Post by Deleted on Apr 20, 2014 5:09:58 GMT
Main Class: Samurai
Main Class Claims:
1) Duel at High Noon (Posts: 1) - 265
2) Kings of Londenium (Posts: 1) - 450
3) The Clock Strikes Twelve (Posts: 1, 2) - 445, 380
4) Path to the Dragon Tree (Posts: 1, 2, 3, 4) - 520, 450, 255, 305
5) Get Those Goblins! (Posts: 1) - 600
6) The First to Fifty (Posts: 1) - 480
7) Another Day in Londenium (Posts: 1, 2, 3) - 410, 325, 410
8) Wounds that Don't Bleed (Posts: 1, 2, 3) - 1115, 390, 550
9) Westward (Solo|Posts: 1) - 3145
10) Further into Desolation (Sarum - Combat) (Posts: 1, 2, 3, 4, 5, 6, 7, 8) - 1145, 1105, 890, 600, 665, 680, 530, 410
Total Word Count: 16520
Main Class AP Claimed: 66 AP
Total Claim: 66AP
Link to Previous Claim: Claim #8
Pre-Claim AP:
Main Class: 303 AP
Craft Subclass: 47 AP
RP Subclass: 24 AP
Post-Claim AP:
Main Class: 369 AP
Craft Subclass: 47 AP
RP Subclass: 24 AP
Final Levels:
Main Class Level: 66
Craft Subclass Level: 21
RP Subclass Level: 13
Requested Skill(s): Samurai (Levels 61 and 64)
1) Ace Move - Tsubamegaeshi : Tier II Skill
Chain X. Usable at any time, reverts Chain to 0 after use. After the samurai has gathered enough battle momentum from combat, Tsubamegaeshi is a double-slash technique that involves an energy cutting wave slashing at the target from below while the player rushes in for a downward slash at the same instance. The cutting wave's power is highly dependent upon the level of the current Chain, so it is often used as a combo finisher. This skill has an animation time of 0.75 seconds and a cooldown of 90 seconds.
2) Ace Move - Toragarishura : Tier III Skill
Chain 3. Usable after Chain 2 skills. This skill may instead be performed as a Chain 4 skill when the Samurai is under the effects of Fuurinkazan. The Samurai closes in on the opponent and performs ten slashes from multiple angles. Then, the Samurai jumps about 2 meters in the air and strikes down on the opponent with a momentum-driven cleave. This final strike causes the ground to splinter from the resulting force, compromising a defending opponent's balance and assailing a dodging opponent with earth debris. When Fuurinkazan is active, if the opponent is weak against either the fire or wind elements, this skill deals bonus damage. This skill has an animation time of 0.1 seconds for each of the first ten strikes and 1 second for the final strike. Its cooldown is 45 seconds.
Main Class Claims:
1) Duel at High Noon (Posts: 1) - 265
2) Kings of Londenium (Posts: 1) - 450
3) The Clock Strikes Twelve (Posts: 1, 2) - 445, 380
4) Path to the Dragon Tree (Posts: 1, 2, 3, 4) - 520, 450, 255, 305
5) Get Those Goblins! (Posts: 1) - 600
6) The First to Fifty (Posts: 1) - 480
7) Another Day in Londenium (Posts: 1, 2, 3) - 410, 325, 410
8) Wounds that Don't Bleed (Posts: 1, 2, 3) - 1115, 390, 550
9) Westward (Solo|Posts: 1) - 3145
10) Further into Desolation (Sarum - Combat) (Posts: 1, 2, 3, 4, 5, 6, 7, 8) - 1145, 1105, 890, 600, 665, 680, 530, 410
Total Word Count: 16520
Main Class AP Claimed: 66 AP
Total Claim: 66AP
Link to Previous Claim: Claim #8
Pre-Claim AP:
Main Class: 303 AP
Craft Subclass: 47 AP
RP Subclass: 24 AP
Post-Claim AP:
Main Class: 369 AP
Craft Subclass: 47 AP
RP Subclass: 24 AP
Final Levels:
Main Class Level: 66
Craft Subclass Level: 21
RP Subclass Level: 13
Requested Skill(s): Samurai (Levels 61 and 64)
1) Ace Move - Tsubamegaeshi : Tier II Skill
Chain X. Usable at any time, reverts Chain to 0 after use. After the samurai has gathered enough battle momentum from combat, Tsubamegaeshi is a double-slash technique that involves an energy cutting wave slashing at the target from below while the player rushes in for a downward slash at the same instance. The cutting wave's power is highly dependent upon the level of the current Chain, so it is often used as a combo finisher. This skill has an animation time of 0.75 seconds and a cooldown of 90 seconds.
2) Ace Move - Toragarishura : Tier III Skill
Chain 3. Usable after Chain 2 skills. This skill may instead be performed as a Chain 4 skill when the Samurai is under the effects of Fuurinkazan. The Samurai closes in on the opponent and performs ten slashes from multiple angles. Then, the Samurai jumps about 2 meters in the air and strikes down on the opponent with a momentum-driven cleave. This final strike causes the ground to splinter from the resulting force, compromising a defending opponent's balance and assailing a dodging opponent with earth debris. When Fuurinkazan is active, if the opponent is weak against either the fire or wind elements, this skill deals bonus damage. This skill has an animation time of 0.1 seconds for each of the first ten strikes and 1 second for the final strike. Its cooldown is 45 seconds.