Post by Murasaki on Apr 20, 2014 2:44:35 GMT
Read it and post what you think. Open to feedback/suggestions.
Guild Housing System
- Can also be private housing, but that will be worked on later
Guild AP required per level:
Level 1: 30 GAP
Level 2: 100 GAP
Level 3: 300 GAP
Level 4: 1000 GAP
Level 5: 2000 GAP
How to receive GAP:
- Craft furniture/decorations and place them within a suitable room with available slots.
- Obtain through participation in special events as a guild.
- Have members in your guild (Every 1 member = 10 GAP)
* Regardless of GAP, if a guild has less than 3 members or if all leaders in the guild are inactive, it will be treated as a Level 0 guild until more members join. A guild leader is recommended to have at least 1 vice-leader in case of inactivity, as guild leaders and vice-leaders are the only ones in the guild who can officially manage the guild.
GAP must be calculated by the guild every time they wish to edit their room settings. If GAP drops below a level, furniture/decorations/bonuses that require that level as a prerequisite cannot be used.
Perks available to a guild: (you receive all bonuses for the current level and below; ex: if level 3, you get level 1/2/3 guild bonuses.)
Level 1:
- [Guild Thread] AP Bonus:
If you are participating in a thread along with at least 2 other guild members, you will all receive a +20% bonus to that thread's AP. Characters that are RPed by the same RPer do not count for this minimum person requirement. Note that this essentially means that your word count for that thread will be treated as though it is 120% - other rules regarding AP claims will still apply. (Example: You wrote 1000 words total in a thread and claim it. Your 1000 words is treated as though it were 1200 words. You'll still only get 4 AP if you submit that thread alone though.) This sort of RP thread is also known as a [Guild Thread]. You may only claim for one Guild thread at a time. If you wish to claim another, you must either end or leave your current one.
- Can start on basic guild housing.
Level 2:
Level 3:
- All guild members possibly get a guild-exclusive skill customizable by the guild leader? Effects are selected from a pool.
Level 4:
Level 5:
Upgrades available to guild housing: (you may only pick _ per level)
Level 0:
- Bathroom: Indoor. A basic bathroom. Provides no bonuses.
- Bedroom: Indoor. A basic bedroom. Provides no bonuses.
- Garden: Outdoor. A basic garden. Provides no bonuses.
- Living Room: Indoor. A basic living room. Provides no bonuses.
Level 1:
- Apothecary: Indoor. A room dedicated to potion and medicine making. Pharmacists in the guild are treated as though their crafting subclass level was 2 levels higher.
- Clothier: Indoor. A room dedicated to sewing and tailoring. Tailors in the guild are treated as though their crafting subclass level was 2 levels higher.
- Crafts Room: Indoor. A room dedicated to artisan crafting. Artisans in the guild are treated as though their crafting subclass level was 2 levels higher.
- Brewery: Indoor. A room dedicated to brewing. Brewers in the guild are treated as though their crafting subclass level was 2 levels higher.
- Forge: Indoor. A room dedicated to smithing. Blacksmiths in the guild are treated as though their crafting subclass level was 2 levels higher.
- Garage: Indoor. A room dedicated to mechanical engineering. Mechanics in the guild are treated as though their crafting subclass level was 2 levels higher.
- Kitchen: Indoor. A room dedicated to cooking. Chefs in the guild are treated as though their crafting subclass level was 2 levels higher.
- Laboratory: Indoor. A room dedicated to alchemic experiments. Alchemists in the guild are treated as though their crafting subclass level was 2 levels higher.
- Office: Indoor. A room dedicated to the management of documents and stationery. Scribes in the guild are treated as though their crafting subclass level was 2 levels higher.
- Workshop: Indoor. A room dedicated to carpentry. Woodcrafters in the guild are treated as though their crafting subclass level was 2 levels higher.
Level 2:
- Amphitheater: Outdoor. An outside stage, often used for theatrical performances.
- Bazaar: Outdoor. A part of the guild hall dedicated to the sale and trade of items.
- Church: Indoor. A room designed for religious worship.
- Classroom: Indoor. A room optimized for teaching students.
- Cafe: Indoor. A room designed not only as a small eatery but a meeting spot.
- Library: Indoor. A room lined with shelves of various books.
- Loom: Tool. A Tailor's tool used to weave cloth.
- Quarry: Outdoor. A stone work and rock quarry claimed by the guild territory.
- Pond: Outdoor tool. A small pond filled with water and fish.
- Post Office: Indoor. A logistics department designed for the retrieval and delivery of packages.
- Shrine: Outdoor. An outdoor place of religious worship.
