Post by Deleted on Nov 7, 2015 9:29:24 GMT
Main Class:
Main Class Claims:
Thread: Business as Usual
Bonus: Guild, Housing - 1.3x
Posts:
- 256
- 385
- 259
Subtotal: 900*1.3=1170
Thread: Clearing the Way
Bonus: NA
Posts:
- 299
Subtotal: 299
Thread: Bigger and Better Things
Bonus: NA
Posts:
- 180
Subtotal: 180
Thread: Enter: The Rabbit Hole
Bonus: NA
Posts:
- 467
- 287
- 457
- 441
- 402
- 548
- 421
- 620
- 304
- 366
Subtotal: 4313
Thread: Orbital Path: The Return to Lune
Bonus: CA - 1.2x
Posts:
- 567
- 924
- 401
- 333
- 318
- 251
- 344
- 458
- 416
- 514
- 403
- 321
- 363
Subtotal: 5613*1.2=6735.6
Thread: Orbital Path: What the Sages Know
Bonus: CA - 1.2x
Posts:
- 589
- 292
Subtotal: 881*1.2=1057.2
Thread: Not-So-Silent Night
Bonus: Halloween - 1.1x
Posts:
- 276
Subtotal: 276*1.1=303.6
Thread: Flowers of a Moonlit Night
Bonus: Halloween - 1.1
Posts:
- 324
- 277
Subtotal: 601*1.1=661.1
Thread: Tricks are for Kids! (But Treats Aren't)
Bonus: Halloween - 1.1
Posts:
- 266
- 314
- 341
- 314
- 412
- 260
- 309
- 273
- 287
- 272
Subtotal: 3048*1.1=3352.8
Total Word Count: 1080+299+180+4313+6735.6+1057.2+303.6+661.1+3352.8=17764.3
Main Class AP Claimed: 17764.3/250=71.1=71
Craft Subclass:
Craft Subclass Claims:
Thread: Atelier Fletcher: A look into Pharmacology
Bonus: Housing - 1.1x
Posts:
- 459
- 328
- 466
- 279
- 311
- 318
Subtotal: 2161*1.1=2377.7
Total Word Count: 2377.7
Craft Class AP Claimed: 2377.7/250=9.5=9
RP Subclass:
RP Subclass Claims:
Thread: The Night's Assassin
Bonus: NA
Posts:
- 314
- 277
- 375
- 353
- 300
- 401
- 302
- 362
- 477
- 501
- 467
- 415
Subtotal: 4544
Total Word Count: 4544
RP Class AP Claimed: 4530/250=18.2=18
Total Claim:
Link to Previous Claim: AP Claim 6
Pre-Claim AP:
Main Class: - 253 AP
Craft Subclass: - 0 AP
RP Subclass: - 44 AP
Post-Claim AP:
Main Class: - 324 AP
Craft Subclass: - 9 AP
RP Subclass: - 62 AP
Final Levels:
Main Class Level: - 62
Craft Subclass Level: - 5
RP Subclass Level: - 26
Requested Skill(s):
[Level 58] Quick Swap: Tier I Skill. A skill that facilitates the quick switching of equipment from the user's equipment to their inventory. While many characters use quick slots in order to swap out their weapons, this requires a manual action. The use of Quick Swap does this exchange automatically. This switching can only be done with two equipment sets at a time, both of which are registered prior to the start of battle. When Quick Swap is used, the current equipment set will be swapped out to the other set designated by the skill. Due to the nature of this skill, it is best used by characters of the Weapon Specialist classes. This skill has an animation time of 1 second. Its cooldown if used by a Weapon Specialist class is 10 seconds which increases to 20 seconds if used by any other class.
[Level 61] Swift Sakura Slash: Tier III Skill. A secret art taught in the village of the Moon Dance Forest. To use it to its full potential, it's said that one should train under the guidance of the villagers. As fast as the wind, the Assassin dashes forward in a straight line for 10 meters. Anything in that line is hit by their unseen attack, with only sakura petals fluttering to the ground from where they attacked. The damage is applied on hit. It can also be applied to escape immediately. This skill has a cooldown of 30 seconds, has an initial animation time of 1 second, and the attack animation time is 0.5 seconds.
[Level 21 Tracker] Sneak: A skill that can make the Tracker hide in nearly plain sight. By activating this skill, the Tracker's body become invisible to anyone looking directly at them. When combined with Silent Move, many will find that it is quite difficult to hit a target in this way. Keep in mind that spotting the Tracker through peripheral vision is possible, but not practical to those who are not usually very perceptive. Needless to say, reflective surfaces will blow the Tracker's cover as well. There is another slight weakness to this skill in that the Tracker must wait at least 15 seconds after performing any sort of attack before this skill can be activated. As such, it is generally impractical in the heat of battle. Regardless, this skill is well-known among prospective Trackers and is often used as reconnaissance or setup for a preemptive strike. There is a small MP draining cost to maintain this skill.
