Post by Zahra on Nov 7, 2016 23:25:51 GMT
Zahra Phelan
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Name: Zahra Phelan
Gender: Female
Age: 23
Sexuality: Heterosexual
Race: Wolf Hair
Faction: PotL
Face-Claim: Original, deel (rkeg), link
Played By: Inori
Name: Zahra Phelan
Gender: Female
Age: 23
Sexuality: Heterosexual
Race: Wolf Hair
Faction: PotL
Face-Claim: Original, deel (rkeg), link
Played By: Inori
[attr="class","tempo"] [attr="class","appbox1"] For a young descendant of the wolf hair, the artificial race once used as weapons of war, Zahra lacks any sort of impact to support those gritty claims at a first impression. Quite the contrary, the petite girl only standing at a lowly 5’4” barely look like she could ever hurt a fly. Her body proportions is on the average side, if not slightly above it, while her complexion is light but still carries a healthy tone to it. Her head is adorned with a pair of perked fluffy ears and wavy bluish gray hair hangs just short of shoulder length. Like many of her wolf hair peers, her hair carries a very thick filling quality to it. Her kind eyes colored in amber is what one could call a charm point of hers. Other than that she’s often described to have a quite delicate appearance in general, with frail arms which looks like one could split like a twig. As it comes for wear, Zahra barely ever willingly dress up into something considered flashy or particularly eye catching. Instead the girl largely prefer to keep multiple sets of maid clothing along with a pair of white gloves, which she has grown particularly fond of from her long service to the aristocratic family she’s worked for before they left the borders. But though she does avoid to wear stuff that’ll catch others attention, she makes a special exception for two brass hairclips she once got as a gift for some time ago and makes extra sure to go out of her way to wear them every day. | [attr="class","tempo"] [attr="class","appbox1"] Back in the days before the Catastrophe had arrived to the Unfounded Kingdom, Zahra used to be a very gullible, kind and humble soul. Capable in her profession, she carried out her tasks without so much as a grumble and even to a point of finding enjoyment from it all. Blessed with good-natured masters and co-workers, Zahra never had to experience the oppressive and/or degrading workplaces others personnel in her line of work had to endure. As one would expect from such a soft individual however, she got quite the shock and was at a huge loss for what she should when the sudden disaster appeared. She’s grown increasingly timid and not to mention insecure around strangers, and with her mistress leaving Zahra left alone without any sort of prior notice didn’t really help the issue. Nowadays she would much rather shelter herself up at her current workplace, doing whatever task at hand inside than outside to avoid any encounter with those feared “adventurers” as much as possible. Old characteristics die hard however and the kindhearted Zahra from the past is not dead. Her morals can’t seem to allow leaving a collapsed individual alone, whether the target in question is a Lander or among the Adventurers. |
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[attr="class","appbox2"]In the Unfounded Kingdom, the family of Phelan is an old family of wolf hairs with lineage going as far as the repellent of demi-humans back in the first world fraction 300 years ago. But though they held such old history of glory and conflict, rather than to live on as a great warrior family, once their duties on the frontlines was over they quickly settled down into the humble work of carpentry. In a big family of nine, Zahra was the last born pup in the first batch of cubs along her two older brothers arriving only a couple of minutes earlier. Zahra, as the third born and the first daughter in the household, unlike her “older” siblings, never had to feel any pressure or worry about complicated issues like whom were to inherit the family business. While they fought and bickered over whomever the better carpenter was, Zahra quietly assisted her mother with menial tasks around the house and taking care of the younger siblings that came later.
