Post by bunji on Apr 17, 2014 5:13:26 GMT
Main Class: Samurai
Main Class Claims:
Thread 1
549
391
364
Thread 2
539
650
Thread 3
478
504
492
499
463
Thread 4
458
804
451
Thread 5
271
345
422
317
277
Thread 6
576
398
730
Total Word Count: 9978
Main Class AP Claimed: 39
Craft Subclass: Tailor
Craft Subclass Claims: 2710
Total Word Count: 2710
Craft Class AP Claimed: 10
Total Claim:
Link to Previous Claim: Old Claim
Pre-Claim AP:
Main Class: - 21
Craft Subclass: - 11
RP Subclass: - AP
Post-Claim AP:
Main Class: - 60
Craft Subclass - 21
RP Subclass: - AP
Final Levels:
Main Class Level: - 21
Craft Subclass Level: - 11
RP Subclass Level: -
Requested Skill(s):
Ace Move - Gonosen
Chain 1. Starts or resets the current Chain. Does nothing if the opponent targeted the player with a magic attack. This ace move follows after the basic concept of Parry, except that it is used in an aggressive manner to build up momentum. The user predicts an oncoming attack and counters it by striking the opponent's weapon with their weapon and then pushing onward into an attack of their own. Gonosen is typically performed with a melee weapon, but its concept can also be used to deflect an opponent's arrow by shooting it off-course. To deflect ranged attacks in this manner, the Samurai must obviously be equipped with a bow. This skill has an animation time of 0.5 seconds and a cooldown of 20 seconds.
Ace Move - Shunsen
Chain 2. Usable after Chain 1 skills. Shunsen is a quick and sudden horizontal slash that cuts the air and forms a cutting wave vacuum which deals additional damage. Unlike Izunagiri, this pressure field is stationary and essentially serves as a deterrent to opponents' melee attacks for the duration of the technique. This technique has a fan-shaped area of effect, making it an excellent technique to dispatch enemies standing in close proximity. This skill's attribute is wind, has an animation time of 1 second and a cooldown of 20 seconds.
Bushido - Iaido
Passive. Samurai have a honed and disciplined mind. Their visualization and training enable their first strike when their katana is drawn from the sheathe to deal additional damage and threat. A Samurai is granted a free Iaido strike after completing a chain 3 or higher ability. This skill can only activate once per chain. This strike does not break the chain, allowing the Samurai to perform a skill in the same turn.
Emergency Suture:
An experienced tailor will be able to make quick mending to clothes in the fraction of the time, although the material will definitely require a proper repair later on. Still, this skill is especially important when you need to fix up your gear during a battle or when you have an extremely vital fashion malfunction. Additionally, this skill allows a tailor to mend wounds and stop damage over time bleeding effects from skills such as Swashbuckler's Viper Raise. No damage is recovered, however.
Main Class Claims:
Thread 1
549
391
364
Thread 2
539
650
Thread 3
478
504
492
499
463
Thread 4
458
804
451
Thread 5
271
345
422
317
277
Thread 6
576
398
730
Total Word Count: 9978
Main Class AP Claimed: 39
Craft Subclass: Tailor
Craft Subclass Claims: 2710
Total Word Count: 2710
Craft Class AP Claimed: 10
Total Claim:
Link to Previous Claim: Old Claim
Pre-Claim AP:
Main Class: - 21
Craft Subclass: - 11
RP Subclass: - AP
Post-Claim AP:
Main Class: - 60
Craft Subclass - 21
RP Subclass: - AP
Final Levels:
Main Class Level: - 21
Craft Subclass Level: - 11
RP Subclass Level: -
Requested Skill(s):
Ace Move - Gonosen
Chain 1. Starts or resets the current Chain. Does nothing if the opponent targeted the player with a magic attack. This ace move follows after the basic concept of Parry, except that it is used in an aggressive manner to build up momentum. The user predicts an oncoming attack and counters it by striking the opponent's weapon with their weapon and then pushing onward into an attack of their own. Gonosen is typically performed with a melee weapon, but its concept can also be used to deflect an opponent's arrow by shooting it off-course. To deflect ranged attacks in this manner, the Samurai must obviously be equipped with a bow. This skill has an animation time of 0.5 seconds and a cooldown of 20 seconds.
Ace Move - Shunsen
Chain 2. Usable after Chain 1 skills. Shunsen is a quick and sudden horizontal slash that cuts the air and forms a cutting wave vacuum which deals additional damage. Unlike Izunagiri, this pressure field is stationary and essentially serves as a deterrent to opponents' melee attacks for the duration of the technique. This technique has a fan-shaped area of effect, making it an excellent technique to dispatch enemies standing in close proximity. This skill's attribute is wind, has an animation time of 1 second and a cooldown of 20 seconds.
Bushido - Iaido
Passive. Samurai have a honed and disciplined mind. Their visualization and training enable their first strike when their katana is drawn from the sheathe to deal additional damage and threat. A Samurai is granted a free Iaido strike after completing a chain 3 or higher ability. This skill can only activate once per chain. This strike does not break the chain, allowing the Samurai to perform a skill in the same turn.
Emergency Suture:
An experienced tailor will be able to make quick mending to clothes in the fraction of the time, although the material will definitely require a proper repair later on. Still, this skill is especially important when you need to fix up your gear during a battle or when you have an extremely vital fashion malfunction. Additionally, this skill allows a tailor to mend wounds and stop damage over time bleeding effects from skills such as Swashbuckler's Viper Raise. No damage is recovered, however.