Post by Deleted on Dec 19, 2013 7:53:20 GMT
[attr="class","ws"] [attr="class","h"]THONON [attr="class","fc"] [attr="class","bi"]REAL NAME: Alvin James Hershall [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: 24 [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: alvin, SHINING HEARTS [attr="class","bi2"]PLAYED BY: Kaido [attr="class","h2"]Appearance [attr="class","b"]Out of game, Alvin is a bit on the scrawny side, with himself being quite thin, even if slightly taller than average height. He stands just at 6 feet, and was quite the young businessman, dressed as such on a daily basis. However, the avatar he had chosen was in some way, a bit different. The elf race game him an added half foot to his real life height, and his thin form is actually a bit wider in the game world. As as elf, the most distinguishable characteristic on his person would be the elven ears. They extend out from the sides of his head a good half distance, meaning that the length of both ears combined equal the width of his entire head. Unlike his normal short cut dark brown hair, his avatar's hair is long and flowing blond, extending down to about his lower back. The elf tends to be dressed in flowing garbs of earthly tones, with basic leather armor underneath. His eyes, far from the normal brown, are green in this world. Lastly, the elf carries a staff that looks like the branch of a tree, complete with small offshoots and leaves, though he tends to carry the weapon on his back or puts it down, rather than holding it when he travels. [attr="class","h3"]Personality [attr="class","b"](Minimum of 200 words is necessary. Explains the character's personality from their basic demeanor to how they get along well with other people.) If you're looking for help describing your character's personality, I suggest you also try taking some personality tests. Pretend that you are your character; how would they answer these questions? The results should hopefully give you something that can help you write this section. Myers-Briggs: www.humanmetrics.com/cgi-win/jtypes2.asp Enneagram: similarminds.com/embj.html [attr="class","h3"]History [attr="class","b"](Minimum of 200 words is necessary. Explains the character's history prior to beginning their adventure in Elder Tale.) Might be best to take your time and start with the early history. Not necessarily too early, but enough to give you a background. How was your character's childhood? Did they have a happy life with friends and family? If not, explain the troubles they've had in their years and how they've managed to deal with it. How was their schooling? Were they one of the better students or were they the delinquent type? However much more you can add depends on how old your character is. Perhaps you can talk about whether they've been in relationships, whether they've had jobs, whether anything that happened in their past shapes how they behave today. Hopefully you should have a long enough history as is, but now you can talk about how your character discovered Elder Tale too. Were they a gamer? If not, were they asked by friends and family to try the game? What were their initial thoughts about Elder Tale, a game that's likely as old or even older than they were, finally available for them to play? Did they have any goals for how they wanted to play the game? [attr="class","h3"]Extra [attr="class","b"](Post anything not covered in the rest of the template here. You can include things not already described in the previous sections like blood type, character trivia, etc. No word minimum.) |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: --- [attr="class","bi4"]CLASS: --- [attr="class","bi4"]SUBCLASS: --- [attr="class","bi5"]CRAFTING CLASS: --- [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Skill Name: Main Class / Crafting / Subclass Description Donec imperdiet tristique nulla, sed vehicula neque sagittis sit amet. Maecenas suscipit rhoncus mauris vel gravida. Ut sit amet risus justo. Curabitur vulputate tellus sit amet quam porttitor viverra pulvinar ligula vehicula. Donec nisi quam, blandit in bibendum eu, lacinia quis augue. Donec imperdiet tristique nulla, sed vehicula neque sagittis sit amet. Maecenas