 Subclass Change Tickets: Allows one's subclass to be changed, saving progress of the current subclass and starting the next subclass at either Level 1 or whatever level was left off. Use this in the Market Center and specify that this item is to be removed from your profile inventory rather than your shop inventory.
5 Skill Change Tickets: Allows a single main class skill to be switched with one at an equal or lower tier. Use this in the Market Center and specify that this item is to be removed from your profile inventory rather than your shop inventory.
Mentor Medallion: Lv1 accessory. A shiny medal worth 350 Gold if sold in the Market Center.
[font color="19e619"]Aspiring Enchant Scroll[/font] - Rank D suffix enchant. Places the following effect on a weapon:
- When equipped, raises the lowest leveled party member's apparent damage and defense by 2 levels.
[font color="19e619"]Aspiring Enchant Scroll[/font] - Rank D suffix enchant. Places the following effect on a weapon:
- When equipped, raises the lowest leveled party member's apparent damage and defense by 2 levels.
[font color="#1979e6"]Trickster's Hat[/font]: Lv10 vanity clothing. A pumpkin-shaped hood of the Trickster. While he never revealed him in the end, he leaves behind the spirit of Halloween. Part of the Trickster Set.
- 1 Trickster Vanity Item: A small orange pumpkin animation floats about the user, spinning around their body aesthetically.
- 2 Trickster Vanity Item: A small orange laughing jack-o-lantern animation floats about the user, spinning around their body aesthetically.
- 3 Trickster Vanity Item: A small orange laughing jack-o-lantern animation, covered in purple flames, floats about the user, spinning around their body aesthetically.