As time went by, Zahra quickly grew with the mindset of an adult in comparison to the others, and at around this time the Phelan family got a rather unanticipated visit. The Hagens, one of the smaller aristocratic houses out there regarding favors they owed dating 300 years back. Favors lost and forgotten for three centuries in their archives, only to have been found by mere chance and brought up here. Truly a most heartwarming gesture towards such an insignificant family as ourselves from their position. Offering Zhara a position as their youngest daughter’s personal handmaiden, and her father practically jumped at this opportunity. Apparently he’d felt pretty bad for “chaining her down”, without much chance to go elsewhere than to take care of family at home. Zahra however, appreciated the ordinary life that she’d had until now, but knowing full well in regard of the feelings from both sides how impolite it’d be to reject the proposition at this point, she accepted the generous offer. Looking back at it now, she’d probably been a bit too pessimistic about the whole thing. Then, faster than anyone could have expected, Zahra quickly got into proper shape in her work over at the mansion. The daughter she was supposed to be taking care of initially exposed herself to be quite the cheeky little brat. Eventually though, as the years piled up of Zahra staying despite of that, she turned out to be the sweetest little thing that wouldn’t go anywhere without her handmaid by her side. Working alongside and exchanging chatter with her co-workers became a joy she couldn’t imagine herself live without, just hoping that her life would continue their ordinary days like this until her end.
As anyone would know however, the third world fraction or “the disaster” as those adventurers now calls it, wouldn’t allow her such a future. Zahra was on her way home from buying groceries back in town when it happened. A giant earthquake had made her fall over one the road and bright flashes seemed to come from distances around, but most was seen appearing over Londinium. The situation back at home in the mansion was a complete disaster. Documents, books, shards of former tableware, plants, food, furniture, everything. Everything one could think of laid dispersed all over the floor from that earthquake. In just a few days after the event, the “adventurers” which had been appearing ever since had brought chaos all across the country. Worried tones in low voices could be heard all throughout the household constantly, and her little mistress couldn’t stand it all, shut herself inside her room with Zahra holding her close for comfort.
It happened overnight. She’d thought the master had been unusually quiet the day before. Nobody noticed at first, everyone woke up like any other normal day and started doing their early daily tasks. But when the time for breakfast drew close, it became very apparent that the master, his wife and children were nowhere to be found around the grounds. Apparently they’d left the country borders along with all other aristocrats, burning any chance to follow along with the very ports they left shore from. With no more reason to stay, staff members left one by one going back to their real homes, worrying about family. Zahra however, living far away from the mansion, was too afraid to try and travel back home on her own with the current situation as is. She’s currently residing as a servant at one of the inns in Londinium. Taking shelter from the destruction and slowly exchanging letters with family.
As time went by, Zahra quickly grew with the mindset of an adult in comparison to the others, and at around this time the Phelan family got a rather unanticipated visit. The Hagens, one of the smaller aristocratic houses out there regarding favors they owed dating 300 years back. Favors lost and forgotten for three centuries in their archives, only to have been found by mere chance and brought up here. Truly a most heartwarming gesture towards such an insignificant family as ourselves from their position. Offering Zhara a position as their youngest daughter’s personal handmaiden, and her father practically jumped at this opportunity. Apparently he’d felt pretty bad for “chaining her down”, without much chance to go elsewhere than to take care of family at home. Zahra however, appreciated the ordinary life that she’d had until now, but knowing full well in regard of the feelings from both sides how impolite it’d be to reject the proposition at this point, she accepted the generous offer. Looking back at it now, she’d probably been a bit too pessimistic about the whole thing. Then, faster than anyone could have expected, Zahra quickly got into proper shape in her work over at the mansion. The daughter she was supposed to be taking care of initially exposed herself to be quite the cheeky little brat. Eventually though, as the years piled up of Zahra staying despite of that, she turned out to be the sweetest little thing that wouldn’t go anywhere without her handmaid by her side. Working alongside and exchanging chatter with her co-workers became a joy she couldn’t imagine herself live without, just hoping that her life would continue their ordinary days like this until her end.