- Stable: Outdoor. A penned up structure for the housing of farm animals.
- Steam Oven: Tool. An Alchemist's tool used to condense mana into crystals.
- Water Mill: Outdoor tool. Requires a Riverside Housing. A mill that utilizes flowing water to accomplish mechanical labor.
Level 3:
- Armory: Indoor. A fortified room meant to store weapons and armor.
- Bank: Indoor. A room used to store funds in the case of an emergency.
- Barrages: Indoor. A station often utilized by combat guilds to prepare combatants for battle.
- Circus: Indoor. A stage of entertainment using exotic acts, often open to the public as a source of profit.
- Courtroom: Indoor. A room dedicated to bringing justice to criminals.
- Diner: Indoor. A fair-sized eatery that comes with equipment designed to serve multiple people during busy hours.
- Laboratory: Indoor. A well-equipped lab used for the sake of research.
- Museum: Indoor. A gallery for the exhibition of valuable and cultural works.
- Prison: Indoor. A room well fortified to prevent captives from escaping.
- Theater: Indoor. A room designed for acoustics for the use of presentations.
Level 4:
- Aqueduct: Outdoor tool. A dam that stores excess water as a readily available resource.
- Caravansary: Outdoor. A modified stable designed as a place for travelers and merchants to rest their pack animals.
- Colosseum:
- Factory: Indoor. A room designed for the automated mass production of goods.
- Hospital: Indoor. A well-stocked office for the treatment of injury and disease.
- Hotel: Indoor. A guest room consisting of a bedroom and small bathroom, utilized by guests as a place to rest up.
- Observatory: Indoor. A room stocked with equipment designed for the study of astronomy.
- Restaurant: Indoor. A large eatery with a sizable menu and well-maintained equipment to serve a large number of customers.
- Stadium:
- Zoo: Outdoor. A place where a variety of animals are put on display in comfortable environments that are often used by animal researchers to understand their behaviors.
Level 5:
Floors available in default guild housing:
Level 1: 1 floor, 1 room
Level 2: 1 floor, 3 rooms
Level 3: 2 floors, 6 rooms
Level 4: 3 floors, 9 rooms
Level 5: 4 floors, 12 rooms
Housing Locations: (type of housing can vary in bonuses)
Urban - Available for Londenium. Housing that is conveniently within or close to a major city. Access to many types of upgrades but a little more expensive.
Plains - Available for Londenium, Sarum. Housing in the peaceful grasslands. Receives bonuses to farming, animal taming.
Riverside - Available for Londenium, Sarum. Housing beside a river bank. Receives bonuses to farming, fishing, production via water mill.
Forestry - Available for Londenium, Sarum. Housing within a forest. Receives bonuses to woodcrafting and construction.
Mountainous - Available for Sarum. Housing on the high plains and mountains. Receives bonuses to masonry, better fortification in case of event guild raids?
Cavern - Available for Sarum. A guild hall built into the side or within a cave. Receives mining bonuses, farming penalties.
Room format:
Room Name - (Nameable by the guild)
Room Type - (If the room is chosen to be a certain type, the guild obtains its special bonuses. The guild must have unlocked that room type. Effects do not stack even if the same room type is chosen.)
Room Description - (Customizable by the guild, but keep in mind limitations based on the furniture you installed for that room.)
Flooring - Old Wooden Floor: Flooring lv1. Rather old flooring that is only just bearable to walk in.
Walls - Old Wooden Wall: Walls lv1. Rather old but decently stable walls for a home.
Furniture - (open slot)
Furniture - (open slot)
Furniture - (open slot)
Decorations - (open slot)
Decorations - (open slot)
Decorations - (open slot)
Tool - (open slot)
Furniture Types and Recipes: (mostly aesthetic, but there can be special furniture like crafting tables or furnaces that can improve guild members' crafting abilities)
Tables/Chairs [Crafted by Woodcrafter, aesthetic]
Shelves/Chests [Crafted by Woodcrafter, aesthetic]
Beds/Bedding [Crafted by Woodcrafter/Tailors, aesthetic]
Crafting Equipment
Decoration Types and Recipes: (mostly aesthetic)
Carpet/Flooring [Crafted by Woodcrafter or Tailor, aesthetic]
Walls/Doors/Fences [Crafted by Woodcrafter, aesthetic]
Lawn/Plants [Aesthetic; Gardener in the guild allows plants to give bonuses to guild]
Art [Crafted by Artisans, aesthetic]
Special Housing:
(Special housing that can be additionally purchased, usually landmark buildings that provide exclusive bonuses. Requires a payment upkeep in order to maintain ownership.)