Main Class Claims:
Thread: Business as Usual
Bonus: Guild, Housing - 1.3x
Posts:
- 256
- 385
- 259
Subtotal: 900*1.3=1170
Thread: Clearing the Way
Bonus: NA
Posts:
- 299
Subtotal: 299
Thread: Bigger and Better Things
Bonus: NA
Posts:
- 180
Subtotal: 180
Thread: Enter: The Rabbit Hole
Bonus: NA
Posts:
- 467
- 287
- 457
- 441
- 402
- 548
- 421
- 620
- 304
- 366
Subtotal: 4313
Thread: Orbital Path: The Return to Lune
Bonus: CA - 1.2x
Posts:
- 567
- 924
- 401
- 333
- 318
- 251
- 344
- 458
- 416
- 514
- 403
- 321
- 363
Subtotal: 5613*1.2=6735.6
Thread: Orbital Path: What the Sages Know
Bonus: CA - 1.2x
Posts:
- 589
- 292
Subtotal: 881*1.2=1057.2
Thread: Not-So-Silent Night
Bonus: Halloween - 1.1x
Posts:
- 276
Subtotal: 276*1.1=303.6
Thread: Flowers of a Moonlit Night
Bonus: Halloween - 1.1
Posts:
- 324
- 277
Subtotal: 601*1.1=661.1
Thread: Tricks are for Kids! (But Treats Aren't)
Bonus: Halloween - 1.1
Posts:
- 266
- 314
- 341
- 314
- 412
- 260
- 309
- 273
- 287
- 272
Subtotal: 3048*1.1=3352.8
Total Word Count: 1080+299+180+4313+6735.6+1057.2+303.6+661.1+3352.8=17764.3
Main Class AP Claimed: 17764.3/250=71.1=71
Craft Subclass:
Craft Subclass Claims:
Thread: Atelier Fletcher: A look into Pharmacology
Bonus: Housing - 1.1x
Posts:
- 459
- 328
- 466
- 279
- 311
- 318
Subtotal: 2161*1.1=2377.7
Total Word Count: 2377.7
Craft Class AP Claimed: 2377.7/250=9.5=9
RP Subclass:
RP Subclass Claims:
Thread: The Night's Assassin
Bonus: NA
Posts:
- 314
- 277
- 375
- 353
- 300
- 401
- 302
- 362
- 477
- 501
- 467
- 415
Subtotal: 4544
Total Word Count: 4544
RP Class AP Claimed: 4530/250=18.2=18
Total Claim:
Link to Previous Claim: AP Claim 6
Pre-Claim AP:
Main Class: - 253 AP
Craft Subclass: - 0 AP
RP Subclass: - 44 AP
Post-Claim AP:
Main Class: - 324 AP
Craft Subclass: - 9 AP
RP Subclass: - 62 AP
Final Levels:
Main Class Level: - 62
Craft Subclass Level: - 5
RP Subclass Level: - 26
Requested Skill(s):
[Level 58] Quick Swap: Tier I Skill. A skill that facilitates the quick switching of equipment from the user's equipment to their inventory. While many characters use quick slots in order to swap out their weapons, this requires a manual action. The use of Quick Swap does this exchange automatically. This switching can only be done with two equipment sets at a time, both of which are registered prior to the start of battle. When Quick Swap is used, the current equipment set will be swapped out to the other set designated by the skill. Due to the nature of this skill, it is best used by characters of the Weapon Specialist classes. This skill has an animation time of 1 second. Its cooldown if used by a Weapon Specialist class is 10 seconds which increases to 20 seconds if used by any other class.
[Level 61] Swift Sakura Slash: Tier III Skill. A secret art taught in the village of the Moon Dance Forest. To use it to its full potential, it's said that one should train under the guidance of the villagers. As fast as the wind, the Assassin dashes forward in a straight line for 10 meters. Anything in that line is hit by their unseen attack, with only sakura petals fluttering to the ground from where they attacked. The damage is applied on hit. It can also be applied to escape immediately. This skill has a cooldown of 30 seconds, has an initial animation time of 1 second, and the attack animation time is 0.5 seconds.
[Level 21 Tracker] Sneak: A skill that can make the Tracker hide in nearly plain sight. By activating this skill, the Tracker's body become invisible to anyone looking directly at them. When combined with Silent Move, many will find that it is quite difficult to hit a target in this way. Keep in mind that spotting the Tracker through peripheral vision is possible, but not practical to those who are not usually very perceptive. Needless to say, reflective surfaces will blow the Tracker's cover as well. There is another slight weakness to this skill in that the Tracker must wait at least 15 seconds after performing any sort of attack before this skill can be activated. As such, it is generally impractical in the heat of battle. Regardless, this skill is well-known among prospective Trackers and is often used as reconnaissance or setup for a preemptive strike. There is a small MP draining cost to maintain this skill.