As anyone would know however, the third world fraction or “the disaster” as those adventurers now calls it, wouldn’t allow her such a future. Zahra was on her way home from buying groceries back in town when it happened. A giant earthquake had made her fall over one the road and bright flashes seemed to come from distances around, but most was seen appearing over Londinium. The situation back at home in the mansion was a complete disaster. Documents, books, shards of former tableware, plants, food, furniture, everything. Everything one could think of laid dispersed all over the floor from that earthquake. In just a few days after the event, the “adventurers” which had been appearing ever since had brought chaos all across the country. Worried tones in low voices could be heard all throughout the household constantly, and her little mistress couldn’t stand it all, shut herself inside her room with Zahra holding her close for comfort.
It happened overnight. She’d thought the master had been unusually quiet the day before. Nobody noticed at first, everyone woke up like any other normal day and started doing their early daily tasks. But when the time for breakfast drew close, it became very apparent that the master, his wife and children were nowhere to be found around the grounds. Apparently they’d left the country borders along with all other aristocrats, burning any chance to follow along with the very ports they left shore from. With no more reason to stay, staff members left one by one going back to their real homes, worrying about family. Zahra however, living far away from the mansion, was too afraid to try and travel back home on her own with the current situation as is. She’s currently residing as a servant at one of the inns in Londinium. Taking shelter from the destruction and slowly exchanging letters with family.
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Armor:
Left Arm:
Right Arm:
Accessory Slot 1:
Accessory Slot 2:
Accessory Slot 3:
Accessory Slot 4:
Vanity Slot 1:
Vanity Slot 2:
Vanity Slot 3:
Armor:
[attr="class","equip1"]Wardenscale - A basic set of Wardenscale made from cheap iron. They are not really too protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. Warden Armor is required for a Warden to use any skills that involve their armor.
Left Arm:
[attr="class","equip2"]Starter Rifle - A crudely made two-handed starter weapon for adventurers. It is a single shot weapon and must be reloaded after every shot.
Right Arm:
[attr="class","equip2"]Empty
Accessory Slot 1:
[attr="class","equip2"]Empty
Accessory Slot 2:
[attr="class","equip2"]Empty
Accessory Slot 3:
[attr="class","equip2"]Empty
Accessory Slot 4:
[attr="class","equip2"]Empty
Vanity Slot 1:
[attr="class","equip2"]Empty
Vanity Slot 2:
[attr="class","equip2"]Empty
Vanity Slot 3:
[attr="class","equip2"]Empty
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[attr="class","appbox4"]Vanity Chicken Mount Whistle
x4 LQ cooking crafting materials
x4 LQ cooking crafting materials
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Main Class: Warden
Roleplay Class: Housekeeper
Crafting Class: Chef
Main Class: Warden
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Arsenal Tool: Riot Blade - Tier 1 - A skill most often utilized in close-quarters combat, the Riot Blade is an Arsenal Tool that extends from the Warden Armor at the knuckle area. The Purity Core manifests its energy in the form of a blue cylindrical energy sword that extends about half a meter forward. The concentrated energy allows the blade to cleanly cut through many physical objects in its path and leave behind burn marks from the point of impact. The blade, however, is extremely thin - roughly the width of a rapier in terms of dimensions. This skill has an animation time of 2 seconds to use. At the start of the Warden's post cycles, pay 1 Purity Charge or cancel this skill. Only two Arsenal Tools of the Arm Type can be active at a time.
Mode Change: Purity Gauntlets - Tier 1 - The Warden Armor unravels itself as this skill is used, changing the Warden's appearance and revealing their body and clothing underneath the armor. The armor configuration changes to form two pairs of densely-compacted metal gauntlets, connected to a central processing unit on the Warden's back through thin wires. When this skill is active, the Warden's Armor is considered to be Cloth Armor in terms of defensive purposes and mobility. Additionally, the Warden cannot use any "Arsenal Tool" skills other than Arm Type Arsenal Tools and they no longer need to pay Purity Charge to upkeep their Arm Type Arsenal Tools. This skill has an animation time of 4 seconds and a cooldown time of 10 seconds from the moment it is canceled. Free movement is allowed while a Mode Change is in effect, but the Warden may not use any other skills until the change is complete.
