Post by Hanelli on Apr 12, 2014 13:49:38 GMT
Main Class:
Main Class Claims:
Familiarity: 339, 432, 432, 370, 346, 549, 725, 271
Dynamic Entry: 642, 474, 271, 690, 457, 348, 420, 350
Total Word Count: 7,116
Main Class AP Claimed: 28 AP
Craft Subclass:
Craft Subclass Claims:
Where she Researches Stuff (and Stuns herself in the process): 575, 750, 790, 744, 567, 560, 639, 550
Crafting in Sarum: 675, 766, 706, 520
Total Word Count: 7,842
Craft Class AP Claimed: 31 AP
Total Claim:
Link to Previous Claim: 1st Claim
Pre-Claim AP:
Main Class: - 28 AP
Craft Subclass: - 8 AP
RP Subclass: n/a
Post-Claim AP:
Main Class: - 56 AP
Craft Subclass: - 39 AP
RP Subclass: n/a
Final Levels:
Main Class Level: 20
Craft Subclass Level: 18
RP Subclass Level: n/a
Requested Skill(s):
Hiding Entry - Tier I Skill
Self Buff. One of the basic stealth magics of the Assassin. A signature move of the Assassins, known for being able to hide in plain sight, that allows them to bend light around them and become invisible to the naked eye for an extended period of time, up to ten minutes. Offensive actions, stabbing a target for instance, immediately break the magic used to hide the Assassin. The spell itself can be a bit taxing to the Assassin and can only be used sparingly.
Hide Walk - Tier I Skill
Self Buff. Even the novice Assassin must be adept at stealth. Known for being able to meld into shadow or disappearing behind cover, Assassins can become invisible to the naked eye for just a moment before dealing a deathly blow. It is not a perfect technique however, as those carefully watching the Assassin can see through their tricks.
Level 11 Skill
Therapeutic Index: The Pharmacist's growing skill in creating potions has improved to the point where the very close gap between treatment and side effects has widened enough to allow for a safe range. Lower the Toxicity Rating of all non-poison items created by the Pharmacist by 1 and increase their potency by 25%.
Main Class Claims:
Familiarity: 339, 432, 432, 370, 346, 549, 725, 271
Dynamic Entry: 642, 474, 271, 690, 457, 348, 420, 350
Total Word Count: 7,116
Main Class AP Claimed: 28 AP
Craft Subclass:
Craft Subclass Claims:
Where she Researches Stuff (and Stuns herself in the process): 575, 750, 790, 744, 567, 560, 639, 550
Crafting in Sarum: 675, 766, 706, 520
Total Word Count: 7,842
Craft Class AP Claimed: 31 AP
Total Claim:
Link to Previous Claim: 1st Claim
Pre-Claim AP:
Main Class: - 28 AP
Craft Subclass: - 8 AP
RP Subclass: n/a
Post-Claim AP:
Main Class: - 56 AP
Craft Subclass: - 39 AP
RP Subclass: n/a
Final Levels:
Main Class Level: 20
Craft Subclass Level: 18
RP Subclass Level: n/a
Requested Skill(s):
Hiding Entry - Tier I Skill
Self Buff. One of the basic stealth magics of the Assassin. A signature move of the Assassins, known for being able to hide in plain sight, that allows them to bend light around them and become invisible to the naked eye for an extended period of time, up to ten minutes. Offensive actions, stabbing a target for instance, immediately break the magic used to hide the Assassin. The spell itself can be a bit taxing to the Assassin and can only be used sparingly.
Hide Walk - Tier I Skill
Self Buff. Even the novice Assassin must be adept at stealth. Known for being able to meld into shadow or disappearing behind cover, Assassins can become invisible to the naked eye for just a moment before dealing a deathly blow. It is not a perfect technique however, as those carefully watching the Assassin can see through their tricks.
Level 11 Skill
Therapeutic Index: The Pharmacist's growing skill in creating potions has improved to the point where the very close gap between treatment and side effects has widened enough to allow for a safe range. Lower the Toxicity Rating of all non-poison items created by the Pharmacist by 1 and increase their potency by 25%.