Big Ben
Globe Theater
London Library
Oxford University
Parliament Building
Royal Naval Academy
Westminster Abbey
- Can also be private housing, but that will be worked on later
Guild AP required per level:
Level 1: 30 GAP
Level 2: 100 GAP
Level 3: 300 GAP
Level 4: 1000 GAP
Level 5: 2000 GAP
How to receive GAP:
- Craft furniture/decorations and place them within a suitable room with available slots.
- Obtain through participation in special events as a guild.
- Have members in your guild (Every 1 member = 10 GAP)
* Regardless of GAP, if a guild has less than 3 members or if all leaders in the guild are inactive, it will be treated as a Level 0 guild until more members join. A guild leader is recommended to have at least 1 vice-leader in case of inactivity, as guild leaders and vice-leaders are the only ones in the guild who can officially manage the guild.
GAP must be calculated by the guild every time they wish to edit their room settings. If GAP drops below a level, furniture/decorations/bonuses that require that level as a prerequisite cannot be used.
Perks available to a guild: (you receive all bonuses for the current level and below; ex: if level 3, you get level 1/2/3 guild bonuses.)
Level 1:
- [Guild Thread] AP Bonus:
If you are participating in a thread along with at least 2 other guild members, you will all receive a +20% bonus to that thread's AP. Characters that are RPed by the same RPer do not count for this minimum person requirement. Note that this essentially means that your word count for that thread will be treated as though it is 120% - other rules regarding AP claims will still apply. (Example: You wrote 1000 words total in a thread and claim it. Your 1000 words is treated as though it were 1200 words. You'll still only get 4 AP if you submit that thread alone though.) This sort of RP thread is also known as a [Guild Thread]. You may only claim for one Guild thread at a time. If you wish to claim another, you must either end or leave your current one.
- Can start on basic guild housing.
Level 2:
Level 3:
- All guild members possibly get a guild-exclusive skill customizable by the guild leader? Effects are selected from a pool.
Level 4:
Level 5:
Upgrades available to guild housing: (you may only pick _ per level)
Level 0:
- Bathroom: Indoor. A basic bathroom. Provides no bonuses.
- Bedroom: Indoor. A basic bedroom. Provides no bonuses.
- Garden: Outdoor. A basic garden. Provides no bonuses.
- Living Room: Indoor. A basic living room. Provides no bonuses.
Level 1:
- Apothecary: Indoor. A room dedicated to potion and medicine making. Pharmacists in the guild are treated as though their crafting subclass level was 2 levels higher.
- Clothier: Indoor. A room dedicated to sewing and tailoring. Tailors in the guild are treated as though their crafting subclass level was 2 levels higher.
- Crafts Room: Indoor. A room dedicated to artisan crafting. Artisans in the guild are treated as though their crafting subclass level was 2 levels higher.
- Brewery: Indoor. A room dedicated to brewing. Brewers in the guild are treated as though their crafting subclass level was 2 levels higher.
- Forge: Indoor. A room dedicated to smithing. Blacksmiths in the guild are treated as though their crafting subclass level was 2 levels higher.
- Garage: Indoor. A room dedicated to mechanical engineering. Mechanics in the guild are treated as though their crafting subclass level was 2 levels higher.
- Kitchen: Indoor. A room dedicated to cooking. Chefs in the guild are treated as though their crafting subclass level was 2 levels higher.
- Laboratory: Indoor. A room dedicated to alchemic experiments. Alchemists in the guild are treated as though their crafting subclass level was 2 levels higher.
- Office: Indoor. A room dedicated to the management of documents and stationery. Scribes in the guild are treated as though their crafting subclass level was 2 levels higher.
- Workshop: Indoor. A room dedicated to carpentry. Woodcrafters in the guild are treated as though their crafting subclass level was 2 levels higher.
Level 2:
- Amphitheater: Outdoor. An outside stage, often used for theatrical performances.
- Bazaar: Outdoor. A part of the guild hall dedicated to the sale and trade of items.
- Church: Indoor. A room designed for religious worship.
- Classroom: Indoor. A room optimized for teaching students.
- Cafe: Indoor. A room designed not only as a small eatery but a meeting spot.
- Library: Indoor. A room lined with shelves of various books.
- Loom: Tool. A Tailor's tool used to weave cloth.
- Quarry: Outdoor. A stone work and rock quarry claimed by the guild territory.
- Pond: Outdoor tool. A small pond filled with water and fish.
- Post Office: Indoor. A logistics department designed for the retrieval and delivery of packages.
- Shrine: Outdoor. An outdoor place of religious worship.
- Stable: Outdoor. A penned up structure for the housing of farm animals.
