Post by Ragnarok on Apr 13, 2014 0:25:07 GMT
Main Class: Assassin
Main Class Claims:
Total Word Count: 764 + 1074 + 857 + 824 + 1253 + 793 = 5563
Main Class AP Claimed: 5563 / 250 ≈ 22 AP
Craft Subclass: Chef
Craft Subclass Claims:
Total Word Count: 678 + 869 + 1004 = 2551
Craft Class AP Claimed: 2551 / 250 ≈ 10 AP
RP Subclass: Tracker
RP Subclass Claims:
Total Word Count: 1009 + 1050 + 765 = 2824
RP Class AP Claimed: 2824 / 250 ≈ 11 AP
Total Claim:
Link to Previous Claim: N/A
Pre-Claim AP: N/A
Post-Claim AP: 44 AP
Final Levels:
Main Class Level: 11
Craft Subclass Level: 6
RP Subclass Level: 6
Requested Skill(s):
Deadly Dance:
Tier I Assassin Skill
Physical Melee Attack. A skill that uses the Assassin’s angular momentum in order to increase the damage of their attack. The Assassin jumps and spins in the air while gripping their weapon, then lands onto the opponent and delivers a downward slash. The key of Deadly Dance is to accumulate angular momentum, so users might find it advantageous to use the skill multiple times in succession.
Hiding Entry:
Tier I Assassin Skill
Self Buff. One of the basic stealth magics of the Assassin. A signature move of the Assassins, known for being able to hide in plain sight, that allows them to bend light around them and become invisible to the naked eye for an extended period of time, up to ten minutes. Offensive actions, stabbing a target for instance, immediately break the magic used to hide the Assassin. The spell itself can be a bit taxing to the Assassin and can only be used sparingly.
Fatal Ambush:
Tier I Assassin Skill
Physical Attack. Assassins are known for their deadly strikes, often being able to slay in a single strike. This technique is the first of the many massive damage attacks the Assassins have under their repertoire. It is a crude version however, a novice skill that serves more as the basis and foundation for future, more poetic, techniques. Requiring a long preparation time, the Assassin must focus onto their target, limiting their perception and leaving them vulnerable to other attacks, as they search for a weak point. Then by focusing all of their strength into one strike, the assassin strikes their target with all of their might into a single point, dealing critical damage. The mental exertion required taxes the mind heavily however, and the technique can only be used sparingly.
Main Class Claims:
- From Schooling to Virtuality(Solo)- Post #1
- The First Strike(Open)- Post #6, Post #11
- Day 01 - New Beginnings(Jovia/Invite Only)- Post #5
- Hunting Rabbits(Group/Closed Only)- Post #2, Post #6
Total Word Count: 764 + 1074 + 857 + 824 + 1253 + 793 = 5563
Main Class AP Claimed: 5563 / 250 ≈ 22 AP
Craft Subclass: Chef
Craft Subclass Claims:
- From Schooling to Virtuality(Solo)- Post #2
- Day 01 - New Beginnings(Jovia/Invite Only)- Post #2
- Kings of Londenium(Invite Only)- Post #8
Total Word Count: 678 + 869 + 1004 = 2551
Craft Class AP Claimed: 2551 / 250 ≈ 10 AP
RP Subclass: Tracker
RP Subclass Claims:
- The First Strike(Open)- Post #1
- Hunting Rabbits(Group/Closed Only)- Post #4
- Odd Sounds by the River(Closed w/Ragnarok)- Post #2
Total Word Count: 1009 + 1050 + 765 = 2824
RP Class AP Claimed: 2824 / 250 ≈ 11 AP
Total Claim:
Link to Previous Claim: N/A
Pre-Claim AP: N/A
- Main Class: - 0 AP
- Craft Subclass: - 0 AP
- RP Subclass: - 0 AP
Post-Claim AP: 44 AP
- Main Class: 22 AP
- Craft Subclass: 10 AP
- RP Subclass: - 11 AP
Final Levels:
Main Class Level: 11
Craft Subclass Level: 6
RP Subclass Level: 6
Requested Skill(s):
Deadly Dance:
Tier I Assassin Skill
Physical Melee Attack. A skill that uses the Assassin’s angular momentum in order to increase the damage of their attack. The Assassin jumps and spins in the air while gripping their weapon, then lands onto the opponent and delivers a downward slash. The key of Deadly Dance is to accumulate angular momentum, so users might find it advantageous to use the skill multiple times in succession.
Hiding Entry:
Tier I Assassin Skill
Self Buff. One of the basic stealth magics of the Assassin. A signature move of the Assassins, known for being able to hide in plain sight, that allows them to bend light around them and become invisible to the naked eye for an extended period of time, up to ten minutes. Offensive actions, stabbing a target for instance, immediately break the magic used to hide the Assassin. The spell itself can be a bit taxing to the Assassin and can only be used sparingly.
Fatal Ambush:
Tier I Assassin Skill
Physical Attack. Assassins are known for their deadly strikes, often being able to slay in a single strike. This technique is the first of the many massive damage attacks the Assassins have under their repertoire. It is a crude version however, a novice skill that serves more as the basis and foundation for future, more poetic, techniques. Requiring a long preparation time, the Assassin must focus onto their target, limiting their perception and leaving them vulnerable to other attacks, as they search for a weak point. Then by focusing all of their strength into one strike, the assassin strikes their target with all of their might into a single point, dealing critical damage. The mental exertion required taxes the mind heavily however, and the technique can only be used sparingly.