Post by Charity Falkenrath on Jun 5, 2015 13:41:27 GMT
Main Class: Shaman
Main Class Claims:
Having a Snail of a Time;
Post 1 - 665
Post 2 - 682
Post 3 - 911
Total: 2258
Boared Half to Death;
Post 1 - 509
Post 2 - 424
Post 3 - 460
Post 4 - 521
Total: 1914 *1.25 (Mentor Bonus) = 2392.5
Total Word Count: 2392.5 + 2258 = 4650.5
Main Class AP Claimed: 4650.5/250 = 18.602
Total Claim: 18
Link to Previous Claim: Here!
Pre-Claim AP:
Main Class: - 0
Craft Subclass: - 6
RP Subclass: - 0
Post-Claim AP:
Main Class: - 18
Craft Subclass: - 6
RP Subclass: - 0
Final Levels:
Main Class Level: - 10
Craft Subclass Level: - 4
RP Subclass Level: - 1
Requested Skill(s):
Spellwalk: A toggle skill that allows a character to cast a spell without forcing them to remain immobile during the spell's casting duration. It is an excellent skill to take for those who prefer an on-the-go strategy or at least a less vulnerable position. When the character moves while casting a spell, their movement speed is halved. This speed penalty decreases to 40% at Level 30, 25% at Level 60, and 10% at Level 90.
Demon's Eye: This skill when activated will slightly increases accuracy rate of the user's weapons. It also causes the weapon to be immune to hit spirit-type mobs whom normally nullify incoming physical damage. Of course, a successful hit requires an active attack towards a desired foe regardless. There was one time when the developers received e-mails saying that "I've used the Demon's Eye and I still keep on missing on ghost mobs!" among others. For this reason, several balance changes were implemented. When used, this skill adds a blue radiance on one's eyes, a rather scary sight post-Catastrophe. This skill has a casting time of 4 seconds, a duration of 60 seconds, and a cooldown of 70 seconds.
Hybrid Barrier: A Barrier skill that allows for the caster to combine two barrier styles together for a hybrid effect. This allows for a Shaman to stack more barriers onto a single target in a shorter timespan. When this skill is used, two other Barrier skills can be cast at the same time onto a single target. The duration of the two barriers become the average of their maximum durations. This skill has a casting time of 2.5 seconds and a cooldown of 20 seconds.
Main Class Claims:
Having a Snail of a Time;
Post 1 - 665
Post 2 - 682
Post 3 - 911
Total: 2258
Boared Half to Death;
Post 1 - 509
Post 2 - 424
Post 3 - 460
Post 4 - 521
Total: 1914 *1.25 (Mentor Bonus) = 2392.5
Total Word Count: 2392.5 + 2258 = 4650.5
Main Class AP Claimed: 4650.5/250 = 18
Total Claim: 18
Link to Previous Claim: Here!
Pre-Claim AP:
Main Class: - 0
Craft Subclass: - 6
RP Subclass: - 0
Post-Claim AP:
Main Class: - 18
Craft Subclass: - 6
RP Subclass: - 0
Final Levels:
Main Class Level: - 10
Craft Subclass Level: - 4
RP Subclass Level: - 1
Requested Skill(s):
Spellwalk: A toggle skill that allows a character to cast a spell without forcing them to remain immobile during the spell's casting duration. It is an excellent skill to take for those who prefer an on-the-go strategy or at least a less vulnerable position. When the character moves while casting a spell, their movement speed is halved. This speed penalty decreases to 40% at Level 30, 25% at Level 60, and 10% at Level 90.
Demon's Eye: This skill when activated will slightly increases accuracy rate of the user's weapons. It also causes the weapon to be immune to hit spirit-type mobs whom normally nullify incoming physical damage. Of course, a successful hit requires an active attack towards a desired foe regardless. There was one time when the developers received e-mails saying that "I've used the Demon's Eye and I still keep on missing on ghost mobs!" among others. For this reason, several balance changes were implemented. When used, this skill adds a blue radiance on one's eyes, a rather scary sight post-Catastrophe. This skill has a casting time of 4 seconds, a duration of 60 seconds, and a cooldown of 70 seconds.
Hybrid Barrier: A Barrier skill that allows for the caster to combine two barrier styles together for a hybrid effect. This allows for a Shaman to stack more barriers onto a single target in a shorter timespan. When this skill is used, two other Barrier skills can be cast at the same time onto a single target. The duration of the two barriers become the average of their maximum durations. This skill has a casting time of 2.5 seconds and a cooldown of 20 seconds.
[b]Spellwalk:[/b] A toggle skill that allows a character to cast a spell without forcing them to remain immobile during the spell's casting duration. It is an excellent skill to take for those who prefer an on-the-go strategy or at least a less vulnerable position. When the character moves while casting a spell, their movement speed is halved. This speed penalty decreases to 40% at Level 30, 25% at Level 60, and 10% at Level 90.
[b]Demon's Eye:[/b]This skill when activated will slightly increases accuracy rate of the user's weapons. It also causes the weapon to be immune to hit spirit-type mobs whom normally nullify incoming physical damage. Of course, a successful hit requires an active attack towards a desired foe regardless. There was one time when the developers received e-mails saying that "I've used the Demon's Eye and I still keep on missing on ghost mobs!" among others. For this reason, several balance changes were implemented. When used, this skill adds a blue radiance on one's eyes, a rather scary sight post-Catastrophe. This skill has a casting time of 4 seconds, a duration of 60 seconds, and a cooldown of 70 seconds.
[b]Hybrid Barrier:[/b] A Barrier skill that allows for the caster to combine two barrier styles together for a hybrid effect. This allows for a Shaman to stack more barriers onto a single target in a shorter timespan. When this skill is used, two other Barrier skills can be cast at the same time onto a single target. The duration of the two barriers become the average of their maximum durations. This skill has a casting time of 2.5 seconds and a cooldown of 20 seconds.