- Steam Oven: Tool. An Alchemist's tool used to condense mana into crystals.
- Water Mill: Outdoor tool. Requires a Riverside Housing. A mill that utilizes flowing water to accomplish mechanical labor.
Level 3:
- Armory: Indoor. A fortified room meant to store weapons and armor.
- Bank: Indoor. A room used to store funds in the case of an emergency.
- Barrages: Indoor. A station often utilized by combat guilds to prepare combatants for battle.
- Circus: Indoor. A stage of entertainment using exotic acts, often open to the public as a source of profit.
- Courtroom: Indoor. A room dedicated to bringing justice to criminals.
- Diner: Indoor. A fair-sized eatery that comes with equipment designed to serve multiple people during busy hours.
- Laboratory: Indoor. A well-equipped lab used for the sake of research.
- Museum: Indoor. A gallery for the exhibition of valuable and cultural works.
- Prison: Indoor. A room well fortified to prevent captives from escaping.
- Theater: Indoor. A room designed for acoustics for the use of presentations.
Level 4:
- Aqueduct: Outdoor tool. A dam that stores excess water as a readily available resource.
- Caravansary: Outdoor. A modified stable designed as a place for travelers and merchants to rest their pack animals.
- Colosseum:
- Factory: Indoor. A room designed for the automated mass production of goods.
- Hospital: Indoor. A well-stocked office for the treatment of injury and disease.
- Hotel: Indoor. A guest room consisting of a bedroom and small bathroom, utilized by guests as a place to rest up.
- Observatory: Indoor. A room stocked with equipment designed for the study of astronomy.
- Restaurant: Indoor. A large eatery with a sizable menu and well-maintained equipment to serve a large number of customers.
- Stadium:
- Zoo: Outdoor. A place where a variety of animals are put on display in comfortable environments that are often used by animal researchers to understand their behaviors.
Level 5:
Floors available in default guild housing:
Level 1: 1 floor, 1 room
Level 2: 1 floor, 3 rooms
Level 3: 2 floors, 6 rooms
Level 4: 3 floors, 9 rooms
Level 5: 4 floors, 12 rooms
Housing Locations: (type of housing can vary in bonuses)
Urban - Available for Londenium. Housing that is conveniently within or close to a major city. Access to many types of upgrades but a little more expensive.
Plains - Available for Londenium, Sarum. Housing in the peaceful grasslands. Receives bonuses to farming, animal taming.
Riverside - Available for Londenium, Sarum. Housing beside a river bank. Receives bonuses to farming, fishing, production via water mill.
Forestry - Available for Londenium, Sarum. Housing within a forest. Receives bonuses to woodcrafting and construction.
Mountainous - Available for Sarum. Housing on the high plains and mountains. Receives bonuses to masonry, better fortification in case of event guild raids?
Cavern - Available for Sarum. A guild hall built into the side or within a cave. Receives mining bonuses, farming penalties.
Room format:
Room Name - (Nameable by the guild)
Room Type - (If the room is chosen to be a certain type, the guild obtains its special bonuses. The guild must have unlocked that room type. Effects do not stack even if the same room type is chosen.)
Room Description - (Customizable by the guild, but keep in mind limitations based on the furniture you installed for that room.)
Flooring - Old Wooden Floor: Flooring lv1. Rather old flooring that is only just bearable to walk in.
Walls - Old Wooden Wall: Walls lv1. Rather old but decently stable walls for a home.
Furniture - (open slot)
Furniture - (open slot)
Furniture - (open slot)
Decorations - (open slot)
Decorations - (open slot)
Decorations - (open slot)
Tool - (open slot)
Furniture Types and Recipes: (mostly aesthetic, but there can be special furniture like crafting tables or furnaces that can improve guild members' crafting abilities)
Tables/Chairs [Crafted by Woodcrafter, aesthetic]
Shelves/Chests [Crafted by Woodcrafter, aesthetic]
Beds/Bedding [Crafted by Woodcrafter/Tailors, aesthetic]
Crafting Equipment
Decoration Types and Recipes: (mostly aesthetic)
Carpet/Flooring [Crafted by Woodcrafter or Tailor, aesthetic]
Walls/Doors/Fences [Crafted by Woodcrafter, aesthetic]
Lawn/Plants [Aesthetic; Gardener in the guild allows plants to give bonuses to guild]
Art [Crafted by Artisans, aesthetic]
Special Housing:
(Special housing that can be additionally purchased, usually landmark buildings that provide exclusive bonuses. Requires a payment upkeep in order to maintain ownership.)
Big Ben
Globe Theater
London Library
Oxford University
Parliament Building
Royal Naval Academy
Westminster Abbey