The Apocryphal Strategist
Milesian
System
Gold:
Narrator
Tactician
Guild:
Apocrypha
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Post by Murasaki on Dec 16, 2013 6:03:14 GMT
The site will be in beta this week. Have any suggestions on how we can improve something? Want to show how much you like a particular part of the system? We've love to hear your thoughts!
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Human
Inactive Player
Gold:
Tailor
Merchant
Guild:
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Post by Charlotte on Dec 16, 2013 6:10:12 GMT
Why are there two Levelling Systems which are the exact same? xD One for sub-classes and one for main classes? Are you insinuating that it may be changed at one point? Oh and also, by the way, I adore the system, my only concern is that you may need to delegate a team to handling that portion, AP and all, as I can see that becoming backed up very quickly.
Materials, I'd like to suggest that players be able to purchase materials from the NPC shop, that way, it acts as a viable Money Sink so players don't get way too much Money over time and it gives a great benefit to players (like myself) who want to focus entirely on crafting!
Will accessories be delegated to Tailors Only? Blacksmiths get plating, chain, and weapons. Maybe Tailors could get Leather, Cloth, and Accessories! \o/
A guild hall subforum! Need I say more?!
To make things easier for counting AP, maybe rather than listing level, for sub-classes and crafter classes, maybe it should just list AP total that way we're not mixing all of our APs together and we can get a leaderboards going based on who has the most AP in Overall and in a specific class! (Just a neat idea, if you need more explanation let me know and I can elaborate)
Can the character sheet button be coded to open a new page? Just personal preference!
Can tailors make gloves for monks?
Everything else seems absolutely perfect and I'm excited to see where this goes \o/!
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Dwarf
Retired Moderator
Gold:
Tailor
Advertiser
Guild:
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Post by Sifr on Dec 17, 2013 2:22:10 GMT
Can the character sheet button be coded to open a new page? Just personal preference! Everything else seems absolutely perfect and I'm excited to see where this goes \o/! Thank you for the feedback! I won't be answering the rest of the questions, but I will be answering the one I just singled out from the quote above. Also, thank you for the praise. We all have worked hard on it in our own ways. As for your character sheet button, if you click, your problem has been solved. o7
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"Blue blue glass moon amongst the crimson air..."
Human
Inactive Player
Gold:
Artisan
Dancer
Guild:
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Post by Blue on Dec 17, 2013 6:38:36 GMT
I see a sub-forum for Research and Advertisement but none for Crafting. That should be a thing for us Artisans what make the pretty things for y'all.
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Retired Moderator
Gold:
Aristocrat
Guild:
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Post by Yuri on Dec 17, 2013 15:08:51 GMT
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Half-Alv
Inactive Player
Gold:
Alchemist
Puppeteer
Guild:
Apocrypha
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Post by Midori on Dec 17, 2013 15:57:26 GMT
I guess I'll be posted on my RP account just because I'm logged in.
While the two leveling systems might appear to be the same at first, they start to deviate starting at around Level 11. Ultimately the main class will reach Level 90 at 720 AP while the subclasses will each reach Level 90 at 500 AP.
We'll be testing the viability of selling materials in the NPC shop and creating basic recipes so you can make them. Specific crafting recipes are not up yet, though.
You'll be able to make what makes sense. Blacksmiths can probably make some accessories but not a whole lot. Tailors would likely get a wide variety of accessories. Other classes like Alchemist and Mechanic might have opportunities to make some as well. However, keep in mind that Tailors would also be able to craft ornamental stuff for the guild halls which might have a later impact once that is released.
Technically this was already released during the Parliament Building's release, but a Guild Hall discussion subforum was added.
I'm not a coder, so you might need to propose the idea to Sifr. But you mean that instead of level, it should show each class's AP? Perhaps if the area isn't alphanumeric-restricted, it could do both: - Lv90 Monk (720 AP) - Lv1 Tailor (0 AP) - Lv2 Courier (2 AP) as an example.
I don't see why not, but it'll either count toward an accessory slot or you can include it with an armor set. Technically some monks enjoy being able to not have very much armor so they can benefit from Sigilmaker effects, so that might be something to consider if you should ever RP with a sigilmaker.
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Dwarf
Retired Moderator
Gold:
Tailor
Advertiser
Guild:
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Post by Sifr on Dec 17, 2013 16:34:36 GMT
I'm not a coder, so you might need to propose the idea to Sifr. But you mean that instead of level, it should show each class's AP? Perhaps if the area isn't alphanumeric-restricted, it could do both: - Lv90 Monk (720 AP) - Lv1 Tailor (0 AP) - Lv2 Courier (2 AP) as an example. I can code this pretty easily. I've just got some Christmas shopping to go do first. EDIT: Scratch that there's a storm warning in my area again. I GUESS I'LL GO GET THAT DONE BAWSS.
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Human
Inactive Player
Gold:
Tailor
Merchant
Guild:
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Post by Charlotte on Dec 17, 2013 20:44:53 GMT
Purchasing land...
Say I wanted to purchase St. Pancras for some ridiculous reason. Could I do it? And how would I go about handling something like that?
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Post by Deleted on Dec 19, 2013 4:53:47 GMT
Set up a section of the board just for trading goods OOCly so people can keep track of it.
In addition, set up a receipt section. The shop mod has been known to glitch on occasion, and its easy to fix if people have a list of what they've bought and when they bought it, just like actual receipts in the real world.
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Do or do not... there is no try.
Human
Inactive Player
Gold:
Pharmacist
Animal Trainer
Guild:
Unaffiliated
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Post by Icyferno on Jan 10, 2014 6:22:51 GMT
Give all the crafting recipes their own individual threads. In later stages, the list of available recipes for each area of expertise may be extremely long, so doing this early can make everything more organized.
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Do or do not... there is no try.
Human
Inactive Player
Gold:
Pharmacist
Animal Trainer
Guild:
Unaffiliated
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Post by Icyferno on Jan 10, 2014 15:30:48 GMT
Create a thread for Q&A. That way, instead of people PMing mods about questions(not sure if others do so, I know I do...), they can post there and others can see the answers as well.
This can literally be implemented in less than a minute, just create a new thread next to this one, I see no reason for not having it. (Might take more than a minute if the mod who reads this has a crappy internet connection)
[EDIT] You might want to leave a few links in the first post in case people want to ask, 'Where can I find...' Sometimes people get confused, even I get confused because I've been here for less than 48 hours. Wait a minute... The second post, maybe a list of common asked questions so they don't get repeated again.
[EDIT2] If this whole subforum is actually the place to ask questions itself then I'm an idiot for not seeing that.
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