suscipit rhoncus mauris vel gravida. Ut sit amet risus justo. Curabitur vulputate tellus sit amet quam porttitor viverra pulvinar ligula vehicula. Donec nisi quam, blandit in bibendum eu, lacinia quis augue. Donec eu tortor non elit malesuada gravida. Curabitur euismod pulvinar metus vitae imperdiet. Ut tempus pellentesque pulvinar. Nunc scelerisque, lectus at ornare dignissim, orci nisi facilisis mauris, in tristique mi est ut est. Fusce mi urna, fermentum et mattis in, gravida et mi. Aliquam nibh felis, cursus pellentesque laoreet id, tincidunt eu enim. [attr="class","skill"]Skill Name: Main Class / Crafting / Subclass Description Donec imperdiet tristique nulla, sed vehicula neque sagittis sit amet. Maecenas suscipit rhoncus mauris vel gravida. Ut sit amet risus justo. Curabitur vulputate tellus sit amet quam porttitor viverra pulvinar ligula vehicula. Donec nisi quam, blandit in bibendum eu, lacinia quis augue. Donec imperdiet tristique nulla, sed vehicula neque sagittis sit amet. Maecenas suscipit rhoncus mauris vel gravida. Ut sit amet risus justo. Curabitur vulputate tellus sit amet quam porttitor viverra pulvinar ligula vehicula. Donec nisi quam, blandit in bibendum eu, lacinia quis augue. Donec eu tortor non elit malesuada gravida. Curabitur euismod pulvinar metus vitae imperdiet. Ut tempus pellentesque pulvinar. Nunc scelerisque, lectus at ornare dignissim, orci nisi facilisis mauris, in tristique mi est ut est. Fusce mi urna, fermentum et mattis in, gravida et mi. Aliquam nibh felis, cursus pellentesque laoreet id, tincidunt eu enim. [attr="class","skill"]Skill Name: Main Class / Crafting / Subclass Description Donec imperdiet tristique nulla, sed vehicula neque sagittis sit amet. Maecenas suscipit rhoncus mauris vel gravida. Ut sit amet risus justo. Curabitur vulputate tellus sit amet quam porttitor viverra pulvinar ligula vehicula. Donec nisi quam, blandit in bibendum eu, lacinia quis augue. Donec imperdiet tristique nulla, sed vehicula neque sagittis sit amet. Maecenas suscipit rhoncus mauris vel gravida. Ut sit amet risus justo. Curabitur vulputate tellus sit amet quam porttitor viverra pulvinar ligula vehicula. Donec nisi quam, blandit in bibendum eu, lacinia quis augue. Donec eu tortor non elit malesuada gravida. Curabitur euismod pulvinar metus vitae imperdiet. Ut tempus pellentesque pulvinar. Nunc scelerisque, lectus at ornare dignissim, orci nisi facilisis mauris, in tristique mi est ut est. Fusce mi urna, fermentum et mattis in, gravida et mi. Aliquam nibh felis, cursus pellentesque laoreet id, tincidunt eu enim. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Pick the highest available type for your class (Ex: Plate for Guardians, Leather for Assassins, Cloth for Enchanters). If you're a Blacksmith, you get one tier up as described in its skill list. [attr="class","skill"]Left Hand: Pick either two one-handed weapons, a one-handed weapon and a shield, or a two-handed weapon that falls under one of your class' proficiency. If you are a bard you also get your choice of a musical instrument that can be carried on hand (ex: flute, violin, clarinet, etc.), nothing big like a piano. Bow users get a quiver of wooden arrows or wooden bolts (you'll have inifnite ammo for now btw since it is too annoying for us to keep track of ammo usage, icly it is a limited amount though; and toss them in your inventory). Puppeteers get a puppet. [attr="class","skill"]Right Hand: Pick either two one-handed weapons, a one-handed weapon and a shield, or a two-handed weapon that falls under one of your class' proficiency. If you are a bard you also get your choice of a musical instrument that can be carried on hand (ex: flute, violin, clarinet, etc.), nothing big like a piano. Bow users get a quiver of wooden arrows or wooden bolts (you'll have inifnite ammo for now btw since it is too annoying for us to keep track of ammo usage, icly it is a limited amount though; and toss them in your inventory). Puppeteers get a puppet. [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory (DO NOT EDIT THIS SECTION) [attr="class","b2"] |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
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