Vent Thrust - Tier 1 - Overwhelming the magitech circuits puts the Warden Armor in a forced state of overheating, requiring the armor to vent for safety reasons. This is used to great effect when the zone of effect is limited to one region: the forearm. When activated, this Cartridge Skill forces open vents on the outside of the arm expelling gas and launching the arm forward. This acceleration increases attach damage and speed, either with a lunging piercing strike or a heavy hitting fist depending on the equiped weapon. If there is no equipped weapon, this skill can be used in tandem with any Arm-Type Arsenal Tool, though the total cost will stack as though the two skills were used separately. This skill has an animation of 1.5 seconds and a cooldown of 8 seconds to ensure the magitech circuits have properly cooled. Consumes 1 cartridge per use.
Arsenal Tool: Riot Blade - Tier 1 - A skill most often utilized in close-quarters combat, the Riot Blade is an Arsenal Tool that extends from the Warden Armor at the knuckle area. The Purity Core manifests its energy in the form of a blue cylindrical energy sword that extends about half a meter forward. The concentrated energy allows the blade to cleanly cut through many physical objects in its path and leave behind burn marks from the point of impact. The blade, however, is extremely thin - roughly the width of a rapier in terms of dimensions. This skill has an animation time of 2 seconds to use. At the start of the Warden's post cycles, pay 1 Purity Charge or cancel this skill. Only two Arsenal Tools of the Arm Type can be active at a time.
Mode Change: Purity Gauntlets - Tier 1 - The Warden Armor unravels itself as this skill is used, changing the Warden's appearance and revealing their body and clothing underneath the armor. The armor configuration changes to form two pairs of densely-compacted metal gauntlets, connected to a central processing unit on the Warden's back through thin wires. When this skill is active, the Warden's Armor is considered to be Cloth Armor in terms of defensive purposes and mobility. Additionally, the Warden cannot use any "Arsenal Tool" skills other than Arm Type Arsenal Tools and they no longer need to pay Purity Charge to upkeep their Arm Type Arsenal Tools. This skill has an animation time of 4 seconds and a cooldown time of 10 seconds from the moment it is canceled. Free movement is allowed while a Mode Change is in effect, but the Warden may not use any other skills until the change is complete.
Vent Thrust - Tier 1 - Overwhelming the magitech circuits puts the Warden Armor in a forced state of overheating, requiring the armor to vent for safety reasons. This is used to great effect when the zone of effect is limited to one region: the forearm. When activated, this Cartridge Skill forces open vents on the outside of the arm expelling gas and launching the arm forward. This acceleration increases attach damage and speed, either with a lunging piercing strike or a heavy hitting fist depending on the equiped weapon. If there is no equipped weapon, this skill can be used in tandem with any Arm-Type Arsenal Tool, though the total cost will stack as though the two skills were used separately. This skill has an animation of 1.5 seconds and a cooldown of 8 seconds to ensure the magitech circuits have properly cooled. Consumes 1 cartridge per use.
Roleplay Class: Housekeeper
[attr="class","skillbox2"]
Busybody - Level 1 - The housekeeper can produce Level 1-10 items as though they were a Chef, Tailor, or Woodcrafter. If the housekeeper's crafting subclass is one of these classes, then they are able to craft items 5 levels higher than their crafting class's level.
Busybody - Level 1 - The housekeeper can produce Level 1-10 items as though they were a Chef, Tailor, or Woodcrafter. If the housekeeper's crafting subclass is one of these classes, then they are able to craft items 5 levels higher than their crafting class's level.
Crafting Class: Chef
[attr="class","skillbox2"]
Iron Stomach - Level 1 - Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from Poison and Weakness status effects twice as quickly.
Iron Stomach - Level 1 - Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from Poison and Weakness status effects twice as quickly.
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Coded by Saber of L33T Team.
Graphics by Evelyn, Scrollbars by Benetnasch
Graphics by Evelyn, Scrollbars by Benetnasch
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