Post by Hanelli on Apr 7, 2014 4:06:11 GMT
Main Class:
Main Class Claims:
Being Spied on by a Perv (Before and After): 436, 352, 328, 375, 278, 257
Killing 4 Slimes: 440, 399, 847
Lost in Translation: 310, 310, 315, 441, 375, 263
Knocking off Golems: 378, 924
Total Word Count: 7,028
Main Class AP Claimed: 28
Craft Subclass:
Craft Subclass Claims: 604, 579, 817
Total Word Count: 2,000
Craft Class AP Claimed: 8
Total Claim:
Link to Previous Claim: --
Pre-Claim AP:
Main Class: n/a
Craft Subclass: n/a
RP Subclass: n/a
Post-Claim AP:
Main Class: 28 AP
Craft Subclass: 8 AP
RP Subclass: n/a
Final Levels:
Main Class Level: 13
Craft Subclass Level: 5
RP Subclass Level: n/a
Requested Skill(s):
Accel Dance - Tier I skill
Physical Attack. The sister skill to Deadly Dance, focusing in increasing the Assassin’s speed rather than their power. As the Assassin strikes their foes, they enter a state of mind where they can release some of their body’s natural limiters, allowing them to increase the speed of their attacks. The repeated usage allows the Assassin to descend deeper into this state and increase their attack speed even further. While originally designed for melee attacks, as it is more of a state of mind, the technique can be applied to ranged attacks as well.
Deadly Dance - Tier I skill
Physical Melee Attack. A skill that uses the Assassin’s angular momentum in order to increase the damage of their attack. The Assassin jumps and spins in the air while gripping their weapon, then lands onto the opponent and delivers a downward slash. The key of Deadly Dance is to accumulate angular momentum, so users might find it advantageous to use the skill multiple times in succession.
Quick Draw - Tier I skill
A skill focused on delivering a quick strike at the opponent. By gripping the weapon tightly and locking one's gaze toward a nearby foe, the player's body will quickly dash over to the target and perform an attack. Alternately used by ranged users to fire projectiles at a faster than usual pace. This sudden movement takes many unprepared opponents by surprise.
Shadow Bind - Tier I Skill
Debuff. A magical technique created by Assassins, with a thematic effect quite fitting for those who love to strike from the shadows and call the darkness their home, yet poetically useless in full darkness itself as Shadows cannot exist without light. By striking the target’s shadow, the Assassin is able to create shadowy, almost invisible, tendrils from the victim’s own shadow that binds them completely.
Main Class Claims:
Being Spied on by a Perv (Before and After): 436, 352, 328, 375, 278, 257
Killing 4 Slimes: 440, 399, 847
Lost in Translation: 310, 310, 315, 441, 375, 263
Knocking off Golems: 378, 924
Total Word Count: 7,028
Main Class AP Claimed: 28
Craft Subclass:
Craft Subclass Claims: 604, 579, 817
Total Word Count: 2,000
Craft Class AP Claimed: 8
Total Claim:
Link to Previous Claim: --
Pre-Claim AP:
Main Class: n/a
Craft Subclass: n/a
RP Subclass: n/a
Post-Claim AP:
Main Class: 28 AP
Craft Subclass: 8 AP
RP Subclass: n/a
Final Levels:
Main Class Level: 13
Craft Subclass Level: 5
RP Subclass Level: n/a
Requested Skill(s):
Accel Dance - Tier I skill
Physical Attack. The sister skill to Deadly Dance, focusing in increasing the Assassin’s speed rather than their power. As the Assassin strikes their foes, they enter a state of mind where they can release some of their body’s natural limiters, allowing them to increase the speed of their attacks. The repeated usage allows the Assassin to descend deeper into this state and increase their attack speed even further. While originally designed for melee attacks, as it is more of a state of mind, the technique can be applied to ranged attacks as well.
Deadly Dance - Tier I skill
Physical Melee Attack. A skill that uses the Assassin’s angular momentum in order to increase the damage of their attack. The Assassin jumps and spins in the air while gripping their weapon, then lands onto the opponent and delivers a downward slash. The key of Deadly Dance is to accumulate angular momentum, so users might find it advantageous to use the skill multiple times in succession.
Quick Draw - Tier I skill
A skill focused on delivering a quick strike at the opponent. By gripping the weapon tightly and locking one's gaze toward a nearby foe, the player's body will quickly dash over to the target and perform an attack. Alternately used by ranged users to fire projectiles at a faster than usual pace. This sudden movement takes many unprepared opponents by surprise.
Shadow Bind - Tier I Skill
Debuff. A magical technique created by Assassins, with a thematic effect quite fitting for those who love to strike from the shadows and call the darkness their home, yet poetically useless in full darkness itself as Shadows cannot exist without light. By striking the target’s shadow, the Assassin is able to create shadowy, almost invisible, tendrils from the victim’s own shadow that binds them completely.