Post by Deleted on May 1, 2014 3:42:41 GMT
Main Class: Guardian
Main Class Claims:
- Problems Which Stump You:
- Post 1 [Words: 413]
- Post 2 [Words: 291]
- Post 3 [Words: 366]
- Post 4 [Words: 390]
- Post 5 [Words: 400]
- Post 6 [Words: 381]
SUBTOTAL: 2241
- Another Day in Londenium:
- Post 1 [Words: 455]
- Post 2 [Words: 693]
- Post 3 [Words: 349]
SUBTOTAL: 1497
- Another Day in Windsor:
- Post 1 [Words: 324]
- Post 2 [Words: 403]
- Post 3 [Words: 572]
SUBTOTAL: 1299
- The Clock Strikes Twelve:
- Post 1 [Words: 443]
- Post 2 [Words: 553]
- Post 3 [Words: 359]
SUBTOTAL: 1355
- Legendary Druids of Stonehenge:
- Post 1 [Words: 548]
- Post 2 [Words: 648]
SUBTOTAL: 1196
- An Interesting Interview:
- Post 1 [Words: 347]
- Post 2 [Words: 359]
SUBTOTAL: 706
- In of Sludge, Snails & Stumps: Post [Words: 430]
- The First to Fifty Wins: Post [Words: 403]
- Sentinel Showdown: Post [Words: 321]
- Children's Card Games...Needs More Motorcycles: Post [Words: 288]
- Tavern Troubles: Post [Words: 522]
- Kings of Londenium:
- Post 1 [Words: 772]
- Post 2 [Words: 238]
SUBTOTAL: 1010
- Gotta Catch 'Em All:
- Post 1 [Words: 357]
- Post 2 [Words: 388]
SUBTOTAL: 745
Total Word Count: 12013 words
Main Class AP Claimed: 48 AP
Total Claim:
Link to Previous Claim: 5th Claim
Pre-Claim AP:
Main Class: - 158 AP
Craft Subclass: - 24 AP
RP Subclass: - 21 AP
Post-Claim AP:
Main Class: - 206 AP
Craft Subclass: - 24 AP
RP Subclass: - 21 AP
Final Levels:
Main Class Level: - 50
Craft Subclass Level: - 13
RP Subclass Level: - 11
Requested Skill(s):
- Shield Smash (Tier I): The Guardian's signature style is the large of a large shield. By ramming the opponent with this skill, it's essentially ramming the target with an iron wall. Naturally, such an action will pretty much interrupt any skill that an opponent is casting. This skill has an animation time of 0.5 seconds and a cooldown of 10 seconds.
- Ephemeral Guillotine (Tier II): A Guardian skill usable only with a two-handed weapon while in mid-air. The Guardian raises the weapon above their turn and performs a single front flip. Then, the Guardian immediately descends to the ground at a high velocity. Fall damage sustained is greatly reduced during this skill's duration. Upon contact with the ground, a gigantic vertical cutting wave cleaves the area up to 5 meters in front of the Guardian. The strength and range of this skill is further influenced by the height at which the Guardian used the skill, so it's not unusual for it to be a major offensive factor when used from a cliffside. This skill has an animation time of 1 second and a cooldown of 20 seconds.
- Viscious Crusade (Tier II): A Guardian skill usable only with a two-handed weapon. Using a fraction of their life energy, the Guardian slashes forward with such momentum that a red cutting wave appears and cracks the ground for a few meters forward. This gigantic projectile and the terrain damage it causes can tear through a battalion of monsters in an instant. The primary downside to this skill is that rather than MP, it requires a flat cost of 10% of the Guardian's HP to activate. Of course, if you can eliminate the foe before they can lay a hand on you, it's only a small price to pay. There is a cooldown of 20 seconds when this skill is used and its animation time is 2 seconds.
Main Class Claims:
- Problems Which Stump You:
- Post 1 [Words: 413]
- Post 2 [Words: 291]
- Post 3 [Words: 366]
- Post 4 [Words: 390]
- Post 5 [Words: 400]
- Post 6 [Words: 381]
SUBTOTAL: 2241
- Another Day in Londenium:
- Post 1 [Words: 455]
- Post 2 [Words: 693]
- Post 3 [Words: 349]
SUBTOTAL: 1497
- Another Day in Windsor:
- Post 1 [Words: 324]
- Post 2 [Words: 403]
- Post 3 [Words: 572]
SUBTOTAL: 1299
- The Clock Strikes Twelve:
- Post 1 [Words: 443]
- Post 2 [Words: 553]
- Post 3 [Words: 359]
SUBTOTAL: 1355
- Legendary Druids of Stonehenge:
- Post 1 [Words: 548]
- Post 2 [Words: 648]
SUBTOTAL: 1196
- An Interesting Interview:
- Post 1 [Words: 347]
- Post 2 [Words: 359]
SUBTOTAL: 706
- In of Sludge, Snails & Stumps: Post [Words: 430]
- The First to Fifty Wins: Post [Words: 403]
- Sentinel Showdown: Post [Words: 321]
- Children's Card Games...Needs More Motorcycles: Post [Words: 288]
- Tavern Troubles: Post [Words: 522]
- Kings of Londenium:
- Post 1 [Words: 772]
- Post 2 [Words: 238]
SUBTOTAL: 1010
- Gotta Catch 'Em All:
- Post 1 [Words: 357]
- Post 2 [Words: 388]
SUBTOTAL: 745
Total Word Count: 12013 words
Main Class AP Claimed: 48 AP
Total Claim:
Link to Previous Claim: 5th Claim
Pre-Claim AP:
Main Class: - 158 AP
Craft Subclass: - 24 AP
RP Subclass: - 21 AP
Post-Claim AP:
Main Class: - 206 AP
Craft Subclass: - 24 AP
RP Subclass: - 21 AP
Final Levels:
Main Class Level: - 50
Craft Subclass Level: - 13
RP Subclass Level: - 11
Requested Skill(s):
- Shield Smash (Tier I): The Guardian's signature style is the large of a large shield. By ramming the opponent with this skill, it's essentially ramming the target with an iron wall. Naturally, such an action will pretty much interrupt any skill that an opponent is casting. This skill has an animation time of 0.5 seconds and a cooldown of 10 seconds.
- Ephemeral Guillotine (Tier II): A Guardian skill usable only with a two-handed weapon while in mid-air. The Guardian raises the weapon above their turn and performs a single front flip. Then, the Guardian immediately descends to the ground at a high velocity. Fall damage sustained is greatly reduced during this skill's duration. Upon contact with the ground, a gigantic vertical cutting wave cleaves the area up to 5 meters in front of the Guardian. The strength and range of this skill is further influenced by the height at which the Guardian used the skill, so it's not unusual for it to be a major offensive factor when used from a cliffside. This skill has an animation time of 1 second and a cooldown of 20 seconds.
- Viscious Crusade (Tier II): A Guardian skill usable only with a two-handed weapon. Using a fraction of their life energy, the Guardian slashes forward with such momentum that a red cutting wave appears and cracks the ground for a few meters forward. This gigantic projectile and the terrain damage it causes can tear through a battalion of monsters in an instant. The primary downside to this skill is that rather than MP, it requires a flat cost of 10% of the Guardian's HP to activate. Of course, if you can eliminate the foe before they can lay a hand on you, it's only a small price to pay. There is a cooldown of 20 seconds when this skill is used and its animation time is 2 seconds.